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authorlevine <levine@ae88bc3d-4319-0410-8dbf-d08b4c9d3795>1998-11-30 04:45:13 +0000
committerlevine <levine@ae88bc3d-4319-0410-8dbf-d08b4c9d3795>1998-11-30 04:45:13 +0000
commit91ddcd2afd0077d5bb48822073e786802a6307b9 (patch)
treea0227f709f781b7dff9d7452478c853d963cc72b /ace/Object_Manager.cpp
parent6cbef07d6756eb59e5b891d523312be5ab60e985 (diff)
downloadATCD-91ddcd2afd0077d5bb48822073e786802a6307b9.tar.gz
added ACE_Object_Manager_fini to avoid circular include problems
Diffstat (limited to 'ace/Object_Manager.cpp')
-rw-r--r--ace/Object_Manager.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/ace/Object_Manager.cpp b/ace/Object_Manager.cpp
index 67dc50b614d..81dc4d5e1cf 100644
--- a/ace/Object_Manager.cpp
+++ b/ace/Object_Manager.cpp
@@ -54,6 +54,12 @@ void *ACE_Object_Manager::preallocated_object[
void *ACE_Object_Manager::preallocated_array[
ACE_Object_Manager::ACE_PREALLOCATED_ARRAYS] = { 0 };
+void
+ACE_Object_Manager_fini (void)
+{
+ ACE_Object_Manager::fini ();
+}
+
// Handy macros for use by ACE_Object_Manager constructor to
// preallocate or delete an object or array, either statically (in
// global data) or dynamically (on the heap).