/* * Copyright © 2006 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Wang Zhenyu * Keith Packard */ /* Sample the src surface */ include(`exa_wm.g4i') undefine(`src_msg') undefine(`src_msg_ind') define(`src_msg', `g65') define(`src_msg_ind', `65') /* prepare sampler read back gX register, which would be written back to output */ /* use simd16 sampler, param 0 is u, param 1 is v. */ /* 'payload' loading, assuming tex coord start from g4 */ /* load argb */ mov (1) g0.8<1>UD 0x00000000UD { align1 mask_disable }; mov (8) src_msg<1>UD g0<8,8,1>UD { align1 }; /* copy to msg start reg*/ /* src_msg will be copied with g0, as it contains send desc */ /* emit sampler 'send' cmd */ send (16) src_msg_ind /* msg reg index */ src_sample_base<1>UW /* readback */ null sampler (1,0,F) /* sampler message description, (binding_table,sampler_index,datatype) /* here(src->dst) we should use src_sampler and src_surface */ mlen 5 rlen 8 { align1 }; /* required message len 5, readback len 8 */ /* * Have to change bytes order, because the only * player which supports AYUV format currently is * Gstreamer and it supports in bad way, even though * spec says MSB:AYUV, we get the bytes opposite way. * We swap bytes both for sprite and texture modes during copy. * So here we get argb which then becomes 1bgr. */ mov (16) src_sample_a<1>UD src_sample_b<1>UD { align1 }; mov (16) src_sample_b<1>UD src_sample_g<1>UD { align1 }; mov (16) src_sample_g<1>UD src_sample_r<1>UD { align1 }; mov (16) src_sample_r<1>UD src_sample_a<1>UD { align1 }; mov (16) src_sample_a<1>F 1.0F;