diff options
-rw-r--r-- | hw/kdrive/ephyr/ephyr_glamor_glx.c | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/hw/kdrive/ephyr/ephyr_glamor_glx.c b/hw/kdrive/ephyr/ephyr_glamor_glx.c index 30c524564..b9fe8d127 100644 --- a/hw/kdrive/ephyr/ephyr_glamor_glx.c +++ b/hw/kdrive/ephyr/ephyr_glamor_glx.c @@ -41,6 +41,10 @@ #include "os.h" #include <X11/Xproto.h> +/* until we need geometry shaders GL3.1 should suffice. */ +/* Xephyr has it's own copy of this for build reasons */ +#define GLAMOR_GL_CORE_VER_MAJOR 3 +#define GLAMOR_GL_CORE_VER_MINOR 1 /** @{ * * global state for Xephyr with glamor. @@ -319,7 +323,19 @@ ephyr_glamor_glx_screen_init(xcb_window_t win) "GLX_EXT_create_context_es2_profile\n"); } } else { - ctx = glXCreateContext(dpy, visual_info, NULL, True); + static const int context_attribs[] = { + GLX_CONTEXT_PROFILE_MASK_ARB, + GLX_CONTEXT_CORE_PROFILE_BIT_ARB, + GLX_CONTEXT_MAJOR_VERSION_ARB, + GLAMOR_GL_CORE_VER_MAJOR, + GLX_CONTEXT_MINOR_VERSION_ARB, + GLAMOR_GL_CORE_VER_MINOR, + 0, + }; + ctx = glXCreateContextAttribsARB(dpy, fb_config, NULL, True, + context_attribs); + if (!ctx) + ctx = glXCreateContext(dpy, visual_info, NULL, True); } if (ctx == NULL) FatalError("glXCreateContext failed\n"); |