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-rw-r--r--TAO/tao/LF_Event.cpp104
1 files changed, 104 insertions, 0 deletions
diff --git a/TAO/tao/LF_Event.cpp b/TAO/tao/LF_Event.cpp
new file mode 100644
index 00000000000..3b03c0b59ad
--- /dev/null
+++ b/TAO/tao/LF_Event.cpp
@@ -0,0 +1,104 @@
+// -*- C++ -*-
+// $Id$
+
+#include "tao/LF_Event.h"
+#include "tao/LF_Follower.h"
+#include "tao/Leader_Follower.h"
+
+#if !defined (__ACE_INLINE__)
+# include "tao/LF_Event.inl"
+#endif /* __ACE_INLINE__ */
+
+ACE_RCSID(tao, LF_Event, "$Id$")
+
+TAO_LF_Event::TAO_LF_Event (void)
+ : state_ (TAO_LF_Event::LFS_IDLE)
+ , follower_ (0)
+{
+}
+
+TAO_LF_Event::~TAO_LF_Event (void)
+{
+}
+
+void
+TAO_LF_Event::state_changed (int new_state)
+{
+ if (this->follower_ == 0)
+ {
+ this->state_changed_i (new_state);
+ }
+ else
+ {
+ TAO_Leader_Follower &leader_follower =
+ this->follower_->leader_follower ();
+
+ ACE_GUARD (TAO_SYNCH_MUTEX, ace_mon, leader_follower.lock ());
+
+ this->state_changed_i (new_state);
+
+ this->follower_->signal ();
+ }
+}
+
+void
+TAO_LF_Event::state_changed_i (int new_state)
+{
+ if (this->state_ == new_state)
+ return;
+
+ // Validate the state change
+ if (this->state_ == TAO_LF_Event::LFS_IDLE)
+ {
+ // From the LFS_IDLE state we can only become active.
+ if (new_state == TAO_LF_Event::LFS_ACTIVE
+ || new_state == TAO_LF_Event::LFS_CONNECTION_CLOSED)
+ this->state_ = new_state;
+ return;
+ }
+ else if (this->state_ == TAO_LF_Event::LFS_ACTIVE)
+ {
+ // From LFS_ACTIVE we can only move to a few states
+ if (new_state != TAO_LF_Event::LFS_IDLE)
+ {
+ if (new_state == TAO_LF_Event::LFS_CONNECTION_CLOSED)
+ {
+ this->state_ = TAO_LF_Event::LFS_FAILURE;
+ }
+ else
+ {
+ this->state_ = new_state;
+ }
+ }
+ return;
+ }
+ else if (this->state_ == TAO_LF_Event::LFS_SUCCESS
+ || this->state_ == TAO_LF_Event::LFS_CONNECTION_CLOSED)
+ {
+ // From the two states above we can go back to ACTIVE, as when a
+ // request is restarted.
+ if (new_state == TAO_LF_Event::LFS_ACTIVE)
+ {
+ this->state_ = new_state;
+ }
+ return;
+ }
+ else /* if (this->state_ == TAO_LF_Event::LFS_TIMEOUT || FAILURE ) */
+ {
+ // Other states are final...
+ }
+}
+
+int
+TAO_LF_Event::successful (void) const
+{
+ return this->state_ == TAO_LF_Event::LFS_SUCCESS;
+}
+
+int
+TAO_LF_Event::error_detected (void) const
+{
+ return (this->state_ == TAO_LF_Event::LFS_FAILURE
+ || this->state_ == TAO_LF_Event::LFS_TIMEOUT
+ || this->state_ == TAO_LF_Event::LFS_CONNECTION_CLOSED);
+}