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author | Guilherme Quentel Melo <gqmelo@gmail.com> | 2016-05-10 00:29:58 +0000 |
---|---|---|
committer | Adam Jackson <ajax@redhat.com> | 2016-07-06 13:35:30 -0400 |
commit | 54ba95861e5ae54051d3963e5e7ced7d69a6de7b (patch) | |
tree | 6b0b291a5ec9ccd46949cac7744a25499382889b | |
parent | be8eb5c4a1dda472d54f96bd54ee3e9421daf2e7 (diff) | |
download | xserver-54ba95861e5ae54051d3963e5e7ced7d69a6de7b.tar.gz |
glx: avoid memory leak when using indirect rendering
When multiple processes are using GL with indirect rendering a race
condition can make drawables refcount never drop to zero.
This situation could happen when there are many X clients using indirect
GLX:
1 - client1: calls glXMakeCurrent
2 - client2: calls glXMakeCurrent
This is the first context switch for this client. So old_context_tag=0
3 - client1: calls glXRender
For the client, its context is already current.
For the server side lastGLContext points to client2's context.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Guilherme Quentel Melo <gqmelo@gmail.com>
(cherry picked from commit a134d1e7eada0ac90fb622f45833c87b72c9aa06)
-rw-r--r-- | glx/glxext.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/glx/glxext.c b/glx/glxext.c index e41b881f2..c201fba86 100644 --- a/glx/glxext.c +++ b/glx/glxext.c @@ -469,6 +469,12 @@ __glXForceCurrent(__GLXclientState * cl, GLXContextTag tag, int *error) /* Make this context the current one for the GL. */ if (!cx->isDirect) { + /* + * If it is being forced, it means that this context was already made + * current. So it cannot just be made current again without decrementing + * refcount's + */ + (*cx->loseCurrent) (cx); lastGLContext = cx; if (!(*cx->makeCurrent) (cx)) { /* Bind failed, and set the error code. Bummer */ |