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// SDLDisplayCapabilities.h
//
#import "SDLRPCMessage.h"
#import "SDLDisplayType.h"
#import "SDLMediaClockFormat.h"
@class SDLImageField;
@class SDLScreenParams;
@class SDLTextField;
/**
* Contains information about the display for the SDL system to which the application is currently connected.
*
* @since SDL 1.0
*/
NS_ASSUME_NONNULL_BEGIN
@interface SDLDisplayCapabilities : SDLRPCStruct
/**
* The type of display
*
* Required
*/
@property (strong, nonatomic) SDLDisplayType displayType __deprecated_msg("See `displayName` instead");
/**
The name of the connected display
Optional
*/
@property (strong, nonatomic, nullable) NSString *displayName;
/**
* An array of SDLTextField structures, each of which describes a field in the HMI which the application can write to using operations such as *SDLShow*, *SDLSetMediaClockTimer*, etc.
*
* @discussion This array of SDLTextField structures identify all the text fields to which the application can write on the current display (identified by SDLDisplayType).
*
* @see SDLTextField
*
* Required, Array of SDLTextField, 1 - 100 objects
*/
@property (strong, nonatomic) NSArray<SDLTextField *> *textFields;
/**
* An array of SDLImageField elements
*
* @discussion A set of all fields that support images.
*
* @see SDLImageField
*
* Optional, Array of SDLImageField, 1 - 100 objects
*/
@property (nullable, strong, nonatomic) NSArray<SDLImageField *> *imageFields;
/**
* An array of SDLMediaClockFormat elements, defining the valid string formats used in specifying the contents of the media clock field
*
* @see SDLMediaClockFormat
*
* Required, Array of SDLMediaClockFormats, 0 - 100 objects
*/
@property (strong, nonatomic) NSArray<SDLMediaClockFormat> *mediaClockFormats;
/**
* The display's persistent screen supports.
*
* @since SDL 2.0
*
* Required, Boolean
*/
@property (strong, nonatomic) NSNumber<SDLBool> *graphicSupported;
/**
* Number of presets the screen supports
*
* @discussion The number of on-screen custom presets available (if any)
*
* Optional, Array of String, max string size 100, 0 - 100 objects
*/
@property (nullable, strong, nonatomic) NSArray<NSString *> *templatesAvailable;
/**
* A set of all parameters related to a prescribed screen area (e.g. for video / touch input)
*
* Optional
*/
@property (nullable, strong, nonatomic) SDLScreenParams *screenParams;
/**
* The number of on-screen custom presets available (if any); otherwise omitted
*
* Optional, Integer 1 - 100
*/
@property (nullable, strong, nonatomic) NSNumber<SDLInt> *numCustomPresetsAvailable;
@end
NS_ASSUME_NONNULL_END
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