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- <TITLE>TAO Release Information and TODO List</TITLE>
-</HEAD>
-<BODY TEXT="#000000" BGCOLOR="#FFFFFF">
-<!-- $Id$ -->
-<CENTER>
-<HR>
-<H3>
-Release Information for The ACE ORB (TAO)</H3></CENTER>
-
-Information is available on the following topics related to the <A
-HREF="http://www.cs.wustl.edu/~schmidt/ACE_wrappers/TAO/VERSION">current release</A> of
-<A HREF="TAO.html">TAO</A>:
-
-<UL>
-<LI>
-
-<A HREF="orbcore.html">ORB &amp; ORB Core</A></LI>
-
-<LI>
-<A HREF="#idl">IDL Compiler</A></LI>
-
-<LI>
-<A HREF="#eventchannel">Event Channel</A></LI>
-
-<LI>
-<A HREF="#apps">Test &amp; Example Applications</A></LI>
-
-<LI>
-<A HREF="#poa">Portable Object Adapter</A></LI>
-
-<LI>
-<A HREF="#nservices">CORBA Naming Service</A></LI>
-<LI>
-<A HREF="#tservices">CORBA Trader Service</A></LI>
-
-<LI>
-<A HREF="#ace">ORB-related ACE Changes</A></LI>
-</UL>
-
-<!--#include virtual="/~schmidt/ACE_wrappers/TAO/docs/releasenotes/orbcore.html" -->
-
- <HR>
-
- <H3><A NAME="idl"></A>IDL Compiler</H3>
- Point of contact: <A HREF="mailto:gokhale@cs.wustl.edu">Aniruddha Gokhale</A>
-
- <P> Current status: (As of Nov 25th, 1997.)
- <UL>
- <LI> Generated code closely follows the C++ Mapping specified in
- the POA Specification (ORBOS/97-05-15). </LI>
-
- <LI> Many IDL constructs supported including primitive types,
- typedefs, sequences, structures, and unions. </LI>
-
- <LI> Generates C++ stubs and skeletons that use TAO's <A
- HREF="http://www.cs.wustl.edu/~schmidt/HICSS-97.ps.gz">interpretive IIOP protocol
- engine</A>. </LI>
-
- <LI> Include files are handled properly. So are the definitions
- used inside the include files that are used in the currently
- parsed files. </LI>
-
- <LI> The problems arising due to public virtual inheritance when
- casting from an interface class to CORBA::Object_ptr has
- been solved. We do this casting inside the stubs/skeletons
- rather than first converting an interface class pointer to a
- void*, storing it in an Any, and casting it to
- CORBA::Object_ptr in the encode/decode methods. The casting
- inside the stubs/skeletons work because the compiler has
- knowledge of both types. </LI>
-
- <LI> IN, INOUT, and OUT object reference parameters are now
- supported properly. We think the same approach should work
- for sequences, structs, and unions. </LI>
-
- <LI> Support for attributes completed and is currently undergoing
- testing </LI>
-
- <LI> The latest success story is that the compiler
- generates correct code for COSS Naming service and it
- runs properly. Correct code also gets generated for the
- Event Channel program </LI>
- </UL>
-
- <P> Known bugs:
- <UL>
- <LI>Works for <I>most</I> IDL constructs. Some of the known
- bugs/incomplete tasks are:
- <UL>
- <LI> Problems when interfaces use single or multiple
- inheritance. The problem is with the demultiplexing
- code. </LI>
-
- <LI>
- Sequences of strings and object references still
- pose problems </LI>
-
- <LI>
- TypeCode generation for multidimensional arrays and
- indirected typecodes is still a problem. </LI>
-
- <LI>
- Exceptions are not well-supported. TAO does not use
- C++ Exceptions. Instead we use the alternative
- mapping that uses CORBA::Environment. </LI>
-
- <LI> Unions with default cases yet to be handled </LI>
-
- <LI> The <<= and >>= operators for user-defined types
- are not generated yet. </LI>
-
- <LI> Deal with names in the IDL definition that are C++
- keywords. </LI>
-
- </UL>
- </LI>
- </UL>
-
- Future work:
- <UL>
-
- <LI>Improve IDL compiler to support complete IDL-to-C++ mapping.</LI>
-
- <LI>Fix bugs in the SunSoft IDL front-end we've
- uncovered. These primarily include support for Unions.</LI>
-
- <LI>Add command line options to TAO IDL. These options will
- decide what strategy to use for operation name
- demultiplexing. Another option may decide whether to use
- the interpretive IIOP engine or generate compiled
- stubs/skeletons. </LI>
-
- <LI>Use <A
- HREF="http://www.cs.utah.edu/projects/flux/flick/">Flick</A>
- (from the University of Utah) to generate compiled stubs.</LI>
-
- <LI>Goal is to measure the code size of the interpretive stubs
- generated by TAO IDL compiler <I>vs</I> code size of compiled
- stubs. Then compare the performance of each. We want to prove
- the thesis that TAO IDL compiler generated interpretive stubs
- have a small code size, yet are comparable in performance (or
- slightly less) than compiled stubs. Hence, it will be useful
- for small distributed equipment such as handsets, PDAs,
- etc.</LI>
-
- <LI>In doing the above, improvements to the IIOP protocol
- engine in terms of size/performance/determinism will be
- made.</LI>
- </UL>
-
-<HR>
-<H3>
-<A NAME="eventchannel"></A>Real-time Event Channel</H3>
-Point of contact: <A HREF="mailto:coryan@cs.wustl.edu">Carlos O'Ryan</A>
-
-<P>Current status:
-<UL>
-<LI>
-The current Event Channel is running under Orbix, fully distributed, the
-main test has three processes, one runs the EC itself, one a Supplier and
-yet another a Consumer.</LI>
-
-<LI>
-The configuration runs can be done even on the distributed scenario, using
-the Real-time "Scheduling Service", which now has an IDL interface.</LI>
-
-<LI>
-At run-time (no config runs) there is no need to use the Real-time Scheduling
-Service, a faster, collocated implementation for the service is available.
-Obviously the information is generated on the config runs and linked into
-the program.</LI>
-
-<LI>
-We are using an implementation of the standard <A HREF="#naming">Naming
-Service</A> for Orbix.</LI>
-</UL>
-Future work:
-<UL>
-<LI>
-Port to TAO (once IDL compiler is available and stable).</LI>
-
-<LI>
-The Scheduling Service is completely independant of the EC and the configuration
-of suppliers or consumers. I think it would be convenient to have a library
-and binaries for it, including a tool to dump the results in a C++ compilable
-form.</LI>
-</UL>
-
-<HR>
-<H3>
-<A NAME="apps"></A>Test &amp; Example Applications</H3>
-Point of contact: <A HREF="mailto:sumedh@cs.wustl.edu">Sumedh Mungee</A>
-
-<P>Current status:
-
-<P>The TAO test application is meant to serve as a starting point for real-time
-tests on the TAO system. It comprises the following parts:
-<UL>
-<LI>
-
-<I>Server.</I> The server creates multiple CORBA objects (servants),
-each with different real-time priorities. This priority is implemented
-by using real-time thread support provided by the operating
-system. Thus, requests sent to a high-priority servant are handled by
-a high-priority real-time thread, and those sent to a lower priority
-servant are handled by correspondingly lower priority threads. <P>
-
-<LI>
-<I>Client.</I> The client component binds to the servants, and sends a
-stream of CORBA requests to the servants. It measures the response time,
-i.e. the time taken for the request to complete successfully. In particular,
-it measures the time taken for requests sent to the high priority servant
-to complete. The volume of lower priority requests is configurable. The
-client is thus able to measure the performance of the high-priority servant
-in the presence of competition from several lower-priority servants.</LI>
-</UL>
-Clearly, if the ORB endsystem handles the priorities of the various requests
-correctly, increasing the volume of lower priority requests should not
-affect the performance seen by the higher priority requests. The application
-thus serves as a tool to measure and confirm this behavior.
-
-<P>Future work:
-<UL>
-<LI>
-Study the impacts of scheduling &amp; concurrency strategies on performance.</LI>
-
-<LI>
-Evolve into a testbed for discovering sources of performance non-determinism
-&amp; priority inversion.</LI>
-</UL>
-
-<HR>
-<H3>
-<A NAME="poa"></A>Portable Object Adapter</H3>
-Point of contact: <A HREF="mailto:irfan@cs.wustl.edu">Irfan Pyarali</A>
-
-<P>Current Status:
-<UL>
-<LI>
-The POA is not integrated into this release, though we've begun migrating
-TAO's OA to use POA method names.</LI>
-</UL>
-Critical work:
-
-<UL>
-<LI>
-Re-generate win32 project files with new file names.</LI>
-
-<LI>
-Add resolve_initial_references() to resolve the "RootPOA" entry.</LI>
-</UL>
-
-Future work:
-<UL>
-<LI>
-Mostly compliant with the <A HREF="http://siesta.cs.wustl.edu/~cleeland/tao/POA.pdf">ORB
-Portability Specifications [orbos/97-05-15]</A> published by OMG.</LI>
-
-<LI>
-Provide extensions of the specification to ensure real-time delivery of
-messages.</LI>
-</UL>
-
-<HR>
-<H3>
-<A NAME="nservices"></A>CORBA Naming Service</H3>
-Point of contact: <A HREF="mailto:sergio@cs.wustl.edu">Sergio
-Flores-Gaitan</A> and <A HREF="mailto:marina@cs.wustl.edu">Marina
-Spivak</A><P>
-
-<P>Current status:
-<UL>
-<LI>
-This implementation works with TAO.</LI>
-</UL>
-
-<!--#include virtual="/~schmidt/ACE_wrappers/TAO/docs/releasenotes/trader.html" -->
-<HR>
-<H3>
-<A NAME="ace"></A>ORB-related ACE Changes</H3>
-Points of contact: <A HREF="mailto:cleeland@cs.wustl.edu">Chris Cleeland</A> and <A HREF="mailto:irfan@cs.wustl.edu">Irfan Pyrarli</A>
-
- <P>Recently Completed Work:
- <UL>
- <li>Added special declaration to OS.h for <code>inet_ntoa</code>
- and other functions because VxWorks doesn't provide full
- argument prototypes for these library functions.</li>
-
- <li>The current caching connector behaves properly in the face
- of a non-blocking connect request. The "fix" is simply to not
- support non-blocking connects through the cache. When the
- <code>connect()</code> fails with <code>EWOULDBLOCK</code>,
- morph the error to -1 and clean up the request.</li>
-
- <li> Service handlers obtained from the caching connector are
- now cleaned up. The application needs to be able to signal that
- it's not using it any longer, and, when the application encounters
- an error, needs to effectively close down that connection for good
- so that a new connection can be initiated. <br>
-
- Added the ability for a Svc_Handler to
- recycle itself. idle() can be called when the Svc_Handler is
- done serving a particular connection and can how be recycled.
- The Svc_Handler now also has a pointer to a recycler that is
- responsible for managing the connections. The recycler is
- usually a Cached_Connector. <br>
-
- Added new class ACE_Recycling_Strategy.
- It defines the interface (and default implementation) for
- specifying a recycling strategy for a Svc_Handler. This
- strategy acts as a consular to the Svc_Handler, preparing it for
- the tough times ahead when the Svc_Handler will be recycled. <br>
-
- Added new class ACE_NOOP_Concurrency_Strategy. It implements
- a no-op activation strategy in order to avoid calling open on
- a recycled svc_handler multiple times. <br>
-
- ACE_Cached_Connect_Strategy now
- implements the ACE_Connection_Recycling_Strategy interface.
- This allows Svc_Handlers to cache themselves with
- ACE_Cached_Connect_Strategy when they become idle. It also
- allows them to purge themselves from the connection cache when
- the Svc_Handlers close down. <br>
-
- Also added ~ACE_Cached_Connect_Strategy that will cleanup up the
- connection cache. </li>
-
-
- </UL>
-
- <P>Future work:
-
- <blockquote>
- <em>None currently scheduled.</em>
- </blockquote>
-
-</BODY>
-<hr><P>
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