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| | * | | dump out piles of debug. Create VS thread just to see how it worksKeith his master's voice Packard2006-05-283-19/+311
| | * | | Push all of the obvious Mesa state setting into the video codeKeith his master's voice Packard2006-05-273-114/+316
| | * | | flesh out cc state. set cull mode to none. enable sf kernelKeith his master's voice Packard2006-05-271-9/+17
| | * | | Rename BRW instructions, check video instruction generation. Doesnt lock up, ...Keith his master's voice Packard2006-05-272-62/+114
| | * | | Use broadwater video code on broadwater hardware. Pad ring to even length. co...Keith his master's voice Packard2006-05-261-2/+12
| | * | | Prepare real SF kernel and fake WM kernelKeith his master's voice Packard2006-05-261-62/+116
| | * | | Scale video source vertices. Allocate space for kernelsKeith his master's voice Packard2006-05-252-13/+74
| | * | | Put in code for idling accelerator on subsequent cliprects.Eric Anholt2006-05-191-1/+7
| | * | | Set up the state buffer in framebuffer.Eric Anholt2006-05-191-28/+92
| | * | | Checkpoint for filling out more 3D state.Eric Anholt2006-05-182-25/+87
| | * | | Checkpoint of BW textured video work, filling out vertex submission stuff andEric Anholt2006-05-182-53/+107
| | * | | Start laying out some of the bits that need to be done for BW textured video.Eric Anholt2006-05-185-4/+2445
| | * | | Turn off overlay video on BW until we have stable PCI IDs so we can know whetherEric Anholt2006-05-171-1/+1
| | * | | Merge branch 'textured-video' into broadwater-videoEric Anholt2006-05-164-146/+1624
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| | | * | Flag the 3D state as dirty when we draw textured video, which should helpEric Anholt2006-05-161-1/+5
| | | * | Turn debugging back off.Eric Anholt2006-05-161-1/+1
| | | * | Use linear min/mag blending.Eric Anholt2006-05-161-8/+17
| | | * | For textured video, disable double buffering and sync before uploading new videoEric Anholt2006-05-161-1/+15
| | | * | Relax the alignment requirements for textured video.Eric Anholt2006-05-161-24/+17
| | | * | Enable overlay and/or textured video at runtime according to hardwareEric Anholt2006-05-161-83/+215
| | | * | Correct drawing issues with planar formats when top or left != 0, and Y didn'tEric Anholt2006-05-161-7/+7
| | | * | Fix the planar formats to display correctly in textured mode. Still has issuesEric Anholt2006-05-161-10/+10
| | | * | Divide width by 2 in planar-to-packed conversion loop, since each pass throughEric Anholt2006-05-161-1/+1
| | | * | Merge textured-video-wip to textured-video-planar-full.Eric Anholt2006-05-162-5/+93
| | | * | Experimental work to use a full pixel shader for planar to YUV conversion, whichEric Anholt2006-05-161-19/+136
| | | * | Do a separate BEGIN/ADVANCE_LP_RING set in the planar vs packed blocks, so IEric Anholt2006-05-161-9/+7
| | | * | Add a couple of macros to simplify writing of video pixel shaders.Eric Anholt2006-05-162-54/+38
| | | * | Commit a WIP implementation of the planar video shader that does theEric Anholt2006-05-162-77/+257
| | | * | More magic number reduction in rotation code.Eric Anholt2006-05-162-7/+126
| | | * | Add initial textured XV support for i915, which can do YUY2 and UYVY, but failsEric Anholt2006-05-162-3/+295
| | | * | Convert magic numbers in i915 rotation 3D state to symbolic names.Eric Anholt2006-05-162-57/+602
| | * | | Remove the local, renamed copy of lnx_agp.c. The diff between lnx_agp.c and itEric Anholt2006-05-126-424/+41
| | * | | Remove the code that changes our behavior based on whether a magic file existsEric Anholt2006-05-121-41/+0
| | * | | Do a couple of reverts to get the DRI code building. At this point, the wholeEric Anholt2006-05-122-9/+12
| | * | | Remove intel_randr.c and stick with the previous code. Broadwater shouldn't beEric Anholt2006-05-122-425/+0
| | * | | Make the intel_acpi.c code non-modular and make it compile. I think we'll endEric Anholt2006-05-122-59/+7
| | * | | Revert internal shadow module changes back like master, along with RandREric Anholt2006-05-123-55/+27
| | * | | Start fixing up the build and remove a regression from master (I think) inEric Anholt2006-05-126-14/+16
| | * | | Re-add authorship note in i830_driver.c accidentally left out of last commit.Eric Anholt2006-05-121-0/+6
| | * | | First pass of integrating the Tungsten Graphics driver for Broadwater. ThisEric Anholt2006-05-1216-280/+1946
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| * | | Add current Tungsten Graphics code drop for i965 support.Alan Hourihane2006-08-0312-185/+705
* | | | bump to 1.6.3xf86-video-intel-1.6.3xf86-video-i810-1.6.3Alan Hourihane2006-08-082-2/+2
* | | | check for xineramaprotoAlan Hourihane2006-08-081-0/+1
* | | | Re-enable monitor detect after a few fixups.xf86-video-intel-1.6.2xf86-video-i810-1.6.2Alan Hourihane2006-08-081-28/+31
* | | | Disable detecting of new monitors on VT switch.Alan Hourihane2006-08-081-1/+5
* | | | bump to 1.6.2 to indicate mergedfb supportAlan Hourihane2006-08-083-3/+3
* | | | Merge branch 'master' of git+ssh://xorg.freedesktop.org/git/xorg/driver/xf86-...Alan Hourihane2006-08-085-3/+5
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| * | | Fix a build problemxf86-video-intel-1.6.1xf86-video-i810-1.6.1Alan Hourihane2006-07-262-0/+2
| * | | Bump to 1.6.1Alan Hourihane2006-07-263-3/+3
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* | | Ensure palette is updated in mergedfb & clone modesAlan Hourihane2006-08-082-3/+77