Describes different bit depth options for PerformAudioPassThru
@since SDL 2.0
@abstract Convert String to SDLBitsPerSample
+ (SDLBitsPerSample *)valueOf:(NSString *)value;
class func value(of value: String!) -> SDLBitsPerSample!
The value of the string to get an object for
SDLBitsPerSample
@abstract Store the enumeration of all possible SDLBitsPerSample
+ (NSArray *)values;
class func values() -> [Any]!
an array that store all possible SDLBitsPerSample
@abstract 8 bits per sample
+ (SDLBitsPerSample *)_8_BIT;
class func _8_BIT() -> SDLBitsPerSample!
a SDLBitsPerSample with value of 8_BIT
@abstract 16 bits per sample
+ (SDLBitsPerSample *)_16_BIT;
class func _16_BIT() -> SDLBitsPerSample!
a SDLBitsPerSample with value of 16_BIT