/* * Copyright © 2020 Collabora, Ltd. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "config.h" #include #include #include #include "weston-test-client-helper.h" #include "weston-test-fixture-compositor.h" #define RENDERERS(s, t) \ { \ .renderer = WESTON_RENDERER_PIXMAN, \ .scale = s, \ .transform = WL_OUTPUT_TRANSFORM_ ## t, \ .transform_name = #t, \ .gl_shadow_fb = false, \ .meta.name = "pixman " #s " " #t, \ }, \ { \ .renderer = WESTON_RENDERER_GL, \ .scale = s, \ .transform = WL_OUTPUT_TRANSFORM_ ## t, \ .transform_name = #t, \ .gl_shadow_fb = false, \ .meta.name = "GL no-shadow " #s " " #t, \ }, \ { \ .renderer = WESTON_RENDERER_GL, \ .scale = s, \ .transform = WL_OUTPUT_TRANSFORM_ ## t, \ .transform_name = #t, \ .gl_shadow_fb = true, \ .meta.name = "GL shadow " #s " " #t, \ } struct setup_args { struct fixture_metadata meta; enum weston_renderer_type renderer; int scale; enum wl_output_transform transform; const char *transform_name; bool gl_shadow_fb; }; static const struct setup_args my_setup_args[] = { RENDERERS(1, NORMAL), RENDERERS(1, 90), RENDERERS(1, 180), RENDERERS(1, 270), RENDERERS(1, FLIPPED), RENDERERS(1, FLIPPED_90), RENDERERS(1, FLIPPED_180), RENDERERS(1, FLIPPED_270), RENDERERS(2, NORMAL), RENDERERS(3, NORMAL), RENDERERS(2, 90), RENDERERS(2, 180), RENDERERS(2, FLIPPED), RENDERERS(3, FLIPPED_270), }; static enum test_result_code fixture_setup(struct weston_test_harness *harness, const struct setup_args *arg) { struct compositor_setup setup; /* * The width and height are chosen to produce 324x240 framebuffer, to * emulate keeping the video mode constant. * This resolution is divisible by 2 and 3. * Headless multiplies the given size by scale. */ compositor_setup_defaults(&setup); setup.renderer = arg->renderer; setup.width = 324 / arg->scale; setup.height = 240 / arg->scale; setup.scale = arg->scale; setup.transform = arg->transform; setup.shell = SHELL_TEST_DESKTOP; /* * The test here works by swapping the whole wl_surface into a * different color but lying that there is only a small damage area. * Then the test checks that only the damage area gets the new color * on screen. * * The following quirk forces GL-renderer to update the whole texture * even for partial damage. Otherwise, GL-renderer would only copy the * damaged area from the wl_shm buffer into a GL texture. * * Those output_damage tests where the surface is scaled up by the * compositor will use bilinear texture sampling due to the policy * in the renderers. * * Pixman renderer never makes copies of wl_shm buffers, so bilinear * sampling there will always produce the expected result. However, * with GL-renderer if the texture is not updated beyond the strict * damage region, bilinear sampling will result in a blend of the old * and new colors at the edges of the damage rectangles. This blend * would be detrimental to testing the damage regions and would cause * test failures due to reference image mismatch. What we actually * want to see is the crisp outline of the damage rectangles. */ setup.test_quirks.gl_force_full_upload = true; if (arg->gl_shadow_fb) { /* * A second case for GL-renderer: the shadow framebuffer * * This tests blit_shadow_to_output() specifically. The quirk * forces the shadow framebuffer to be redrawn completely, which * means the test surface will be completely filled with a new * color regardless of damage. The blit uses damage too, and * the damage pattern that is tested for needs to appear in * that step. * * The quirk also ensures the shadow framebuffer is created * even if not needed. */ setup.test_quirks.gl_force_full_redraw_of_shadow_fb = true; /* To skip instead of fail the test if shadow not available */ setup.test_quirks.required_capabilities = WESTON_CAP_COLOR_OPS; } return weston_test_harness_execute_as_client(harness, &setup); } DECLARE_FIXTURE_SETUP_WITH_ARG(fixture_setup, my_setup_args, meta); static void commit_buffer_with_damage(struct surface *surface, struct buffer *buffer, struct rectangle damage) { wl_surface_attach(surface->wl_surface, buffer->proxy, 0, 0); wl_surface_damage(surface->wl_surface, damage.x, damage.y, damage.width, damage.height); wl_surface_commit(surface->wl_surface); } /* * Test that Weston repaints exactly the damage a client sends to it. * * NOTE: This relies on the Weston implementation detail that Weston actually * will repaint exactly the client's damage and nothing more. This is not * generally true of Wayland compositors. */ TEST(output_damage) { #define COUNT_BUFS 3 const struct setup_args *oargs; struct client *client; bool match = true; char *refname; int ret; struct buffer *buf[COUNT_BUFS]; pixman_color_t colors[COUNT_BUFS]; static const struct rectangle damages[COUNT_BUFS] = { { 0 /* full damage */ }, { .x = 10, .y = 10, .width = 20, .height = 10 }, { .x = 43, .y = 47, .width = 5, .height = 50 }, }; int i; const int width = 140; const int height = 110; color_rgb888(&colors[0], 100, 100, 100); /* grey */ color_rgb888(&colors[1], 0, 255, 255); /* cyan */ color_rgb888(&colors[2], 0, 255, 0); /* green */ oargs = &my_setup_args[get_test_fixture_index()]; ret = asprintf(&refname, "output-damage_%d-%s", oargs->scale, oargs->transform_name); assert(ret); testlog("%s: %s\n", get_test_name(), refname); client = create_client(); client->surface = create_test_surface(client); client->surface->width = width; client->surface->height = height; for (i = 0; i < COUNT_BUFS; i++) { buf[i] = create_shm_buffer_a8r8g8b8(client, width, height); fill_image_with_color(buf[i]->image, &colors[i]); } client->surface->buffer = buf[0]; move_client(client, 19, 19); /* * Each time we commit a buffer with a different color, the damage box * should color just the box on the output. */ for (i = 1; i < COUNT_BUFS; i++) { commit_buffer_with_damage(client->surface, buf[i], damages[i]); if (!verify_screen_content(client, refname, i, NULL, i, NULL)) match = false; } assert(match); for (i = 0; i < COUNT_BUFS; i++) buffer_destroy(buf[i]); client->surface->buffer = NULL; client_destroy(client); free(refname); }