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-rw-r--r--TAO/tests/POA/Generic_Servant/server.dsp151
1 files changed, 0 insertions, 151 deletions
diff --git a/TAO/tests/POA/Generic_Servant/server.dsp b/TAO/tests/POA/Generic_Servant/server.dsp
deleted file mode 100644
index c2c99772337..00000000000
--- a/TAO/tests/POA/Generic_Servant/server.dsp
+++ /dev/null
@@ -1,151 +0,0 @@
-# Microsoft Developer Studio Project File - Name="server" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 5.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Static Library" 0x0104
-
-CFG=server - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "server.mak".
-!MESSAGE
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-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "server.mak" CFG="server - Win32 Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "server - Win32 Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "server - Win32 Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE
-
-# Begin Project
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-# PROP Scc_LocalPath ""
-CPP=cl.exe
-
-!IF "$(CFG)" == "server - Win32 Release"
-
-# PROP BASE Use_MFC 0
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-# PROP BASE Intermediate_Dir "Release"
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-# PROP Output_Dir ""
-# PROP Intermediate_Dir "Release"
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\.." /I "..\..\..\.." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
-BSC32=bscmake.exe
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-# ADD BSC32 /nologo
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-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
-
-!ELSEIF "$(CFG)" == "server - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
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-# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /MDd /W3 /GX /Z7 /Od /I "..\..\.." /I "..\..\..\.." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
-
-!ENDIF
-
-# Begin Target
-
-# Name "server - Win32 Release"
-# Name "server - Win32 Debug"
-# Begin Source File
-
-SOURCE=.\Foo.idl
-
-!IF "$(CFG)" == "server - Win32 Release"
-
-# Begin Custom Build
-InputPath=.\Foo.idl
-
-BuildCmds= \
- ..\..\..\tao_idl\tao_idl Foo.idl
-
-"FooS.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"FooS.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
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-"FooS.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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-"FooC.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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-"FooC.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "server - Win32 Debug"
-
-# Begin Custom Build
-InputPath=.\Foo.idl
-
-BuildCmds= \
- ..\..\..\tao_idl\tao_idl Foo.idl
-
-"FooS.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"FooS.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
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-"FooS.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
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-"FooC.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
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-"FooC.i" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
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-"FooC.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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-# End Custom Build
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-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\FooC.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\FooS.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\MyFooServant.cpp
-# End Source File
-# End Target
-# End Project