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authorlevine <levine@ae88bc3d-4319-0410-8dbf-d08b4c9d3795>1996-10-21 21:41:34 +0000
committerlevine <levine@ae88bc3d-4319-0410-8dbf-d08b4c9d3795>1996-10-21 21:41:34 +0000
commita5fdebc5f6375078ec1763850a4ca23ec7fe6458 (patch)
treebcf0a25c3d45a209a6e3ac37b233a4812f29c732 /INSTALL
downloadATCD-a5fdebc5f6375078ec1763850a4ca23ec7fe6458.tar.gz
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+INSTALLATION NOTES FOR THE ADAPTIVE COMMUNICATION ENVIRONMENT (ACE)
+
+--------------------------------------------------
+The file explains how ACE to build ACE on the various UNIX and Win32
+platforms that it has been ported to. Please make sure you read the
+./FAQ before installing ACE! In addition, please consult the ChangeLog
+file to see whether any recent changes to the release will affect your
+code.
+--------------------------------------------------
+
+SUPPORTED PLATFORMS AND COMPILERS
+
+The ADAPTIVE Communication Environment has been ported and tested
+extensively on the following platforms and compilers:
+
+* Win32 (Windows NT and Windows '95)
+
+ . All of ACE has been ported to the Win32 API (which includes
+ Windows NT and Windows '95). The entire release now
+ compiles using the Microsoft Visual C++ 4.0 compiler (the
+ 2.0 compiler should also work, but I haven't tested it
+ recently). ACE can be built as both a static and dynamic
+ library, using the Win32 installation process described
+ below.
+
+* Sun OS 5.x/4.x (a.k.a. Solaris 2.x/1.x) using Sun CC 3.0.1, Sun C++
+ 4.0.x, Centerline C++ 2.x, and GNU gcc 2.7.x.
+
+ . All the source code and tests should build and run without
+ any problems on the Solaris and SunOS platforms using the
+ Sun C++ compilers.
+
+* Sun OS 4.1.x using Centerline C++ 2.x, Sun CC 3.x, and Lucid
+ Energize 3.2.
+
+ . Note that shared libraries do not interact very well with
+ Centerline C++ or Sun C++ on SunOS 4.1.x. This is due to
+ odd behavior of the SunOS 4.1.x linker, which (1) does not
+ properly call constructors of global objects within shared
+ libraries and (2) does not call the init() and fini()
+ functions in shared libraries, even though the manual claims
+ that these functions are called! In particular, this means
+ that the tests in the directory
+ $(WRAPPER_ROOT)/tests/Service_Configurator/IPC-tests/server/
+ will not work for statically linked services...
+
+ Some versions of SunOS 4.1.x do not contain the
+ /usr/lib/libnsl.a library. This library seems to be
+ optional since System V Transport Layer Interface (TLI)
+ support is optional on SunOS 4.1.x (in contrast, it's the
+ "preferred" transport interface on Solaris).
+
+ The best work-around for now is probably to either add a
+ dummy libnsl.a in /lib (which may not be feasible) or simply
+ comment out the line:
+
+ LIBS += -lnsl
+
+ in the $WRAPPER_ROOT/include/makeinclude/wrapper_macros.GNU
+ file. Naturally, any programs (e.g., the TLI_SAP tests)
+ that use the TLI wrappers aren't going to work!
+
+ Note that on SunOS 4.x you may get warnings from the linker
+ that "archive has no table of contents; add one using
+ ranlib(1)" for certain libraries (e.g., libASX.a,
+ libThreads.a, and libSPIPE.a). This occurs since SunOS 4.x
+ does not support these features.
+
+* AIX
+
+ . The ACE port to AIX assumes that the user has installed the
+ AIX patch containing the dl*() APIs. To use these APIs, IBM
+ has created a separate product (free to AIX licensees)
+ called shared library hookable symbols (or slhs/6000). If
+ you don't have this patch, the sv* commands for compiling
+ and linking will not be present on the system.
+
+* Linux and SCO 4.2
+
+ . ACE has been ported to Linux and SCO UNIX using the GNU G++
+ 2.7.2 compiler.
+
+* SGI IRIX 5.x
+
+ . ACE builds fine using the SGI C++ and GNU GCC compilers for
+ IRIX 5.x. I haven't tried this on IRIX 6.x, but I assume
+ that will work too. If anyone can get ACE working with
+ IRIX 6.x pthreads please let me know.
+
+* HP-UX 9.x and 10.x
+
+ . The current HP/UX C++ compiler is incredibly lame and has
+ problems compiling ACE templates and achieving template
+ closure. I've heard that the next release is better...
+ In the meantime, you might try using GNU GCC or SunC++
+ on HP/UX.
+
+* OSF/1 3.2
+
+ . The current OSF/1 5.1 C++ compiler is also rather poor and there
+ seems to be no way to build shared libraries with templates
+ on OSF/1. I've also heard that the new version of this
+ compiler (5.3) is better. Again, you might try GNU GCC.
+
+* UnixWare 2.01
+
+ . Steve Huston has ported ACE to work with UnixWare 2.01 and
+ its standard C++ compiler.
+
+* VxWorks
+
+ . David Levine has ported ACE to VxWorks 5.2 using the
+ GreenHills 1.8.7 compiler.
+
+* MVS
+
+ . Chuck Gehr has ported ACE to IBM MVS.
+
+----------------------------------------
+
+COMPILING ACE WITH GNU C++
+
+If you use the GNU GCC C++ compiler please note the following:
+
+ . Earlier versions of GNU GCC may not compile certain
+ parts of ACE correctly due to compiler bugs.
+ Please upgrade to GCC 2.7.2 or greater.
+
+ . Make sure to update your gcc "config.status" file -
+ this specifies whether your gcc install uses, for
+ example, Solaris's "/usr/ccs/bin" binary utils or
+ GNU binary utils.
+
+--------------------------------------------------
+
+INSTALLATION PROCESS FOR UNIX
+
+The installation process for installing ACE on UNIX is relatively
+simple (the installation process for Windows NT is different, please
+see the section below). Here's what you need to do:
+
+1. Install GNU make 3.7 or greater on your system (available via
+ anonymous ftp from prep.ai.mit.edu in the pub/gnu directory).
+
+2. Add an environment variable called WRAPPER_ROOT that contains the
+ name of the root of the directory where you keep the ACE wrapper
+ source tree. For example, in my .login file I have the following
+ entry:
+
+ % setenv WRAPPER_ROOT /home/cs/faculty/schmidt/ACE_wrappers
+
+ The ACE recursive Makefile system needs this information.
+
+3. Edit the $WRAPPER_ROOT/ace/OS.h file to update things like default
+ hostname and port numbers you'd like the programs in the
+ $WRAPPER_ROOT/{apps,tests} directories to use by default.
+
+4. Set the $WRAPPER_ROOT/ace/config.h file to point to the appropriate
+ platform/compiler-specific header configurations (such as
+ config-sunos5-sunc++-4.x.h). This file contains the #defines that
+ are used throughout ACE to indicate which features your system
+ supports (see the $WRAPPER_ROOT/ace/OS.h file for many
+ examples of how the ACE build configuration is affected by these
+ macro settings).
+
+ There are config files for most versions of UNIX. If there isn't a
+ version of this file that matches your platform/compiler, you'll
+ need to make one. Please send me email if you get it working so I
+ can add it to the master ACE release.
+
+5. Set the $WRAPPER_ROOT/include/makeinclude/platform_macros.GNU file
+ to point to the appropriate platform/compiler-specific Makefile
+ configurations (e.g., platform_sunos5_sunc++.GNU). This file
+ contains the compiler and Makefile directives that are
+ platform/compiler-specific
+
+6. Note that since ACE builds shared libraries, you'll need to set
+ LD_LIBRARY_PATH to whereever you put the binary version of the
+ libraries. For example, you probably want to do somethink like the
+ following
+
+ % setenv LD_LIBRARY_PATH $WRAPPER_ROOT/ace:$LD_LIBRARY_PATH
+
+7. When all this is done, hopefully all you'll need to do is type:
+
+ % make
+
+ at the root of the ACE source tree. This will build the static and
+ shared object libraries and build the tests and the sample
+ applications.
+
+--------------------------------------------------
+
+INSTALLATION PROCESS FOR WINDOWS NT STATIC AND DYNAMIC LIBRARIES.
+
+The installation process for NT is a bit different than UNIX. First,
+I assume you're using MSVC++ 4.0(things are a little different for the
+2.0 version...).
+
+0. SET UP THE ACE FILES.
+
+ Create a directory accessible via Windows NT (e.g., C:\ACE) and
+ copy all of ACE into it. This directory will be $WRAPPER_ROOT in
+ the following discussion. Then copy either config-win32-msvc4.0.h
+ or config-win32-msvc2.0.h (depending on your compiler of course) to
+ config.h. Note that files like ChangeLog may do strange things on
+ NT since they are symbolic links (which aren't supported under NT).
+
+ The easiest thing to do is just use the default ace.mpd and ace.mak
+ files distributed with the release. Open workspace ace.mpd to
+ build ACE as a DLL. This included project assumes that you have
+ set the "global" include path to include $WRAPPER_ROOT. This can
+ be done via the following MSDEV menu item:
+
+ Tools/Options/Directories/Show_Directories_For:Include_Files.
+
+ If you choose not to use the given project, then the following
+ bullets 1 through 6 explain how to build ACE with MSDEV.
+
+1. CREATE A PROJECT WORKSPACE.
+
+ Start by making a new project. It should be rooted at
+ $WRAPPER_ROOT. We normally browse to $WRAPPER_ROOT, and select
+ "ace" as the project name. This will cause MSDEV to use the
+ $WRAPPER_ROOT/ace directory to store the project files. The actual
+ directory and project name are unimportant, but we'll assume you
+ named the project "ace." Select the dynamic link library option
+ and say "ok." By default, the config-win32*.h files are set up to
+ build DLLs. If you choose to build ACE as a static library you'll
+ need to unset ACE_HAS_DLL in the config-win32*.h file and select
+ the static link library option when creating a project workspace.
+
+2. INSERT FILES INTO PROJECT.
+
+ Go into the Insert menu and select "Files into project". If you're
+ building a static library, select all the *.cpp files in
+ $WRAPPER_ROOT/ace into the project. If you're building a DLL, you
+ need to omit the files in ACE which contain template class
+ definitions. You can find out which files this is by looking at
+ the TEMPLATE_FILES target in the $WRAPPER_ROOT/ace/Makefile.
+
+ Once you've selected the files and pressed "ok" it should take a
+ few seconds or so to for MSDEV to create the project. (Note that
+ in MSVC2.0 there isn't an Insert menu, so go into the Project Menu
+ and then "Files" and from there insert all the *.cpp files.) When
+ including the files on windows 95, it may ask you to select fewer
+ files than *.cpp. Just do A-M and N-Z or something similar.
+
+3. SET THE INCLUDE PATH.
+
+ Go into Options section of the Tools menu. Add the $WRAPPER_ROOT
+ directory to the default directory search path. This is necessary
+ since all ACE #include files refer to themselves via ace/Foo.h.
+ Then add $WRAPPER_ROOT\ace to the default library search path.
+ This means that you can now use relative paths for linking apps
+ with ace.lib. You may skip this step if you have set
+ Tools/Options/Directories/Include_Files to include $WRAPPER_ROOT.
+
+4. SET UP THE LINKER.
+
+ You might want to link with the wsock32.lib into the ACE project,
+ as well, so that you don't have to include it with every
+ applications link setup. Do this by including wsock32.lib in the
+ project through Insert/Files_into_project.
+
+ When building a DLL: In order to allow standard C library functions
+ to share common variables across DLL and exe boundaries, we must
+ ensure that both DLL and exe are using the same libraries. Go to
+ Build/Settings/C++/Category:Code_Generation. Set Use run-time
+ library to "Multithreaded DLL" or "Debug Multithreaded DLL"
+ depending on whether you're building a release or a debug version
+ respectively.
+
+ When building a static lib: Go to
+ Build/Settings/C++/Category:Code_Generation and set run-time
+ library to "Debug Multithreaded" (or just "Multithreaded").
+
+5. BUILD.
+
+ Go to the Build menu and select "Build ace.{lib,DLL}". The first
+ time this happens it will rebuild all the dependencies. This may
+ take a while (i.e., 3 to 15 minutes, depending on whether you use
+ Samba, PC-NFS, native NTFS, etc.). The whole process will seem to
+ generate lots of errors and warning about not finding many UNIX
+ header files, etc. Just ignore these errors/warnings. They are
+ due to the lame MSVC++ compiler that doesn't pay attention to the
+ #ifdefs when computing the dependencies. Eventually, this process
+ will stop and from you won't have to rebuild the dependencies then
+ on (thank God...).
+
+ At this point, the compiler should be happily chugging away on your
+ files.
+
+6. USING ace.lib.
+
+ When the compilation is done, you should have a static or dynamic
+ library called ace.lib. You can use this to link with test
+ applications (such as those in the $WRAPPER_ROOT/examples directory).
+ This process is described below.
+
+Making test applications for Windows NT.
+
+0. CREATE THE PROJECT.
+
+ As before, make a new project for each application. We've been
+ using Console Applications. Insert the appropriate .cpp files into
+ the project.
+
+1. SET THE INCLUDE PATH.
+
+ In Build/Settings/C++/Category:Preprocessor, add $WRAPPER_ROOT to
+ "Additional include directories". If you've set the
+ Tools/Options/Directories/Include_Files to include $WRAPPER_ROOT,
+ then you don't need to do this.
+
+2. SET UP THE LINKER.
+
+ You'll also need to tell MSVC++ what libraries to link with. In
+ Build/Settings/Link, add "$WRAPPER_ROOT/ace/Debug/ace.lib" to the
+ Object/library modules. If you've set
+ Tools/Options/Directories/Library_Files to include
+ $WRAPPER_ROOT/ace, you can just add "ace.lib" to the Object/library
+ modules instead of the complete path.
+
+ When using ACE as a DLL: Go to
+ Build/Settings/C++/Category:Code_Generation. Set Use run-time
+ library to "Multithreaded DLL" or "Debug Multithreaded DLL"
+ depending on whether you're building a release or a debug version
+ respectively.
+
+ When using ACE as a static lib: Go to
+ Build/Settings/C++/Category:Code_Generation and set the run-time
+ library to "Debug Multithreaded" (or just "Multithreaded").
+
+ If you're using WinSock, you will also need to add wsock32.lib to
+ this line if you haven't inserted into the ACE project already.
+
+3. BUILD.
+
+ You should now be able to build the .exe.
+
+4. BUILDING ACE ON A WIN32 MACHINE THAT LACKS A NETWORK CARD
+
+You may want to run ACE on a non-networked machine. To do so, you must
+install TCP/IP and configure it to ignore the absence of a network
+card. This is one method:
+
+ 1. Run Control Panel
+ 2. Choose Network from Control Panel
+ 3. Add Adapter: MS Loopback Adapter
+ 4. Configure MS Loopback Adapter with 802.3 (default)
+ 5. Add Software: TCP/IP Protocol
+ 6. Configure TCP/IP Protocol with a valid IP address and subnet mask.
+ Leave everything else at the default settings.
+ 7. Add Software: Workstation
+ 8. Exit and Restart System
+ 9. Run Control Panel again
+ 10. Choose Services from Control Panel
+ 11. The following services are not necessary and may
+ be set to Disabled Startup:
+ Alerter
+ Computer Browser
+ Net logon
+ Messanger
+ 12. Choose Network from Control Panel
+ 13. Confirm the following setup. This is all you need to run Orbix:
+ Installed Software:
+ Computer Browser
+ MS Loopback Adapter Driver
+ TCP/IP Protocol
+ Workstation
+ Installed Adapter Cards:
+ MS Loopback Adapter
+
+--------------------------------------------------
+
+CLONING THE SOURCE TREE
+
+ I typically like to support multiple platform builds using the
+same ACE source tree. This idiom is supported by ACE using the
+$(WRAPPER_ROOT)/bin/clone.c program. To build clone, perform the
+following steps:
+
+ % cd $WRAPPER_ROOT/bin
+ % make
+ % mv clone ~/bin
+ % rehash
+
+Then create a ./build subdirectory someplace (e.g., under
+$WRAPPER_ROOT), and then invoke the top-level Makefile with the
+"clone" target, e.g.:
+
+ % cd $WRAPPER_ROOT
+ % mkdir build-SunOS5
+ % cd build-SunOS5
+ % make -f ../Makefile clone
+ % setenv WRAPPER_ROOT $cwd
+ % make
+
+This will establish a complete tree of links. When you do a make in
+this directory you will be producing object code that is not stored in
+the same place as the original source tree. This way, you can easily
+build another platform in a parallel tree structure.
+
+ *** VERY IMPORTANT! ***
+
+If you use the "clone trick" discussed above, make sure that the
+symbolic links are correctly in place before starting the build. In
+particular, if you plan to clone the tree, it is preferable to do so
+before you start a build procedure on the original tree. This is
+because the build procedure create object directories (.obj and
+.shobj) and the cloning procedure will clone these directories also.
+You would end up with links pointing to object files of another
+platform. If you clone the tree after you've done a build on the
+original tree, make sure to remove all ".obj", ".shobj" and (any other
+files or directories) in all subdirectories before starting the build
+on your cloned tree.
+
+BUILDING CORBA VERSIONS OF ACE
+
+Note that if you are compiling with IONA's Orbix implementation of
+CORBA or Visigenix's version of ORBeline, you'll also need to set
+ORBIX_ROOT to point to the root of the Orbix source tree and
+ORBELINE_ROOT to point to the root of the ORBeline source tree. Since
+many platforms don't have these CORBA tools the default for ACE does
+*not* incorporate them. Thus, if you are compiling with Orbix or
+ORBeline, make sure that you set the symbolic links for
+$WRAPPER_ROOT/include/makeinclude/platform_macros.GNU and
+$WRAPPER_ROOT/ace/config.h to point to the the config* and platform*
+files that have "-orbix" in them!
+
+--------------------------------------------------
+
+As the ACE wrappers become more widely used I hope developers will
+pass back patches and improvements for other OS platforms and
+compilers. If you have a problem compiling the ACE wrappers on other
+platforms please let me know of any general solutions that may solve
+this problem for others. However, I am primarily concerned with
+supporting cfront 3.x variants of C++ and beyond, rather than older
+versions that do not support features such as templates.