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// SDLTouchEvent.m
//
#import "SDLTouchEvent.h"
#import "SDLNames.h"
#import "SDLTouchCoord.h"
@implementation SDLTouchEvent
- (instancetype)init {
if (self = [super init]) {
}
return self;
}
- (instancetype)initWithDictionary:(NSMutableDictionary *)dict {
if (self = [super initWithDictionary:dict]) {
}
return self;
}
- (void)setTouchEventId:(NSNumber *)touchEventId {
if (touchEventId != nil) {
[store setObject:touchEventId forKey:NAMES_id];
} else {
[store removeObjectForKey:NAMES_id];
}
}
- (NSNumber *)touchEventId {
return [store objectForKey:NAMES_id];
}
- (void)setTimeStamp:(NSMutableArray *)timeStamp {
if (timeStamp != nil) {
[store setObject:timeStamp forKey:NAMES_ts];
} else {
[store removeObjectForKey:NAMES_ts];
}
}
- (NSMutableArray *)timeStamp {
return [store objectForKey:NAMES_ts];
}
- (void)setCoord:(NSMutableArray *)coord {
if (coord != nil) {
[store setObject:coord forKey:NAMES_c];
} else {
[store removeObjectForKey:NAMES_c];
}
}
- (NSMutableArray *)coord {
NSMutableArray *array = [store objectForKey:NAMES_c];
if ([array count] < 1 || [[array objectAtIndex:0] isKindOfClass:SDLTouchCoord.class]) {
return array;
} else {
NSMutableArray *newList = [NSMutableArray arrayWithCapacity:[array count]];
for (NSDictionary *dict in array) {
[newList addObject:[[SDLTouchCoord alloc] initWithDictionary:(NSMutableDictionary *)dict]];
}
return newList;
}
}
@end
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