/***************************************************************************\ |* *| |* Copyright 2003 NVIDIA, Corporation. All rights reserved. *| |* *| |* NOTICE TO USER: The source code is copyrighted under U.S. and *| |* international laws. Users and possessors of this source code are *| |* hereby granted a nonexclusive, royalty-free copyright license to *| |* use this code in individual and commercial software. *| |* *| |* Any use of this source code must include, in the user documenta- *| |* tion and internal comments to the code, notices to the end user *| |* as follows: *| |* *| |* Copyright 2003 NVIDIA, Corporation. All rights reserved. *| |* *| |* NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY *| |* OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" *| |* WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. NVIDIA, CORPOR- *| |* ATION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, *| |* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE- *| |* MENT, AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL *| |* NVIDIA, CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT, INCI- *| |* DENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RE- *| |* SULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION *| |* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF *| |* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| |* *| |* U.S. Government End Users. This source code is a "commercial *| |* item," as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| |* consisting of "commercial computer software" and "commercial *| |* computer software documentation," as such terms are used in *| |* 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Govern- *| |* ment only as a commercial end item. Consistent with 48 C.F.R. *| |* 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| |* all U.S. Government End Users acquire the source code with only *| |* those rights set forth herein. *| |* *| \***************************************************************************/ /* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/nv/nv_dma.h,v 1.4 2004/03/20 01:52:16 mvojkovi Exp $ */ #ifndef NV_DMA_H #define NV_DMA_H #define NVDEBUG if (NV_DMA_DEBUG) ErrorF #define NV_DMA_ACCES_RW 0 #define NV_DMA_ACCES_RO 1 #define NV_DMA_ACCES_WO 2 #define NV_DMA_TARGET_VIDMEM 0 /* #define NV_DMA_TARGET_VIDMEM_TILED 1 #define NV_DMA_TARGET_PCI 2 */ #define NV_DMA_TARGET_AGP 3 enum DMAObjects { NvNullObject = 0x00000000, NvContextSurfaces = 0x80000010, NvRop = 0x80000011, NvImagePattern = 0x80000012, NvClipRectangle = 0x80000013, NvSolidLine = 0x80000014, NvImageBlit = 0x80000015, NvRectangle = 0x80000016, NvScaledImage = 0x80000017, NvMemFormat = 0x80000018, Nv3D = 0x80000019, Nv2D = 0x80000020, NvDmaFB = 0xD8000001, NvDmaTT = 0xD8000002, NvDmaNotifier0 = 0xD8000003 }; enum DMASubchannel { /* EXA + XAA + Xv */ NvSub2D = 0, NvSubContextSurfaces = 0, NvSubRectangle = 1, NvSubScaledImage = 2, /* EXA + XAA */ NvSubRop = 3, NvSubImagePattern = 4, NvSubImageBlit = 5, /* EXA */ NvSubMemFormat = 6, NvSub3D = 7, /* XAA */ NvSubClipRectangle = 6, NvSubSolidLine = 7, }; #define NVDmaNext(pNv, data) do { \ NVDEBUG("\tNVDmaNext: @0x%08x 0x%08x\n", ((pNv)->dmaCurrent),(data)); \ (pNv)->dmaBase[(pNv)->dmaCurrent++] = (data); \ } while(0) #define NVDmaFloat(pNv, data) do { \ union { \ float v; \ uint32_t u; \ } c; \ c.v = (data); \ NVDmaNext((pNv), c.u); \ } while(0) #define NVDmaStart(pNv, subchannel, tag, size) do { \ if((pNv)->dmaFree <= (size)) \ NVDmaWait(pScrn, size); \ NVDEBUG("NVDmaStart: subc=%d, cmd=%x, num=%d\n", (subchannel), (tag), (size)); \ NVDmaNext(pNv, ((size) << 18) | ((subchannel) << 13) | (tag)); \ (pNv)->dmaFree -= ((size) + 1); \ } while(0) #define NVDmaStart_NonInc(pNv, subchannel, tag, size) do { \ NVDmaStart((pNv), (subchannel), (tag)|0x40000000, (size)); \ } while(0) #define NVDmaSetObjectOnSubchannel(pNv, subchannel, object) do { \ NVDmaStart(pNv, subchannel, 0, 1); \ NVDmaNext(pNv,object); \ } while(0) #define SURFACE_FORMAT 0x00000300 #define SURFACE_FORMAT_Y8 0x00000001 #define SURFACE_FORMAT_X1R5G5B5 0x00000002 #define SURFACE_FORMAT_R5G6B5 0x00000004 #define SURFACE_FORMAT_X8R8G8B8 0x00000006 #define SURFACE_FORMAT_A8R8G8B8 0x0000000a #define SURFACE_PITCH 0x00000304 #define SURFACE_PITCH_SRC 15:0 #define SURFACE_PITCH_DST 31:16 #define SURFACE_OFFSET_SRC 0x00000308 #define SURFACE_OFFSET_DST 0x0000030C #define ROP_SET 0x00000300 #define PATTERN_FORMAT 0x00000300 #define PATTERN_FORMAT_DEPTH8 0x00000003 #define PATTERN_FORMAT_DEPTH16 0x00000001 #define PATTERN_FORMAT_DEPTH24 0x00000003 #define PATTERN_COLOR_0 0x00000310 #define PATTERN_COLOR_1 0x00000314 #define PATTERN_PATTERN_0 0x00000318 #define PATTERN_PATTERN_1 0x0000031C #define CLIP_POINT 0x00000300 #define CLIP_POINT_X 15:0 #define CLIP_POINT_Y 31:16 #define CLIP_SIZE 0x00000304 #define CLIP_SIZE_WIDTH 15:0 #define CLIP_SIZE_HEIGHT 31:16 #define LINE_FORMAT 0x00000300 #define LINE_FORMAT_DEPTH8 0x00000003 #define LINE_FORMAT_DEPTH16 0x00000001 #define LINE_FORMAT_DEPTH24 0x00000003 #define LINE_COLOR 0x00000304 #define LINE_MAX_LINES 16 #define LINE_LINES(i) 0x00000400\ +(i)*8 #define LINE_LINES_POINT0_X 15:0 #define LINE_LINES_POINT0_Y 31:16 #define LINE_LINES_POINT1_X 47:32 #define LINE_LINES_POINT1_Y 63:48 #define BLIT_POINT_SRC 0x00000300 #define BLIT_POINT_SRC_X 15:0 #define BLIT_POINT_SRC_Y 31:16 #define BLIT_POINT_DST 0x00000304 #define BLIT_POINT_DST_X 15:0 #define BLIT_POINT_DST_Y 31:16 #define BLIT_SIZE 0x00000308 #define BLIT_SIZE_WIDTH 15:0 #define BLIT_SIZE_HEIGHT 31:16 #define RECT_FORMAT 0x00000300 #define RECT_FORMAT_DEPTH8 0x00000003 #define RECT_FORMAT_DEPTH16 0x00000001 #define RECT_FORMAT_DEPTH24 0x00000003 #define RECT_SOLID_COLOR 0x000003FC #define RECT_SOLID_RECTS_MAX_RECTS 32 #define RECT_SOLID_RECTS(i) 0x00000400\ +(i)*8 #define RECT_SOLID_RECTS_Y 15:0 #define RECT_SOLID_RECTS_X 31:16 #define RECT_SOLID_RECTS_HEIGHT 47:32 #define RECT_SOLID_RECTS_WIDTH 63:48 #define RECT_EXPAND_ONE_COLOR_CLIP 0x000007EC #define RECT_EXPAND_ONE_COLOR_CLIP_POINT0_X 15:0 #define RECT_EXPAND_ONE_COLOR_CLIP_POINT0_Y 31:16 #define RECT_EXPAND_ONE_COLOR_CLIP_POINT1_X 47:32 #define RECT_EXPAND_ONE_COLOR_CLIP_POINT1_Y 63:48 #define RECT_EXPAND_ONE_COLOR_COLOR 0x000007F4 #define RECT_EXPAND_ONE_COLOR_SIZE 0x000007F8 #define RECT_EXPAND_ONE_COLOR_SIZE_WIDTH 15:0 #define RECT_EXPAND_ONE_COLOR_SIZE_HEIGHT 31:16 #define RECT_EXPAND_ONE_COLOR_POINT 0x000007FC #define RECT_EXPAND_ONE_COLOR_POINT_X 15:0 #define RECT_EXPAND_ONE_COLOR_POINT_Y 31:16 #define RECT_EXPAND_ONE_COLOR_DATA_MAX_DWORDS 128 #define RECT_EXPAND_ONE_COLOR_DATA(i) 0x00000800\ +(i)*4 #define RECT_EXPAND_TWO_COLOR_CLIP 0x00000BE4 #define RECT_EXPAND_TWO_COLOR_CLIP_POINT0_X 15:0 #define RECT_EXPAND_TWO_COLOR_CLIP_POINT0_Y 31:16 #define RECT_EXPAND_TWO_COLOR_CLIP_POINT1_X 47:32 #define RECT_EXPAND_TWO_COLOR_CLIP_POINT1_Y 63:48 #define RECT_EXPAND_TWO_COLOR_COLOR_0 0x00000BEC #define RECT_EXPAND_TWO_COLOR_COLOR_1 0x00000BF0 #define RECT_EXPAND_TWO_COLOR_SIZE_IN 0x00000BF4 #define RECT_EXPAND_TWO_COLOR_SIZE_IN_WIDTH 15:0 #define RECT_EXPAND_TWO_COLOR_SIZE_IN_HEIGHT 31:16 #define RECT_EXPAND_TWO_COLOR_SIZE_OUT 0x00000BF8 #define RECT_EXPAND_TWO_COLOR_SIZE_OUT_WIDTH 15:0 #define RECT_EXPAND_TWO_COLOR_SIZE_OUT_HEIGHT 31:16 #define RECT_EXPAND_TWO_COLOR_POINT 0x00000BFC #define RECT_EXPAND_TWO_COLOR_POINT_X 15:0 #define RECT_EXPAND_TWO_COLOR_POINT_Y 31:16 #define RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS 128 #define RECT_EXPAND_TWO_COLOR_DATA(i) 0x00000C00\ +(i)*4 #define STRETCH_BLIT_FORMAT 0x00000300 #define STRETCH_BLIT_FORMAT_DEPTH8 0x00000004 #define STRETCH_BLIT_FORMAT_DEPTH16 0x00000007 #define STRETCH_BLIT_FORMAT_DEPTH24 0x00000004 #define STRETCH_BLIT_FORMAT_A8R8G8B8 0x00000003 #define STRETCH_BLIT_FORMAT_X8R8G8B8 0x00000004 #define STRETCH_BLIT_FORMAT_YUYV 0x00000005 #define STRETCH_BLIT_FORMAT_UYVY 0x00000006 #define STRETCH_BLIT_OPERATION 0x00000304 #define STRETCH_BLIT_OPERATION_ROP 0x00000001 #define STRETCH_BLIT_OPERATION_COPY 0x00000003 #define STRETCH_BLIT_OPERATION_BLEND 0x00000002 #define STRETCH_BLIT_CLIP_POINT 0x00000308 #define STRETCH_BLIT_CLIP_POINT_X 15:0 #define STRETCH_BLIT_CLIP_POINT_Y 31:16 #define STRETCH_BLIT_CLIP_POINT 0x00000308 #define STRETCH_BLIT_CLIP_SIZE 0x0000030C #define STRETCH_BLIT_CLIP_SIZE_WIDTH 15:0 #define STRETCH_BLIT_CLIP_SIZE_HEIGHT 31:16 #define STRETCH_BLIT_DST_POINT 0x00000310 #define STRETCH_BLIT_DST_POINT_X 15:0 #define STRETCH_BLIT_DST_POINT_Y 31:16 #define STRETCH_BLIT_DST_SIZE 0x00000314 #define STRETCH_BLIT_DST_SIZE_WIDTH 15:0 #define STRETCH_BLIT_DST_SIZE_HEIGHT 31:16 #define STRETCH_BLIT_DU_DX 0x00000318 #define STRETCH_BLIT_DV_DY 0x0000031C #define STRETCH_BLIT_SRC_SIZE 0x00000400 #define STRETCH_BLIT_SRC_SIZE_WIDTH 15:0 #define STRETCH_BLIT_SRC_SIZE_HEIGHT 31:16 #define STRETCH_BLIT_SRC_FORMAT 0x00000404 #define STRETCH_BLIT_SRC_FORMAT_PITCH 15:0 #define STRETCH_BLIT_SRC_FORMAT_ORIGIN 23:16 #define STRETCH_BLIT_SRC_FORMAT_ORIGIN_CENTER 0x00000001 #define STRETCH_BLIT_SRC_FORMAT_ORIGIN_CORNER 0x00000002 #define STRETCH_BLIT_SRC_FORMAT_FILTER 31:24 #define STRETCH_BLIT_SRC_FORMAT_FILTER_POINT_SAMPLE 0x00000000 #define STRETCH_BLIT_SRC_FORMAT_FILTER_BILINEAR 0x00000001 #define STRETCH_BLIT_SRC_OFFSET 0x00000408 #define STRETCH_BLIT_SRC_POINT 0x0000040C #define STRETCH_BLIT_SRC_POINT_U 15:0 #define STRETCH_BLIT_SRC_POINT_V 31:16 #define MEMFORMAT_NOTIFY 0x00000104 #define MEMFORMAT_DMA_NOTIFY 0x00000180 #define MEMFORMAT_DMA_OBJECT_IN 0x00000184 #define MEMFORMAT_DMA_OBJECT_OUT 0x00000188 #define MEMFORMAT_OFFSET_IN 0x0000030C #define MEMFORMAT_OFFSET_OUT 0x00000310 #define MEMFORMAT_PITCH_IN 0x00000314 #define MEMFORMAT_PITCH_OUT 0x00000318 #define MEMFORMAT_LINE_LENGTH_IN 0x0000031C #define MEMFORMAT_LINE_COUNT 0x00000320 #endif /* NV_DMA_H */