default partial xkb_types "default" { // Defines types with a four-level shift, similar to the three-level // type from iso9995, but they let the Shift key behave "normally". virtual_modifiers LevelThree; type "FOUR_LEVEL" { modifiers = Shift + LevelThree; map[None] = Level1; map[Shift] = Level2; map[LevelThree] = Level3; map[Shift+LevelThree] = Level4; level_name[Level1] = "Base"; level_name[Level2] = "Shift"; level_name[Level3] = "AltGr"; level_name[Level4] = "Shift AltGr"; }; type "FOUR_LEVEL_ALPHABETIC" { modifiers = Shift + Lock + LevelThree; map[None] = Level1; map[Shift] = Level2; map[Lock] = Level2; map[Shift+Lock] = Level1; map[LevelThree] = Level3; map[Shift+LevelThree] = Level4; map[Lock+LevelThree] = Level4; map[Shift+Lock+LevelThree] = Level3; level_name[Level1] = "Base"; level_name[Level2] = "Shift"; level_name[Level3] = "AltGr"; level_name[Level4] = "Shift AltGr"; }; type "FOUR_LEVEL_SEMIALPHABETIC" { modifiers = Shift + Lock + LevelThree; map[None] = Level1; map[Shift] = Level2; map[Lock] = Level2; map[Shift+Lock] = Level1; map[LevelThree] = Level3; map[Shift+LevelThree] = Level4; map[Lock+LevelThree] = Level3; map[Shift+Lock+LevelThree] = Level4; preserve[Lock+LevelThree] = Lock; preserve[Shift+Lock+LevelThree] = Lock; level_name[Level1] = "Base"; level_name[Level2] = "Shift"; level_name[Level3] = "AltGr"; level_name[Level4] = "Shift AltGr"; }; type "FOUR_LEVEL_KEYPAD" { modifiers = Shift + NumLock + LevelThree; map[None] = Level1; map[Shift] = Level2; map[NumLock] = Level2; map[Shift+NumLock] = Level1; map[LevelThree] = Level3; map[Shift+LevelThree] = Level4; map[NumLock+LevelThree] = Level4; map[Shift+NumLock+LevelThree] = Level3; level_name[Level1] = "Base"; level_name[Level2] = "Shift/Numlock"; level_name[Level3] = "AltGr"; level_name[Level4] = "Shift/Numlock AltGr"; }; // A four-level keypad variant. The first two levels are controlled by // NumLock (with active shifting like in KEYPAD). LevelThree overrides // this mode, with two additional shifted levels. type "FOUR_LEVEL_MIXED_KEYPAD" { modifiers = Shift + NumLock + LevelThree; map[None] = Level1; map[Shift] = Level2; map[NumLock] = Level2; map[Shift+NumLock] = Level1; map[LevelThree] = Level3; map[Shift+LevelThree] = Level4; map[NumLock+LevelThree] = Level3; map[Shift+NumLock+LevelThree] = Level4; level_name[Level1] = "Base"; level_name[Level2] = "Number"; level_name[Level3] = "AltGr"; level_name[Level4] = "Shift AltGr"; }; // Base level, two shifted LevelThree levels, one Ctrl+Alt command level. type "FOUR_LEVEL_X" { modifiers = Shift + LevelThree + Control + Alt; map[None] = Level1; map[Shift] = Level1; map[LevelThree] = Level2; map[Shift+LevelThree] = Level3; map[Control+Alt] = Level4; level_name[Level1] = "Base"; level_name[Level2] = "AltGr"; level_name[Level3] = "Shift AltGr"; level_name[Level4] = "Ctrl+Alt"; }; // A special type for keys used in the Serbian Latin Unicode keymap. // It makes it possible to use all three forms of latin letters // present in Unicode that are made up of two separate letters // (forms like LJ, Lj, and lj; NJ, Nj, and nj; etcetera). type "SEPARATE_CAPS_AND_SHIFT_ALPHABETIC" { modifiers = Shift + Lock + LevelThree; map[None] = Level1; map[Shift] = Level2; map[Lock] = Level4; map[LevelThree] = Level3; map[Shift+LevelThree] = Level4; map[Lock+LevelThree] = Level3; map[Shift+Lock+LevelThree] = Level3; preserve[Lock] = Lock; preserve[Lock+LevelThree] = Lock; level_name[Level1] = "Base"; level_name[Level2] = "Shift"; level_name[Level3] = "AltGr"; level_name[Level4] = "Caps / Shift AltGr"; }; // Five levels: the normal four levels with Shift and LevelThree, // plus a fifth level when CapsLock (and only CapsLock) is active // -- CapsLock is ignored when Shift and/or LevelThree is held. type "FOUR_LEVEL_PLUS_LOCK" { modifiers = Shift + Lock + LevelThree; map[None] = Level1; map[Shift] = Level2; map[LevelThree] = Level3; map[Shift+LevelThree] = Level4; map[Lock] = Level5; map[Shift+Lock] = Level2; map[Lock+LevelThree] = Level3; map[Shift+Lock+LevelThree] = Level4; level_name[Level1] = "Base"; level_name[Level2] = "Shift"; level_name[Level3] = "AltGr"; level_name[Level4] = "Shift AltGr"; level_name[Level5] = "Lock"; }; };