/** * @license AngularJS v1.8.2 * (c) 2010-2020 Google LLC. http://angularjs.org * License: MIT */ (function(window, angular) {'use strict'; /** * @ngdoc module * @name ngTouch * @description * * The `ngTouch` module provides helpers for touch-enabled devices. * The implementation is based on jQuery Mobile touch event handling * ([jquerymobile.com](http://jquerymobile.com/)). * * * See {@link ngTouch.$swipe `$swipe`} for usage. * * @deprecated * sinceVersion="1.7.0" * The ngTouch module with the {@link ngTouch.$swipe `$swipe`} service and * the {@link ngTouch.ngSwipeLeft} and {@link ngTouch.ngSwipeRight} directives are * deprecated. Instead, stand-alone libraries for touch handling and gesture interaction * should be used, for example [HammerJS](https://hammerjs.github.io/) (which is also used by * Angular). */ // define ngTouch module /* global ngTouch */ var ngTouch = angular.module('ngTouch', []); ngTouch.info({ angularVersion: '1.8.2' }); function nodeName_(element) { return angular.$$lowercase(element.nodeName || (element[0] && element[0].nodeName)); } /* global ngTouch: false */ /** * @ngdoc service * @name $swipe * * @deprecated * sinceVersion="1.7.0" * * See the {@link ngTouch module} documentation for more information. * * @description * The `$swipe` service is a service that abstracts the messier details of hold-and-drag swipe * behavior, to make implementing swipe-related directives more convenient. * * Requires the {@link ngTouch `ngTouch`} module to be installed. * * `$swipe` is used by the `ngSwipeLeft` and `ngSwipeRight` directives in `ngTouch`. * * # Usage * The `$swipe` service is an object with a single method: `bind`. `bind` takes an element * which is to be watched for swipes, and an object with four handler functions. See the * documentation for `bind` below. */ ngTouch.factory('$swipe', [function() { // The total distance in any direction before we make the call on swipe vs. scroll. var MOVE_BUFFER_RADIUS = 10; var POINTER_EVENTS = { 'mouse': { start: 'mousedown', move: 'mousemove', end: 'mouseup' }, 'touch': { start: 'touchstart', move: 'touchmove', end: 'touchend', cancel: 'touchcancel' }, 'pointer': { start: 'pointerdown', move: 'pointermove', end: 'pointerup', cancel: 'pointercancel' } }; function getCoordinates(event) { var originalEvent = event.originalEvent || event; var touches = originalEvent.touches && originalEvent.touches.length ? originalEvent.touches : [originalEvent]; var e = (originalEvent.changedTouches && originalEvent.changedTouches[0]) || touches[0]; return { x: e.clientX, y: e.clientY }; } function getEvents(pointerTypes, eventType) { var res = []; angular.forEach(pointerTypes, function(pointerType) { var eventName = POINTER_EVENTS[pointerType][eventType]; if (eventName) { res.push(eventName); } }); return res.join(' '); } return { /** * @ngdoc method * @name $swipe#bind * * @description * The main method of `$swipe`. It takes an element to be watched for swipe motions, and an * object containing event handlers. * The pointer types that should be used can be specified via the optional * third argument, which is an array of strings `'mouse'`, `'touch'` and `'pointer'`. By default, * `$swipe` will listen for `mouse`, `touch` and `pointer` events. * * The four events are `start`, `move`, `end`, and `cancel`. `start`, `move`, and `end` * receive as a parameter a coordinates object of the form `{ x: 150, y: 310 }` and the raw * `event`. `cancel` receives the raw `event` as its single parameter. * * `start` is called on either `mousedown`, `touchstart` or `pointerdown`. After this event, `$swipe` is * watching for `touchmove`, `mousemove` or `pointermove` events. These events are ignored until the total * distance moved in either dimension exceeds a small threshold. * * Once this threshold is exceeded, either the horizontal or vertical delta is greater. * - If the horizontal distance is greater, this is a swipe and `move` and `end` events follow. * - If the vertical distance is greater, this is a scroll, and we let the browser take over. * A `cancel` event is sent. * * `move` is called on `mousemove`, `touchmove` and `pointermove` after the above logic has determined that * a swipe is in progress. * * `end` is called when a swipe is successfully completed with a `touchend`, `mouseup` or `pointerup`. * * `cancel` is called either on a `touchcancel` or `pointercancel` from the browser, or when we begin scrolling * as described above. * */ bind: function(element, eventHandlers, pointerTypes) { // Absolute total movement, used to control swipe vs. scroll. var totalX, totalY; // Coordinates of the start position. var startCoords; // Last event's position. var lastPos; // Whether a swipe is active. var active = false; pointerTypes = pointerTypes || ['mouse', 'touch', 'pointer']; element.on(getEvents(pointerTypes, 'start'), function(event) { startCoords = getCoordinates(event); active = true; totalX = 0; totalY = 0; lastPos = startCoords; if (eventHandlers['start']) { eventHandlers['start'](startCoords, event); } }); var events = getEvents(pointerTypes, 'cancel'); if (events) { element.on(events, function(event) { active = false; if (eventHandlers['cancel']) { eventHandlers['cancel'](event); } }); } element.on(getEvents(pointerTypes, 'move'), function(event) { if (!active) return; // Android will send a touchcancel if it thinks we're starting to scroll. // So when the total distance (+ or - or both) exceeds 10px in either direction, // we either: // - On totalX > totalY, we send preventDefault() and treat this as a swipe. // - On totalY > totalX, we let the browser handle it as a scroll. if (!startCoords) return; var coords = getCoordinates(event); totalX += Math.abs(coords.x - lastPos.x); totalY += Math.abs(coords.y - lastPos.y); lastPos = coords; if (totalX < MOVE_BUFFER_RADIUS && totalY < MOVE_BUFFER_RADIUS) { return; } // One of totalX or totalY has exceeded the buffer, so decide on swipe vs. scroll. if (totalY > totalX) { // Allow native scrolling to take over. active = false; if (eventHandlers['cancel']) { eventHandlers['cancel'](event); } return; } else { // Prevent the browser from scrolling. event.preventDefault(); if (eventHandlers['move']) { eventHandlers['move'](coords, event); } } }); element.on(getEvents(pointerTypes, 'end'), function(event) { if (!active) return; active = false; if (eventHandlers['end']) { eventHandlers['end'](getCoordinates(event), event); } }); } }; }]); /* global ngTouch: false */ /** * @ngdoc directive * @name ngSwipeLeft * * @deprecated * sinceVersion="1.7.0" * * See the {@link ngTouch module} documentation for more information. * * @description * Specify custom behavior when an element is swiped to the left on a touchscreen device. * A leftward swipe is a quick, right-to-left slide of the finger. * Though ngSwipeLeft is designed for touch-based devices, it will work with a mouse click and drag * too. * * To disable the mouse click and drag functionality, add `ng-swipe-disable-mouse` to * the `ng-swipe-left` or `ng-swipe-right` DOM Element. * * Requires the {@link ngTouch `ngTouch`} module to be installed. * * @element ANY * @param {expression} ngSwipeLeft {@link guide/expression Expression} to evaluate * upon left swipe. (Event object is available as `$event`) * * @example
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angular.module('ngSwipeLeftExample', ['ngTouch']);
*/ /** * @ngdoc directive * @name ngSwipeRight * * @deprecated * sinceVersion="1.7.0" * * See the {@link ngTouch module} documentation for more information. * * @description * Specify custom behavior when an element is swiped to the right on a touchscreen device. * A rightward swipe is a quick, left-to-right slide of the finger. * Though ngSwipeRight is designed for touch-based devices, it will work with a mouse click and drag * too. * * Requires the {@link ngTouch `ngTouch`} module to be installed. * * @element ANY * @param {expression} ngSwipeRight {@link guide/expression Expression} to evaluate * upon right swipe. (Event object is available as `$event`) * * @example
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angular.module('ngSwipeRightExample', ['ngTouch']);
*/ function makeSwipeDirective(directiveName, direction, eventName) { ngTouch.directive(directiveName, ['$parse', '$swipe', function($parse, $swipe) { // The maximum vertical delta for a swipe should be less than 75px. var MAX_VERTICAL_DISTANCE = 75; // Vertical distance should not be more than a fraction of the horizontal distance. var MAX_VERTICAL_RATIO = 0.3; // At least a 30px lateral motion is necessary for a swipe. var MIN_HORIZONTAL_DISTANCE = 30; return function(scope, element, attr) { var swipeHandler = $parse(attr[directiveName]); var startCoords, valid; function validSwipe(coords) { // Check that it's within the coordinates. // Absolute vertical distance must be within tolerances. // Horizontal distance, we take the current X - the starting X. // This is negative for leftward swipes and positive for rightward swipes. // After multiplying by the direction (-1 for left, +1 for right), legal swipes // (ie. same direction as the directive wants) will have a positive delta and // illegal ones a negative delta. // Therefore this delta must be positive, and larger than the minimum. if (!startCoords) return false; var deltaY = Math.abs(coords.y - startCoords.y); var deltaX = (coords.x - startCoords.x) * direction; return valid && // Short circuit for already-invalidated swipes. deltaY < MAX_VERTICAL_DISTANCE && deltaX > 0 && deltaX > MIN_HORIZONTAL_DISTANCE && deltaY / deltaX < MAX_VERTICAL_RATIO; } var pointerTypes = ['touch']; if (!angular.isDefined(attr['ngSwipeDisableMouse'])) { pointerTypes.push('mouse'); } $swipe.bind(element, { 'start': function(coords, event) { startCoords = coords; valid = true; }, 'cancel': function(event) { valid = false; }, 'end': function(coords, event) { if (validSwipe(coords)) { scope.$apply(function() { element.triggerHandler(eventName); swipeHandler(scope, {$event: event}); }); } } }, pointerTypes); }; }]); } // Left is negative X-coordinate, right is positive. makeSwipeDirective('ngSwipeLeft', -1, 'swipeleft'); makeSwipeDirective('ngSwipeRight', 1, 'swiperight'); })(window, window.angular);