// SDLAudioType.h // #import "SDLEnum.h" /** Describes different audio type options for PerformAudioPassThru */ @interface SDLAudioType : SDLEnum { } /** * @abstract Convert String to SDLAudioType * * @param value The value of the string to get an object for * * @return SDLAudioType */ + (SDLAudioType *)valueOf:(NSString *)value; /** * @abstract Store the enumeration of all possible SDLAudioType * * @return an array that store all possible SDLAudioType */ + (NSArray *)values; /** * @abstract PCM raw audio * * @return SDLAudioType with value of *PCM* * * @since SDL 2.0 */ + (SDLAudioType *)PCM; @end