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path: root/com32/lua/src/vesa.c
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#include <stdlib.h>
#include <string.h>

#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#include "../../lib/sys/vesa/vesa.h"
#include "../../lib/sys/vesa/video.h"


static int __constfunc is_power_of_2(unsigned int x)
{
  return x && !(x & (x-1));
}

static int vesacon_paged_mode_ok(const struct vesa_mode_info *mi)
{
  int i;

  if (!is_power_of_2(mi->win_size) ||
      !is_power_of_2(mi->win_grain) ||
      mi->win_grain > mi->win_size)
    return 0;                   /* Impossible... */

  for (i = 0; i < 2; i++) {
    if ((mi->win_attr[i] & 0x05) == 0x05 && mi->win_seg[i])
      return 1;                 /* Usable window */
  }

  return 0;                     /* Nope... */
}

static int vesa_getmodes(lua_State *L)
{
  com32sys_t rm;
  uint16_t mode, bestmode, *mode_ptr;
  struct vesa_general_info *gi;
  struct vesa_mode_info *mi;
  enum vesa_pixel_format bestpxf;
  int nmode = 1;

  /* Allocate space in the bounce buffer for these structures */
  gi = &((struct vesa_info *)__com32.cs_bounce)->gi;
  mi = &((struct vesa_info *)__com32.cs_bounce)->mi;

  memset(&rm, 0, sizeof rm);
  memset(gi, 0, sizeof *gi);

  gi->signature = VBE2_MAGIC;   /* Get VBE2 extended data */
  rm.eax.w[0] = 0x4F00;         /* Get SVGA general information */
  rm.edi.w[0] = OFFS(gi);
  rm.es      = SEG(gi);
  __intcall(0x10, &rm, &rm);

  if ( rm.eax.w[0] != 0x004F )
    return -1;                   /* Function call failed */
  if ( gi->signature != VESA_MAGIC )
    return -2;                   /* No magic */
  if ( gi->version < 0x0102 )
    return -3;                   /* VESA 1.2+ required */

  lua_newtable(L);      /* list of modes */

  /* Copy general info */
  memcpy(&__vesa_info.gi, gi, sizeof *gi);

  /* Search for a 640x480 mode with a suitable color and memory model... */

  mode_ptr = GET_PTR(gi->video_mode_ptr);
  bestmode = 0;
  bestpxf  = PXF_NONE;

  while ((mode = *mode_ptr++) != 0xFFFF) {
    mode &= 0x1FF;              /* The rest are attributes of sorts */

    printf("Found mode: 0x%04x (%dx%dx%d)\n", mode, mi->h_res, mi->v_res, mi->bpp);

    memset(mi, 0, sizeof *mi);
    rm.eax.w[0] = 0x4F01;       /* Get SVGA mode information */
    rm.ecx.w[0] = mode;
    rm.edi.w[0] = OFFS(mi);
    rm.es  = SEG(mi);
    __intcall(0x10, &rm, &rm);

    /* Must be a supported mode */
    if ( rm.eax.w[0] != 0x004f )
      continue;

    lua_pushnumber(L, nmode++);
    lua_newtable(L); /* mode info */

    lua_pushstring(L, "mode");
    lua_pushnumber(L, mode);
    lua_settable(L,-3);

    lua_pushstring(L, "hres");
    lua_pushnumber(L, mi->h_res);
    lua_settable(L,-3);

    lua_pushstring(L, "vres");
    lua_pushnumber(L, mi->v_res);
    lua_settable(L,-3);

    lua_pushstring(L, "bpp");
    lua_pushnumber(L, mi->bpp);
    lua_settable(L,-3);

    lua_settable(L, -3); /* add to mode list */

  }

  return 1;
}


static const luaL_reg vesalib[] = {
  {"getmodes", vesa_getmodes},
  {NULL, NULL}
};

/* This defines a function that opens up your library. */

LUALIB_API int luaopen_vesa (lua_State *L) {
  luaL_openlib(L, LUA_VESALIBNAME, vesalib, 0);
  return 1;
}