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Diffstat (limited to 'ACE/ace/config-win32-msvc.h')
-rw-r--r--ACE/ace/config-win32-msvc.h9
1 files changed, 2 insertions, 7 deletions
diff --git a/ACE/ace/config-win32-msvc.h b/ACE/ace/config-win32-msvc.h
index c1cdeb85277..1e1b063d420 100644
--- a/ACE/ace/config-win32-msvc.h
+++ b/ACE/ace/config-win32-msvc.h
@@ -30,12 +30,7 @@
#define ACE_LACKS_NATIVE_WCHAR_T
#endif
-// Win Mobile still does thread exits differently than PC Windows.
-#if defined (_WIN32_WCE)
-# define ACE_ENDTHREADEX(STATUS) ExitThread ((DWORD) STATUS)
-#else
# define ACE_ENDTHREADEX(STATUS) ::_endthreadex ((DWORD) STATUS)
-#endif /* _WIN32_WCE */
//FUZZ: disable check_for_msc_ver
#if (_MSC_VER >= 1930)
@@ -54,13 +49,13 @@
#if defined(ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
// must have _MT defined to include multithreading
// features from win32 headers
-# if !defined(_MT) && !defined (ACE_HAS_WINCE)
+# if !defined(_MT)
// *** DO NOT *** defeat this error message by defining _MT yourself.
// On MSVC, this is changed by selecting the Multithreaded
// DLL or Debug Multithreaded DLL in the Project Settings
// under C++ Code Generation.
# error You must link against multi-threaded libraries when using ACE (check your project settings)
-# endif /* !_MT && !ACE_HAS_WINCE */
+# endif /* !_MT */
#endif /* ACE_MT_SAFE && ACE_MT_SAFE != 0 */
#include <malloc.h>