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-rw-r--r--ACE/ace/Reactor.cpp946
1 files changed, 946 insertions, 0 deletions
diff --git a/ACE/ace/Reactor.cpp b/ACE/ace/Reactor.cpp
new file mode 100644
index 00000000000..4921135bd3a
--- /dev/null
+++ b/ACE/ace/Reactor.cpp
@@ -0,0 +1,946 @@
+// $Id$
+
+#include "ace/Reactor.h"
+
+//#if !defined (ACE_HAS_WINCE)
+# if !defined (ACE_LACKS_ACE_SVCCONF)
+# include "ace/Service_Config.h"
+# endif /* !ACE_LACKS_ACE_SVCCONF */
+//#endif /* ! ACE_HAS_WINCE */
+
+/*
+ * Hook to specialize the includes directly with the concrete
+ * Reactor type, e.g., select, thread pool reactor
+ * known at compile time. This hook results in all the
+ * #defines being commented
+ * out and the concrete header file directly included.
+ */
+//@@ REACTOR_SPL_COMMENT_INCLUDE_START_HOOK
+// Only include the headers needed to compile.
+#if !defined (ACE_WIN32) \
+ || !defined (ACE_HAS_WINSOCK2) || (ACE_HAS_WINSOCK2 == 0) \
+ || defined (ACE_USE_SELECT_REACTOR_FOR_REACTOR_IMPL) \
+ || defined (ACE_USE_TP_REACTOR_FOR_REACTOR_IMPL) \
+ || defined (ACE_USE_DEV_POLL_REACTOR_FOR_REACTOR_IMPL)
+# if defined (ACE_USE_TP_REACTOR_FOR_REACTOR_IMPL)
+# include "ace/TP_Reactor.h"
+# else
+# if defined (ACE_USE_DEV_POLL_REACTOR_FOR_REACTOR_IMPL)
+# include "ace/Dev_Poll_Reactor.h"
+# else
+# include "ace/Select_Reactor.h"
+# endif /* ACE_USE_DEV_POLL_REACTOR_FOR_REACTOR_IMPL */
+# endif /* ACE_USE_TP_REACTOR_FOR_REACTOR_IMPL */
+#else /* We are on Win32 and we have winsock and ACE_USE_SELECT_REACTOR_FOR_REACTOR_IMPL is not defined */
+# if defined (ACE_USE_MSG_WFMO_REACTOR_FOR_REACTOR_IMPL)
+# include "ace/Msg_WFMO_Reactor.h"
+# else
+# include "ace/WFMO_Reactor.h"
+# endif /* ACE_USE_MSG_WFMO_REACTOR_FOR_REACTOR_IMPL */
+#endif /* !defined (ACE_WIN32) || !defined (ACE_HAS_WINSOCK2) || (ACE_HAS_WINSOCK2 == 0) || defined (ACE_USE_SELECT_REACTOR_FOR_REACTOR_IMPL) */
+
+/*
+ * End comment hook.
+ */
+//@@ REACTOR_SPL_COMMENT_INCLUDE_END_HOOK
+
+#include "ace/Static_Object_Lock.h"
+#include "ace/Framework_Component.h"
+#include "ace/Guard_T.h"
+#include "ace/Recursive_Thread_Mutex.h"
+
+#if !defined (__ACE_INLINE__)
+#include "ace/Reactor.inl"
+#endif /* __ACE_INLINE__ */
+
+
+ACE_RCSID (ace,
+ Reactor,
+ "$Id$")
+
+
+ACE_BEGIN_VERSIONED_NAMESPACE_DECL
+
+ACE_ALLOC_HOOK_DEFINE(ACE_Reactor)
+
+ACE_Reactor::ACE_Reactor (ACE_Reactor_Impl *impl,
+ int delete_implementation)
+ : implementation_ (0),
+ delete_implementation_ (delete_implementation)
+{
+ this->implementation (impl);
+
+ if (this->implementation () == 0)
+ {
+/*
+ * Hook to specialize the reactor implementation with the concrete
+ * Reactor implementation known at compile time. This hook will
+ * cause the conditionally defined code to be commented out and
+ * the concrete Reactor directly created.
+ */
+//@@ REACTOR_SPL_CONSTRUCTOR_COMMENT_HOOK_START
+#if !defined (ACE_WIN32) \
+ || !defined (ACE_HAS_WINSOCK2) || (ACE_HAS_WINSOCK2 == 0) \
+ || defined (ACE_USE_SELECT_REACTOR_FOR_REACTOR_IMPL) \
+ || defined (ACE_USE_TP_REACTOR_FOR_REACTOR_IMPL) \
+ || defined (ACE_USE_DEV_POLL_REACTOR_FOR_REACTOR_IMPL)
+# if defined (ACE_USE_TP_REACTOR_FOR_REACTOR_IMPL)
+ ACE_NEW (impl,
+ ACE_TP_Reactor);
+# else
+# if defined (ACE_USE_DEV_POLL_REACTOR_FOR_REACTOR_IMPL)
+ ACE_NEW (impl,
+ ACE_Dev_Poll_Reactor);
+# else
+ ACE_NEW (impl,
+ ACE_Select_Reactor);
+# endif /* ACE_USE_DEV_POLL_REACTOR_FOR_REACTOR_IMPL */
+# endif /* ACE_USE_TP_REACTOR_FOR_REACTOR_IMPL */
+#else /* We are on Win32 and we have winsock and ACE_USE_SELECT_REACTOR_FOR_REACTOR_IMPL is not defined */
+ #if defined (ACE_USE_MSG_WFMO_REACTOR_FOR_REACTOR_IMPL)
+ ACE_NEW (impl,
+ ACE_Msg_WFMO_Reactor);
+ #else
+ ACE_NEW (impl,
+ ACE_WFMO_Reactor);
+ #endif /* ACE_USE_MSG_WFMO_REACTOR_FOR_REACTOR_IMPL */
+#endif /* !defined (ACE_WIN32) || !defined (ACE_HAS_WINSOCK2) || (ACE_HAS_WINSOCK2 == 0) || defined (ACE_USE_SELECT_REACTOR_FOR_REACTOR_IMPL) */
+
+/*
+ * End hook.
+ */
+//@@ REACTOR_SPL_CONSTRUCTOR_COMMENT_HOOK_END
+
+ this->implementation (impl);
+ this->delete_implementation_ = 1;
+ }
+}
+
+ACE_Reactor::~ACE_Reactor (void)
+{
+ this->implementation ()->close ();
+ if (this->delete_implementation_)
+ delete this->implementation ();
+}
+
+// Process-wide ACE_Reactor.
+ACE_Reactor *ACE_Reactor::reactor_ = 0;
+
+// Controls whether the Reactor is deleted when we shut down (we can
+// only delete it safely if we created it!)
+int ACE_Reactor::delete_reactor_ = 0;
+
+ACE_Reactor *
+ACE_Reactor::instance (void)
+{
+ ACE_TRACE ("ACE_Reactor::instance");
+
+ if (ACE_Reactor::reactor_ == 0)
+ {
+ // Perform Double-Checked Locking Optimization.
+ ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon,
+ *ACE_Static_Object_Lock::instance (), 0));
+
+ if (ACE_Reactor::reactor_ == 0)
+ {
+ ACE_NEW_RETURN (ACE_Reactor::reactor_,
+ ACE_Reactor,
+ 0);
+ ACE_Reactor::delete_reactor_ = 1;
+ ACE_REGISTER_FRAMEWORK_COMPONENT(ACE_Reactor, ACE_Reactor::reactor_)
+ }
+ }
+ return ACE_Reactor::reactor_;
+}
+
+ACE_Reactor *
+ACE_Reactor::instance (ACE_Reactor *r,
+ int delete_reactor)
+{
+ ACE_TRACE ("ACE_Reactor::instance");
+
+ ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon,
+ *ACE_Static_Object_Lock::instance (), 0));
+ ACE_Reactor *t = ACE_Reactor::reactor_;
+ if (delete_reactor != 0)
+ ACE_Reactor::delete_reactor_ = 1;
+ else
+ // We can't safely delete it since we don't know who created it!
+ ACE_Reactor::delete_reactor_ = 0;
+
+ ACE_Reactor::reactor_ = r;
+
+ // We can't register the Reactor singleton as a framework component twice.
+ // Therefore we test to see if we had an existing reactor instance, which
+ // if so means it must have already been registered.
+ if (t == 0)
+ ACE_REGISTER_FRAMEWORK_COMPONENT(ACE_Reactor, ACE_Reactor::reactor_);
+
+ return t;
+}
+
+void
+ACE_Reactor::close_singleton (void)
+{
+ ACE_TRACE ("ACE_Reactor::close_singleton");
+
+ ACE_MT (ACE_GUARD (ACE_Recursive_Thread_Mutex, ace_mon,
+ *ACE_Static_Object_Lock::instance ()));
+
+ if (ACE_Reactor::delete_reactor_)
+ {
+ delete ACE_Reactor::reactor_;
+ ACE_Reactor::reactor_ = 0;
+ ACE_Reactor::delete_reactor_ = 0;
+ }
+}
+
+const ACE_TCHAR *
+ACE_Reactor::dll_name (void)
+{
+ return ACE_LIB_TEXT ("ACE");
+}
+
+const ACE_TCHAR *
+ACE_Reactor::name (void)
+{
+ return ACE_LIB_TEXT ("ACE_Reactor");
+}
+
+int
+ACE_Reactor::check_reconfiguration (ACE_Reactor *)
+{
+#if !defined (ACE_HAS_WINCE) && !defined (ACE_LACKS_ACE_SVCCONF)
+ if (ACE_Service_Config::reconfig_occurred ())
+ {
+ ACE_Service_Config::reconfigure ();
+ return 1;
+ }
+#endif /* ! ACE_HAS_WINCE || ! ACE_LACKS_ACE_SVCCONF */
+ return 0;
+}
+
+int
+ACE_Reactor::run_reactor_event_loop (REACTOR_EVENT_HOOK eh)
+{
+ ACE_TRACE ("ACE_Reactor::run_reactor_event_loop");
+
+ if (this->reactor_event_loop_done ())
+ return 0;
+
+ while (1)
+ {
+ int result = this->implementation_->handle_events ();
+
+ if (eh != 0 && (*eh)(this))
+ continue;
+ else if (result == -1 && this->implementation_->deactivated ())
+ return 0;
+ else if (result == -1)
+ return -1;
+ }
+
+ ACE_NOTREACHED (return 0;)
+}
+
+int
+ACE_Reactor::run_alertable_reactor_event_loop (REACTOR_EVENT_HOOK eh)
+{
+ ACE_TRACE ("ACE_Reactor::run_alertable_reactor_event_loop");
+
+ if (this->reactor_event_loop_done ())
+ return 0;
+
+ while (1)
+ {
+ int result = this->implementation_->alertable_handle_events ();
+
+ if (eh != 0 && (*eh)(this))
+ continue;
+ else if (result == -1 && this->implementation_->deactivated ())
+ return 0;
+ else if (result == -1)
+ return -1;
+ }
+
+ ACE_NOTREACHED (return 0;)
+}
+
+int
+ACE_Reactor::run_reactor_event_loop (ACE_Time_Value &tv,
+ REACTOR_EVENT_HOOK eh)
+{
+ ACE_TRACE ("ACE_Reactor::run_reactor_event_loop");
+
+ if (this->reactor_event_loop_done ())
+ return 0;
+
+ while (1)
+ {
+ int result = this->implementation_->handle_events (tv);
+
+ if (eh != 0 && (*eh) (this))
+ continue;
+ else if (result == -1)
+ {
+ if (this->implementation_->deactivated ())
+ result = 0;
+ return result;
+ }
+ else if (result == 0)
+ {
+ // The <handle_events> method timed out without dispatching
+ // anything. Because of rounding and conversion errors and
+ // such, it could be that the wait loop (WFMO, select, etc.)
+ // timed out, but the timer queue said it wasn't quite ready
+ // to expire a timer. In this case, the ACE_Time_Value we
+ // passed into handle_events won't have quite been reduced
+ // to 0, and we need to go around again. If we are all the
+ // way to 0, just return, as the entire time the caller
+ // wanted to wait has been used up.
+ if (tv.usec () > 0)
+ continue;
+ return 0;
+ }
+ // Else there were some events dispatched; go around again
+ }
+
+ ACE_NOTREACHED (return 0;)
+}
+
+int
+ACE_Reactor::run_alertable_reactor_event_loop (ACE_Time_Value &tv,
+ REACTOR_EVENT_HOOK eh)
+{
+ ACE_TRACE ("ACE_Reactor::run_alertable_reactor_event_loop");
+
+ if (this->reactor_event_loop_done ())
+ return 0;
+
+ for (;;)
+ {
+ int result = this->implementation_->alertable_handle_events (tv);
+
+ if (eh != 0 && (*eh)(this))
+ continue;
+ else if (result == -1 && this->implementation_->deactivated ())
+ return 0;
+ else if (result <= 0)
+ return result;
+ }
+}
+
+int
+ACE_Reactor::end_reactor_event_loop (void)
+{
+ ACE_TRACE ("ACE_Reactor::end_reactor_event_loop");
+
+ this->implementation_->deactivate (1);
+
+ return 0;
+}
+
+void
+ACE_Reactor::reset_reactor_event_loop (void)
+{
+ ACE_TRACE ("ACE_Reactor::reset_reactor_event_loop");
+
+ this->implementation_->deactivate (0);
+}
+
+int
+ACE_Reactor::resumable_handler (void)
+{
+ return this->implementation ()->resumable_handler ();
+}
+
+ACE_Reactor_Impl *
+ACE_Reactor::implementation (void) const
+{
+ return this->implementation_;
+}
+
+void
+ACE_Reactor::implementation (ACE_Reactor_Impl *impl)
+{
+ this->implementation_ = impl;
+}
+
+int
+ACE_Reactor::current_info (ACE_HANDLE handle,
+ size_t &size)
+{
+ return this->implementation ()->current_info (handle, size);
+}
+
+int
+ACE_Reactor::open (size_t size,
+ int restart,
+ ACE_Sig_Handler *signal_handler,
+ ACE_Timer_Queue *timer_queue)
+{
+ return this->implementation ()->open (size,
+ restart,
+ signal_handler,
+ timer_queue);
+}
+int
+ACE_Reactor::set_sig_handler (ACE_Sig_Handler *signal_handler)
+{
+ return this->implementation ()->set_sig_handler (signal_handler);
+}
+
+int
+ACE_Reactor::timer_queue (ACE_Timer_Queue *tq)
+{
+ return this->implementation ()->timer_queue (tq);
+}
+
+ACE_Timer_Queue *
+ACE_Reactor::timer_queue (void) const
+{
+ ACE_Reactor_Impl *impl = this->implementation_;
+ return impl->timer_queue ();
+}
+
+int
+ACE_Reactor::close (void)
+{
+ return this->implementation ()->close ();
+}
+
+int
+ACE_Reactor::work_pending (const ACE_Time_Value &max_wait_time)
+{
+ return this->implementation ()->work_pending (max_wait_time);
+}
+
+int
+ACE_Reactor::handle_events (ACE_Time_Value *max_wait_time)
+{
+ return this->implementation ()->handle_events (max_wait_time);
+}
+
+int
+ACE_Reactor::alertable_handle_events (ACE_Time_Value *max_wait_time)
+{
+ return this->implementation ()->alertable_handle_events (max_wait_time);
+}
+
+int
+ACE_Reactor::handle_events (ACE_Time_Value &max_wait_time)
+{
+ return this->implementation ()->handle_events (max_wait_time);
+}
+
+int
+ACE_Reactor::alertable_handle_events (ACE_Time_Value &max_wait_time)
+{
+ return this->implementation ()->alertable_handle_events (max_wait_time);
+}
+
+
+int
+ACE_Reactor::register_handler (ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask)
+{
+ // Remember the old reactor.
+ ACE_Reactor *old_reactor = event_handler->reactor ();
+
+ // Assign *this* <Reactor> to the <Event_Handler>.
+ event_handler->reactor (this);
+
+ int result = this->implementation ()->register_handler (event_handler,
+ mask);
+ if (result == -1)
+ // Reset the old reactor in case of failures.
+ event_handler->reactor (old_reactor);
+
+ return result;
+}
+
+int
+ACE_Reactor::register_handler (ACE_HANDLE io_handle,
+ ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask)
+{
+ // Remember the old reactor.
+ ACE_Reactor *old_reactor = event_handler->reactor ();
+
+ // Assign *this* <Reactor> to the <Event_Handler>.
+ event_handler->reactor (this);
+
+ int result = this->implementation ()->register_handler (io_handle,
+ event_handler,
+ mask);
+ if (result == -1)
+ // Reset the old reactor in case of failures.
+ event_handler->reactor (old_reactor);
+
+ return result;
+}
+
+#if defined (ACE_WIN32)
+
+int
+ACE_Reactor::register_handler (ACE_Event_Handler *event_handler,
+ ACE_HANDLE event_handle)
+{
+ // Remember the old reactor.
+ ACE_Reactor *old_reactor = event_handler->reactor ();
+
+ // Assign *this* <Reactor> to the <Event_Handler>.
+ event_handler->reactor (this);
+
+ int result = this->implementation ()->register_handler (event_handler,
+ event_handle);
+ if (result == -1)
+ // Reset the old reactor in case of failures.
+ event_handler->reactor (old_reactor);
+
+ return result;
+}
+
+#endif /* ACE_WIN32 */
+
+int
+ACE_Reactor::register_handler (ACE_HANDLE event_handle,
+ ACE_HANDLE io_handle,
+ ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask)
+{
+ // Remember the old reactor.
+ ACE_Reactor *old_reactor = event_handler->reactor ();
+
+ // Assign *this* <Reactor> to the <Event_Handler>.
+ event_handler->reactor (this);
+
+ int result = this->implementation ()->register_handler (event_handle,
+ io_handle,
+ event_handler,
+ mask);
+ if (result == -1)
+ // Reset the old reactor in case of failures.
+ event_handler->reactor (old_reactor);
+
+ return result;
+}
+
+int
+ACE_Reactor::register_handler (const ACE_Handle_Set &handles,
+ ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask)
+{
+ // Remember the old reactor.
+ ACE_Reactor *old_reactor = event_handler->reactor ();
+
+ // Assign *this* <Reactor> to the <Event_Handler>.
+ event_handler->reactor (this);
+
+ int result = this->implementation ()->register_handler (handles,
+ event_handler,
+ mask);
+ if (result == -1)
+ // Reset the old reactor in case of failures.
+ event_handler->reactor (old_reactor);
+
+ return result;
+}
+
+int
+ACE_Reactor::register_handler (int signum,
+ ACE_Event_Handler *new_sh,
+ ACE_Sig_Action *new_disp,
+ ACE_Event_Handler **old_sh,
+ ACE_Sig_Action *old_disp)
+{
+ return this->implementation ()->register_handler (signum,
+ new_sh,
+ new_disp,
+ old_sh,
+ old_disp);
+}
+
+int
+ACE_Reactor::register_handler (const ACE_Sig_Set &sigset,
+ ACE_Event_Handler *new_sh,
+ ACE_Sig_Action *new_disp)
+{
+ return this->implementation ()->register_handler (sigset,
+ new_sh,
+ new_disp);
+}
+
+int
+ACE_Reactor::remove_handler (ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask)
+{
+ return this->implementation ()->remove_handler (event_handler,
+ mask);
+}
+
+int
+ACE_Reactor::remove_handler (ACE_HANDLE handle,
+ ACE_Reactor_Mask mask)
+{
+ return this->implementation ()->remove_handler (handle,
+ mask);
+}
+
+int
+ACE_Reactor::remove_handler (const ACE_Handle_Set &handle_set,
+ ACE_Reactor_Mask mask)
+{
+ return this->implementation ()->remove_handler (handle_set,
+ mask);
+}
+
+int
+ACE_Reactor::remove_handler (int signum,
+ ACE_Sig_Action *new_disp,
+ ACE_Sig_Action *old_disp,
+ int sigkey)
+{
+ return this->implementation ()->remove_handler (signum,
+ new_disp,
+ old_disp,
+ sigkey);
+}
+
+int
+ACE_Reactor::remove_handler (const ACE_Sig_Set &sigset)
+{
+ return this->implementation ()->remove_handler (sigset);
+}
+
+
+int
+ACE_Reactor::suspend_handler (ACE_Event_Handler *event_handler)
+{
+ return this->implementation ()->suspend_handler (event_handler);
+}
+
+int
+ACE_Reactor::suspend_handler (ACE_HANDLE handle)
+{
+ return this->implementation ()->suspend_handler (handle);
+}
+
+int
+ACE_Reactor::suspend_handler (const ACE_Handle_Set &handles)
+{
+ return this->implementation ()->suspend_handler (handles);
+}
+
+int
+ACE_Reactor::suspend_handlers (void)
+{
+ return this->implementation ()->suspend_handlers ();
+}
+
+int
+ACE_Reactor::resume_handler (ACE_Event_Handler *event_handler)
+{
+ return this->implementation ()->resume_handler (event_handler);
+}
+
+int
+ACE_Reactor::resume_handler (ACE_HANDLE handle)
+{
+ return this->implementation ()->resume_handler (handle);
+}
+
+int
+ACE_Reactor::resume_handler (const ACE_Handle_Set &handles)
+{
+ return this->implementation ()->resume_handler (handles);
+}
+
+int
+ACE_Reactor::resume_handlers (void)
+{
+ return this->implementation ()->resume_handlers ();
+}
+
+
+int
+ACE_Reactor::reset_timer_interval
+ (long timer_id,
+ const ACE_Time_Value &interval)
+{
+ ACE_TRACE ("ACE_Reactor::reset_timer_interval");
+
+ return this->implementation ()->reset_timer_interval
+ (timer_id,
+ interval);
+}
+
+long
+ACE_Reactor::schedule_timer (ACE_Event_Handler *event_handler,
+ const void *arg,
+ const ACE_Time_Value &delta,
+ const ACE_Time_Value &interval)
+{
+ // Remember the old reactor.
+ ACE_Reactor *old_reactor = event_handler->reactor ();
+
+ // Assign *this* <Reactor> to the <Event_Handler>.
+ event_handler->reactor (this);
+
+ long result = this->implementation ()->schedule_timer (event_handler,
+ arg,
+ delta,
+ interval);
+ if (result == -1)
+ // Reset the old reactor in case of failures.
+ event_handler->reactor (old_reactor);
+
+ return result;
+}
+
+int
+ACE_Reactor::cancel_timer (ACE_Event_Handler *event_handler,
+ int dont_call_handle_close)
+{
+ return this->implementation ()->cancel_timer (event_handler,
+ dont_call_handle_close);
+}
+
+int
+ACE_Reactor::cancel_timer (long timer_id,
+ const void **arg,
+ int dont_call_handle_close)
+{
+ return this->implementation ()->cancel_timer (timer_id,
+ arg,
+ dont_call_handle_close);
+}
+
+int
+ACE_Reactor::schedule_wakeup (ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask masks_to_be_added)
+{
+ // Remember the old reactor.
+ ACE_Reactor *old_reactor = event_handler->reactor ();
+
+ // Assign *this* <Reactor> to the <Event_Handler>.
+ event_handler->reactor (this);
+
+ int result = this->implementation ()->schedule_wakeup (event_handler,
+ masks_to_be_added);
+ if (result == -1)
+ // Reset the old reactor in case of failures.
+ event_handler->reactor (old_reactor);
+
+ return result;
+}
+
+int
+ACE_Reactor::schedule_wakeup (ACE_HANDLE handle,
+ ACE_Reactor_Mask masks_to_be_added)
+{
+ return implementation ()->schedule_wakeup (handle,
+ masks_to_be_added);
+}
+
+int
+ACE_Reactor::cancel_wakeup (ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask masks_to_be_cleared)
+{
+ return this->implementation ()->cancel_wakeup (event_handler,
+ masks_to_be_cleared);
+}
+
+int
+ACE_Reactor::cancel_wakeup (ACE_HANDLE handle,
+ ACE_Reactor_Mask masks_to_be_cleared)
+{
+ return this->implementation ()->cancel_wakeup (handle,
+ masks_to_be_cleared);
+}
+
+
+int
+ACE_Reactor::notify (ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask,
+ ACE_Time_Value *tv)
+{
+ // First, try to remember this reactor in the event handler, in case
+ // the event handler goes away before the notification is delivered.
+ if (event_handler != 0 && event_handler->reactor () == 0)
+ event_handler->reactor (this);
+ return this->implementation ()->notify (event_handler,
+ mask,
+ tv);
+}
+
+void
+ACE_Reactor::max_notify_iterations (int iterations)
+{
+ this->implementation ()->max_notify_iterations (iterations);
+}
+
+int
+ACE_Reactor::max_notify_iterations (void)
+{
+ return this->implementation ()->max_notify_iterations ();
+}
+
+int
+ACE_Reactor::purge_pending_notifications (ACE_Event_Handler *eh,
+ ACE_Reactor_Mask mask)
+{
+ return this->implementation ()->purge_pending_notifications (eh, mask);
+}
+
+ACE_Event_Handler *
+ACE_Reactor::find_handler (ACE_HANDLE handle)
+{
+ return this->implementation ()->find_handler (handle);
+}
+
+int
+ACE_Reactor::handler (ACE_HANDLE handle,
+ ACE_Reactor_Mask mask,
+ ACE_Event_Handler **event_handler)
+{
+ return this->implementation ()->handler (handle,
+ mask,
+ event_handler);
+}
+
+int
+ACE_Reactor::handler (int signum,
+ ACE_Event_Handler **event_handler)
+{
+ return this->implementation ()->handler (signum,
+ event_handler);
+}
+
+int
+ACE_Reactor::initialized (void)
+{
+ return this->implementation ()->initialized ();
+}
+
+ACE_Lock &
+ACE_Reactor::lock (void)
+{
+ return this->implementation ()->lock ();
+}
+
+void
+ACE_Reactor::wakeup_all_threads (void)
+{
+ this->implementation ()->wakeup_all_threads ();
+}
+
+int
+ACE_Reactor::owner (ACE_thread_t new_owner,
+ ACE_thread_t *old_owner)
+{
+ return this->implementation ()->owner (new_owner,
+ old_owner);
+}
+
+int
+ACE_Reactor::owner (ACE_thread_t *owner)
+{
+ return this->implementation ()->owner (owner);
+}
+
+int
+ACE_Reactor::restart (void)
+{
+ return this->implementation ()->restart ();
+}
+
+int
+ACE_Reactor::restart (int r)
+{
+ return this->implementation ()->restart (r);
+}
+
+void
+ACE_Reactor::requeue_position (int position)
+{
+ this->implementation ()->requeue_position (position);
+}
+
+int
+ACE_Reactor::requeue_position (void)
+{
+ return this->implementation ()->requeue_position ();
+}
+
+
+int
+ACE_Reactor::mask_ops (ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask,
+ int ops)
+{
+ return this->implementation ()->mask_ops (event_handler,
+ mask,
+ ops);
+}
+
+int
+ACE_Reactor::mask_ops (ACE_HANDLE handle,
+ ACE_Reactor_Mask mask,
+ int ops)
+{
+ return this->implementation ()->mask_ops (handle,
+ mask,
+ ops);
+}
+
+int
+ACE_Reactor::ready_ops (ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask,
+ int ops)
+{
+ return this->implementation ()->ready_ops (event_handler,
+ mask,
+ ops);
+}
+
+int
+ACE_Reactor::ready_ops (ACE_HANDLE handle,
+ ACE_Reactor_Mask mask,
+ int ops)
+{
+ return this->implementation ()->ready_ops (handle,
+ mask,
+ ops);
+}
+
+int
+ACE_Reactor::reactor_event_loop_done (void)
+{
+ ACE_TRACE ("ACE_Reactor::reactor_event_loop_done");
+ return this->implementation_->deactivated ();
+}
+
+size_t
+ACE_Reactor::size (void) const
+{
+ return this->implementation ()->size ();
+}
+
+int
+ACE_Reactor::uses_event_associations (void)
+{
+ return this->implementation ()->uses_event_associations ();
+}
+
+void
+ACE_Reactor::dump (void) const
+{
+#if defined (ACE_HAS_DUMP)
+ ACE_TRACE ("ACE_Reactor::dump");
+
+ implementation_->dump ();
+#endif /* ACE_HAS_DUMP */
+}
+
+ACE_END_VERSIONED_NAMESPACE_DECL