/* SPDX-License-Identifier: LGPL-2.1-or-later */ #pragma once #include #include "unit-def.h" /* Flags that identify the various "atomic" behaviours a specific dependency type implies. Each dependency is * a combination of one or more of these flags that define what they actually entail. */ typedef enum UnitDependencyAtom { /* This unit pulls in the other unit as JOB_START job into the transaction, and if that doesn't work * the transaction fails. */ UNIT_ATOM_PULL_IN_START = UINT64_C(1) << 0, /* Similar, but if it doesn't work, ignore. */ UNIT_ATOM_PULL_IN_START_IGNORED = UINT64_C(1) << 1, /* Pull in a JOB_VERIFY job into the transaction, i.e. pull in JOB_VERIFY rather than * JOB_START. i.e. check the unit is started but don't pull it in. */ UNIT_ATOM_PULL_IN_VERIFY = UINT64_C(1) << 2, /* Pull in a JOB_STOP job for the other job into transactions, and fail if that doesn't work. */ UNIT_ATOM_PULL_IN_STOP = UINT64_C(1) << 3, /* Same, but don't fail, ignore it. */ UNIT_ATOM_PULL_IN_STOP_IGNORED = UINT64_C(1) << 4, /* If our enters inactive state, add the other unit to the StopWhenUneeded= queue */ UNIT_ATOM_ADD_STOP_WHEN_UNNEEDED_QUEUE = UINT64_C(1) << 5, /* Pin the other unit i.e. ensure StopWhenUneeded= won't trigger for the other unit as long as we are * not in inactive state */ UNIT_ATOM_PINS_STOP_WHEN_UNNEEDED = UINT64_C(1) << 6, /* Stop our unit if the other unit happens to inactive */ UNIT_ATOM_CANNOT_BE_ACTIVE_WITHOUT = UINT64_C(1) << 7, /* If our unit enters inactive state, add the other unit to the BoundBy= queue */ UNIT_ATOM_ADD_CANNOT_BE_ACTIVE_WITHOUT_QUEUE = UINT64_C(1) << 8, /* Start this unit whenever we find it inactive and the other unit active */ UNIT_ATOM_START_STEADILY = UINT64_C(1) << 9, /* Whenever our unit becomes active, add other unit to start_when_upheld_queue */ UNIT_ATOM_ADD_START_WHEN_UPHELD_QUEUE = UINT64_C(1) << 10, /* If our unit unexpectedly becomes active, retroactively start the other unit too, in "replace" job * mode */ UNIT_ATOM_RETROACTIVE_START_REPLACE = UINT64_C(1) << 11, /* Similar, but in "fail" job mode */ UNIT_ATOM_RETROACTIVE_START_FAIL = UINT64_C(1) << 12, /* If our unit unexpectedly becomes active, retroactively stop the other unit too */ UNIT_ATOM_RETROACTIVE_STOP_ON_START = UINT64_C(1) << 13, /* If our unit unexpectedly becomes inactive, retroactively stop the other unit too */ UNIT_ATOM_RETROACTIVE_STOP_ON_STOP = UINT64_C(1) << 14, /* If a start job for this unit fails, propagate the failure to start job of other unit too */ UNIT_ATOM_PROPAGATE_START_FAILURE = UINT64_C(1) << 15, /* If a stop job for this unit fails, propagate the failure to any stop job of the other unit too */ UNIT_ATOM_PROPAGATE_STOP_FAILURE = UINT64_C(1) << 16, /* If our start job succeeded but the unit is inactive then (think: oneshot units), propagate this as * failure to the other unit. */ UNIT_ATOM_PROPAGATE_INACTIVE_START_AS_FAILURE = UINT64_C(1) << 17, /* When putting together a transaction, propagate JOB_STOP from our unit to the other. */ UNIT_ATOM_PROPAGATE_STOP = UINT64_C(1) << 18, /* When putting together a transaction, propagate JOB_RESTART from our unit to the other. */ UNIT_ATOM_PROPAGATE_RESTART = UINT64_C(1) << 19, /* Add the other unit to the default target dependency queue */ UNIT_ATOM_ADD_DEFAULT_TARGET_DEPENDENCY_QUEUE = UINT64_C(1) << 20, /* Recheck default target deps on other units (which are target units) */ UNIT_ATOM_DEFAULT_TARGET_DEPENDENCIES = UINT64_C(1) << 21, /* The remaining atoms map 1:1 to the equally named high-level deps */ UNIT_ATOM_BEFORE = UINT64_C(1) << 22, UNIT_ATOM_AFTER = UINT64_C(1) << 23, UNIT_ATOM_ON_SUCCESS = UINT64_C(1) << 24, UNIT_ATOM_ON_FAILURE = UINT64_C(1) << 25, UNIT_ATOM_TRIGGERS = UINT64_C(1) << 26, UNIT_ATOM_TRIGGERED_BY = UINT64_C(1) << 27, UNIT_ATOM_PROPAGATES_RELOAD_TO = UINT64_C(1) << 28, UNIT_ATOM_JOINS_NAMESPACE_OF = UINT64_C(1) << 29, UNIT_ATOM_REFERENCES = UINT64_C(1) << 30, UNIT_ATOM_REFERENCED_BY = UINT64_C(1) << 31, UNIT_ATOM_IN_SLICE = UINT64_C(1) << 32, UNIT_ATOM_SLICE_OF = UINT64_C(1) << 33, _UNIT_DEPENDENCY_ATOM_MAX = (UINT64_C(1) << 34) - 1, _UNIT_DEPENDENCY_ATOM_INVALID = -EINVAL, } UnitDependencyAtom; UnitDependencyAtom unit_dependency_to_atom(UnitDependency d); UnitDependency unit_dependency_from_unique_atom(UnitDependencyAtom atom);