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// SDLPrimaryAudioSource.h
//
#import "SDLEnum.h"
/**
* Reflects the current primary audio source of SDL (if selected).
*
* @since SDL 2.0
*/
@interface SDLPrimaryAudioSource : SDLEnum {
}
/**
* @abstract get SDLPrimaryAudioSource according value string
*
* @param value String value to retrieve the object enum for
*
* @return SDLPrimaryAudioSource object
*/
+ (SDLPrimaryAudioSource *)valueOf:(NSString *)value;
/**
* @abstract declare an array to store all possible SDLPrimaryAudioSource values
* @return the array
*/
+ (NSArray *)values;
/**
* @abstract Currently no source selected
* @return the current primary audio source: *NO_SOURCE_SELECTED*
*/
+ (SDLPrimaryAudioSource *)NO_SOURCE_SELECTED;
/**
* @abstract USB is current source
* @return the current primary audio source: *USB*
*/
+ (SDLPrimaryAudioSource *)USB;
/**
* @abstract USB2 is current source
* @return the current primary audio source: *USB2*
*/
+ (SDLPrimaryAudioSource *)USB2;
/**
* @abstract Bluetooth Stereo is current source
* @return the current primary audio source: *BLUETOOTH_STEREO_BTST*
*/
+ (SDLPrimaryAudioSource *)BLUETOOTH_STEREO_BTST;
/**
* @abstract Line in is current source
* @return the current primary audio source: *LINE_IN*
*/
+ (SDLPrimaryAudioSource *)LINE_IN;
/**
* @abstract iPod is current source
* @return the current primary audio source: *IPOD*
*/
+ (SDLPrimaryAudioSource *)IPOD;
/**
* @abstract Mobile app is current source
* @return the current primary audio source: *MOBILE_APP*
*/
+ (SDLPrimaryAudioSource *)MOBILE_APP;
@end
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