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authorschmidt <douglascraigschmidt@users.noreply.github.com>1997-04-26 18:48:06 +0000
committerschmidt <douglascraigschmidt@users.noreply.github.com>1997-04-26 18:48:06 +0000
commitdb6aeae3d09f810f1529c0bfe6ad6cfe0dc0630f (patch)
tree7e7bb5e43b96de401923fd3319b9800d586dd78a /ace/Timer_Heap_T.h
parent1096fb8639512ab1aacbedf3a2a55b699ade132b (diff)
downloadATCD-db6aeae3d09f810f1529c0bfe6ad6cfe0dc0630f.tar.gz
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+/* -*- C++ -*- */
+// $Id$
+
+// ============================================================================
+//
+// = LIBRARY
+// ace
+//
+// = FILENAME
+// Timer_Heap_T.h
+//
+// = AUTHOR
+// Doug Schmidt
+//
+// ============================================================================
+
+#if !defined (ACE_TIMER_HEAP_T_H)
+#define ACE_TIMER_HEAP_T_H
+
+#include "ace/Timer_Queue.h"
+#include "ace/Set.h"
+
+// Forward declaration
+template <class TYPE, class FUNCTOR>
+class ACE_Timer_Heap_T;
+
+template <class TYPE, class FUNCTOR>
+class ACE_Timer_Heap_Iterator_T : public ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR>
+ // = TITLE
+ // Iterates over an <ACE_Timer_Queue>.
+ //
+ // = DESCRIPTION
+ // This is a special type of iterator that "advances" by moving
+ // the head of the timer queue up by one every time.
+{
+public:
+ ACE_Timer_Heap_Iterator_T (ACE_Timer_Heap_T<TYPE, FUNCTOR> &);
+ // Constructor.
+
+ virtual int next (NODE *&timer_node,
+ const ACE_Time_Value &cur_time);
+ // Pass back the next <timer_node> that hasn't been seen yet, if its
+ // <time_value_> <= <cur_time>. In addition, moves the timer queue
+ // forward by one node. Returns 0 when all <timer_nodes> have been
+ // seen, else 1.
+
+protected:
+ ACE_Timer_Heap_T<TYPE, FUNCTOR> &timer_heap_;
+ // Pointer to the <ACE_Timer_Heap> that we are iterating over.
+};
+
+template <class TYPE, class FUNCTOR>
+class ACE_Timer_Heap_T : public ACE_Timer_Queue_T<TYPE, FUNCTOR>
+ // = TITLE
+ // Provides a very fast and predictable timer implementation.
+ //
+ // = DESCRIPTION
+ //
+ // This implementation uses a heap-based callout queue of
+ // absolute times. Therefore, in the average and worst case,
+ // scheduling, canceling, and expiring timers is O(log N) (where
+ // N is the total number of timers). In addition, we can also
+ // preallocate as many <ACE_Timer_Nodes> as there are slots in
+ // the heap. This allows us to completely remove the need for
+ // dynamic memory allocation, which is important for real-time
+ // systems.
+{
+public:
+ typedef ACE_Timer_Heap_Iterator_T<TYPE, FUNCTOR> HEAP_ITERATOR;
+ friend HEAP_ITERATOR;
+
+ typedef ACE_Timer_Queue_T<TYPE, FUNCTOR> INHERITED;
+
+ // = Initialization and termination methods.
+ ACE_Timer_Heap_T (size_t size = ACE_DEFAULT_TIMERS,
+ int preallocated = 0,
+ FUNCTOR *upcall_functor = 0);
+ // The Constructor creates a heap with <size> elements. If
+ // <preallocated> is non-0 then we'll pre-allocate all the memory
+ // for the <ACE_Timer_Nodes>. This saves time and is more
+ // predictable (though it requires more space). Otherwise, we'll
+ // just allocate the nodes as we need them.
+
+ virtual ~ACE_Timer_Heap_T (void);
+ // Destructor.
+
+ virtual int is_empty (void) const;
+ // True if heap is empty, else false.
+
+ virtual const ACE_Time_Value &earliest_time (void) const;
+ // Returns the time of the earlier node in the Timer_Queue.
+
+ virtual int schedule (const TYPE &type,
+ const void *act,
+ const ACE_Time_Value &delay,
+ const ACE_Time_Value &interval = ACE_Time_Value::zero);
+ // Schedule <type> that will expire after <delay> amount of time.
+ // If it expires then <act> is passed in as the value to the
+ // <functor>. If <interval> is != to <ACE_Time_Value::zero> then it
+ // is used to reschedule the <type> automatically. This method
+ // returns a <timer_id> that uniquely identifies the the <type>
+ // entry in an internal list. This <timer_id> can be used to cancel
+ // the timer before it expires. The cancellation ensures that
+ // <timer_ids> are unique up to values of greater than 2 billion
+ // timers. As long as timers don't stay around longer than this
+ // there should be no problems with accidentally deleting the wrong
+ // timer. Returns -1 on failure (which is guaranteed never to be a
+ // valid <timer_id>).
+
+ virtual int cancel (const TYPE &type,
+ int dont_call_handle_close = 1);
+ // Cancel all timer associated with <type>. If <dont_call> is 0
+ // then the <functor> will be invoked. Returns number of timers
+ // cancelled.
+
+ virtual int cancel (int timer_id,
+ const void **act = 0,
+ int dont_call_handle_close = 1);
+ // Cancel the single timer that matches the <timer_id> value (which
+ // was returned from the <schedule> method). If act is non-NULL
+ // then it will be set to point to the ``magic cookie'' argument
+ // passed in when the timer was registered. This makes it possible
+ // to free up the memory and avoid memory leaks. If <dont_call> is
+ // 0 then the <functor> will be invoked. Returns 1 if cancellation
+ // succeeded and 0 if the <timer_id> wasn't found.
+
+ virtual void dump (void) const;
+ // Dump the state of an object.
+
+protected:
+ virtual void reschedule (NODE *);
+ // Reschedule an "interval" <ACE_Timer_Node>.
+
+ virtual ITERATOR &iter (void);
+ // Returns a pointer to this <ACE_Timer_Queue>'s iterator.
+
+ virtual NODE *alloc_node (void);
+ // Factory method that allocates a new node (uses operator new if
+ // we're *not* preallocating, otherwise uses an internal freelist).
+
+ virtual void free_node (NODE *);
+ // Factory method that frees a previously allocated node (uses
+ // operatord delete if we're *not* preallocating, otherwise uses an
+ // internal freelist).
+
+private:
+ NODE *remove (size_t index);
+ // Remove and return the <index>th <ACE_Timer_Node> and restore the
+ // heap property.
+
+ void insert (NODE *new_node);
+ // Insert <new_node> into the heap and restore the heap property.
+
+ void grow_heap (void);
+ // Doubles the size of the heap and the corresponding timer_ids array.
+ // If preallocation is used, will also double the size of the
+ // preallocated array of ACE_Timer_Nodes.
+
+ void reheap_up (NODE *new_node,
+ size_t index,
+ size_t parent);
+ // Restore the heap property, starting at <index>.
+
+ void reheap_down (NODE *moved_node,
+ size_t index,
+ size_t child);
+ // Restore the heap property, starting at <index>.
+
+ void copy (int index, NODE *moved_node);
+ // Copy <moved_node> into the <index> slot of <heap_> and move
+ // <index> into the corresponding slot in the <timer_id_> array.
+
+ int timer_id (void);
+ // Returns a timer id that uniquely identifies this timer. This id
+ // can be used to cancel a timer via the <cancel (int)> method. The
+ // timer id returned from this method will never == -1 to avoid
+ // conflicts with other failure return values.
+
+ int pop_freelist (void);
+ // Pops and returns a new timer id from the freelist.
+
+ void push_freelist (int old_id);
+ // Pushes <old_id> onto the freelist.
+
+ size_t max_size_;
+ // Maximum size of the heap.
+
+ size_t cur_size_;
+ // Current size of the heap.
+
+ HEAP_ITERATOR iterator_;
+ // Iterator used to expire timers.
+
+ NODE **heap_;
+ // Current contents of the Heap, which is organized as a "heap" of
+ // <ACE_Timer_Node> *'s. In this context, a heap is a "partially
+ // ordered, almost complete" binary tree, which is stored in an
+ // array.
+
+ int *timer_ids_;
+ // An array of "pointers" that allows each <ACE_Timer_Node> in the
+ // <heap_> to be located in O(1) time. Basically, <timer_id_[i]>
+ // contains the index in the <heap_> array where an <ACE_Timer_Node>
+ // * with timer id <i> resides. Thus, the timer id passed back from
+ // <schedule> is really an index into the <timer_ids> array. The
+ // <timer_ids_> array serves two purposes: negative values are
+ // treated as "pointers" for the <freelist_>, whereas positive
+ // values are treated as "pointers" into the <heap_> array.
+
+ int timer_ids_freelist_;
+ // "Pointer" to the first element in the freelist contained within
+ // the <timer_ids_> array, which is organized as a stack.
+
+ NODE *preallocated_nodes_;
+ // If this is non-0, then we preallocate <max_size_> number of
+ // <ACE_Timer_Node> objects in order to reduce dynamic allocation
+ // costs. In auto-growing implementation, this points to the
+ // last array of nodes allocated.
+
+ NODE *preallocated_nodes_freelist_;
+ // This points to the head of the <preallocated_nodes_> freelist,
+ // which is organized as a stack.
+
+ ACE_Unbounded_Set<NODE *> preallocated_node_set_;
+ // Set of pointers to the arrays of preallocated timer nodes.
+ // Used to delete the allocated memory when required.
+
+ // = Don't allow these operations for now.
+ ACE_Timer_Heap_T (const ACE_Timer_Heap_T<TYPE, FUNCTOR> &);
+ void operator= (const ACE_Timer_Heap_T<TYPE, FUNCTOR> &);
+};
+
+#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
+#include "ace/Timer_Heap_T.cpp"
+#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
+
+#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
+#pragma implementation ("Timer_Heap_T.cpp")
+#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
+
+#endif /* ACE_TIMER_HEAP_T_H */