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authorcoryan <coryan@ae88bc3d-4319-0410-8dbf-d08b4c9d3795>2000-11-01 22:17:39 +0000
committercoryan <coryan@ae88bc3d-4319-0410-8dbf-d08b4c9d3795>2000-11-01 22:17:39 +0000
commit4cdff4b3e2dbc73b00e671ef638d71d6d854e0ac (patch)
tree97236ece363cff48fd287c780db4290da39b02cb /ace/Timer_Heap_T.h
parent7b6368ec78831d127f38eb7b630c21f98faf6a83 (diff)
downloadATCD-4cdff4b3e2dbc73b00e671ef638d71d6d854e0ac.tar.gz
ChangeLogTag:Wed Nov 1 14:11:48 2000 Carlos O'Ryan <coryan@uci.edu>
Diffstat (limited to 'ace/Timer_Heap_T.h')
-rw-r--r--ace/Timer_Heap_T.h297
1 files changed, 161 insertions, 136 deletions
diff --git a/ace/Timer_Heap_T.h b/ace/Timer_Heap_T.h
index 54b74e660ba..4eee67b00ad 100644
--- a/ace/Timer_Heap_T.h
+++ b/ace/Timer_Heap_T.h
@@ -1,18 +1,15 @@
/* -*- C++ -*- */
-// $Id$
-
-// ============================================================================
-//
-// = LIBRARY
-// ace
-//
-// = FILENAME
-// Timer_Heap_T.h
-//
-// = AUTHOR
-// Doug Schmidt
-//
-// ============================================================================
+
+//=============================================================================
+/**
+ * @file Timer_Heap_T.h
+ *
+ * $Id$
+ *
+ * @author Doug Schmidt
+ */
+//=============================================================================
+
#ifndef ACE_TIMER_HEAP_T_H
#define ACE_TIMER_HEAP_T_H
@@ -31,58 +28,62 @@
template <class TYPE, class FUNCTOR, class ACE_LOCK>
class ACE_Timer_Heap_T;
+/**
+ * @class ACE_Timer_Heap_Iterator_T
+ *
+ * @brief Iterates over an <ACE_Timer_Heap_T>.
+ *
+ * This is a generic iterator that can be used to visit every
+ * node of a timer queue. Be aware that it doesn't transverse
+ * in the order of timeout values.
+ */
template <class TYPE, class FUNCTOR, class ACE_LOCK>
class ACE_Timer_Heap_Iterator_T : public ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>
{
- // = TITLE
- // Iterates over an <ACE_Timer_Heap_T>.
- //
- // = DESCRIPTION
- // This is a generic iterator that can be used to visit every
- // node of a timer queue. Be aware that it doesn't transverse
- // in the order of timeout values.
public:
+ /// Constructor.
ACE_Timer_Heap_Iterator_T (ACE_Timer_Heap_T<TYPE, FUNCTOR, ACE_LOCK> &);
- // Constructor.
+ /// Destructor.
~ACE_Timer_Heap_Iterator_T (void);
- // Destructor.
+ /// Positions the iterator at the earliest node in the Timer Queue
virtual void first (void);
- // Positions the iterator at the earliest node in the Timer Queue
+ /// Positions the iterator at the next node in the Timer Queue
virtual void next (void);
- // Positions the iterator at the next node in the Timer Queue
+ /// Returns true when there are no more nodes in the sequence
virtual int isdone (void);
- // Returns true when there are no more nodes in the sequence
+ /// Returns the node at the current position in the sequence
virtual ACE_Timer_Node_T<TYPE> *item (void);
- // Returns the node at the current position in the sequence
protected:
+ /// Pointer to the <ACE_Timer_Heap> that we are iterating over.
ACE_Timer_Heap_T<TYPE, FUNCTOR, ACE_LOCK> &timer_heap_;
- // Pointer to the <ACE_Timer_Heap> that we are iterating over.
+ /// Position in the array where the iterator is at
size_t position_;
- // Position in the array where the iterator is at
};
+/**
+ * @class ACE_Timer_Heap_T
+ *
+ * @brief Provides a very fast and predictable timer implementation.
+ *
+ * This implementation uses a heap-based callout queue of
+ * absolute times. Therefore, in the average and worst case,
+ * scheduling, canceling, and expiring timers is O(log N) (where
+ * N is the total number of timers). In addition, we can also
+ * preallocate as many <ACE_Timer_Nodes> as there are slots in
+ * the heap. This allows us to completely remove the need for
+ * dynamic memory allocation, which is important for real-time
+ * systems.
+ */
template <class TYPE, class FUNCTOR, class ACE_LOCK>
class ACE_Timer_Heap_T : public ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK>
{
- // = TITLE
- // Provides a very fast and predictable timer implementation.
- //
- // = DESCRIPTION
- // This implementation uses a heap-based callout queue of
- // absolute times. Therefore, in the average and worst case,
- // scheduling, canceling, and expiring timers is O(log N) (where
- // N is the total number of timers). In addition, we can also
- // preallocate as many <ACE_Timer_Nodes> as there are slots in
- // the heap. This allows us to completely remove the need for
- // dynamic memory allocation, which is important for real-time
- // systems.
public:
typedef ACE_Timer_Heap_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> HEAP_ITERATOR;
friend class ACE_Timer_Heap_Iterator_T<TYPE, FUNCTOR, ACE_LOCK>;
@@ -90,183 +91,207 @@ public:
typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> INHERITED;
// = Initialization and termination methods.
+ /**
+ * The Constructor creates a heap with <size> elements. If
+ * <preallocated> is non-0 then we'll pre-allocate all the memory
+ * for the <ACE_Timer_Nodes>. This saves time and is more
+ * predictable (though it requires more space). Otherwise, we'll
+ * just allocate the nodes as we need them. This can also take in a
+ * upcall functor and freelist (if 0, then defaults will be created)
+ */
ACE_Timer_Heap_T (size_t size,
int preallocated = 0,
FUNCTOR *upcall_functor = 0,
ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0);
- // The Constructor creates a heap with <size> elements. If
- // <preallocated> is non-0 then we'll pre-allocate all the memory
- // for the <ACE_Timer_Nodes>. This saves time and is more
- // predictable (though it requires more space). Otherwise, we'll
- // just allocate the nodes as we need them. This can also take in a
- // upcall functor and freelist (if 0, then defaults will be created)
+ /**
+ * Default constructor. <upcall_functor> is the instance of the
+ * FUNCTOR to be used by the queue. If <upcall_functor> is 0, Timer
+ * Heap will create a default FUNCTOR. <freelist> the freelist of
+ * timer nodes. If 0, then a default freelist will be created. The default
+ * size will be ACE_DEFAULT_TIMERS and there will be no preallocation.
+ */
ACE_Timer_Heap_T (FUNCTOR *upcall_functor = 0,
ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist = 0);
- // Default constructor. <upcall_functor> is the instance of the
- // FUNCTOR to be used by the queue. If <upcall_functor> is 0, Timer
- // Heap will create a default FUNCTOR. <freelist> the freelist of
- // timer nodes. If 0, then a default freelist will be created. The default
- // size will be ACE_DEFAULT_TIMERS and there will be no preallocation.
+ /// Destructor.
virtual ~ACE_Timer_Heap_T (void);
- // Destructor.
+ /// True if heap is empty, else false.
virtual int is_empty (void) const;
- // True if heap is empty, else false.
+ /// Returns the time of the earlier node in the Timer_Queue.
virtual const ACE_Time_Value &earliest_time (void) const;
- // Returns the time of the earlier node in the Timer_Queue.
+ /**
+ * Schedule <type> that will expire after <delay> amount of time,
+ * which is specified in absolute time. If it expires then <act> is
+ * passed in as the value to the <functor>. If <interval> is != to
+ * <ACE_Time_Value::zero> then it is used to reschedule the <type>
+ * automatically, using relative time to the current <gettimeofday>.
+ * This method returns a <timer_id> that uniquely identifies the the
+ * <type> entry in an internal list. This <timer_id> can be used to
+ * cancel the timer before it expires. The cancellation ensures
+ * that <timer_ids> are unique up to values of greater than 2
+ * billion timers. As long as timers don't stay around longer than
+ * this there should be no problems with accidentally deleting the
+ * wrong timer. Returns -1 on failure (which is guaranteed never to
+ * be a valid <timer_id>).
+ */
virtual long schedule (const TYPE &type,
const void *act,
const ACE_Time_Value &delay,
const ACE_Time_Value &interval = ACE_Time_Value::zero);
- // Schedule <type> that will expire after <delay> amount of time,
- // which is specified in absolute time. If it expires then <act> is
- // passed in as the value to the <functor>. If <interval> is != to
- // <ACE_Time_Value::zero> then it is used to reschedule the <type>
- // automatically, using relative time to the current <gettimeofday>.
- // This method returns a <timer_id> that uniquely identifies the the
- // <type> entry in an internal list. This <timer_id> can be used to
- // cancel the timer before it expires. The cancellation ensures
- // that <timer_ids> are unique up to values of greater than 2
- // billion timers. As long as timers don't stay around longer than
- // this there should be no problems with accidentally deleting the
- // wrong timer. Returns -1 on failure (which is guaranteed never to
- // be a valid <timer_id>).
-
- virtual int reset_interval (long timer_id,
+
+ /**
+ * Resets the interval of the timer represented by <timer_id> to
+ * <interval>, which is specified in relative time to the current
+ * <gettimeofday>. If <interval> is equal to
+ * <ACE_Time_Value::zero>, the timer will become a non-rescheduling
+ * timer. Returns 0 if successful, -1 if not.
+ */
+ virtual int reset_interval (long timer_id,
const ACE_Time_Value &interval);
- // Resets the interval of the timer represented by <timer_id> to
- // <interval>, which is specified in relative time to the current
- // <gettimeofday>. If <interval> is equal to
- // <ACE_Time_Value::zero>, the timer will become a non-rescheduling
- // timer. Returns 0 if successful, -1 if not.
+ /**
+ * Cancel all timer associated with <type>. If <dont_call> is 0
+ * then the <functor> will be invoked. Returns number of timers
+ * cancelled.
+ */
virtual int cancel (const TYPE &type,
int dont_call_handle_close = 1);
- // Cancel all timer associated with <type>. If <dont_call> is 0
- // then the <functor> will be invoked. Returns number of timers
- // cancelled.
+ /**
+ * Cancel the single timer that matches the <timer_id> value (which
+ * was returned from the <schedule> method). If act is non-NULL
+ * then it will be set to point to the ``magic cookie'' argument
+ * passed in when the timer was registered. This makes it possible
+ * to free up the memory and avoid memory leaks. If <dont_call> is
+ * 0 then the <functor> will be invoked. Returns 1 if cancellation
+ * succeeded and 0 if the <timer_id> wasn't found.
+ */
virtual int cancel (long timer_id,
const void **act = 0,
int dont_call_handle_close = 1);
- // Cancel the single timer that matches the <timer_id> value (which
- // was returned from the <schedule> method). If act is non-NULL
- // then it will be set to point to the ``magic cookie'' argument
- // passed in when the timer was registered. This makes it possible
- // to free up the memory and avoid memory leaks. If <dont_call> is
- // 0 then the <functor> will be invoked. Returns 1 if cancellation
- // succeeded and 0 if the <timer_id> wasn't found.
+ /// Returns a pointer to this <ACE_Timer_Queue>'s iterator.
virtual ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> &iter (void);
- // Returns a pointer to this <ACE_Timer_Queue>'s iterator.
+ /// Removes the earliest node from the queue and returns it
ACE_Timer_Node_T <TYPE> *remove_first (void);
- // Removes the earliest node from the queue and returns it
+ /// Dump the state of an object.
virtual void dump (void) const;
- // Dump the state of an object.
+ /// Reads the earliest node from the queue and returns it.
virtual ACE_Timer_Node_T<TYPE> *get_first (void);
- // Reads the earliest node from the queue and returns it.
protected:
+ /// Reschedule an "interval" <ACE_Timer_Node>.
virtual void reschedule (ACE_Timer_Node_T<TYPE> *);
- // Reschedule an "interval" <ACE_Timer_Node>.
+ /// Factory method that allocates a new node (uses operator new if
+ /// we're *not* preallocating, otherwise uses an internal freelist).
virtual ACE_Timer_Node_T<TYPE> *alloc_node (void);
- // Factory method that allocates a new node (uses operator new if
- // we're *not* preallocating, otherwise uses an internal freelist).
+ /**
+ * Factory method that frees a previously allocated node (uses
+ * operatord delete if we're *not* preallocating, otherwise uses an
+ * internal freelist).
+ */
virtual void free_node (ACE_Timer_Node_T<TYPE> *);
- // Factory method that frees a previously allocated node (uses
- // operatord delete if we're *not* preallocating, otherwise uses an
- // internal freelist).
private:
+ /// Remove and return the <slot>th <ACE_Timer_Node> and restore the
+ /// heap property.
ACE_Timer_Node_T<TYPE> *remove (size_t slot);
- // Remove and return the <slot>th <ACE_Timer_Node> and restore the
- // heap property.
+ /// Insert <new_node> into the heap and restore the heap property.
void insert (ACE_Timer_Node_T<TYPE> *new_node);
- // Insert <new_node> into the heap and restore the heap property.
+ /**
+ * Doubles the size of the heap and the corresponding timer_ids array.
+ * If preallocation is used, will also double the size of the
+ * preallocated array of ACE_Timer_Nodes.
+ */
void grow_heap (void);
- // Doubles the size of the heap and the corresponding timer_ids array.
- // If preallocation is used, will also double the size of the
- // preallocated array of ACE_Timer_Nodes.
+ /// Restore the heap property, starting at <slot>.
void reheap_up (ACE_Timer_Node_T<TYPE> *new_node,
size_t slot,
size_t parent);
- // Restore the heap property, starting at <slot>.
+ /// Restore the heap property, starting at <slot>.
void reheap_down (ACE_Timer_Node_T<TYPE> *moved_node,
size_t slot,
size_t child);
- // Restore the heap property, starting at <slot>.
+ /// Copy <moved_node> into the <slot> slot of <heap_> and move
+ /// <slot> into the corresponding slot in the <timer_id_> array.
void copy (int slot, ACE_Timer_Node_T<TYPE> *moved_node);
- // Copy <moved_node> into the <slot> slot of <heap_> and move
- // <slot> into the corresponding slot in the <timer_id_> array.
+ /**
+ * Returns a timer id that uniquely identifies this timer. This id
+ * can be used to cancel a timer via the <cancel (int)> method. The
+ * timer id returned from this method will never == -1 to avoid
+ * conflicts with other failure return values.
+ */
int timer_id (void);
- // Returns a timer id that uniquely identifies this timer. This id
- // can be used to cancel a timer via the <cancel (int)> method. The
- // timer id returned from this method will never == -1 to avoid
- // conflicts with other failure return values.
+ /// Pops and returns a new timer id from the freelist.
int pop_freelist (void);
- // Pops and returns a new timer id from the freelist.
+ /// Pushes <old_id> onto the freelist.
void push_freelist (int old_id);
- // Pushes <old_id> onto the freelist.
+ /// Maximum size of the heap.
size_t max_size_;
- // Maximum size of the heap.
+ /// Current size of the heap.
size_t cur_size_;
- // Current size of the heap.
+ /// Iterator used to expire timers.
HEAP_ITERATOR *iterator_;
- // Iterator used to expire timers.
+ /**
+ * Current contents of the Heap, which is organized as a "heap" of
+ * <ACE_Timer_Node> *'s. In this context, a heap is a "partially
+ * ordered, almost complete" binary tree, which is stored in an
+ * array.
+ */
ACE_Timer_Node_T<TYPE> **heap_;
- // Current contents of the Heap, which is organized as a "heap" of
- // <ACE_Timer_Node> *'s. In this context, a heap is a "partially
- // ordered, almost complete" binary tree, which is stored in an
- // array.
+ /**
+ * An array of "pointers" that allows each <ACE_Timer_Node> in the
+ * <heap_> to be located in O(1) time. Basically, <timer_id_[i]>
+ * contains the slot in the <heap_> array where an <ACE_Timer_Node>
+ * * with timer id <i> resides. Thus, the timer id passed back from
+ * <schedule> is really an slot into the <timer_ids> array. The
+ * <timer_ids_> array serves two purposes: negative values are
+ * treated as "pointers" for the <freelist_>, whereas positive
+ * values are treated as "pointers" into the <heap_> array.
+ */
long *timer_ids_;
- // An array of "pointers" that allows each <ACE_Timer_Node> in the
- // <heap_> to be located in O(1) time. Basically, <timer_id_[i]>
- // contains the slot in the <heap_> array where an <ACE_Timer_Node>
- // * with timer id <i> resides. Thus, the timer id passed back from
- // <schedule> is really an slot into the <timer_ids> array. The
- // <timer_ids_> array serves two purposes: negative values are
- // treated as "pointers" for the <freelist_>, whereas positive
- // values are treated as "pointers" into the <heap_> array.
+ /// "Pointer" to the first element in the freelist contained within
+ /// the <timer_ids_> array, which is organized as a stack.
long timer_ids_freelist_;
- // "Pointer" to the first element in the freelist contained within
- // the <timer_ids_> array, which is organized as a stack.
+ /**
+ * If this is non-0, then we preallocate <max_size_> number of
+ * <ACE_Timer_Node> objects in order to reduce dynamic allocation
+ * costs. In auto-growing implementation, this points to the
+ * last array of nodes allocated.
+ */
ACE_Timer_Node_T<TYPE> *preallocated_nodes_;
- // If this is non-0, then we preallocate <max_size_> number of
- // <ACE_Timer_Node> objects in order to reduce dynamic allocation
- // costs. In auto-growing implementation, this points to the
- // last array of nodes allocated.
+ /// This points to the head of the <preallocated_nodes_> freelist,
+ /// which is organized as a stack.
ACE_Timer_Node_T<TYPE> *preallocated_nodes_freelist_;
- // This points to the head of the <preallocated_nodes_> freelist,
- // which is organized as a stack.
+ /// Set of pointers to the arrays of preallocated timer nodes.
+ /// Used to delete the allocated memory when required.
ACE_Unbounded_Set<ACE_Timer_Node_T<TYPE> *> preallocated_node_set_;
- // Set of pointers to the arrays of preallocated timer nodes.
- // Used to delete the allocated memory when required.
// = Don't allow these operations for now.
ACE_UNIMPLEMENTED_FUNC (ACE_Timer_Heap_T (const ACE_Timer_Heap_T<TYPE, FUNCTOR, ACE_LOCK> &))