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-rw-r--r--hw/kdrive/ephyr/ephyr_glamor_glx.c18
1 files changed, 17 insertions, 1 deletions
diff --git a/hw/kdrive/ephyr/ephyr_glamor_glx.c b/hw/kdrive/ephyr/ephyr_glamor_glx.c
index 30c524564..b9fe8d127 100644
--- a/hw/kdrive/ephyr/ephyr_glamor_glx.c
+++ b/hw/kdrive/ephyr/ephyr_glamor_glx.c
@@ -41,6 +41,10 @@
#include "os.h"
#include <X11/Xproto.h>
+/* until we need geometry shaders GL3.1 should suffice. */
+/* Xephyr has it's own copy of this for build reasons */
+#define GLAMOR_GL_CORE_VER_MAJOR 3
+#define GLAMOR_GL_CORE_VER_MINOR 1
/** @{
*
* global state for Xephyr with glamor.
@@ -319,7 +323,19 @@ ephyr_glamor_glx_screen_init(xcb_window_t win)
"GLX_EXT_create_context_es2_profile\n");
}
} else {
- ctx = glXCreateContext(dpy, visual_info, NULL, True);
+ static const int context_attribs[] = {
+ GLX_CONTEXT_PROFILE_MASK_ARB,
+ GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
+ GLX_CONTEXT_MAJOR_VERSION_ARB,
+ GLAMOR_GL_CORE_VER_MAJOR,
+ GLX_CONTEXT_MINOR_VERSION_ARB,
+ GLAMOR_GL_CORE_VER_MINOR,
+ 0,
+ };
+ ctx = glXCreateContextAttribsARB(dpy, fb_config, NULL, True,
+ context_attribs);
+ if (!ctx)
+ ctx = glXCreateContext(dpy, visual_info, NULL, True);
}
if (ctx == NULL)
FatalError("glXCreateContext failed\n");