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// SDLScreenParams.m
//
#import "SDLScreenParams.h"
#import "SDLNames.h"
@implementation SDLScreenParams
-(id) init {
if (self = [super init]) {}
return self;
}
-(id) initWithDictionary:(NSMutableDictionary*) dict {
if (self = [super initWithDictionary:dict]) {}
return self;
}
-(void) setResolution:(SDLImageResolution*) resolution {
if (resolution != nil) {
[store setObject:resolution forKey:NAMES_resolution];
} else {
[store removeObjectForKey:NAMES_resolution];
}
}
-(SDLImageResolution*) resolution {
NSObject* obj = [store objectForKey:NAMES_resolution];
if ([obj isKindOfClass:SDLImageResolution.class]) {
return (SDLImageResolution*)obj;
} else {
return [[SDLImageResolution alloc] initWithDictionary:(NSMutableDictionary*)obj];
}
}
-(void) setTouchEventAvailable:(SDLTouchEventCapabilities*) touchEventAvailable {
if (touchEventAvailable != nil) {
[store setObject:touchEventAvailable forKey:NAMES_touchEventAvailable];
} else {
[store removeObjectForKey:NAMES_touchEventAvailable];
}
}
-(SDLTouchEventCapabilities*) touchEventAvailable {
NSObject* obj = [store objectForKey:NAMES_touchEventAvailable];
if ([obj isKindOfClass:SDLTouchEventCapabilities.class]) {
return (SDLTouchEventCapabilities*)obj;
} else {
return [[SDLTouchEventCapabilities alloc] initWithDictionary:(NSMutableDictionary*)obj];
}
}
@end
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