[CCode (cheader_filename="SDL_ttf.h")] namespace SDLTTF { [CCode (cname="TTF_Linked_Version")] public static unowned SDL.Version linked(); [CCode (cname="TTF_ByteSwappedUNICODE")] public static void byteswap_unicode(int swapped); [CCode (cname="TTF_Init")] public static int init(); [CCode (cname="TTF_WasInit")] public static int get_initialized(); [CCode (cname="TTF_Quit")] public static void quit(); [CCode (cname="int", cprefix="TTF_STYLE_", has_type_id = false)] public enum FontStyle { NORMAL, BOLD, ITALIC, UNDERLINE }// FontStyle [CCode (cname="TTF_Font", free_function="TTF_CloseFont")] [Compact] public class Font { [CCode (cname="TTF_OpenFont")] public Font(string file, int ptsize); [CCode (cname="TTF_OpenFontIndex")] public Font.index(string file, int ptsize, long index); [CCode (cname="TTF_OpenFontRW")] public Font.RW(SDL.RWops src, int freesrc=0, int ptsize); [CCode (cname="TTF_OpenFontIndexRW")] public Font.RWindex(SDL.RWops src, int freesrc=0, int ptsize, long index); [CCode (cname="TTF_GetFontStyle")] public FontStyle get_style(); [CCode (cname="TTF_SetFontStyle")] public FontStyle set_style(FontStyle style); [CCode (cname="TTF_FontHeight")] public int height(); [CCode (cname="TTF_FontAscent")] public int ascent(); [CCode (cname="TTF_FontDescent")] public int descent(); [CCode (cname="TTF_FontLineSkip")] public int lineskip(); [CCode (cname="TTF_FontFaces")] public long faces(); [CCode (cname="TTF_FontFaceIsFixedWidth")] public int is_fixed_width(); [CCode (cname="TTF_FontFaceFamilyName")] public string family(); [CCode (cname="TTF_FontFaceStyleName")] public string style(); [CCode (cname="TTF_GlyphMetrics")] public int metrics(uint16 ch, ref int minx, ref int maxx, ref int miny, ref int maxy, ref int advance); [CCode (cname="TTF_SizeText")] public int size(string text, ref int w, ref int h); [CCode (cname="TTF_SizeUTF8")] public int size_utf8(string text, ref int w, ref int h); [CCode (cname="TTF_SizeUNICODE")] public int size_unicode([CCode (array_length = false)] uint16[] text, ref int w, ref int h); [CCode (cname="TTF_RenderText_Solid")] public SDL.Surface? render(string text, SDL.Color fg); [CCode (cname="TTF_RenderUTF8_Solid")] public SDL.Surface? render_utf8(string text, SDL.Color fg); [CCode (cname="TTF_RenderUNICODE_Solid")] public SDL.Surface? render_unicode([CCode (array_length = false)] uint16[] text, SDL.Color fg); [CCode (cname="TTF_RenderText_Shaded")] public SDL.Surface? render_shaded(string text, SDL.Color fg, SDL.Color bg); [CCode (cname="TTF_RenderUTF8_Shaded")] public SDL.Surface? render_shaded_utf8(string text, SDL.Color fg, SDL.Color bg); [CCode (cname="TTF_RenderUNICODE_Shaded")] public SDL.Surface? render_shaded_unicode([CCode (array_length = false)] uint16[] text, SDL.Color fg, SDL.Color bg); [CCode (cname="TTF_RenderText_Blended")] public SDL.Surface? render_blended(string text, SDL.Color fg); [CCode (cname="TTF_RenderUTF8_Blended")] public SDL.Surface? render_blended_utf8(string text, SDL.Color fg); [CCode (cname="TTF_RenderUNICODE_Blended")] public SDL.Surface? render_blended_unicode([CCode (array_length = false)] uint16[] text, SDL.Color fg); }// Font }// SDLTTF