/* * Copyright (c) 2021, SmartDeviceLink Consortium, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following * disclaimer in the documentation and/or other materials provided with the * distribution. * * Neither the name of the SmartDeviceLink Consortium Inc. nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #import "SDLEnum.h" /** * Enumeration listing possible input character masking. * * @added in SmartDeviceLink 7.1.0 */ typedef SDLEnum SDLKeyboardInputMask NS_TYPED_ENUM; /// Key mask is enabled. Input characters will not be viewable by the user. extern SDLKeyboardInputMask const SDLKeyboardInputMaskEnableInputKeyMask; /// Key mask is disabled. Input characters will be viewable by the user. extern SDLKeyboardInputMask const SDLKeyboardInputMaskDisableInputKeyMask; /// Key mask can be toggled by the user. extern SDLKeyboardInputMask const SDLKeyboardInputMaskUserChoiceInputKeyMask;