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Diffstat (limited to 'ace/Asynch_IO.h')
-rw-r--r-- | ace/Asynch_IO.h | 858 |
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diff --git a/ace/Asynch_IO.h b/ace/Asynch_IO.h deleted file mode 100644 index 81f96c591af..00000000000 --- a/ace/Asynch_IO.h +++ /dev/null @@ -1,858 +0,0 @@ -/* -*- C++ -*- */ -// $Id: Asynch_IO.h,v - -// ============================================================================ -// -// = LIBRARY -// ace -// -// = FILENAME -// Asynch_IO.h -// -// = DESCRIPTION -// This only works on Win32 platforms. -// -// The implementation of <ACE_Asynch_Transmit_File> and -// <ACE_Asynch_Accept> are only supported if ACE_HAS_WINSOCK2 is -// defined or you are on WinNT 4.0 or higher -// -// = AUTHOR -// Irfan Pyarali (irfan@cs.wustl.edu) -// Tim Harrison (harrison@cs.wustl.edu) -// -// ============================================================================ - -#if !defined (ACE_ASYNCH_IO_H) -#define ACE_ASYNCH_IO_H - -#include "ace/OS.h" - -#if defined (ACE_WIN32) - -// Forward declarations -class ACE_Proactor; -class ACE_Handler; -class ACE_Message_Block; -class ACE_INET_Addr; - -class ACE_Export ACE_Asynch_Result : protected OVERLAPPED -{ - // = TITLE - // An abstract class which adds information to the OVERLAPPED - // structure to make it more useful. - // - // = DESCRIPTION - // An abstract base class from which you can obtain some basic - // information like the number of bytes transferred, the ACT - // associated with the asynchronous operation, indication of - // success or failure, etc. Subclasses may want to store more - // information that is particular to the asynchronous operation - // it represents. -public: - // Proactor is the only class which is allowed to call the - // <complete> method. - friend class ACE_Proactor; - - u_long bytes_transferred (void) const; - // Number of bytes transferred by the operation. - - const void *act (void) const; - // ACT associated with the operation. - - int success (void) const; - // Did the operation succeed? - - const void *completion_key (void) const; - // This returns the ACT associated with the handle when it was - // registered with the I/O completion port. This ACT is not the - // same as the ACT associated with the asynchronous operation. - - u_long error (void) const; - // Error value if the operation fail. - - ACE_HANDLE event (void) const; - // Event associated with the OVERLAPPED structure - - u_long offset (void) const; - u_long offset_high (void) const; - // Offset associated with the OVERLAPPED structure. This really - // make sense only when doing file I/O. - - ACE_Asynch_Result (ACE_Handler &handler, - const void* act, - ACE_HANDLE event, - u_long offset = 0, - u_long offset_high = 0); - // Constructor. - - virtual ~ACE_Asynch_Result (void); - // Destructor. - -protected: - virtual void complete (u_long bytes_transferred, - int success, - const void *completion_key, - u_long error = 0) = 0; - // This is the key method. Subclasses will override this method to - // call the correct callback on the handler. - - ACE_Handler &handler_; - // Handler that will be called back. - - const void *act_; - // ACT for this operation. - - u_long bytes_transferred_; - // Bytes transferred by this operation. - - int success_; - // Success indicator. - - const void *completion_key_; - // ACT associated with handle. - - u_long error_; - // Error if operation failed. -}; - -// ************************************************************ - -class ACE_Export ACE_Asynch_Operation -{ - // = TITLE - // This is a base class for all asynch operations. - // - // = DESCRIPTION - // There are some attributes and functionality which is common - // to all asychronous operations. This abstract class will - // factor out this code. -public: - int open (ACE_Handler &handler, - ACE_HANDLE handle = ACE_INVALID_HANDLE, - const void *completion_key = 0, - ACE_Proactor *proactor = 0); - // Initializes the factory with information which will be used with - // each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), - // <ACE_Handler::handle> will be called on the <handler> to get the - // correct handle. - - int cancel (void); - // This cancels all pending accepts operations that were issued by - // the calling thread. The function does not cancel asynchronous - // operations issued by other threads. - -protected: - ACE_Asynch_Operation (void); - // A no-op constructor. - - ACE_Proactor *proactor_; - // Proactor that this Asynch IO will be registered with. - - ACE_Handler *handler_; - // Handler that will receive the callback. - - ACE_HANDLE handle_; - // I/O handle used for reading. -}; - -class ACE_Export ACE_Asynch_Read_Stream : public ACE_Asynch_Operation -{ - // = TITLE - // This class is a factory for starting off asynchronous reads - // on a stream. - // - // = DESCRIPTION - // Once <open> is called, multiple asynchronous <read>s can - // started using this class. An ACE_Asynch_Read_Stream::Result - // will be passed back to the <handler> when the asynchronous - // reads completes through the <ACE_Handler::handle_read_stream> - // callback. -public: - class Result; - // Forward declaration of the Result class. - - ACE_Asynch_Read_Stream (void); - // A do nothing constructor. - - int read (ACE_Message_Block &message_block, - u_long bytes_to_read, - const void *act = 0); - // This starts off an asynchronous read. Upto <bytes_to_read> will - // be read and stored in the <message_block>. - -protected: - int shared_read (Result *result); - // This is the method which does the real work and is there so that - // the ACE_Asynch_Read_File class can use it too. - -public: - class ACE_Export Result : public ACE_Asynch_Result - { - // = TITLE - // This is that class which will be passed back to the - // <handler> when the asynchronous read completes. - // - // = DESCRIPTION - // This class has all the information necessary for the - // <handler> to uniquiely identify the completion of the - // asynchronous read. - friend class ACE_Asynch_Read_Stream; - // The factory has special privileges. - - public: - u_long bytes_to_read (void) const; - // The number of bytes which were requested at the start of the - // asynchronous read. - - ACE_Message_Block &message_block (void) const; - // Message block which contains the read data. - - ACE_HANDLE handle (void) const; - // I/O handle used for reading. - - // protected: - // - // These two should really be protected. But sometimes it - // simplifies code to be able to "fake" a result. Use carefully. - Result (ACE_Handler &handler, - ACE_HANDLE handle, - ACE_Message_Block &message_block, - u_long bytes_to_read, - const void* act, - ACE_HANDLE event); - // Constructor is protected since creation is limited to - // ACE_Asynch_Read_Stream factory. - - virtual void complete (u_long bytes_transferred, - int success, - const void *completion_key, - u_long error = 0); - // ACE_Proactor will call this method when the read completes. - - protected: - u_long bytes_to_read_; - // Bytes requested when the asynchronous read was initiated. - - ACE_Message_Block &message_block_; - // Message block for reading the data into. - - ACE_HANDLE handle_; - // I/O handle used for reading. - }; -}; - -class ACE_Export ACE_Asynch_Write_Stream : public ACE_Asynch_Operation -{ - // = TITLE - // This class is a factory for starting off asynchronous writes - // on a stream. - // - // = DESCRIPTION - // Once <open> is called, multiple asynchronous <writes>s can - // started using this class. A ACE_Asynch_Write_Stream::Result - // will be passed back to the <handler> when the asynchronous - // write completes through the - // <ACE_Handler::handle_write_stream> callback. -public: - class Result; - // Forward declaration of the Result class. - - ACE_Asynch_Write_Stream (void); - // A do nothing constructor. - - int write (ACE_Message_Block &message_block, - u_long bytes_to_write, - const void *act = 0); - // This starts off an asynchronous write. Upto <bytes_to_write> - // will be written from the <message_block>. - -protected: - int shared_write (Result *result); - // This is the method which does the real work and is there so that - // the ACE_Asynch_Write_File class can use it too. - -public: - class ACE_Export Result : public ACE_Asynch_Result - { - // = TITLE - // This is that class which will be passed back to the - // <handler> when the asynchronous write completes. - // - // = DESCRIPTION - // This class has all the information necessary for the - // <handler> to uniquiely identify the completion of the - // asynchronous write. - public: - friend class ACE_Asynch_Write_Stream; - // The factory has special privileges. - - u_long bytes_to_write (void) const; - // The number of bytes which were requested at the start of the - // asynchronous write. - - ACE_Message_Block &message_block (void) const; - // Message block that contains the data to be written. - - ACE_HANDLE handle (void) const; - // I/O handle used for writing. - - // protected: - // - // These two should really be protected. But sometimes it - // simplifies code to be able to "fake" a result. Use carefully. - Result (ACE_Handler &handler, - ACE_HANDLE handle, - ACE_Message_Block &message_block, - u_long bytes_to_write, - const void* act, - ACE_HANDLE event); - // Constructor is protected since creation is limited to - // ACE_Asynch_Write_Stream factory. - - virtual void complete (u_long bytes_transferred, - int success, - const void *completion_key, - u_long error = 0); - // ACE_Proactor will call this method when the write completes. - - protected: - u_long bytes_to_write_; - // The number of bytes which were requested at the start of the - // asynchronous write. - - ACE_Message_Block &message_block_; - // Message block that contains the data to be written. - - ACE_HANDLE handle_; - // I/O handle used for writing. - }; -}; - -class ACE_Export ACE_Asynch_Read_File : public ACE_Asynch_Read_Stream -{ - // = TITLE - // This class is a factory for starting off asynchronous reads - // on a file. - // - // = DESCRIPTION - // Once <open> is called, multiple asynchronous <read>s can - // started using this class. A ACE_Asynch_Read_File::Result - // will be passed back to the <handler> when the asynchronous - // reads completes through the <ACE_Handler::handle_read_file> - // callback. - // - // This class differs slightly from ACE_Asynch_Read_Stream as it - // allows the user to specify an offset for the read. -public: - int read (ACE_Message_Block &message_block, - u_long bytes_to_read, - u_long offset = 0, - u_long offset_high = 0, - const void *act = 0); - // This starts off an asynchronous read. Upto <bytes_to_read> will - // be read and stored in the <message_block>. The read will start - // at <offset> from the beginning of the file. - -public: - class ACE_Export Result : public ACE_Asynch_Read_Stream::Result - { - // = TITLE - // This is that class which will be passed back to the - // <handler> when the asynchronous read completes. - // - // = DESCRIPTION - // This class has all the information necessary for the - // <handler> to uniquiely identify the completion of the - // asynchronous read. - // - // This class differs slightly from - // ACE_Asynch_Read_Stream::Result as it calls back - // <ACE_Handler::handle_read_file> on the <handler> instead of - // <ACE_Handler::handle_read_stream>. No additional state is - // required by this class as ACE_Asynch_Result can store the - // <offset>. - - friend class ACE_Asynch_Read_File; - // The factory has special privileges. - - // protected: - // - // These two should really be protected. But sometimes it - // simplifies code to be able to "fake" a result. Use carefully. - Result (ACE_Handler &handler, - ACE_HANDLE handle, - ACE_Message_Block &message_block, - u_long bytes_to_read, - const void* act, - u_long offset, - u_long offset_high, - ACE_HANDLE event); - // Constructor is protected since creation is limited to - // ACE_Asynch_Read_File factory. - - virtual void complete (u_long bytes_transferred, - int success, - const void *completion_key, - u_long error = 0); - // ACE_Proactor will call this method when the read completes. - }; -}; - -class ACE_Export ACE_Asynch_Write_File : public ACE_Asynch_Write_Stream -{ -public: - // = TITLE - // This class is a factory for starting off asynchronous writes - // on a file. - // - // = DESCRIPTION - // Once <open> is called, multiple asynchronous <write>s can - // started using this class. A ACE_Asynch_Write_File::Result - // will be passed back to the <handler> when the asynchronous - // writes completes through the <ACE_Handler::handle_write_file> - // callback. - // - // This class differs slightly from ACE_Asynch_Write_Stream as - // it allows the user to specify an offset for the write. - int write (ACE_Message_Block &message_block, - u_long bytes_to_write, - u_long offset = 0, - u_long offset_high = 0, - const void *act = 0); - // This starts off an asynchronous write. Upto <bytes_to_write> - // will be write and stored in the <message_block>. The write will - // start at <offset> from the beginning of the file. - -public: - class ACE_Export Result : public ACE_Asynch_Write_Stream::Result - { - // = TITLE - // This is that class which will be passed back to the - // <handler> when the asynchronous write completes. - // - // = DESCRIPTION - // This class has all the information necessary for the - // <handler> to uniquiely identify the completion of the - // asynchronous write. - // - // This class differs slightly from - // ACE_Asynch_Write_Stream::Result as it calls back - // <ACE_Handler::handle_write_file> on the <handler> instead - // of <ACE_Handler::handle_write_stream>. No additional state - // is required by this class as ACE_Asynch_Result can store - // the <offset>. - - friend class ACE_Asynch_Write_File; - // The factory has special privileges. - - // protected: - // - // These two should really be protected. But sometimes it - // simplifies code to be able to "fake" a result. Use carefully. - Result (ACE_Handler &handler, - ACE_HANDLE handle, - ACE_Message_Block &message_block, - u_long bytes_to_write, - const void* act, - u_long offset, - u_long offset_high, - ACE_HANDLE event); - // Constructor is protected since creation is limited to - // ACE_Asynch_Write_File factory. - - virtual void complete (u_long bytes_transferred, - int success, - const void *completion_key, - u_long error = 0); - // ACE_Proactor will call this method when the write completes. - }; -}; - -class ACE_Export ACE_Asynch_Accept : public ACE_Asynch_Operation -{ - // = TITLE - // This class is a factory for starting off asynchronous accepts - // on a listen handle. - // - // = DESCRIPTION - // Once <open> is called, multiple asynchronous <accept>s can - // started using this class. A ACE_Asynch_Accept::Result will - // be passed back to the <handler> when the asynchronous accept - // completes through the <ACE_Handler::handle_accept> - // callback. -public: - ACE_Asynch_Accept (void); - // A do nothing constructor. - - int accept (ACE_Message_Block &message_block, - u_long bytes_to_read, - ACE_HANDLE accept_handle = ACE_INVALID_HANDLE, - const void *act = 0); - // This starts off an asynchronous accept. The asynchronous accept - // call also allows any initial data to be returned to the - // <handler>. Upto <bytes_to_read> will be read and stored in the - // <message_block>. The <accept_handle> will be used for the - // <accept> call. If (<accept_handle> == INVALID_HANDLE), a new - // handle will be created. - // - // <message_block> must be specified. This is because the address of - // the new connection is placed at the end of this buffer. - -public: - class ACE_Export Result : public ACE_Asynch_Result - { - // = TITLE - // This is that class which will be passed back to the - // <handler> when the asynchronous accept completes. - // - // = DESCRIPTION - // This class has all the information necessary for the - // <handler> to uniquiely identify the completion of the - // asynchronous accept. - public: - friend class ACE_Asynch_Accept; - // The factory has special privileges. - - u_long bytes_to_read (void) const; - // The number of bytes which were requested at the start of the - // asynchronous accept. - - ACE_Message_Block &message_block (void) const; - // Message block which contains the read data. - - ACE_HANDLE listen_handle (void) const; - // I/O handle used for accepting new connections. - - ACE_HANDLE accept_handle (void) const; - // I/O handle for the new connection. - - // protected: - // - // These two should really be protected. But sometimes it - // simplifies code to be able to "fake" a result. Use carefully. - Result (ACE_Handler &handler, - ACE_HANDLE listen_handle, - ACE_HANDLE accept_handle, - ACE_Message_Block &message_block, - u_long bytes_to_read, - const void* act, - ACE_HANDLE event); - // Constructor is protected since creation is limited to - // ACE_Asynch_Accept factory. - - virtual void complete (u_long bytes_transferred, - int success, - const void *completion_key, - u_long error = 0); - // ACE_Proactor will call this method when the accept completes. - - protected: - u_long bytes_to_read_; - // Bytes requested when the asynchronous read was initiated. - - ACE_Message_Block &message_block_; - // Message block for reading the data into. - - ACE_HANDLE listen_handle_; - // I/O handle used for accepting new connections. - - ACE_HANDLE accept_handle_; - // I/O handle for the new connection. - }; -}; - -class ACE_Export ACE_Asynch_Transmit_File : public ACE_Asynch_Operation -{ - // = TITLE - // This class is a factory for starting off asynchronous - // transmit files on a stream. - // - // = DESCRIPTION - // Once <open> is called, multiple asynchronous <transmit_file>s - // can started using this class. A - // ACE_Asynch_Transmit_File::Result will be passed back to the - // <handler> when the asynchronous transmit file completes - // through the <ACE_Handler::handle_transmit_file> callback. - // - // The transmit_file function transmits file data over a - // connected network connection. The function uses the operating - // system's cache manager to retrieve the file data. This - // function provides high-performance file data transfer over - // network connections. This function would be of great use in - // a Web Server, Image Server, etc. -public: - class Header_And_Trailer; - // Forward declaration. - - ACE_Asynch_Transmit_File (void); - // A do nothing constructor. - - int transmit_file (ACE_HANDLE file, - Header_And_Trailer *header_and_trailer = 0, - u_long bytes_to_write = 0, - u_long offset = 0, - u_long offset_high = 0, - u_long bytes_per_send = 0, - u_long flags = 0, - const void *act = 0); - // This starts off an asynchronous transmit file. The <file> is a - // handle to an open file. <header_and_trailer> is a pointer to a - // data structure that contains pointers to data to send before and - // after the file data is sent. Set this parameter to 0 if you only - // want to transmit the file data. Upto <bytes_to_write> will be - // written to the <socket>. If you want to send the entire file, - // let <bytes_to_write> = 0. <bytes_per_send> is the size of each - // block of data sent per send operation. Please read the Win32 - // documentation on what the flags should be. - -public: - class ACE_Export Result : public ACE_Asynch_Result - { - // = TITLE - // This is that class which will be passed back to the - // <handler> when the asynchronous transmit file completes. - // - // = DESCRIPTION - // This class has all the information necessary for the - // <handler> to uniquiely identify the completion of the - // asynchronous transmit file. - public: - friend class ACE_Asynch_Transmit_File; - // The factory has special privileges. - - ACE_HANDLE socket (void) const; - // Socket used for transmitting the file. - - ACE_HANDLE file (void) const; - // File from which the data is read. - - Header_And_Trailer *header_and_trailer (void) const; - // Header and trailer data associated with this transmit file. - - u_long bytes_to_write (void) const; - // The number of bytes which were requested at the start of the - // asynchronous transmit file. - - u_long bytes_per_send (void) const; - // Number of bytes per send requested at the start of the transmit - // file. - - u_long flags (void) const; - // Flags which were passed into transmit file. - - // protected: - // - // These two should really be protected. But sometimes it - // simplifies code to be able to "fake" a result. Use carefully. - Result (ACE_Handler &handler, - ACE_HANDLE socket, - ACE_HANDLE file, - Header_And_Trailer *header_and_trailer, - u_long bytes_to_write, - u_long offset, - u_long offset_high, - u_long bytes_per_send, - u_long flags, - const void *act, - ACE_HANDLE event); - // Constructor is protected since creation is limited to - // ACE_Asynch_Transmit_File factory. - - virtual void complete (u_long bytes_transferred, - int success, - const void *completion_key, - u_long error = 0); - // ACE_Proactor will call this method when the write completes. - - protected: - ACE_HANDLE socket_; - // Network I/O handle. - - ACE_HANDLE file_; - // File I/O handle. - - Header_And_Trailer *header_and_trailer_; - // Header and trailer data associated with this transmit file. - - u_long bytes_to_write_; - // The number of bytes which were requested at the start of the - // asynchronous transmit file. - - u_long bytes_per_send_; - // Number of bytes per send requested at the start of the transmit - // file. - - u_long flags_; - // Flags which were passed into transmit file. - }; - - class ACE_Export Header_And_Trailer - { - // = TITLE - // The class defines a data structure that contains pointers - // to data to send before and after the file data is sent. - // - // = DESCRIPTION - // This class provides a wrapper over TRANSMIT_FILE_BUFFERS - // and provided a consistent use of ACE_Message_Blocks. - public: - Header_And_Trailer (ACE_Message_Block *header = 0, - u_long header_bytes = 0, - ACE_Message_Block *trailer = 0, - u_long trailer_bytes = 0); - // Constructor - - void header_and_trailer (ACE_Message_Block *header = 0, - u_long header_bytes = 0, - ACE_Message_Block *trailer = 0, - u_long trailer_bytes = 0); - // This method allows all the member to be set in one fell swoop. - - ACE_Message_Block *header (void) const; - void header (ACE_Message_Block *message_block); - // Header which goes before the file data. - - u_long header_bytes (void) const; - void header_bytes (u_long bytes); - // Size of the header data. - - ACE_Message_Block *trailer (void) const; - void trailer (ACE_Message_Block *message_block); - // Trailer which goes after the file data. - - u_long trailer_bytes (void) const; - void trailer_bytes (u_long bytes); - // Size of the trailer data. - - LPTRANSMIT_FILE_BUFFERS transmit_buffers (void); - // Conversion routine. - - protected: - ACE_Message_Block *header_; - // Header data. - - u_long header_bytes_; - // Size of header data. - - ACE_Message_Block *trailer_; - // Trailer data. - - u_long trailer_bytes_; - // Size of trailer data. - - TRANSMIT_FILE_BUFFERS transmit_buffers_; - // Target data structure. - }; -}; - -class ACE_Export ACE_Handler -{ - // = TITLE - // This base class defines the interface for receiving the - // results of asynchronous operations. - // - // = DESCRIPTION - // Subclasses of this class will fill in appropriate methods. -public: - ACE_Handler (void); - // A do nothing constructor. - - ACE_Handler (ACE_Proactor *p); - // A do nothing constructor which allows proactor to be set to <d>. - - virtual ~ACE_Handler (void); - // Virtual destruction. - - virtual void handle_read_stream (const ACE_Asynch_Read_Stream::Result &result); - // This method will be called when an asynchronous read completes on - // a stream. - - virtual void handle_write_stream (const ACE_Asynch_Write_Stream::Result &result); - // This method will be called when an asynchronous write completes - // on a strea_m. - - virtual void handle_read_file (const ACE_Asynch_Read_File::Result &result); - // This method will be called when an asynchronous read completes on - // a file. - - virtual void handle_write_file (const ACE_Asynch_Write_File::Result &result); - // This method will be called when an asynchronous write completes - // on a file. - - virtual void handle_accept (const ACE_Asynch_Accept::Result &result); - // This method will be called when an asynchronous accept completes. - - virtual void handle_transmit_file (const ACE_Asynch_Transmit_File::Result &result); - // This method will be called when an asynchronous transmit file - // completes. - - virtual void handle_time_out (const ACE_Time_Value &tv, - const void *act = 0); - // Called when timer expires. <tv> was the requested time value and - // <act> is the ACT passed when scheduling the timer - - ACE_Proactor *proactor (void); - // Get the proactor associated with this handler. - - void proactor (ACE_Proactor *p); - // Set the proactor. - - virtual ACE_HANDLE handle (void) const; - // Get the I/O handle used by this <handler>. This method will be - // called by the ACE_Asynch_* classes when an ACE_INVALID_HANDLE is - // passed to <open>. - -protected: - ACE_Proactor *proactor_; - // The proactor associated with this handler. -}; - -// Forward declartion -template <class HANDLER> -class ACE_Asynch_Acceptor; - -class ACE_Export ACE_Service_Handler : public ACE_Handler -{ - // = TITLE - // This base class defines the interface for the - // ACE_Asynch_Acceptor to call into when new connection are - // accepted. - // - // = DESCRIPTION - // Subclasses of this class will fill in appropriate methods to - // define application specific behavior. -public: - friend class ACE_Asynch_Acceptor<ACE_Service_Handler>; - // The Acceptor is the factory and therefore should have special - // privileges. - - ACE_Service_Handler (void); - // A do nothing constructor. - - virtual ~ACE_Service_Handler (void); - // Virtual destruction. - - virtual void open (ACE_HANDLE new_handle, - ACE_Message_Block &message_block); - // <open> is called by ACE_Asynch_Acceptor to initialize a new - // instance of ACE_Service_Handler that has been created after the a - // new connection is accepted. The handle for the new connection is - // passed along with an initial data that may have shown up. - - // protected: - // This should be corrected after the correct semantics of the - // friend has been figured out. - - virtual void addresses (const ACE_INET_Addr &remote_address, - const ACE_INET_Addr &local_address); - // Called by ACE_Asynch_Acceptor to pass the addresses of the new - // connections. -}; - -#if defined (__ACE_INLINE__) -#include "ace/Asynch_IO.i" -#endif /* __ACE_INLINE__ */ - -#endif /* ACE_WIN32 */ -#endif /* ACE_ASYNCH_IO_H */ - |