// SDLPrimaryAudioSource.h // #import "SDLEnum.h" /** * Reflects the current primary audio source of SDL (if selected). Used in DeviceStatus. * * @since SDL 2.0 */ typedef SDLEnum SDLPrimaryAudioSource SDL_SWIFT_ENUM; /** * Currently no source selected */ extern SDLPrimaryAudioSource const SDLPrimaryAudioSourceNoSourceSelected; /** * USB is current source */ extern SDLPrimaryAudioSource const SDLPrimaryAudioSourceUSB; /** * USB2 is current source */ extern SDLPrimaryAudioSource const SDLPrimaryAudioSourceUSB2; /** * Bluetooth Stereo is current source */ extern SDLPrimaryAudioSource const SDLPrimaryAudioSourceBluetoothStereo; /** * Line in is current source */ extern SDLPrimaryAudioSource const SDLPrimaryAudioSourceLineIn; /** * iPod is current source */ extern SDLPrimaryAudioSource const SDLPrimaryAudioSourceIpod; /** * Mobile app is current source */ extern SDLPrimaryAudioSource const SDLPrimaryAudioSourceMobileApp; /** * @abstract CD is current source */ extern SDLPrimaryAudioSource const SDLPrimaryAudioSourceCD; /** * @abstract Radio frequency AM is current source */ extern SDLPrimaryAudioSource const SDLPrimaryAudioSourceAM; /** * @abstract Radio frequency FM is current source */ extern SDLPrimaryAudioSource const SDLPrimaryAudioSourceFM; /** * @abstract Radio frequency XM is current source */ extern SDLPrimaryAudioSource const SDLPrimaryAudioSourceXM; /** * @abstract Radio frequency DAB is current source */ extern SDLPrimaryAudioSource const SDLPrimaryAudioSourceDAB;