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-rw-r--r--src/nv30_shaders.h72
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diff --git a/src/nv30_shaders.h b/src/nv30_shaders.h
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--- a/src/nv30_shaders.h
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-/*
- * Copyright 2007 Nouveau Project
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#ifndef __NV30_SHADERS_H__
-#define __NV30_SHADERS_H__
-
-#define NV_SHADER_MAX_PROGRAM_LENGTH 256
-
-#include "nv_include.h"
-
-typedef struct nv_shader {
- uint32_t hw_id;
- uint32_t size;
- union {
- struct {
- uint32_t vp_in_reg;
- uint32_t vp_out_reg;
- } NV30VP;
- struct {
- uint32_t num_regs;
- } NV30FP;
- } card_priv;
- uint32_t data[NV_SHADER_MAX_PROGRAM_LENGTH];
-} nv_shader_t;
-
-void NV30_UploadFragProg(NVPtr pNv, nv_shader_t *shader, int *hw_offset);
-void NV40_UploadVtxProg(NVPtr pNv, nv_shader_t *shader, int *hw_id);
-void NV40_LoadVtxProg(ScrnInfoPtr pScrn, nv_shader_t *shader);
-Bool NV40_LoadFragProg(ScrnInfoPtr pScrn, nv_shader_t *shader);
-Bool NV30_LoadFragProg(ScrnInfoPtr pScrn, nv_shader_t *shader);
-
-
-/*******************************************************************************
- * NV40/G70 vertex shaders
- */
-
-nv_shader_t nv40_vp_exa_render;
-nv_shader_t nv40_vp_video;
-
-/*******************************************************************************
- * NV30/NV40/G70 fragment shaders
- */
-
-nv_shader_t nv30_fp_pass_col0;
-nv_shader_t nv30_fp_pass_tex0;
-nv_shader_t nv30_fp_composite_mask;
-nv_shader_t nv30_fp_composite_mask_sa_ca;
-nv_shader_t nv30_fp_composite_mask_ca;
-nv_shader_t nv30_fp_yv12_bicubic;
-nv_shader_t nv30_fp_yv12_bilinear;
-nv_shader_t nv40_fp_yv12_bicubic;
-
-#endif