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+/* -*- c++ -*- */
+// $Id$
+
+#ifndef JAWS_CONCURRENCY_H
+#define JAWS_CONCURRENCY_H
+
+#include "ace/config-all.h"
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+# pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+#include "ace/Task.h"
+#include "IO.h"
+
+class JAWS_Concurrency_Base : public ACE_Task<ACE_SYNCH>
+ // = TITLE
+ // Base class for different concurrency models
+ //
+ // = DESCRIPTION
+ // Provides a default implementaion of the virtual put() method
+ // which calls putq(), but can be overloaded to do something
+ // synchronously, such as call put_next().
+
+{
+public:
+ JAWS_Concurrency_Base (void);
+ virtual int put (ACE_Message_Block *mb, ACE_Time_Value *tv = 0);
+ virtual int svc (void);
+};
+
+class JAWS_Dispatch_Policy
+ // = TITLE
+ // Policy mechanism for choosing different concurrency models.
+ //
+ // = DESCRIPTION
+ // Given some (unspecified) state, decides what the concurrency
+ // model should be. (For now, we always return the same model.)
+{
+public:
+ JAWS_Dispatch_Policy (void);
+ virtual ~JAWS_Dispatch_Policy (void);
+ virtual JAWS_Concurrency_Base * update (void *state = 0) = 0;
+};
+
+class JAWS_Dispatcher
+ // = TITLE
+ // The class that is responsible to delivering events to the
+ // appropriate concurrency mechanism.
+ //
+ // = DESCRIPTION
+ // JAWS_IO_Handler calls into the dispatcher so that the completed
+ // IO can find a thread to take care of it.
+{
+public:
+ JAWS_Dispatcher (JAWS_Dispatch_Policy *policy);
+
+ int dispatch (JAWS_IO_Handler *ioh);
+
+private:
+ JAWS_Dispatch_Policy *policy_;
+};
+
+class JAWS_Thread_Pool_Task : public JAWS_Concurrency_Base
+ // = TITLE
+ // Used to implement Thread Pool Concurrency Strategy
+ //
+ // = DESCRIPTION
+ // This task is created to hold a pool of threads that receive
+ // requests through the message queue.
+{
+public:
+ JAWS_Thread_Pool_Task (long flags = THR_NEW_LWP,
+ int nthreads = 5,
+ int maxthreads = 20);
+
+private:
+ int nthreads_;
+ int maxthreads_;
+};
+
+class JAWS_Thread_Per_Task : public JAWS_Concurrency_Base
+ // = TITLE
+ // Used to implement Thread Per Request Concurrency Strategy
+ //
+ // = DESCRIPTION
+ // As each new message arrives from the queue, a new thread is
+ // spawned to handle it. This is done by overloading put to call
+ // activate.
+{
+public:
+ JAWS_Thread_Per_Task (long flags = THR_NEW_LWP, int maxthreads = 20);
+
+ virtual int put (ACE_Message_Block *mb, ACE_Time_Value *tv = 0);
+
+private:
+ long flags_;
+ int maxthreads_;
+};
+
+#endif /* !defined (JAWS_CONCURRENCY_H) */