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// SDLScreenParams.m
//
#import "SDLScreenParams.h"
#import "SDLImageResolution.h"
#import "SDLNames.h"
#import "SDLTouchEventCapabilities.h"
@implementation SDLScreenParams
- (void)setResolution:(SDLImageResolution *)resolution {
[store sdl_setObject:resolution forName:SDLNameResolution];
}
- (SDLImageResolution *)resolution {
NSObject *obj = [store objectForKey:SDLNameResolution];
if (obj == nil || [obj isKindOfClass:SDLImageResolution.class]) {
return (SDLImageResolution *)obj;
} else {
return [[SDLImageResolution alloc] initWithDictionary:(NSDictionary *)obj];
}
}
- (void)setTouchEventAvailable:(SDLTouchEventCapabilities *)touchEventAvailable {
[store sdl_setObject:touchEventAvailable forName:SDLNameTouchEventAvailable];
}
- (SDLTouchEventCapabilities *)touchEventAvailable {
NSObject *obj = [store objectForKey:SDLNameTouchEventAvailable];
if (obj == nil || [obj isKindOfClass:SDLTouchEventCapabilities.class]) {
return (SDLTouchEventCapabilities *)obj;
} else {
return [[SDLTouchEventCapabilities alloc] initWithDictionary:(NSDictionary *)obj];
}
}
@end
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