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author | Johnny Willemsen <jwillemsen@remedy.nl> | 2020-12-09 13:40:11 +0100 |
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committer | Johnny Willemsen <jwillemsen@remedy.nl> | 2020-12-09 13:40:11 +0100 |
commit | 900d6095f897d8c69fea522221675bdec225dbba (patch) | |
tree | c260d476fc15fc89f0733b639c11ace3a019d462 /ACE/ace/Message_Queue_T.h | |
parent | 68af84b8a645ccf8f2d45ba545ec0acf84bc8335 (diff) | |
download | ATCD-900d6095f897d8c69fea522221675bdec225dbba.tar.gz |
Remove redundant void arg
Diffstat (limited to 'ACE/ace/Message_Queue_T.h')
-rw-r--r-- | ACE/ace/Message_Queue_T.h | 122 |
1 files changed, 61 insertions, 61 deletions
diff --git a/ACE/ace/Message_Queue_T.h b/ACE/ace/Message_Queue_T.h index af38d7b05cb..6bc74f3e191 100644 --- a/ACE/ace/Message_Queue_T.h +++ b/ACE/ace/Message_Queue_T.h @@ -112,10 +112,10 @@ public: /// @sa flush(). /// /// @retval The number of messages released from the queue; -1 on error. - virtual int close (void); + virtual int close (); /// Releases all resources from the message queue and marks it deactivated. - virtual ~ACE_Message_Queue (void); + virtual ~ACE_Message_Queue (); /** * Releases all resources from the message queue but does not mark it @@ -124,7 +124,7 @@ public: * * @return The number of messages flushed; -1 on error. */ - virtual int flush (void); + virtual int flush (); /** * Release all resources from the message queue but do not mark it @@ -135,7 +135,7 @@ public: * * @return The number of messages flushed. */ - virtual int flush_i (void); + virtual int flush_i (); /** @name Enqueue and dequeue methods * @@ -355,26 +355,26 @@ public: //@{ /// True if queue is full, else false. - virtual bool is_full (void); + virtual bool is_full (); /// True if queue is empty, else false. - virtual bool is_empty (void); + virtual bool is_empty (); /** * Number of total bytes on the queue, i.e., sum of the message * block sizes. */ - virtual size_t message_bytes (void); + virtual size_t message_bytes (); /** * Number of total length on the queue, i.e., sum of the message * block lengths. */ - virtual size_t message_length (void); + virtual size_t message_length (); /** * Number of total messages on the queue. */ - virtual size_t message_count (void); + virtual size_t message_count (); // = Manual changes to these stats (used when queued message blocks // change size or lengths). @@ -399,7 +399,7 @@ public: /** * Get high watermark. */ - virtual size_t high_water_mark (void); + virtual size_t high_water_mark (); /** * Set the high watermark, which determines how many bytes can be * stored in a queue before it's considered "full." @@ -409,7 +409,7 @@ public: /** * Get low watermark. */ - virtual size_t low_water_mark (void); + virtual size_t low_water_mark (); /** * Set the low watermark, which determines how many bytes must be in * the queue before supplier threads are allowed to enqueue @@ -433,13 +433,13 @@ public: * ESHUTDOWN. Returns WAS_INACTIVE if queue was inactive before the * call and WAS_ACTIVE if queue was active before the call. */ - virtual int deactivate (void); + virtual int deactivate (); /** * Reactivate the queue so that threads can enqueue and dequeue * messages again. Returns the state of the queue before the call. */ - virtual int activate (void); + virtual int activate (); /** * Pulse the queue to wake up any waiting threads. Changes the @@ -448,15 +448,15 @@ public: * * @return The queue's state before this call. */ - virtual int pulse (void); + virtual int pulse (); /// Returns the current state of the queue, which can be one of /// ACTIVATED, DEACTIVATED, or PULSED. - virtual int state (void); + virtual int state (); /// Returns true if the state of the queue is <DEACTIVATED>, /// but false if the queue's is <ACTIVATED> or <PULSED>. - virtual int deactivated (void); + virtual int deactivated (); //@} /** @name Notification strategy methods @@ -473,28 +473,28 @@ public: * guarantee that the queue will be still be non-empty by the time * the notification occurs. */ - virtual int notify (void); + virtual int notify (); /// Get the notification strategy for the <Message_Queue> - virtual ACE_Notification_Strategy *notification_strategy (void); + virtual ACE_Notification_Strategy *notification_strategy (); /// Set the notification strategy for the <Message_Queue> virtual void notification_strategy (ACE_Notification_Strategy *s); //@} /// Returns a reference to the lock used by the ACE_Message_Queue. - virtual ACE_SYNCH_MUTEX_T &lock (void); + virtual ACE_SYNCH_MUTEX_T &lock (); /// Get the current time of day according to the queue's TIME_POLICY. /// Allows users to initialize timeout values using correct time policy. - ACE_Time_Value_T<TIME_POLICY> gettimeofday (void) const; + ACE_Time_Value_T<TIME_POLICY> gettimeofday () const; /// Allows applications to control how the timer queue gets the time /// of day. void set_time_policy (TIME_POLICY const & time_policy); /// Dump the state of an object. - virtual void dump (void) const; + virtual void dump () const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; @@ -537,10 +537,10 @@ protected: // = Check the boundary conditions (assumes locks are held). /// True if queue is full, else false. - virtual bool is_full_i (void); + virtual bool is_full_i (); /// True if queue is empty, else false. - virtual bool is_empty_i (void); + virtual bool is_empty_i (); // = Implementation of the public <activate> and <deactivate> methods. @@ -563,7 +563,7 @@ protected: virtual int deactivate_i (int pulse = 0); /// Activate the queue. - virtual int activate_i (void); + virtual int activate_i (); // = Helper methods to factor out common #ifdef code. @@ -574,10 +574,10 @@ protected: virtual int wait_not_empty_cond (ACE_Time_Value *timeout); /// Inform any threads waiting to enqueue that they can procede. - virtual int signal_enqueue_waiters (void); + virtual int signal_enqueue_waiters (); /// Inform any threads waiting to dequeue that they can procede. - virtual int signal_dequeue_waiters (void); + virtual int signal_dequeue_waiters (); /// Pointer to head of ACE_Message_Block list. ACE_Message_Block *head_; @@ -657,14 +657,14 @@ public: int next (ACE_Message_Block *&entry); /// Returns 1 when all items have been seen, else 0. - int done (void) const; + int done () const; /// Move forward by one element in the queue. Returns 0 when all the /// items in the set have been seen, else 1. - int advance (void); + int advance (); /// Dump the state of an object. - void dump (void) const; + void dump () const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; @@ -695,14 +695,14 @@ public: int next (ACE_Message_Block *&entry); /// Returns 1 when all items have been seen, else 0. - int done (void) const; + int done () const; /// Move forward by one element in the queue. Returns 0 when all the /// items in the set have been seen, else 1. - int advance (void); + int advance (); /// Dump the state of an object. - void dump (void) const; + void dump () const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; @@ -793,7 +793,7 @@ public: ACE_Notification_Strategy * = 0); /// Close down the message queue and release all resources. - virtual ~ACE_Dynamic_Message_Queue (void); + virtual ~ACE_Dynamic_Message_Queue (); /** * Detach all messages with status given in the passed flags from @@ -817,7 +817,7 @@ public: ACE_Time_Value *timeout = 0); /// Dump the state of the queue. - virtual void dump (void) const; + virtual void dump () const; /** * Just call priority enqueue method: tail enqueue semantics for dynamic @@ -1055,10 +1055,10 @@ public: /// @sa flush(). /// /// @retval The number of messages released from the queue; -1 on error. - virtual int close (void); + virtual int close (); /// Releases all resources from the message queue and marks it deactivated. - virtual ~ACE_Message_Queue_Ex (void); + virtual ~ACE_Message_Queue_Ex (); /** * Releases all resources from the message queue but does not mark it @@ -1067,7 +1067,7 @@ public: * * @return The number of messages flushed; -1 on error. */ - virtual int flush (void); + virtual int flush (); /** * Release all resources from the message queue but do not mark it @@ -1078,7 +1078,7 @@ public: * * @return The number of messages flushed. */ - virtual int flush_i (void); + virtual int flush_i (); /** @name Enqueue and dequeue methods * @@ -1258,25 +1258,25 @@ public: //@{ /// True if queue is full, else false. - virtual bool is_full (void); + virtual bool is_full (); /// True if queue is empty, else false. - virtual bool is_empty (void); + virtual bool is_empty (); /** * Number of total bytes on the queue, i.e., sum of the message * block sizes. */ - virtual size_t message_bytes (void); + virtual size_t message_bytes (); /** * Number of total length on the queue, i.e., sum of the message * block lengths. */ - virtual size_t message_length (void); + virtual size_t message_length (); /** * Number of total messages on the queue. */ - virtual size_t message_count (void); + virtual size_t message_count (); // = Manual changes to these stats (used when queued message blocks // change size or lengths). @@ -1300,7 +1300,7 @@ public: /** * Get high watermark. */ - virtual size_t high_water_mark (void); + virtual size_t high_water_mark (); /** * Set the high watermark, which determines how many bytes can be * stored in a queue before it's considered "full." @@ -1310,7 +1310,7 @@ public: /** * Get low watermark. */ - virtual size_t low_water_mark (void); + virtual size_t low_water_mark (); /** * Set the low watermark, which determines how many bytes must be in * the queue before supplier threads are allowed to enqueue @@ -1334,13 +1334,13 @@ public: * ESHUTDOWN. Returns WAS_INACTIVE if queue was inactive before the * call and WAS_ACTIVE if queue was active before the call. */ - virtual int deactivate (void); + virtual int deactivate (); /** * Reactivate the queue so that threads can enqueue and dequeue * messages again. Returns the state of the queue before the call. */ - virtual int activate (void); + virtual int activate (); /** * Pulse the queue to wake up any waiting threads. Changes the @@ -1349,15 +1349,15 @@ public: * * @retval The queue's state before this call. */ - virtual int pulse (void); + virtual int pulse (); /// Returns the current state of the queue, which can be one of /// ACTIVATED, DEACTIVATED, or PULSED. - virtual int state (void); + virtual int state (); /// Returns true if the state of the queue is DEACTIVATED, /// but false if the queue's state is ACTIVATED or PULSED. - virtual int deactivated (void); + virtual int deactivated (); //@} /** @name Notification strategy methods @@ -1374,17 +1374,17 @@ public: * guarantee that the queue will be still be non-empty by the time * the notification occurs. */ - virtual int notify (void); + virtual int notify (); /// Get the notification strategy for the <Message_Queue> - virtual ACE_Notification_Strategy *notification_strategy (void); + virtual ACE_Notification_Strategy *notification_strategy (); /// Set the notification strategy for the <Message_Queue> virtual void notification_strategy (ACE_Notification_Strategy *s); //@} /// Returns a reference to the lock used by the ACE_Message_Queue_Ex. - virtual ACE_SYNCH_MUTEX_T &lock (void); + virtual ACE_SYNCH_MUTEX_T &lock (); /// Get the current time of day according to the queue's TIME_POLICY. /// Allows users to initialize timeout @@ -1395,7 +1395,7 @@ public: void set_time_policy (TIME_POLICY const & time_policy); /// Dump the state of an object. - virtual void dump (void) const; + virtual void dump () const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; @@ -1422,14 +1422,14 @@ public: int next (ACE_MESSAGE_TYPE *&entry); /// Returns 1 when all items have been seen, else 0. - int done (void) const; + int done () const; /// Move forward by one element in the queue. Returns 0 when all the /// items in the set have been seen, else 1. - int advance (void); + int advance (); /// Dump the state of an object. - void dump (void) const; + void dump () const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; @@ -1456,14 +1456,14 @@ public: int next (ACE_MESSAGE_TYPE *&entry); /// Returns 1 when all items have been seen, else 0. - int done (void) const; + int done () const; /// Move forward by one element in the queue. Returns 0 when all the /// items in the set have been seen, else 1. - int advance (void); + int advance (); /// Dump the state of an object. - void dump (void) const; + void dump () const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; @@ -1514,7 +1514,7 @@ public: ACE_Notification_Strategy * ns = 0); /// Close down the message queue and release all resources. - virtual ~ACE_Message_Queue_Ex_N (void); + virtual ~ACE_Message_Queue_Ex_N (); /** * Enqueue one or more @c ACE_MESSAGE_TYPE objects at the head of the queue. |