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Diffstat (limited to 'src/nv30_shaders.c')
-rw-r--r--src/nv30_shaders.c32
1 files changed, 17 insertions, 15 deletions
diff --git a/src/nv30_shaders.c b/src/nv30_shaders.c
index fb93ef8..e3cbc3c 100644
--- a/src/nv30_shaders.c
+++ b/src/nv30_shaders.c
@@ -24,6 +24,8 @@
#include "nv30_shaders.h"
#include "nv04_pushbuf.h"
+#include "hwdefs/nv30-40_3d.xml.h"
+
void NV30_UploadFragProg(NVPtr pNv, nv_shader_t *shader, int *hw_offset)
{
uint32_t data, i;
@@ -54,10 +56,10 @@ void NV40_UploadVtxProg(NVPtr pNv, nv_shader_t *shader, int *hw_id)
shader->hw_id = *hw_id;
- BEGIN_RING(chan, curie, NV40TCL_VP_UPLOAD_FROM_ID, 1);
+ BEGIN_RING(chan, curie, NV30_3D_VP_UPLOAD_FROM_ID, 1);
OUT_RING (chan, (shader->hw_id));
for (i=0; i<shader->size; i+=4) {
- BEGIN_RING(chan, curie, NV40TCL_VP_UPLOAD_INST(0), 4);
+ BEGIN_RING(chan, curie, NV30_3D_VP_UPLOAD_INST(0), 4);
OUT_RING (chan, shader->data[i + 0]);
OUT_RING (chan, shader->data[i + 1]);
OUT_RING (chan, shader->data[i + 2]);
@@ -73,18 +75,18 @@ NV30_LoadFragProg(ScrnInfoPtr pScrn, nv_shader_t *shader)
struct nouveau_channel *chan = pNv->chan;
struct nouveau_grobj *rankine = pNv->Nv3D;
- BEGIN_RING(chan, rankine, NV34TCL_FP_ACTIVE_PROGRAM, 1);
+ BEGIN_RING(chan, rankine, NV30_3D_FP_ACTIVE_PROGRAM, 1);
if (OUT_RELOC(chan, pNv->shader_mem, shader->hw_id, NOUVEAU_BO_VRAM |
NOUVEAU_BO_RD | NOUVEAU_BO_LOW | NOUVEAU_BO_OR,
- NV34TCL_FP_ACTIVE_PROGRAM_DMA0,
- NV34TCL_FP_ACTIVE_PROGRAM_DMA1))
+ NV30_3D_FP_ACTIVE_PROGRAM_DMA0,
+ NV30_3D_FP_ACTIVE_PROGRAM_DMA1))
return FALSE;
- BEGIN_RING(chan, rankine, NV34TCL_FP_REG_CONTROL, 1);
+ BEGIN_RING(chan, rankine, NV30_3D_FP_REG_CONTROL, 1);
OUT_RING (chan, (1 << 16)| 0xf);
- BEGIN_RING(chan, rankine, NV34TCL_MULTISAMPLE_CONTROL, 1);
+ BEGIN_RING(chan, rankine, NV30_3D_MULTISAMPLE_CONTROL, 1);
OUT_RING (chan, 0xffff0000);
- BEGIN_RING(chan, rankine, NV34TCL_FP_CONTROL,1);
+ BEGIN_RING(chan, rankine, NV30_3D_FP_CONTROL,1);
OUT_RING (chan, (shader->card_priv.NV30FP.num_regs-1)/2);
return TRUE;
@@ -97,10 +99,9 @@ NV40_LoadVtxProg(ScrnInfoPtr pScrn, nv_shader_t *shader)
struct nouveau_channel *chan = pNv->chan;
struct nouveau_grobj *curie = pNv->Nv3D;
- BEGIN_RING(chan, curie, NV40TCL_VP_START_FROM_ID, 1);
+ BEGIN_RING(chan, curie, NV30_3D_VP_START_FROM_ID, 1);
OUT_RING (chan, (shader->hw_id));
-
- BEGIN_RING(chan, curie, NV40TCL_VP_ATTRIB_EN, 2);
+ BEGIN_RING(chan, curie, NV40_3D_VP_ATTRIB_EN, 2);
OUT_RING (chan, shader->card_priv.NV30VP.vp_in_reg);
OUT_RING (chan, shader->card_priv.NV30VP.vp_out_reg);
}
@@ -112,15 +113,16 @@ NV40_LoadFragProg(ScrnInfoPtr pScrn, nv_shader_t *shader)
struct nouveau_channel *chan = pNv->chan;
struct nouveau_grobj *curie = pNv->Nv3D;
- BEGIN_RING(chan, curie, NV40TCL_FP_ADDRESS, 1);
+ BEGIN_RING(chan, curie, NV30_3D_FP_ACTIVE_PROGRAM, 1);
if (OUT_RELOC(chan, pNv->shader_mem, shader->hw_id, NOUVEAU_BO_VRAM |
NOUVEAU_BO_GART | NOUVEAU_BO_RD | NOUVEAU_BO_LOW |
NOUVEAU_BO_OR,
- NV40TCL_FP_ADDRESS_DMA0, NV40TCL_FP_ADDRESS_DMA1))
+ NV30_3D_FP_ACTIVE_PROGRAM_DMA0,
+ NV30_3D_FP_ACTIVE_PROGRAM_DMA1))
return FALSE;
- BEGIN_RING(chan, curie, NV40TCL_FP_CONTROL, 1);
+ BEGIN_RING(chan, curie, NV30_3D_FP_CONTROL, 1);
OUT_RING (chan, shader->card_priv.NV30FP.num_regs <<
- NV40TCL_FP_CONTROL_TEMP_COUNT_SHIFT);
+ NV40_3D_FP_CONTROL_TEMP_COUNT__SHIFT);
return TRUE;
}