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// SDLInteractionMode.h
//
#import "SDLEnum.h"
/**
* For application-initiated interactions (<i>PerformInteraction</i>), this specifies
* the mode by which the user is prompted and by which the user's selection is
* indicated
*
* Avaliable since <font color=red><b> SmartDeviceLink 1.0 </b></font>
*/
@interface SDLInteractionMode : SDLEnum {}
/*!
@abstract return SDLInteractionMode (Manual / VR / Both)
@param value NSString
@result return SDLInteractionMode
*/
+(SDLInteractionMode*) valueOf:(NSString*) value;
/*!
@abstract store all possible SDLInteractionMode values
@result return an array with all possible SDLInteractionMode values inside
*/
+(NSMutableArray*) values;
/**
* @abstract Interaction Mode : Manual Only
* @discussion This mode causes the interaction to occur only on the display, meaning
* the choices are presented and selected only via the display. Selections
* are viewed with the SEEKRIGHT, SEEKLEFT, TUNEUP, TUNEDOWN buttons. User's
* selection is indicated with the OK button
*
* @result return current Interaction Mode with value of <font color=gray><i> MANUAL_ONLY </i></font>
*/
+(SDLInteractionMode*) MANUAL_ONLY;
/**
* @abstract Interaction Mode : VR Only
* @discussion This mode causes the interaction to occur only through TTS and VR. The
* user is prompted via TTS to select a choice by saying one of the choice's
* synonyms
*
* @result return current Interaction Mode with value of <font color=gray><i> VR_ONLY </i></font>
*/
+(SDLInteractionMode*) VR_ONLY;
/**
* @abstract Interaction Mode : Manual & VR
* @discussion This mode is a combination of MANUAL_ONLY and VR_ONLY, meaning the user
* is prompted both visually and audibly. The user can make a selection
* either using the mode described in MANUAL_ONLY or using the mode
* described in VR_ONLY. If the user views selections as described in
* MANUAL_ONLY mode, the interaction becomes strictly, and irreversibly, a
* MANUAL_ONLY interaction (i.e. the VR session is cancelled, although the
* interaction itself is still in progress). If the user interacts with the
* VR session in any way (e.g. speaks a phrase, even if it is not a
* recognized choice), the interaction becomes strictly, and irreversibly, a
* VR_ONLY interaction (i.e. the MANUAL_ONLY mode forms of interaction will
* no longer be honored)
* <P>
* The TriggerSource parameter of the
* <i>PerformInteraction</i> response will
* indicate which interaction mode the user finally chose to attempt the
* selection (even if the interaction did not end with a selection being
* made)
*
*@result return current Interaction Mode with value of <font color=gray><i> BOTH </i></font>
*/
+(SDLInteractionMode*) BOTH;
@end
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