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// SDLResetGlobalProperties.m
//
#import "SDLResetGlobalProperties.h"
#import "SDLGlobalProperty.h"
#import "SDLNames.h"
@implementation SDLResetGlobalProperties
- (instancetype)init {
if (self = [super initWithName:SDLNameResetGlobalProperties]) {
}
return self;
}
- (instancetype)initWithProperties:(NSArray<SDLGlobalProperty> *)properties {
self = [self init];
if (!self) {
return nil;
}
self.properties = [properties mutableCopy];
return self;
}
- (void)setProperties:(NSMutableArray<SDLGlobalProperty> *)properties {
if (properties != nil) {
[parameters setObject:properties forKey:SDLNameProperties];
} else {
[parameters removeObjectForKey:SDLNameProperties];
}
}
- (NSMutableArray<SDLGlobalProperty> *)properties {
NSMutableArray<SDLGlobalProperty> *array = [parameters objectForKey:SDLNameProperties];
if ([array count] < 1) {
return array;
} else {
NSMutableArray<SDLGlobalProperty> *newList = [NSMutableArray arrayWithCapacity:[array count]];
for (NSString *enumString in array) {
[newList addObject:(SDLGlobalProperty)enumString];
}
return newList;
}
}
@end
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