// Copyright 2011 Google Inc. All Rights Reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef UTIL_SNAPPY_SNAPPY_SINKSOURCE_H_ #define UTIL_SNAPPY_SNAPPY_SINKSOURCE_H_ #include namespace snappy { // A Sink is an interface that consumes a sequence of bytes. class Sink { public: Sink() { } virtual ~Sink(); // Append "bytes[0,n-1]" to this. virtual void Append(const char* bytes, size_t n) = 0; // Returns a writable buffer of the specified length for appending. // May return a pointer to the caller-owned scratch buffer which // must have at least the indicated length. The returned buffer is // only valid until the next operation on this Sink. // // After writing at most "length" bytes, call Append() with the // pointer returned from this function and the number of bytes // written. Many Append() implementations will avoid copying // bytes if this function returned an internal buffer. // // If a non-scratch buffer is returned, the caller may only pass a // prefix of it to Append(). That is, it is not correct to pass an // interior pointer of the returned array to Append(). // // The default implementation always returns the scratch buffer. virtual char* GetAppendBuffer(size_t length, char* scratch); private: // No copying Sink(const Sink&); void operator=(const Sink&); }; // A Source is an interface that yields a sequence of bytes class Source { public: Source() { } virtual ~Source(); // Return the number of bytes left to read from the source virtual size_t Available() const = 0; // Peek at the next flat region of the source. Does not reposition // the source. The returned region is empty iff Available()==0. // // Returns a pointer to the beginning of the region and store its // length in *len. // // The returned region is valid until the next call to Skip() or // until this object is destroyed, whichever occurs first. // // The returned region may be larger than Available() (for example // if this ByteSource is a view on a substring of a larger source). // The caller is responsible for ensuring that it only reads the // Available() bytes. virtual const char* Peek(size_t* len) = 0; // Skip the next n bytes. Invalidates any buffer returned by // a previous call to Peek(). // REQUIRES: Available() >= n virtual void Skip(size_t n) = 0; private: // No copying Source(const Source&); void operator=(const Source&); }; // A Source implementation that yields the contents of a flat array class ByteArraySource : public Source { public: ByteArraySource(const char* p, size_t n) : ptr_(p), left_(n) { } virtual ~ByteArraySource(); virtual size_t Available() const; virtual const char* Peek(size_t* len); virtual void Skip(size_t n); private: const char* ptr_; size_t left_; }; // A Sink implementation that writes to a flat array without any bound checks. class UncheckedByteArraySink : public Sink { public: explicit UncheckedByteArraySink(char* dest) : dest_(dest) { } virtual ~UncheckedByteArraySink(); virtual void Append(const char* data, size_t n); virtual char* GetAppendBuffer(size_t len, char* scratch); // Return the current output pointer so that a caller can see how // many bytes were produced. // Note: this is not a Sink method. char* CurrentDestination() const { return dest_; } private: char* dest_; }; } #endif // UTIL_SNAPPY_SNAPPY_SINKSOURCE_H_