summaryrefslogtreecommitdiff
path: root/ace/Asynch_IO.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'ace/Asynch_IO.cpp')
-rw-r--r--ace/Asynch_IO.cpp1987
1 files changed, 0 insertions, 1987 deletions
diff --git a/ace/Asynch_IO.cpp b/ace/Asynch_IO.cpp
deleted file mode 100644
index 5b1ab0deb77..00000000000
--- a/ace/Asynch_IO.cpp
+++ /dev/null
@@ -1,1987 +0,0 @@
-// $Id$
-
-#define ACE_BUILD_DLL
-#include "ace/Asynch_IO.h"
-
-ACE_RCSID(ace, Asynch_IO, "$Id$")
-
-#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) || (defined (ACE_HAS_AIO_CALLS))
-// This only works on Win32 platforms
-
-#include "ace/Proactor.h"
-#include "ace/Message_Block.h"
-#include "ace/Service_Config.h"
-#include "ace/INET_Addr.h"
-#include "ace/Task_T.h"
-
-#if !defined (__ACE_INLINE__)
-#include "ace/Asynch_IO.i"
-#endif /* __ACE_INLINE__ */
-
-#if defined (ACE_HAS_AIO_CALLS)
-class ACE_Export ACE_Asynch_Accept_Handler : public ACE_Event_Handler
-{
- // = TITLE
- // For the POSIX implementation, this class takes care of doing
- // Asynch_Accept.
- //
- // = DESCRIPTION
- //
-public:
- ACE_Asynch_Accept_Handler (ACE_Reactor* reactor);
- // Constructor.
-
- ~ACE_Asynch_Accept_Handler (void);
- // Destructor.
-
- int register_accept_call (ACE_Asynch_Accept::Result* result);
- // Register this <accept> call with the local handler.
-
- virtual int handle_input (ACE_HANDLE fd = ACE_INVALID_HANDLE);
- // Called when accept event comes up on the <listen_handle>.
-
-private:
- ACE_Asynch_Accept::Result* deregister_accept_call (void);
- // Undo the things done when registering.
-
- ACE_Unbounded_Queue<ACE_Asynch_Accept::Result*> result_queue_;
- // Queue of Result pointers that correspond to all the <accept>'s
- // pending.
-
- ACE_Reactor* reactor_;
- // Reactor used by the Asynch_Accept. We need this here to enable
- // and disable the <handle> now and then, depending on whether any
- // <accept> is pending or no.
-
- ACE_Thread_Mutex lock_;
- // The lock to protect the result queue which is shared. The queue
- // is updated by main thread in the register function call and
- // through the auxillary thread in the deregister fun. So let us
- // mutex it.
-
- ACE_Asynch_Accept_Handler (void);
- // Default constructor shouldn't be called. Without a reactor, this
- // class wont make sense.
-};
-#endif /* ACE_HAS_AIO_CALLS*/
-
-#if defined (ACE_HAS_AIO_CALLS)
-class ACE_Export ACE_Asynch_Transmit_Handler : public ACE_Handler
-{
- // = TITLE
- // Auxillary handler for doing <Asynch_Transmit_File> in
- // Unix. <ACE_Asynch_Transmit_File> internally uses this.
- //
- // = DESCRIPTION
- // This is a helper class for implementing
- // <ACE_Asynch_Transmit_File> in Unix systems.
-public:
- ACE_Asynch_Transmit_Handler (ACE_Asynch_Transmit_File::Result *result,
- ACE_Proactor *proactor);
- // Constructor. Result pointer will have all the information to do
- // the file transmission (socket, file, application handler, bytes
- // to write....) and the the <proactor> pointer tells this class
- // the <proactor> that is being used by the
- // Asynch_Transmit_Operation and the application.
-
- virtual ~ACE_Asynch_Transmit_Handler (void);
- // Destructor.
-
- int transmit (void);
- // Do the transmission. All the info to do the transmission is in
- // the <result> member.
-
-protected:
- virtual void handle_write_stream (const ACE_Asynch_Write_Stream::Result &result);
- // This is called when asynchronous writes from the socket complete.
-
- virtual void handle_read_file (const ACE_Asynch_Read_File::Result &result);
- // This is called when asynchronous reads from the file complete.
-private:
- int initiate_read_file (void);
- // Issue asynch read from the file.
-
- ACE_Asynch_Transmit_File::Result *result_;
- // The asynch result pointer made from the initial transmit file
- // request.
-
- ACE_Proactor *proactor_;
- // The Proactor that is being used by the application handler and
- // so the Asynch_Transmit_File.
-
- ACE_Asynch_Read_File rf_;
- // To read from the file to be transmitted.
-
- ACE_Asynch_Write_Stream ws_;
- // Write stream to write the header, trailer and the data.
-
- ACE_Message_Block *mb_;
- // Message bloack used to do the txn.
-
- enum ACT
- {
- HEADER_ACT = 1,
- DATA_ACT = 2,
- TRAILER_ACT = 3
- };
-
- ACT header_act_;
- ACT data_act_;
- ACT trailer_act_;
- // ACT to transmit header, data and trailer.
-
- size_t file_offset_;
- // Current offset of the file being transmitted.
-
- size_t file_size_;
- // Total size of the file.
-
- size_t bytes_transferred_;
- // Number of bytes transferred on the stream.
-
- size_t transmit_file_done_;
- // Flag to indicate that the transmitting is over.
-};
-#endif /* ACE_HAS_AIO_CALLS */
-
-ACE_Asynch_Result::ACE_Asynch_Result (ACE_Handler &handler,
- const void* act,
- ACE_HANDLE event,
- u_long offset,
- u_long offset_high)
- : handler_ (handler),
- act_ (act),
- bytes_transferred_ (0),
- success_ (0),
- completion_key_ (0),
- error_ (0)
-{
- // Set the ACE_OVERLAPPED structure
- this->Internal = 0;
- this->InternalHigh = 0;
- this->Offset = offset;
- this->OffsetHigh = offset_high;
- this->hEvent = event;
-
-#if defined (ACE_HAS_AIO_CALLS)
- ACE_NEW (this->aiocb_ptr_, aiocb);
-#endif /* ACE_HAS_AIO_CALLS */
-}
-
-ACE_Asynch_Result::~ACE_Asynch_Result (void)
-{
-#if defined (ACE_HAS_AIO_CALLS)
- delete this->aiocb_ptr_;
-#endif /* ACE_HAS_AIO_CALLS */
-}
-
-u_long
-ACE_Asynch_Result::bytes_transferred (void) const
-{
- return this->bytes_transferred_;
-}
-
-const void *
-ACE_Asynch_Result::act (void) const
-{
- return this->act_;
-}
-
-int
-ACE_Asynch_Result::success (void) const
-{
- return this->success_;
-}
-
-const void *
-ACE_Asynch_Result::completion_key (void) const
-{
- return this->completion_key_;
-}
-
-u_long
-ACE_Asynch_Result::error (void) const
-{
- return this->error_;
-}
-
-u_long
-ACE_Asynch_Result::offset (void) const
-{
- return this->Offset;
-}
-
-u_long
-ACE_Asynch_Result::offset_high (void) const
-{
- return this->OffsetHigh;
-}
-
-ACE_HANDLE
-ACE_Asynch_Result::event (void) const
-{
- return this->hEvent;
-}
-
-#if defined (ACE_HAS_AIO_CALLS)
-aiocb *
-ACE_Asynch_Result::aiocb_ptr (void)
-{
- return aiocb_ptr_;
-}
-#endif /* ACE_HAS_AIO_CALLS */
-
-ACE_Asynch_Operation::ACE_Asynch_Operation (void)
- : handler_ (0),
- handle_ (ACE_INVALID_HANDLE)
-{
-}
-
-int
-ACE_Asynch_Operation::open (ACE_Handler &handler,
- ACE_HANDLE handle,
- const void *completion_key,
- ACE_Proactor *proactor)
-{
- this->proactor_ = proactor;
- this->handler_ = &handler;
- this->handle_ = handle;
-
- // Grab the handle from the <handler> if <handle> is invalid
- if (this->handle_ == ACE_INVALID_HANDLE)
- this->handle_ = this->handler_->handle ();
- if (this->handle_ == ACE_INVALID_HANDLE)
- return -1;
-
- // If no proactor was passed
- if (this->proactor_ == 0)
- {
- // Grab the proactor from the <Service_Config> if
- // <handler->proactor> is zero
- this->proactor_ = this->handler_->proactor ();
- if (this->proactor_ == 0)
- this->proactor_ = ACE_Proactor::instance();
- }
-
-#if defined (ACE_HAS_AIO_CALLS)
-
- // AIO stuff is present. So no registering.
- // @@ But something has to be done to associate completion key with
- // the handle provided. How about a HashTable of size "the number of
- // file descriptors that are possible in the system".
- ACE_UNUSED_ARG (completion_key);
- return 0;
-
-#else /* ACE_HAS_AIO_CALLS */
-
- // Register with the <proactor>.
- return this->proactor_->register_handle (this->handle_,
- completion_key);
-#endif /* ACE_HAS_AIO_CALLS */
-}
-
-int
-ACE_Asynch_Operation::cancel (void)
-{
-#if defined (ACE_HAS_AIO_CALLS)
-
- // @@ <aio_cancel> will come here soon.
- return 0;
-
-#elif (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) && (defined (_MSC_VER) && (_MSC_VER > 1020))
- // All I/O operations that are canceled will complete with the error
- // ERROR_OPERATION_ABORTED. All completion notifications for the I/O
- // operations will occur normally.
-
- return (int) ::CancelIo (this->handle_);
-
-#else /* Not ACE_HAS_WINNT4 && ACE_HAS_WINNT4!=0 && _MSC... */
- ACE_NOTSUP_RETURN (-1);
-#endif /* ACE_HAS_AIO_CALLS */
-}
-
-#if defined (ACE_HAS_AIO_CALLS)
-// If the ptr is o, just check whether there is any slot free and
-// return 0 if yes, else return -1. If a valid ptr is passed, keep it
-// in a free slot.
-int
-ACE_Asynch_Operation::register_aio_with_proactor (aiocb *aiocb_ptr)
-{
- if (aiocb_ptr == 0)
- {
- ACE_DEBUG ((LM_DEBUG,
- "Status check max %d cur %d\n",
- this->proactor_->aiocb_list_max_size_,
- this->proactor_->aiocb_list_cur_size_));
-
- // Just check the status of the list.
- if (this->proactor_->aiocb_list_cur_size_ >=
- this->proactor_->aiocb_list_max_size_)
- return -1;
- else
- return 0;
- }
-
- // Non-zero ptr. Find a free slot and store.
-
- // Make sure again.
- if (this->proactor_->aiocb_list_cur_size_ >=
- this->proactor_->aiocb_list_max_size_)
- ACE_ERROR_RETURN ((LM_ERROR,
- "Error:Asynch_Operation: No space to store the <aio> info.\n"),
- -1);
-
- // Slot(s) available. Find a free one.
- size_t ai;
- for (ai = 0;
- ai < this->proactor_->aiocb_list_max_size_;
- ai++)
- if (this->proactor_->aiocb_list_[ai] == 0)
- break;
-
- // Sanity check.
- if (ai == this->proactor_->aiocb_list_max_size_)
- ACE_ERROR_RETURN ((LM_ERROR,
- "Error:Asynch_Operation: No space to store the <aio> info.\n"),
- -1);
-
- // Store the pointers.
- this->proactor_->aiocb_list_[ai] = aiocb_ptr;
- this->proactor_->aiocb_list_cur_size_ ++;
- return 0;
-}
-#endif /* ACE_HAS_AIO_CALLS */
-
-ACE_Proactor *
-ACE_Asynch_Operation::proactor (void)
-{
- return this->proactor_;
-}
-
-// ************************************************************
-
-ACE_Asynch_Read_Stream::ACE_Asynch_Read_Stream (void)
-{
-}
-
-int
-ACE_Asynch_Read_Stream::read (ACE_Message_Block &message_block,
- u_long bytes_to_read,
- const void *act)
-{
- // Create the Asynch_Result.
- Result *result = 0;
- ACE_NEW_RETURN (result,
- Result (*this->handler_,
- this->handle_,
- message_block,
- bytes_to_read,
- act,
- this->proactor_->get_handle ()),
- -1);
-
- ssize_t return_val = this->shared_read (result);
- if (return_val == -1)
- delete result;
- return return_val;
-}
-
-int
-ACE_Asynch_Read_Stream::shared_read (ACE_Asynch_Read_Stream::Result *result)
-{
-#if defined (ACE_HAS_AIO_CALLS)
- // Act according to the completion strategy that is set in the
- // proactor.
-
- // Using RT Signals to notify the completion.
- if (this->proactor ()->posix_completion_strategy () ==
- ACE_Proactor::RT_SIGNALS)
- {
- // Setup AIOCB.
- // @@ Priority always 0?
- result->aiocb_ptr ()->aio_fildes = result->handle ();
- result->aiocb_ptr ()->aio_offset = result->Offset;
- result->aiocb_ptr ()->aio_buf = result->message_block ().wr_ptr ();
- result->aiocb_ptr ()->aio_nbytes = result->bytes_to_read ();
- result->aiocb_ptr ()->aio_reqprio = 0;
- result->aiocb_ptr ()->aio_sigevent.sigev_notify = SIGEV_SIGNAL;
- result->aiocb_ptr ()->aio_sigevent.sigev_signo = ACE_SIG_AIO;
- result->aiocb_ptr ()->aio_sigevent.sigev_value.sival_ptr =
- (void *) result;
-
- // Fire off the aio write.
- if (aio_read (result->aiocb_ptr ()) == -1)
- // Queueing failed.
- ACE_ERROR_RETURN ((LM_ERROR,
- "Erro:%p:Asynch_Read_Stream: aio_read queueing failed\n"),
- -1);
- }
- else
- {
- // AIO_CONTROL_BLOCKS strategy.
-
- // Make a new AIOCB and issue aio_read, if queueing is possible
- // store this with the Proactor, so that that can be used for
- // <aio_return> and <aio_error>.
-
- // Allocate aiocb block.
- aiocb *aiocb_ptr = 0;
- ACE_NEW_RETURN (aiocb_ptr,
- aiocb,
- -1);
-
- // Make sure there is space in the aiocb list.
- if (this->register_aio_with_proactor (0) == -1)
- {
- // Clean up the memory allocated.
- delete aiocb_ptr;
-
- // @@ Set errno to EAGAIN so that applications will know this as
- // a queueing failure and try again this aio_read it they want.
- errno = EAGAIN;
-
- return -1;
- }
-
- // Setup AIOCB.
- // @@ Priority always 0?
- // @@ Signal no, always?
- aiocb_ptr->aio_fildes = result->handle ();
- aiocb_ptr->aio_offset = result->Offset;
- aiocb_ptr->aio_buf = result->message_block ().wr_ptr ();
- aiocb_ptr->aio_nbytes = result->bytes_to_read ();
- aiocb_ptr->aio_reqprio = 0;
- aiocb_ptr->aio_sigevent.sigev_notify = SIGEV_NONE;
- //this->this->aiocb_.aio_sigevent.sigev_signo = SIGRTMAX;
- aiocb_ptr->aio_sigevent.sigev_value.sival_ptr =
- (void *) result;
-
- // Fire off the aio write.
- if (aio_read (aiocb_ptr) == -1)
- {
- // Queueing failed.
- ACE_ERROR ((LM_ERROR,
- "Error:%p:Asynch_Read_Stream: aio_read queueing failed\n"));
-
- // Clean up the memory allocated.
- delete aiocb_ptr;
-
- return -1;
- }
-
- // Success. Store the aiocb_ptr with Proactor.
- if (this->register_aio_with_proactor (aiocb_ptr) == -1)
- {
- // Clean up the memory allocated.
- delete aiocb_ptr;
-
- return -1;
- }
- }
- // Aio successfully issued and ptr stored.
- return 0;
-
-#else /* ACE_HAS_AIO_CALLS */
- u_long bytes_read;
-
- // Initiate the read
- int initiate_result = ::ReadFile (result->handle (),
- result->message_block ().wr_ptr (),
- result->bytes_to_read (),
- &bytes_read,
- result);
- if (initiate_result == 1)
- // Immediate success: the OVERLAPPED will still get queued.
- return 1;
-
- // If initiate failed, check for a bad error.
- errno = ::GetLastError ();
- switch (errno)
- {
- case ERROR_IO_PENDING:
- // The IO will complete proactively: the OVERLAPPED will still
- // get queued.
- return 0;
-
- default:
- // Something else went wrong: the OVERLAPPED will not get
- // queued.
-
- // Cleanup dynamically allocated Asynch_Result
- delete result;
-
- ACE_ERROR_RETURN ((LM_ERROR, ASYS_TEXT ("%p\n"), ASYS_TEXT ("ReadFile")), -1);
- }
-#endif /* ACE_HAS_AIO_CALLS */
-}
-
-// ************************************************************
-
-ACE_Asynch_Read_Stream::Result::Result (ACE_Handler &handler,
- ACE_HANDLE handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_read,
- const void* act,
- ACE_HANDLE event)
- : ACE_Asynch_Result (handler, act, event),
- bytes_to_read_ (bytes_to_read),
- message_block_ (message_block),
- handle_ (handle)
-{
-}
-
-u_long
-ACE_Asynch_Read_Stream::Result::bytes_to_read (void) const
-{
- return this->bytes_to_read_;
-}
-
-ACE_Message_Block &
-ACE_Asynch_Read_Stream::Result::message_block (void) const
-{
- return this->message_block_;
-}
-
-ACE_HANDLE
-ACE_Asynch_Read_Stream::Result::handle (void) const
-{
- return this->handle_;
-}
-
-void
-ACE_Asynch_Read_Stream::Result::complete(u_long bytes_transferred,
- int success,
- const void *completion_key,
- u_long error)
-{
- // Copy the data which was returned by GetQueuedCompletionStatus
- this->bytes_transferred_ = bytes_transferred;
- this->success_ = success;
- this->completion_key_ = completion_key;
- this->error_ = error;
-
- // Appropriately move the pointers in the message block.
- this->message_block_.wr_ptr (bytes_transferred);
-
- // Callback: notify <handler> of completion
- this->handler_.handle_read_stream (*this);
-}
-
-// ************************************************************
-
-ACE_Asynch_Write_Stream::ACE_Asynch_Write_Stream (void)
-{
-}
-
-int
-ACE_Asynch_Write_Stream::write (ACE_Message_Block &message_block,
- u_long bytes_to_write,
- const void *act)
-{
- Result *result = 0;
- ACE_NEW_RETURN (result,
- Result (*this->handler_,
- this->handle_,
- message_block,
- bytes_to_write,
- act,
- this->proactor_->get_handle ()),
- -1);
-
- ssize_t return_val = this->shared_write (result);
- if (return_val == -1)
- delete result;
- return return_val;
-}
-
-int
-ACE_Asynch_Write_Stream::shared_write (ACE_Asynch_Write_Stream::Result *result)
-{
-#if defined (ACE_HAS_AIO_CALLS)
- // Act according to the completion strategy that is set in the
- // proactor.
- if (this->proactor ()->posix_completion_strategy () ==
- ACE_Proactor::RT_SIGNALS)
- {
- // Setup AIOCB.
- // @@ Priority always 0?
- result->aiocb_ptr ()->aio_fildes = result->handle ();
- result->aiocb_ptr ()->aio_offset = result->Offset;
- result->aiocb_ptr ()->aio_buf = result->message_block ().rd_ptr ();
- result->aiocb_ptr ()->aio_nbytes = result->bytes_to_write ();
- result->aiocb_ptr ()->aio_reqprio = 0;
- result->aiocb_ptr ()->aio_sigevent.sigev_notify = SIGEV_SIGNAL;
- result->aiocb_ptr ()->aio_sigevent.sigev_signo = ACE_SIG_AIO;
- result->aiocb_ptr ()->aio_sigevent.sigev_value.sival_ptr =
- (void *) result;
-
- // Fire off the aio write.
- if (aio_write (result->aiocb_ptr ()) == -1)
- // Queueing failed.
- ACE_ERROR_RETURN ((LM_ERROR,
- "%p:Asynch_Write_Stream: aio_write queueing failed\n"),
- -1);
- }
- else
- {
- // AIO_CONTROL_BLOCKS strategy.
-
- // Make a new AIOCB and issue aio_write, if queueing is possible
- // store this with the Proactor, so that that can be used for
- // <aio_return> and <aio_error>.
-
- // Allocate aiocb block.
- aiocb *aiocb_ptr = 0;
- ACE_NEW_RETURN (aiocb_ptr,
- aiocb,
- -1);
-
- // Make sure there is space in the aiocb list.
- if (this->register_aio_with_proactor (0) == -1)
- {
- // Clean up the memory allocated.
- delete aiocb_ptr;
-
- // @@ Set errno to EAGAIN so that applications will know this as
- // a queueing failure and try again this aio_read it they want.
- errno = EAGAIN;
-
- return -1;
- }
-
- // Setup AIOCB.
- // @@ Priority always 0?
- // @@ Signal no, always?
- aiocb_ptr->aio_fildes = result->handle ();
- aiocb_ptr->aio_offset = result->Offset;
- aiocb_ptr->aio_buf = result->message_block ().rd_ptr ();
- aiocb_ptr->aio_nbytes = result->bytes_to_write ();
- aiocb_ptr->aio_reqprio = 0;
- aiocb_ptr->aio_sigevent.sigev_notify = SIGEV_NONE;
- //this->this->aiocb_.aio_sigevent.sigev_signo = SIGRTMAX;
- aiocb_ptr->aio_sigevent.sigev_value.sival_ptr =
- (void *) result;
-
- // Fire off the aio write.
- if (aio_write (aiocb_ptr) == -1)
- {
- // Queueing failed.
- ACE_ERROR ((LM_ERROR,
- "Error:%p:Asynch_Write_Stream: aio_write queueing failed\n"));
-
- // Clean up the memory allocated.
- delete aiocb_ptr;
-
- return -1;
- }
-
- // Success. Store the aiocb_ptr with Proactor.
- if (this->register_aio_with_proactor (aiocb_ptr) == -1)
- {
- // Clean up the memory allocated.
- delete aiocb_ptr;
-
- return -1;
- }
- }
-
- // Aio successfully issued.
- return 0;
-
-#else /* ACE_HAS_AIO_CALLS */
- u_long bytes_written;
-
- // Initiate the write
- int initiate_result = ::WriteFile (result->handle (),
- result->message_block ().rd_ptr (),
- result->bytes_to_write (),
- &bytes_written,
- result);
- if (initiate_result == 1)
- // Immediate success: the OVERLAPPED will still get queued.
- return 1;
-
- // If initiate failed, check for a bad error.
- errno = ::GetLastError ();
- switch (errno)
- {
- case ERROR_IO_PENDING:
- // The IO will complete proactively: the OVERLAPPED will still
- // get queued.
- return 0;
-
- default:
- // Something else went wrong: the OVERLAPPED will not get
- // queued.
-
- // Cleanup dynamically allocated Asynch_Result
- delete result;
-
- ACE_ERROR_RETURN ((LM_ERROR, ASYS_TEXT ("%p\n"), ASYS_TEXT ("WriteFile")), -1);
- }
-#endif /* ACE_HAS_AIO_CALLS */
-}
-
-// ************************************************************
-
-ACE_Asynch_Write_Stream::Result::Result (ACE_Handler &handler,
- ACE_HANDLE handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_write,
- const void* act,
- ACE_HANDLE event)
- : ACE_Asynch_Result (handler, act, event),
- bytes_to_write_ (bytes_to_write),
- message_block_ (message_block),
- handle_ (handle)
-{
-}
-
-u_long
-ACE_Asynch_Write_Stream::Result::bytes_to_write (void) const
-{
- return this->bytes_to_write_;
-}
-
-ACE_Message_Block &
-ACE_Asynch_Write_Stream::Result::message_block (void) const
-{
- return this->message_block_;
-}
-
-ACE_HANDLE
-ACE_Asynch_Write_Stream::Result::handle (void) const
-{
- return this->handle_;
-}
-
-void
-ACE_Asynch_Write_Stream::Result::complete (u_long bytes_transferred,
- int success,
- const void *completion_key,
- u_long error)
-{
- // Copy the data which was returned by GetQueuedCompletionStatus
- this->bytes_transferred_ = bytes_transferred;
- this->success_ = success;
- this->completion_key_ = completion_key;
- this->error_ = error;
-
- // Appropriately move the pointers in the message block.
- this->message_block_.rd_ptr (bytes_transferred);
-
- // Callback: notify <handler> of completion
- this->handler_.handle_write_stream (*this);
-}
-
-// ************************************************************
-
-int
-ACE_Asynch_Read_File::read (ACE_Message_Block &message_block,
- u_long bytes_to_read,
- u_long offset,
- u_long offset_high,
- const void *act)
-{
- Result *result = 0;
- ACE_NEW_RETURN (result,
- Result (*this->handler_,
- this->handle_,
- message_block,
- bytes_to_read,
- act,
- offset,
- offset_high,
- this->proactor_->get_handle ()),
- -1);
-
- return this->shared_read (result);
-}
-
-// ************************************************************
-
-ACE_Asynch_Read_File::Result::Result (ACE_Handler &handler,
- ACE_HANDLE handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_read,
- const void* act,
- u_long offset,
- u_long offset_high,
- ACE_HANDLE event)
- : ACE_Asynch_Read_Stream::Result (handler, handle, message_block, bytes_to_read, act, event)
-{
- this->Offset = offset;
- this->OffsetHigh = offset_high;
-}
-
-void
-ACE_Asynch_Read_File::Result::complete (u_long bytes_transferred,
- int success,
- const void *completion_key,
- u_long error)
-{
- // Copy the data which was returned by GetQueuedCompletionStatus.
- this->bytes_transferred_ = bytes_transferred;
- this->success_ = success;
- this->completion_key_ = completion_key;
- this->error_ = error;
-
- // Appropriately move the pointers in the message block.
- this->message_block_.wr_ptr (bytes_transferred);
-
- // Callback: notify <handler> of completion.
- this->handler_.handle_read_file (*this);
-}
-
-// ************************************************************
-
-int
-ACE_Asynch_Write_File::write (ACE_Message_Block &message_block,
- u_long bytes_to_write,
- u_long offset,
- u_long offset_high,
- const void *act)
-{
- Result *result = 0;
- ACE_NEW_RETURN (result,
- Result (*this->handler_,
- this->handle_,
- message_block,
- bytes_to_write,
- act,
- offset,
- offset_high,
- this->proactor_->get_handle ()),
- -1);
-
- return this->shared_write (result);
-}
-
-// ************************************************************
-
-ACE_Asynch_Write_File::Result::Result (ACE_Handler &handler,
- ACE_HANDLE handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_write,
- const void* act,
- u_long offset,
- u_long offset_high,
- ACE_HANDLE event)
- : ACE_Asynch_Write_Stream::Result (handler, handle, message_block, bytes_to_write, act, event)
-{
- this->Offset = offset;
- this->OffsetHigh = offset_high;
-}
-
-void
-ACE_Asynch_Write_File::Result::complete (u_long bytes_transferred,
- int success,
- const void *completion_key,
- u_long error)
-{
- // Copy the data which was returned by GetQueuedCompletionStatus
- this->bytes_transferred_ = bytes_transferred;
- this->success_ = success;
- this->completion_key_ = completion_key;
- this->error_ = error;
-
- // Appropriately move the pointers in the message block.
- this->message_block_.rd_ptr (bytes_transferred);
-
- // Callback: notify <handler> of completion
- this->handler_.handle_write_file (*this);
-}
-
-// ************************************************************
-
-#if defined (ACE_HAS_AIO_CALLS)
-// We need accept handlers here.
-ACE_Asynch_Accept::ACE_Asynch_Accept (void)
- : accept_handler_ (0)
-{
- ACE_NEW (this->accept_handler_,
- ACE_Asynch_Accept_Handler (&this->reactor_));
-}
-#else /* Not ACE_HAS_AIO_CALLS */
-ACE_Asynch_Accept::ACE_Asynch_Accept (void)
-{
-}
-#endif /* ACE_HAS_AIO_CALLS */
-
-#if defined (ACE_HAS_AIO_CALLS)
-int
-ACE_Asynch_Accept::open(ACE_Handler &handler,
- ACE_HANDLE handle,
- const void *completion_key,
- ACE_Proactor *proactor)
-{
-
- ACE_DEBUG ((LM_DEBUG, "ACE_Asynch_Accept::open called\n"));
-
- // Common things to register for any Asynch Operation. We need to
- // call the base class' <open> method.
- int result_open = this->ACE_Asynch_Operation::open (handler,
- handle,
- completion_key,
- proactor);
- if (result_open < 0)
- return result_open;
-
- // Register the handle with the reactor.
- this->reactor_.register_handler (this->handle_,
- this->accept_handler_,
- ACE_Event_Handler::ACCEPT_MASK);
-
- // Suspend the <handle> now. Enable only when the <accept> is issued
- // by the application.
- this->reactor_.suspend_handlers ();
-
- // Spawn the thread. It is the only thread we are going to have. It
- // will do the <handle_events> on the reactor.
- ACE_Thread_Manager::instance ()->spawn (ACE_Asynch_Accept::thread_function,
- (void *)&this->reactor_);
-}
-#endif /* ACE_HAS_AIO_CALLS */
-
-int
-ACE_Asynch_Accept::accept (ACE_Message_Block &message_block,
- u_long bytes_to_read,
- ACE_HANDLE accept_handle,
- const void *act)
-{
-#if (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) || (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0)) || (defined (ACE_HAS_AIO_CALLS))
-
- // @@ Debugging.
- ACE_DEBUG ((LM_DEBUG, "ACE_Asynch_Accept::accept called\n"));
-
- // Common code for both WIN and POSIX.
-
- // Sanity check: make sure that enough space has been allocated by
- // the caller.
- size_t address_size = sizeof (sockaddr_in) + sizeof (sockaddr);
- size_t space_in_use = message_block.wr_ptr () - message_block.base ();
- size_t total_size = message_block.size ();
- size_t available_space = total_size - space_in_use;
- size_t space_needed = bytes_to_read + 2 * address_size;
- if (available_space < space_needed)
- ACE_ERROR_RETURN ((LM_ERROR, ASYS_TEXT ("Buffer too small\n")), -1);
-
-#if !defined (ACE_HAS_AIO_CALLS)
- // WIN Specific.
-
- int close_accept_handle = 0;
- // If the <accept_handle> is invalid, we will create a new socket.
- if (accept_handle == ACE_INVALID_HANDLE)
- {
- accept_handle = ACE_OS::socket (PF_INET,
- SOCK_STREAM,
- 0);
- if (accept_handle == ACE_INVALID_HANDLE)
- ACE_ERROR_RETURN ((LM_ERROR,
- ASYS_TEXT ("%p\n"),
- ASYS_TEXT ("ACE_OS::socket")), -1);
- else
- // Remember to close the socket down if failures occur.
- close_accept_handle = 1;
- }
-#endif /* Not ACE_HAS_AIO_CALLS */
-
- // Common code for both WIN and POSIX.
- Result *result = 0;
- ACE_NEW_RETURN (result,
- Result (*this->handler_,
- this->handle_,
- accept_handle,
- message_block,
- bytes_to_read,
- act,
- this->proactor_->get_handle ()),
- -1);
-
-#if defined (ACE_HAS_AIO_CALLS)
- // Code specific to the POSIX Implementation.
-
- // Register this <accept> call with the local handler.
- this->accept_handler_->register_accept_call (result);
-
- return 0;
-#else /* Not ACE_HAS_AIO_CALLS */
- // Code specific to WIN platforms.
-
- u_long bytes_read;
-
- // Initiate the accept.
- int initiate_result = ::AcceptEx ((SOCKET) result->listen_handle (),
- (SOCKET) result->accept_handle (),
- result->message_block ().wr_ptr (),
- result->bytes_to_read (),
- address_size,
- address_size,
- &bytes_read,
- result);
- if (initiate_result == 1)
- // Immediate success: the OVERLAPPED will still get queued.
- return 1;
-
- // If initiate failed, check for a bad error.
- errno = ::GetLastError ();
- switch (errno)
- {
- case ERROR_IO_PENDING:
- // The IO will complete proactively: the OVERLAPPED will still
- // get queued.
- return 0;
-
- default:
- // Something else went wrong: the OVERLAPPED will not get
- // queued.
-
- if (close_accept_handle == 1)
- // Close the newly created socket
- ACE_OS::closesocket (accept_handle);
-
- // Cleanup dynamically allocated Asynch_Result.
- delete result;
-
- ACE_ERROR_RETURN ((LM_ERROR, ASYS_TEXT ("%p\n"), ASYS_TEXT ("ReadFile")), -1);
- }
-#endif /* ACE_HAS_AIO_CALLS */
-
-#else /* ACE_HAS_WINNT4 .......|| ACE_HAS_AIO_CALLS */
- ACE_NOTSUP_RETURN (-1);
-#endif /* (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) || (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0)) || (defined (ACE_HAS_AIO_CALLS) */
-}
-
-#if defined (ACE_HAS_AIO_CALLS)
-void*
-ACE_Asynch_Accept::thread_function (void* arg_reactor)
-{
- ACE_DEBUG ((LM_DEBUG, "ACE_Asynch_Accept::thread_function called\n"));
-
- // Retrieve the reactor pointer from the argument.
- ACE_Reactor* reactor = (ACE_Reactor *) arg_reactor;
-
- // For this reactor, this thread is the owner.
- reactor->owner (ACE_OS::thr_self ());
-
- // Handle events.
- int result = 0;
- while (result != -1)
- {
- result = reactor->handle_events ();
- ACE_DEBUG ((LM_DEBUG,
- "ACE_Asynch_Accept::Thread_Function : handle_events : result = [%d]\n",
- result));
- }
-
- ACE_DEBUG ((LM_DEBUG, "Exiting ACE_Asynch_Accept::thread_function \n"));
- return 0;
-}
-#endif /* ACE_HAS_AIO_CALLS */
-
-// ************************************************************
-
-u_long
-ACE_Asynch_Accept::Result::bytes_to_read (void) const
-{
- return this->bytes_to_read_;
-}
-
-ACE_Message_Block &
-ACE_Asynch_Accept::Result::message_block (void) const
-{
- return this->message_block_;
-}
-
-ACE_HANDLE
-ACE_Asynch_Accept::Result::listen_handle (void) const
-{
- return this->listen_handle_;
-}
-
-ACE_HANDLE
-ACE_Asynch_Accept::Result::accept_handle (void) const
-{
- return this->accept_handle_;
-}
-
-ACE_Asynch_Accept::Result::Result (ACE_Handler &handler,
- ACE_HANDLE listen_handle,
- ACE_HANDLE accept_handle,
- ACE_Message_Block &message_block,
- u_long bytes_to_read,
- const void* act,
- ACE_HANDLE event)
- : ACE_Asynch_Result (handler, act, event),
- bytes_to_read_ (bytes_to_read),
- message_block_ (message_block),
- listen_handle_ (listen_handle),
- accept_handle_ (accept_handle)
-{
-}
-
-void
-ACE_Asynch_Accept::Result::complete (u_long bytes_transferred,
- int success,
- const void *completion_key,
- u_long error)
-{
- // Copy the data which was returned by GetQueuedCompletionStatus
- this->bytes_transferred_ = bytes_transferred;
- this->success_ = success;
- this->completion_key_ = completion_key;
- this->error_ = error;
-
- // Appropriately move the pointers in the message block.
- this->message_block_.wr_ptr (bytes_transferred);
-
- // Callback: notify <handler> of completion.
- this->handler_.handle_accept (*this);
-}
-
-// ************************************************************
-
-#if defined (ACE_HAS_AIO_CALLS)
-ACE_Asynch_Accept_Handler::ACE_Asynch_Accept_Handler (ACE_Reactor* reactor)
- : reactor_ (reactor)
-{
-}
-
-ACE_Asynch_Accept_Handler::~ACE_Asynch_Accept_Handler (void)
-{
-}
-
-ACE_Asynch_Accept_Handler::ACE_Asynch_Accept_Handler (void)
-{
-}
-
-int
-ACE_Asynch_Accept_Handler::register_accept_call (ACE_Asynch_Accept::Result* result)
-{
- ACE_DEBUG ((LM_DEBUG, "ACE_Asynch_Accept_Handler::register_accept_call called\n"));
-
- // The queue is updated by main thread in the register function call and
- // thru the auxillary thread in the deregister fun. So let us mutex
- // it.
- ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1);
-
- // Insert this result to the queue.
- int insert_result = this->result_queue_.enqueue_tail (result);
- if (insert_result == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "%N:%l:ACE_Asynch_Accept_Handler::register_accept_call failed\n"),
- -1);
-
- // If this is the only item, then it means there the set was empty
- // before. So enable the <handle> in the reactor.
- if (this->result_queue_.size () == 1)
- this->reactor_->resume_handlers ();
-}
-
-ACE_Asynch_Accept::Result*
-ACE_Asynch_Accept_Handler::deregister_accept_call (void)
-{
- // The queue is updated by main thread in the register function call and
- // thru the auxillary thread in the deregister fun. So let us mutex
- // it.
- ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, 0);
-
- // Get the first item (result ptr) from the Queue.
- ACE_Asynch_Accept::Result* result = 0;
- int return_dequeue = this->result_queue_.dequeue_head (result);
- if (return_dequeue == -1)
- return 0;
- // Sanity check.
- if (result == 0)
- return 0;
-
- // Disable the <handle> in the reactor if no <accept>'s are
- // pending.
- if (this->result_queue_.size () == 0)
- this->reactor_->suspend_handlers ();
-
- // Return the result pointer.
- return result;
-}
-
-int
-ACE_Asynch_Accept_Handler::handle_input (ACE_HANDLE fd)
-{
- // An <accept> has been sensed on the <listen_handle>. We should be
- // able to just go ahead and do the <accept> now on this <fd>. This
- // should be the same as the <listen_handle>.
-
- // @@ Debugging.
- ACE_DEBUG ((LM_DEBUG, "ACE_Asynch_Accept_Handler::handle_input called\n"));
-
- // Deregister this info pertaining to this <accept> call.
- ACE_Asynch_Accept::Result* result = this->deregister_accept_call ();
-
- // @@ Debugging.
- ACE_DEBUG ((LM_DEBUG,
- "(%t):ACE_Asynch_Accept_Handler::handle_input : fd = [%d], Result->listen_handle = [%d]\n",
- fd,
- result->listen_handle ()));
-
- // There is not going to be any data read. So we can use the
- // <message_block> itself to take the <remote_address> as well as
- // the size of that address.
-
- // We will have atleast 2 * (sizeof (sockaddr_in) + sizeof (sockaddr)).
- size_t buffer_size = sizeof (sockaddr_in) + sizeof (sockaddr);
-
- // Parameters for the <accept> call.
- int *address_size = (int *)result->message_block ().wr_ptr ();
- *address_size = buffer_size;
-
- // Increment the wr_ptr.
- result->message_block ().wr_ptr (sizeof (int));
-
- // Issue <accept> now.
- // @@ We shouldnt block here since we have already done poll/select
- // thru reactor. But are we sure?
- ACE_HANDLE new_handle = ACE_OS::accept (result->listen_handle (),
- (struct sockaddr *) result->message_block ().wr_ptr (),
- address_size);
- if (new_handle == ACE_INVALID_HANDLE)
- ACE_ERROR_RETURN ((LM_ERROR,
- "Error:(%P | %t):%p:\n",
- "<accept> system call failed"),
- -1);
-
- // Accept has completed.
-
- // Update the <wr_ptr> for the <message block>.
- result->message_block ().wr_ptr (*address_size);
-
- // @@ Just debugging.
- ACE_DEBUG ((LM_DEBUG,
- "%N:%l:Address_size = [%d], New_handle = [%d]\n",
- *address_size, new_handle));
-
- // Store the new handle.
- result->accept_handle_ = new_handle;
-
- // Signal the main process about this completion.
-
- // Get this process id.
- pid_t pid = ACE_OS::getpid ();
- if (pid == (pid_t) -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "Error:(%P | %t):%p\n",
- "<getpid> failed."),
- -1);
-
- // Set the signal information.
- sigval value;
- value.sival_ptr = (void *) result;
-
- // Queue the signal.
- if (sigqueue (pid, ACE_SIG_AIO, value) == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "Error:(%P | %t):%p:\n",
- "<sigqueue> failed"),
- -1);
-
- return 0;
-}
-#endif /* ACE_HAS_AIO_CALLS */
-
-// ************************************************************
-
-ACE_Asynch_Transmit_File::ACE_Asynch_Transmit_File (void)
-{
-}
-
-int
-ACE_Asynch_Transmit_File::transmit_file (ACE_HANDLE file,
- Header_And_Trailer *header_and_trailer,
- u_long bytes_to_write,
- u_long offset,
- u_long offset_high,
- u_long bytes_per_send,
- u_long flags,
- const void *act)
-{
-#if defined (ACE_HAS_AIO_CALLS)
- // Adjust these parameters if there are default values specified.
- ssize_t file_size = ACE_OS::filesize (file);
-
- if (file_size == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "%p:Asynch_Transmit_File:Couldnt know the file size\n"),
- -1);
-
- if (bytes_to_write == 0)
- bytes_to_write = file_size;
-
- if (offset > (size_t) file_size)
- ACE_ERROR_RETURN ((LM_ERROR,
- "Asynch_Transmit_File:File size is less than offset\n"),
- -1);
-
- if (offset != 0)
- bytes_to_write = file_size - offset + 1;
-
- if (bytes_per_send == 0)
- bytes_per_send = bytes_to_write;
-
- // Configure the result parameter.
- Result *result = 0;
-
- ACE_NEW_RETURN (result,
- Result (*this->handler_,
- this->handle_,
- file,
- header_and_trailer,
- bytes_to_write,
- offset,
- offset_high,
- bytes_per_send,
- flags,
- act,
- this->proactor_->get_handle ()),
- -1);
-
- // Make the auxillary handler and initiate transmit.
- ACE_Asynch_Transmit_Handler *transmit_handler = 0;
-
- ACE_NEW_RETURN (transmit_handler,
- ::ACE_Asynch_Transmit_Handler (result,
- this->proactor_),
- -1);
-
- ssize_t return_val = transmit_handler->transmit ();
-
- if (return_val == -1)
- // This deletes the <result> in it too.
- delete transmit_handler;
-
- return 0;
-
-#elif (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) || (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0))
- Result *result = 0;
- ACE_NEW_RETURN (result,
- Result (*this->handler_,
- this->handle_,
- file,
- header_and_trailer,
- bytes_to_write,
- offset,
- offset_high,
- bytes_per_send,
- flags,
- act,
- this->proactor_->get_handle ()),
- -1);
-
- ACE_LPTRANSMIT_FILE_BUFFERS transmit_buffers = 0;
- if (result->header_and_trailer () != 0)
- transmit_buffers = result->header_and_trailer ()->transmit_buffers ();
-
- // Initiate the transmit file
- int initiate_result = ::TransmitFile ((SOCKET) result->socket (),
- result->file (),
- result->bytes_to_write (),
- result->bytes_per_send (),
- result,
- transmit_buffers,
- result->flags ());
- if (initiate_result == 1)
- // Immediate success: the OVERLAPPED will still get queued.
- return 1;
-
- // If initiate failed, check for a bad error.
- errno = ::GetLastError ();
- switch (errno)
- {
- case ERROR_IO_PENDING:
- // The IO will complete proactively: the OVERLAPPED will still
- // get queued.
- return 0;
-
- default:
- // Something else went wrong: the OVERLAPPED will not get
- // queued.
-
- // Cleanup dynamically allocated Asynch_Result
- delete result;
-
- ACE_ERROR_RETURN ((LM_ERROR, ASYS_TEXT ("%p\n"), ASYS_TEXT ("TransmitFile")), -1);
- }
-#else /* (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) || (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0)) */
- ACE_NOTSUP_RETURN (-1);
-#endif /* ACE_HAS_AIO_CALLS */
-}
-
-// ************************************************************
-
-ACE_HANDLE
-ACE_Asynch_Transmit_File::Result::socket (void) const
-{
- return this->socket_;
-}
-
-ACE_HANDLE
-ACE_Asynch_Transmit_File::Result::file (void) const
-{
- return this->file_;
-}
-
-ACE_Asynch_Transmit_File::Header_And_Trailer *
-ACE_Asynch_Transmit_File::Result::header_and_trailer (void) const
-{
- return this->header_and_trailer_;
-}
-
-u_long
-ACE_Asynch_Transmit_File::Result::bytes_to_write (void) const
-{
- return this->bytes_to_write_;
-}
-
-u_long
-ACE_Asynch_Transmit_File::Result::bytes_per_send (void) const
-{
- return this->bytes_per_send_;
-}
-
-u_long
-ACE_Asynch_Transmit_File::Result::flags (void) const
-{
- return this->flags_;
-}
-
-ACE_Asynch_Transmit_File::Result::Result (ACE_Handler &handler,
- ACE_HANDLE socket,
- ACE_HANDLE file,
- Header_And_Trailer *header_and_trailer,
- u_long bytes_to_write,
- u_long offset,
- u_long offset_high,
- u_long bytes_per_send,
- u_long flags,
- const void *act,
- ACE_HANDLE event)
- : ACE_Asynch_Result (handler, act, event, offset, offset_high),
- socket_ (socket),
- file_ (file),
- header_and_trailer_ (header_and_trailer),
- bytes_to_write_ (bytes_to_write),
- bytes_per_send_ (bytes_per_send),
- flags_ (flags)
-{
-}
-
-void
-ACE_Asynch_Transmit_File::Result::complete (u_long bytes_transferred,
- int success,
- const void *completion_key,
- u_long error)
-{
- // Copy the data which was returned by GetQueuedCompletionStatus
- this->bytes_transferred_ = bytes_transferred;
- this->success_ = success;
- this->completion_key_ = completion_key;
- this->error_ = error;
-
- // We will not do this because (a) the header and trailer blocks may
- // be the same message_blocks and (b) in cases of failures we have
- // no idea how much of what (header, data, trailer) was sent.
- /*
- if (this->success_ && this->header_and_trailer_ != 0)
- {
- ACE_Message_Block *header = this->header_and_trailer_->header ();
- if (header != 0)
- header->rd_ptr (this->header_and_trailer_->header_bytes ());
-
- ACE_Message_Block *trailer = this->header_and_trailer_->trailer ();
- if (trailer != 0)
- trailer->rd_ptr (this->header_and_trailer_->trailer_bytes ());
- }
- */
-
- // Callback: notify <handler> of completion
- this->handler_.handle_transmit_file (*this);
-}
-
-// ************************************************************
-
-ACE_Asynch_Transmit_File::Header_And_Trailer::Header_And_Trailer (ACE_Message_Block *header,
- u_long header_bytes,
- ACE_Message_Block *trailer,
- u_long trailer_bytes)
- : header_ (header),
- header_bytes_ (header_bytes),
- trailer_ (trailer),
- trailer_bytes_ (trailer_bytes)
-{
-}
-
-void
-ACE_Asynch_Transmit_File::Header_And_Trailer::header_and_trailer (ACE_Message_Block *header,
- u_long header_bytes,
- ACE_Message_Block *trailer,
- u_long trailer_bytes)
-{
- this->header (header);
- this->header_bytes (header_bytes);
- this->trailer (trailer);
- this->trailer_bytes (trailer_bytes);
-}
-
-ACE_Message_Block *
-ACE_Asynch_Transmit_File::Header_And_Trailer::header (void) const
-{
- return this->header_;
-}
-
-void
-ACE_Asynch_Transmit_File::Header_And_Trailer::header (ACE_Message_Block *message_block)
-{
- this->header_ = message_block;
-}
-
-u_long
-ACE_Asynch_Transmit_File::Header_And_Trailer::header_bytes (void) const
-{
- return this->header_bytes_;
-}
-
-void
-ACE_Asynch_Transmit_File::Header_And_Trailer::header_bytes (u_long bytes)
-{
- this->header_bytes_ = bytes;
-}
-
-ACE_Message_Block *
-ACE_Asynch_Transmit_File::Header_And_Trailer::trailer (void) const
-{
- return this->trailer_;
-}
-
-void
-ACE_Asynch_Transmit_File::Header_And_Trailer::trailer (ACE_Message_Block *message_block)
-{
- this->trailer_ = message_block;
-}
-
-u_long
-ACE_Asynch_Transmit_File::Header_And_Trailer::trailer_bytes (void) const
-{
- return this->trailer_bytes_;
-}
-
-void
-ACE_Asynch_Transmit_File::Header_And_Trailer::trailer_bytes (u_long bytes)
-{
- this->trailer_bytes_ = bytes;
-}
-
-ACE_LPTRANSMIT_FILE_BUFFERS
-ACE_Asynch_Transmit_File::Header_And_Trailer::transmit_buffers (void)
-{
- // If both are zero, return zero
- if (this->header_ == 0 && this->trailer_ == 0)
- return 0;
- else
- {
- // Something is valid
-
- // If header is valid, set the fields
- if (this->header_ != 0)
- {
- this->transmit_buffers_.Head = this->header_->rd_ptr ();
- this->transmit_buffers_.HeadLength = this->header_bytes_;
- }
- else
- {
- this->transmit_buffers_.Head = 0;
- this->transmit_buffers_.HeadLength = 0;
- }
-
- // If trailer is valid, set the fields
- if (this->trailer_ != 0)
- {
- this->transmit_buffers_.Tail = this->trailer_->rd_ptr ();
- this->transmit_buffers_.TailLength = this->trailer_bytes_;
- }
- else
- {
- this->transmit_buffers_.Tail = 0;
- this->transmit_buffers_.TailLength = 0;
- }
-
- // Return the transmit buffers
- return &this->transmit_buffers_;
- }
-}
-
-#if defined (ACE_HAS_AIO_CALLS)
-// Constructor.
-ACE_Asynch_Transmit_Handler::ACE_Asynch_Transmit_Handler (ACE_Asynch_Transmit_File::Result *result,
- ACE_Proactor *proactor)
- : result_ (result),
- proactor_ (proactor),
- mb_ (0),
- header_act_ (this->HEADER_ACT),
- data_act_ (this->DATA_ACT),
- trailer_act_ (this->TRAILER_ACT),
- file_offset_ (result->offset ()),
- file_size_ (0),
- bytes_transferred_ (0),
- transmit_file_done_ (0)
-{
- // Allocate memory for the message block.
- ACE_NEW (this->mb_,
- ACE_Message_Block (this->result_->bytes_per_send ()
- + 1));
- // Init the file size.
- file_size_ = ACE_OS::filesize (this->result_->file ());
-}
-
-// Destructor.
-ACE_Asynch_Transmit_Handler::~ACE_Asynch_Transmit_Handler (void)
-{
- delete result_;
- delete mb_;
-}
-
-// Do the transmission.
-// Initiate transmitting the header. When that completes
-// handle_write_stream will be called, there start transmitting the file.
-int
-ACE_Asynch_Transmit_Handler::transmit (void)
-{
- // Open Asynch_Read_File.
- if (this->rf_.open (*this,
- this->result_->file ()) == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "ACE_Asynch_Transmit_Handler:read_file open failed\n"),
- -1);
-
- // Open Asynch_Write_Stream.
- if (this->ws_.open (*this,
- this->result_->socket ()) == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "ACE_Asynch_Transmit_Handler:write_stream open failed\n"),
- -1);
-
- // Transmit the header.
- if (this->ws_.write (*this->result_->header_and_trailer ()->header (),
- this->result_->header_and_trailer ()->header_bytes (),
- (void *) &this->header_act_) == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "Asynch_Transmit_Handler:transmitting header:write_stream failed\n"),
- -1);
-
- // @@ We need to finish the transmitting, before returning to the
- // user code. Otherwise <transmit> may not be atmoic. User's other
- // <read> or <write> on the same socket might damage the order of
- // the current file transmission.
- int error = 0;
- while (!error && !this->transmit_file_done_)
- error = this->proactor_->handle_events ();
-
- if (!error && this->transmit_file_done_)
- // No error, transmission done.
- return 0;
- else
- return -1;
-}
-
-void
-ACE_Asynch_Transmit_Handler::handle_write_stream (const ACE_Asynch_Write_Stream::Result &result)
-{
- // Update bytes transferred so far.
- this->bytes_transferred_ += result.bytes_transferred ();
-
- // Check the success parameter.
- if (result.success () == 0)
- {
- ACE_ERROR ((LM_ERROR,
- "Asynch_Transmit_File failed.\n"));
-
- ACE_SEH_TRY
- {
- this->result_->complete (this->bytes_transferred_,
- 0, // Failure.
- 0, // @@ Completion key.
- 0); // @@ Error no.
- }
- ACE_SEH_FINALLY
- {
- // This is crucial to prevent memory leaks
- delete this;
- }
- }
-
- // Write stream successful.
-
- // Partial write to socket.
- int unsent_data = result.bytes_to_write () - result.bytes_transferred ();
- if (unsent_data != 0)
- {
- // Reset pointers.
- result.message_block ().rd_ptr (result.bytes_transferred ());
-
- // Duplicate the message block and retry remaining data
- if (this->ws_.write (*result.message_block ().duplicate (),
- unsent_data,
- result.act ()) == -1)
- {
- // @@ Handle this error.
- ACE_ERROR ((LM_ERROR,
- "Asynch_Transmit_Handler:write_stream failed\n"));
- return;
- }
-
- // @@ Handling *partial write* to a socket. Let us not continue
- // further before this write finishes. Because proceeding with
- // another read and then write might change the order of the
- // file transmission, because partial write to the stream is
- // always possible.
- return;
- }
-
- // Not a partial write.
-
- // Check ACT to see what was sent.
- ACT act = *(ACT *) result.act ();
-
- switch (act)
- {
- case TRAILER_ACT:
- // If it is the "trailer" that is just sent, then transmit file
- // is complete.
- ACE_SEH_TRY
- {
- this->result_->complete (this->bytes_transferred_,
- 1, // @@ Success.
- 0, // @@ Completion key.
- 0); // @@ Errno.
- }
- ACE_SEH_FINALLY
- {
- transmit_file_done_ = 1;
- delete this;
- }
- break;
-
- case HEADER_ACT:
- case DATA_ACT:
- // If header/data was sent, initiate the file data transmission.
- if (this->initiate_read_file () == -1)
- // @@ Handle this error.
- ACE_ERROR ((LM_ERROR,
- "Error:Asynch_Transmit_Handler:read_file couldnt be initiated\n"));
- break;
-
- default:
- // @@ Handle this error.
- ACE_ERROR ((LM_ERROR,
- "Error:ACE_Asynch_Transmit_Handler::handle_write_stream::Unexpected act\n"));
- }
-}
-
-void
-ACE_Asynch_Transmit_Handler::handle_read_file (const ACE_Asynch_Read_File::Result &result)
-{
- // Failure.
- if (result.success () == 0)
- {
- //
- ACE_SEH_TRY
- {
- this->result_->complete (this->bytes_transferred_,
- 0, // Failure.
- 0, // @@ Completion key.
- errno); // Error no.
- }
- ACE_SEH_FINALLY
- {
- delete this;
- }
- return;
- }
-
- // Read successful.
- if (result.bytes_transferred () == 0)
- return;
-
- // Increment offset and write data to network.
- this->file_offset_ += result.bytes_transferred ();
- if (this->ws_.write (result.message_block (),
- result.bytes_transferred (),
- (void *)&this->data_act_) == -1)
- {
- // @@ Handle this error.
- ACE_ERROR ((LM_ERROR,
- "Error:ACE_Asynch_Transmit_File : write to the stream failed\n"));
- return;
- }
-}
-
-int
-ACE_Asynch_Transmit_Handler::initiate_read_file (void)
-{
- // Is there something to read.
- if (this->file_offset_ >= this->file_size_)
- {
- // File is sent. Send the trailer.
- if (this->ws_.write (*this->result_->header_and_trailer ()->trailer (),
- this->result_->header_and_trailer ()->trailer_bytes (),
- (void *)&this->trailer_act_) == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "Error:Asynch_Transmit_Handler:write_stream writing trailer failed\n"),
- -1);
- return 0;
- }
- else
- {
- // Inititiate an asynchronous read from the file.
- if (this->rf_.read (*this->mb_,
- this->mb_->size () - 1,
- this->file_offset_) == -1)
- ACE_ERROR_RETURN ((LM_ERROR,
- "Error:Asynch_Transmit_Handler::read from file failed\n"),
- -1);
- return 0;
- }
-}
-#endif /* ACE_HAS_AIO_CALLS */
-
-// ************************************************************
-
-ACE_Handler::~ACE_Handler (void)
-{
-}
-
-ACE_Handler::ACE_Handler (void)
- : proactor_ (0)
-{
-}
-
-ACE_Handler::ACE_Handler (ACE_Proactor *d)
- : proactor_ (d)
-{
-}
-
-void
-ACE_Handler::handle_read_stream (const ACE_Asynch_Read_Stream::Result &result)
-{
- ACE_UNUSED_ARG (result);
-}
-
-void
-ACE_Handler::handle_write_stream (const ACE_Asynch_Write_Stream::Result &result)
-{
- ACE_UNUSED_ARG (result);
-}
-
-void
-ACE_Handler::handle_accept (const ACE_Asynch_Accept::Result &result)
-{
- ACE_UNUSED_ARG (result);
-}
-
-void
-ACE_Handler::handle_transmit_file (const ACE_Asynch_Transmit_File::Result &result)
-{
- ACE_UNUSED_ARG (result);
-}
-
-void
-ACE_Handler::handle_read_file (const ACE_Asynch_Read_File::Result &result)
-{
- ACE_UNUSED_ARG (result);
-}
-
-void
-ACE_Handler::handle_write_file (const ACE_Asynch_Write_File::Result &result)
-{
- ACE_UNUSED_ARG (result);
-}
-
-/*
-void
-ACE_Handler::handle_notify (const ACE_Asynch_Notify::Result &result)
-{
- ACE_UNUSED_ARG (result);
-}
-*/
-
-void
-ACE_Handler::handle_time_out (const ACE_Time_Value &tv,
- const void *act)
-{
- ACE_UNUSED_ARG (tv);
- ACE_UNUSED_ARG (act);
-}
-
-ACE_Proactor *
-ACE_Handler::proactor (void)
-{
- return this->proactor_;
-}
-
-void
-ACE_Handler::proactor (ACE_Proactor *p)
-{
- this->proactor_ = p;
-}
-
-ACE_HANDLE
-ACE_Handler::handle (void) const
-{
- return ACE_INVALID_HANDLE;
-}
-
-// ************************************************************
-
-ACE_Service_Handler::ACE_Service_Handler (void)
-{
-}
-
-ACE_Service_Handler::~ACE_Service_Handler (void)
-{
-}
-
-void
-ACE_Service_Handler::addresses (const ACE_INET_Addr &remote_address,
- const ACE_INET_Addr &local_address)
-{
- // Default behavior is to print out the addresses.
- ASYS_TCHAR local_address_buf[BUFSIZ], remote_address_buf[BUFSIZ];
- if (local_address.addr_to_string (local_address_buf, sizeof local_address_buf) == -1)
- ACE_ERROR ((LM_ERROR, ASYS_TEXT ("%p\n"), ASYS_TEXT ("can't obtain local_address's address string")));
-
- if (remote_address.addr_to_string (remote_address_buf, sizeof remote_address_buf) == -1)
- ACE_ERROR ((LM_ERROR, ASYS_TEXT ("%p\n"), ASYS_TEXT ("can't obtain remote_address's address string")));
-
- ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("On fd %d\n"), this->handle ()));
- ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("local address %s\n"), local_address_buf));
- ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("remote address %s\n"), remote_address_buf));
-}
-
-void
-ACE_Service_Handler::open (ACE_HANDLE,
- ACE_Message_Block &)
-{
-}
-
-#if defined (ACE_HAS_AIO_CALLS)
-#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
-template class ACE_Unbounded_Queue<ACE_Asynch_Accept::Result*>;
-template class ACE_Node<ACE_Asynch_Accept::Result*>;
-template class ACE_Unbounded_Queue<ACE_Asynch_Accept::Result*>;
-template class ACE_Unbounded_Queue_Iterator<ACE_Asynch_Accept::Result*>;
-#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
-#pragma instantiate ACE_Unbounded_Queue<ACE_Asynch_Accept::Result*>
-#pragma instantiate ACE_Node<ACE_Asynch_Accept::Result*>
-#pragma instantiate ACE_Unbounded_Queue<ACE_Asynch_Accept::Result*>
-#pragma instantiate ACE_Unbounded_Queue_Iterator<ACE_Asynch_Accept::Result*>
-#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
-#endif /* ACE_HAS_AIO_CALLS */
-
-#endif /* ACE_WIN32 || ACE_HAS_AIO_CALLS*/