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path: root/lib/csharp/src/Server/TThreadPoolServer.cs
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/**
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements. See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership. The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License. You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied. See the License for the
 * specific language governing permissions and limitations
 * under the License.
 */

using System;
using System.Threading;
using Thrift.Protocol;
using Thrift.Transport;

namespace Thrift.Server
{
	/// <summary>
	/// Server that uses C# built-in ThreadPool to spawn threads when handling requests
	/// </summary>
	public class TThreadPoolServer : TServer
	{
		private const int DEFAULT_MIN_THREADS = 10;
		private const int DEFAULT_MAX_THREADS = 100;
		private volatile bool stop = false;

		public TThreadPoolServer(TProcessor processor, TServerTransport serverTransport)
			:this(processor, serverTransport,
				 new TTransportFactory(), new TTransportFactory(),
				 new TBinaryProtocol.Factory(), new TBinaryProtocol.Factory(),
				 DEFAULT_MIN_THREADS, DEFAULT_MAX_THREADS, DefaultLogDelegate)
		{
		}

		public TThreadPoolServer(TProcessor processor, TServerTransport serverTransport, LogDelegate logDelegate)
			: this(processor, serverTransport,
				 new TTransportFactory(), new TTransportFactory(),
				 new TBinaryProtocol.Factory(), new TBinaryProtocol.Factory(),
				 DEFAULT_MIN_THREADS, DEFAULT_MAX_THREADS, logDelegate)
		{
		}


		public TThreadPoolServer(TProcessor processor,
								 TServerTransport serverTransport,
								 TTransportFactory transportFactory,
								 TProtocolFactory protocolFactory)
			:this(processor, serverTransport,
				 transportFactory, transportFactory,
				 protocolFactory, protocolFactory,
				 DEFAULT_MIN_THREADS, DEFAULT_MAX_THREADS, DefaultLogDelegate)
		{
		}

		public TThreadPoolServer(TProcessor processor,
								 TServerTransport serverTransport,
								 TTransportFactory inputTransportFactory,
								 TTransportFactory outputTransportFactory,
								 TProtocolFactory inputProtocolFactory,
								 TProtocolFactory outputProtocolFactory,
								 int minThreadPoolThreads, int maxThreadPoolThreads, LogDelegate logDel)
			:base(processor, serverTransport, inputTransportFactory, outputTransportFactory,
				  inputProtocolFactory, outputProtocolFactory, logDel)
		{
			if (!ThreadPool.SetMinThreads(minThreadPoolThreads, minThreadPoolThreads))
			{
				throw new Exception("Error: could not SetMinThreads in ThreadPool");
			}
			if (!ThreadPool.SetMaxThreads(maxThreadPoolThreads, maxThreadPoolThreads))
			{
				throw new Exception("Error: could not SetMaxThreads in ThreadPool");
			}
		}

		/// <summary>
		/// Use new ThreadPool thread for each new client connection
		/// </summary>
		public override void Serve()
		{
			try
			{
				serverTransport.Listen();
			}
			catch (TTransportException ttx)
			{
				logDelegate("Error, could not listen on ServerTransport: " + ttx);
				return;
			}

			while (!stop)
			{
				int failureCount = 0;
				try
				{
					TTransport client = serverTransport.Accept();
					ThreadPool.QueueUserWorkItem(this.Execute, client);
				}
				catch (TTransportException ttx)
				{
					if (stop)
					{
						logDelegate("TThreadPoolServer was shutting down, caught " + ttx.GetType().Name);
					}
					else
					{
						++failureCount;
						logDelegate(ttx.ToString());
					}

				}
			}

			if (stop)
			{
				try
				{
					serverTransport.Close();
				}
				catch (TTransportException ttx)
				{
					logDelegate("TServerTransport failed on close: " + ttx.Message);
				}
				stop = false;
			}
		}

		/// <summary>
		/// Loops on processing a client forever
		/// threadContext will be a TTransport instance
		/// </summary>
		/// <param name="threadContext"></param>
		private void Execute(Object threadContext)
		{
			TTransport client = (TTransport)threadContext;
			TTransport inputTransport = null;
			TTransport outputTransport = null;
			TProtocol inputProtocol = null;
			TProtocol outputProtocol = null;
			try
			{
				inputTransport = inputTransportFactory.GetTransport(client);
				outputTransport = outputTransportFactory.GetTransport(client);
				inputProtocol = inputProtocolFactory.GetProtocol(inputTransport);
				outputProtocol = outputProtocolFactory.GetProtocol(outputTransport);
				while (processor.Process(inputProtocol, outputProtocol))
				{
					//keep processing requests until client disconnects
				}
			}
			catch (TTransportException)
			{
				// Assume the client died and continue silently
				//Console.WriteLine(ttx);
			}
			
			catch (Exception x)
			{
				logDelegate("Error: " + x);
			}

			if (inputTransport != null)
			{
				inputTransport.Close();
			}
			if (outputTransport != null)
			{
				outputTransport.Close();
			}
		}

		public override void Stop()
		{
			stop = true;
			serverTransport.Close();
		}
	}
}