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// SDLTouchEvent.m
//
#import "SDLTouchEvent.h"
#import "SDLNames.h"
#import "SDLTouchCoord.h"
@implementation SDLTouchEvent
- (void)setTouchEventId:(NSNumber<SDLInt> *)touchEventId {
if (touchEventId != nil) {
[store setObject:touchEventId forKey:SDLNameId];
} else {
[store removeObjectForKey:SDLNameId];
}
}
- (NSNumber<SDLInt> *)touchEventId {
return [store objectForKey:SDLNameId];
}
- (void)setTimeStamp:(NSMutableArray<NSNumber<SDLInt> *> *)timeStamp {
if (timeStamp != nil) {
[store setObject:timeStamp forKey:SDLNameTimestamp];
} else {
[store removeObjectForKey:SDLNameTimestamp];
}
}
- (NSMutableArray<NSNumber<SDLInt> *> *)timeStamp {
return [store objectForKey:SDLNameTimestamp];
}
- (void)setCoord:(NSMutableArray<SDLTouchCoord *> *)coord {
if (coord != nil) {
[store setObject:coord forKey:SDLNameCoordinate];
} else {
[store removeObjectForKey:SDLNameCoordinate];
}
}
- (NSMutableArray<SDLTouchCoord *> *)coord {
NSMutableArray<SDLTouchCoord *> *array = [store objectForKey:SDLNameCoordinate];
if ([array count] < 1 || [[array objectAtIndex:0] isKindOfClass:SDLTouchCoord.class]) {
return array;
} else {
NSMutableArray<SDLTouchCoord *> *newList = [NSMutableArray arrayWithCapacity:[array count]];
for (NSDictionary<NSString *, id> *dict in array) {
[newList addObject:[[SDLTouchCoord alloc] initWithDictionary:(NSDictionary *)dict]];
}
return newList;
}
}
@end
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