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Diffstat (limited to 'ACE/ace/Condition_Thread_Mutex.h')
-rw-r--r-- | ACE/ace/Condition_Thread_Mutex.h | 190 |
1 files changed, 190 insertions, 0 deletions
diff --git a/ACE/ace/Condition_Thread_Mutex.h b/ACE/ace/Condition_Thread_Mutex.h new file mode 100644 index 00000000000..01a465e8f33 --- /dev/null +++ b/ACE/ace/Condition_Thread_Mutex.h @@ -0,0 +1,190 @@ +// -*- C++ -*- + +//========================================================================== +/** + * @file Condition_Thread_Mutex.h + * + * $Id$ + * + * Moved from Synch.h. + * + * @author Douglas C. Schmidt <schmidt@cs.wustl.edu> + */ +//========================================================================== + +#ifndef ACE_CONDITION_THREAD_MUTEX_H +#define ACE_CONDITION_THREAD_MUTEX_H +#include /**/ "ace/pre.h" + +#include "ace/ACE_export.h" + +#if !defined (ACE_LACKS_PRAGMA_ONCE) +# pragma once +#endif /* ACE_LACKS_PRAGMA_ONCE */ + +#if !defined (ACE_HAS_THREADS) +# include "ace/Null_Condition.h" +#else /* ACE_HAS_THREADS */ +// ACE platform supports some form of threading. + +#include "ace/Thread_Mutex.h" + +ACE_BEGIN_VERSIONED_NAMESPACE_DECL + +class ACE_Time_Value; + +class ACE_Export ACE_Condition_Attributes +{ +public: + /// Constructor + ACE_Condition_Attributes (int type = ACE_DEFAULT_SYNCH_TYPE); + + /// Destructor + ~ACE_Condition_Attributes (void); + +private: + friend class ACE_Condition_Thread_Mutex; + + /// The attributes + ACE_condattr_t attributes_; + +private: + // = Prevent assignment and initialization. + void operator= (const ACE_Condition_Attributes &); + ACE_Condition_Attributes (const ACE_Condition_Attributes &); +}; + +/** + * @class ACE_Condition_Thread_Mutex + * + * @brief ACE_Condition variable wrapper written using ACE_Mutexes This + * allows threads to block until shared data changes state. + * A condition variable enables threads to atomically block and + * test the condition under the protection of a mutual exclu- + * sion lock (mutex) until the condition is satisfied. That is, + * the mutex must have been held by the thread before calling + * wait or signal on the condition. If the condition is false, + * a thread blocks on a condition variable and atomically + * releases the mutex that is waiting for the condition to + * change. If another thread changes the condition, it may wake + * up waiting threads by signaling the associated condition + * variable. The waiting threads, upon awakening, reacquire the + * mutex and re-evaluate the condition. + * + * This should be an instantiation of ACE_Condition but problems + * with compilers precludes this... + */ +class ACE_Export ACE_Condition_Thread_Mutex +{ +public: + /// Initialize the condition variable. + ACE_Condition_Thread_Mutex (const ACE_Thread_Mutex &m, + const ACE_TCHAR *name = 0, + void *arg = 0); + + /// Initialize the condition variable. + ACE_Condition_Thread_Mutex (const ACE_Thread_Mutex &m, + ACE_Condition_Attributes &attributes, + const ACE_TCHAR *name = 0, + void *arg = 0); + + /// Implicitly destroy the condition variable. + ~ACE_Condition_Thread_Mutex (void); + + /** + * Explicitly destroy the condition variable. Note that only one + * thread should call this method since it doesn't protect against + * race conditions. + */ + int remove (void); + + /** + * Block on condition, or until absolute time-of-day has passed. If + * abstime == 0 use "blocking" <wait> semantics. Else, if <abstime> + * != 0 and the call times out before the condition is signaled + * <wait> returns -1 and sets errno to ETIME. + */ + int wait (const ACE_Time_Value *abstime); + + /// Block on condition. + int wait (void); + + /** + * Block on condition or until absolute time-of-day has passed. If + * abstime == 0 use "blocking" wait() semantics on the <mutex> + * passed as a parameter (this is useful if you need to store the + * <Condition> in shared memory). Else, if <abstime> != 0 and the + * call times out before the condition is signaled <wait> returns -1 + * and sets errno to ETIME. + */ + int wait (ACE_Thread_Mutex &mutex, const ACE_Time_Value *abstime = 0); + + /// Signal one waiting thread. + int signal (void); + + /// Signal *all* waiting threads. + int broadcast (void); + + /// Returns a reference to the underlying mutex; + ACE_Thread_Mutex &mutex (void); + + /// Dump the state of an object. + void dump (void) const; + + /// Declare the dynamic allocation hooks. + ACE_ALLOC_HOOK_DECLARE; + +protected: + /// Condition variable. + ACE_cond_t cond_; + + /// Reference to mutex lock. + ACE_Thread_Mutex &mutex_; + + /// Keeps track of whether <remove> has been called yet to avoid + /// multiple <remove> calls, e.g., explicitly and implicitly in the + /// destructor. This flag isn't protected by a lock, so make sure + /// that you don't have multiple threads simultaneously calling + /// <remove> on the same object, which is a bad idea anyway... + int removed_; + +private: + // = Prevent assignment and initialization. + void operator= (const ACE_Condition_Thread_Mutex &); + ACE_Condition_Thread_Mutex (const ACE_Condition_Thread_Mutex &); +}; + +#if 0 +// The following class is commented out since there doesn't +// appear to be a portable and robust means of implementing this +// functionality across platforms. If you know of a portable and +// robust way to implement this functionality please let us know. + +/** + * @class ACE_Process_Condition + * + * @brief ACE_Condition variable wrapper that works across processes. + */ +class ACE_Export ACE_Process_Condition +{ +public: + ACE_Process_Condition (MUTEX &m, const ACE_TCHAR *name = 0, void *arg = 0); + + /// Dump the state of an object. + void dump (void) const; + + // ACE_ALLOC_HOOK_DECLARE; + // Declare the dynamic allocation hooks. +}; +#endif /* 0 */ + +ACE_END_VERSIONED_NAMESPACE_DECL + +#if defined (__ACE_INLINE__) +#include "ace/Condition_Thread_Mutex.inl" +#endif /* __ACE_INLINE__ */ + +#endif /* !ACE_HAS_THREADS */ + +#include /**/ "ace/post.h" +#endif /* ACE_CONDITION_THREAD_MUTEX_H */ |