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/*
 * Copyright (C) 1989-95 GROUPE BULL
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to
 * deal in the Software without restriction, including without limitation the
 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 * sell copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
 * GROUPE BULL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * Except as contained in this notice, the name of GROUPE BULL shall not be
 * used in advertising or otherwise to promote the sale, use or other dealings
 * in this Software without prior written authorization from GROUPE BULL.
 */

/*****************************************************************************\
* simx.c: 0.1a                                                                *
*                                                                             *
* This emulates some Xlib functionality for MSW. It's not a general solution, *
* it is close related to XPM-lib. It is only intended to satisfy what is need *
* there. Thus allowing to read XPM files under MS windows.                    *
*                                                                             *
* Developed by HeDu 3/94 (hedu@cul-ipn.uni-kiel.de)                           *
\*****************************************************************************/

#ifdef FOR_MSW

#include "xpm.h"
#include "xpmi.h"			/* for XpmMalloc */

/*
 * On DOS size_t is only 2 bytes, thus malloc(size_t s) can only malloc
 * 64K. BUT an expression data=malloc(width*height) may result in an
 * overflow. So this function takes a long as input, and returns NULL if the
 * request is larger than 64K, is size_t is only 2 bytes.
 *
 * This requires casts like XpmMalloc( (long)width*(long(height)), else it
 * might have no effect at all.
 */

void *
boundCheckingMalloc(long s)
{
    if (sizeof(size_t) == sizeof(long)) {	/* same size, just do it */
	return (malloc((size_t) s));
    } else {
	if (sizeof(size_t) == 2) {
	    if (s > 0xFFFF)
		return (NULL);		/* to large, size_t with 2 bytes
					 * only allows 16 bits */
	    else
		return (malloc((size_t) s));
	} else {			/* it's not a long, not 2 bytes,
					 * what is it ??? */
	    return (malloc((size_t) s));
	}
    }
}
void *
boundCheckingCalloc(long num, long s)
{
    if (sizeof(size_t) == sizeof(long)) {	/* same size, just do it */
	return (calloc((size_t) num, (size_t) s));
    } else {
	if (sizeof(size_t) == 2) {
	    if (s > 0xFFFF || num * s > 0xFFFF)
		return (NULL);		/* to large, size_t with 2 bytes
					 * only allows 16 bits */
	    else
		return (calloc((size_t) num, (size_t) s));
	} else {			/* it's not a long, not 2 bytes,
					 * what is it ??? */
	    return (calloc((size_t) num, (size_t) s));
	}
    }
}
void *
boundCheckingRealloc(void *p, long s)
{
    if (sizeof(size_t) == sizeof(long)) {	/* same size, just do it */
	return (realloc(p, (size_t) s));
    } else {
	if (sizeof(size_t) == 2) {
	    if (s > 0xFFFF)
		return (NULL);		/* to large, size_t with 2 bytes
					 * only allows 16 bits */
	    else
		return (realloc(p, (size_t) s));
	} else {			/* it's not a long, not 2 bytes,
					 * what is it ??? */
	    return (realloc(p, (size_t) s));
	}
    }
}

/* static Visual theVisual = { 0 }; */
Visual *
XDefaultVisual(Display *display, Screen *screen)
{
    return (NULL);			/* struct could contain info about
					 * MONO, GRAY, COLOR */
}

Screen *
XDefaultScreen(Display *d)
{
    return (NULL);
}

/* I get only 1 plane but 8 bits per pixel,
   so I think BITSPIXEL should be depth */
int 
XDefaultDepth(Display *display, Screen *screen)
{
    int d, b;

    b = GetDeviceCaps(*display, BITSPIXEL);
    d = GetDeviceCaps(*display, PLANES);
    return (b);
}

Colormap *
XDefaultColormap(Display *display, Screen *screen)
{
    return (NULL);
}

/* convert hex color names,
   wrong digits (not a-f,A-F,0-9) are treated as zero */
static int 
hexCharToInt(c)
{
    int r;

    if (c >= '0' && c <= '9')
	r = c - '0';
    else if (c >= 'a' && c <= 'f')
	r = c - 'a' + 10;
    else if (c >= 'A' && c <= 'F')
	r = c - 'A' + 10;
    else
	r = 0;

    return (r);
}

static int 
rgbFromHex(char *hex, int *r, int *g, int *b)
{
    int len;

    if (hex == NULL || hex[0] != '#')
	return (0);

    len = strlen(hex);
    if (len == 3 + 1) {
	*r = hexCharToInt(hex[1]);
	*g = hexCharToInt(hex[2]);
	*b = hexCharToInt(hex[3]);
    } else if (len == 6 + 1) {
	*r = hexCharToInt(hex[1]) * 16 + hexCharToInt(hex[2]);
	*g = hexCharToInt(hex[3]) * 16 + hexCharToInt(hex[4]);
	*b = hexCharToInt(hex[5]) * 16 + hexCharToInt(hex[6]);
    } else if (len == 12 + 1) {
	/* it's like c #32329999CCCC */
	/* so for now only take two digits */
	*r = hexCharToInt(hex[1]) * 16 + hexCharToInt(hex[2]);
	*g = hexCharToInt(hex[5]) * 16 + hexCharToInt(hex[6]);
	*b = hexCharToInt(hex[9]) * 16 + hexCharToInt(hex[10]);
    } else
	return (0);

    return (1);
}

/* Color related functions */
int 
XParseColor(Display *d, Colormap *cmap, char *name, XColor *color)
{
    int r, g, b;			/* only 8 bit values used */
    int okay;

/* TODO: use colormap via PALETTE */
    /* parse name either in table or #RRGGBB #RGB */
    if (name == NULL)
	return (0);

    if (name[0] == '#') {		/* a hex string */
	okay = rgbFromHex(name, &r, &g, &b);
    } else {
	okay = xpmGetRGBfromName(name, &r, &g, &b);
    }

    if (okay) {
	color->pixel = RGB(r, g, b);
	color->red = (BYTE) r;
	color->green = (BYTE) g;
	color->blue = (BYTE) b;
	return (1);
    } else
	return (0);			/* --> ColorError */
}


int 
XAllocColor(Display *d, Colormap cmap, XColor *color)
{
/* colormap not used yet so color->pixel is the real COLORREF (RBG) and not an
   index in some colormap as in X */
    return (1);
}
void 
XQueryColors(Display *display, Colormap *colormap,
	     XColor *xcolors, int ncolors)
{
/* under X this fills the rgb values to given .pixel */
/* since there no colormap use FOR_MSW (not yet!!), rgb is plain encoded */
    XColor *xc = xcolors;
    int i;

    for (i = 0; i < ncolors; i++, xc++) {
	xc->red = GetRValue(xc->pixel);
	xc->green = GetGValue(xc->pixel);
	xc->blue = GetBValue(xc->pixel);
    }
    return;
}
int 
XFreeColors(Display *d, Colormap cmap,
	    unsigned long pixels[], int npixels, unsigned long planes)
{
    /* no colormap yet */
    return (0);				/* correct ??? */
}

/* XImage functions */
XImage *
XCreateImage(Display *d, Visual *v,
	     int depth, int format,
	     int x, int y, int width, int height,
	     int pad, int foo)
{
    XImage *img = (XImage *) XpmMalloc(sizeof(XImage));

    if (img) {
	/*JW: This is what it should be, but the picture comes out
	      just black!?  It appears to be doing monochrome reduction,
	      but I've got no clue why.  Using CreateBitmap() is supposed
	      to be slower, but otherwise ok
	  if ( depth == GetDeviceCaps(*d, BITSPIXEL) ) {
	    img->bitmap = CreateCompatibleBitmap(*d, width, height);
        } else*/ {
	    img->bitmap = CreateBitmap(width, height, 1 /* plane */ ,
				       depth /* bits per pixel */ , NULL);
	}
	img->width = width;
	img->height = height;
	img->depth = depth;
    }
    return (img);

}

void 
XImageFree(XImage *img)
{
    if (img) {
	XpmFree(img);
    }
}
void 
XDestroyImage(XImage *img)
{
    if (img) {
	DeleteObject(img->bitmap);	/* check return ??? */
	XImageFree(img);
    }
}

#endif