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Diffstat (limited to 'ace/Asynch_IO.h')
-rw-r--r-- | ace/Asynch_IO.h | 1616 |
1 files changed, 0 insertions, 1616 deletions
diff --git a/ace/Asynch_IO.h b/ace/Asynch_IO.h deleted file mode 100644 index 8af31d3e167..00000000000 --- a/ace/Asynch_IO.h +++ /dev/null @@ -1,1616 +0,0 @@ -/* -*- C++ -*- */ - -//============================================================================= -/** - * @file Asynch_IO.h - * - * $Id$ - * - * This works on Win32 (#if defined (ACE_WIN32) && !defined - * (ACE_HAS_WINCE)) platforms and on POSIX4 platforms with <aio_*> - * routines (#if defined (ACE_HAS_AIO_CALLS)) - * - * On Win32 platforms, the implementation of - * <ACE_Asynch_Transmit_File> and <ACE_Asynch_Accept> are only - * supported if ACE_HAS_WINSOCK2 is defined or you are on WinNT 4.0 - * or higher. - * - * @author Irfan Pyarali <irfan@cs.wustl.edu> - * @author Tim Harrison <harrison@cs.wustl.edu> - * @author Alexander Babu Arulanthu <alex@cs.wustl.edu> - * @author Roger Tragin <r.tragin@computer.org> - * @author Alexander Libman <alibman@ihug.com.au> - */ -//============================================================================= - -#ifndef ACE_ASYNCH_IO_H -#define ACE_ASYNCH_IO_H -#include /**/ "ace/pre.h" - -#include "ace/ACE_export.h" - -#if !defined (ACE_LACKS_PRAGMA_ONCE) -#pragma once -#endif /* ACE_LACKS_PRAGMA_ONCE */ - -#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) || (defined (ACE_HAS_AIO_CALLS)) - -#include "ace/os_include/os_signal.h" -#include "ace/os_include/sys/os_socket.h" -#include "ace/os_include/sys/os_types.h" - -# if defined (ACE_WIN32) && ! defined (ACE_HAS_WINCE) \ - && ! defined (ACE_HAS_PHARLAP) -typedef TRANSMIT_FILE_BUFFERS ACE_TRANSMIT_FILE_BUFFERS; -typedef LPTRANSMIT_FILE_BUFFERS ACE_LPTRANSMIT_FILE_BUFFERS; -typedef PTRANSMIT_FILE_BUFFERS ACE_PTRANSMIT_FILE_BUFFERS; - -# define ACE_INFINITE INFINITE -# define ACE_STATUS_TIMEOUT STATUS_TIMEOUT -# define ACE_WAIT_FAILED WAIT_FAILED -# define ACE_WAIT_TIMEOUT WAIT_TIMEOUT -# else /* ACE_WIN32 */ -struct ACE_TRANSMIT_FILE_BUFFERS -{ - void *Head; - size_t HeadLength; - void *Tail; - size_t TailLength; -}; -typedef ACE_TRANSMIT_FILE_BUFFERS* ACE_PTRANSMIT_FILE_BUFFERS; -typedef ACE_TRANSMIT_FILE_BUFFERS* ACE_LPTRANSMIT_FILE_BUFFERS; - -# if !defined (ACE_INFINITE) -# define ACE_INFINITE LONG_MAX -# endif /* ACE_INFINITE */ -# define ACE_STATUS_TIMEOUT LONG_MAX -# define ACE_WAIT_FAILED LONG_MAX -# define ACE_WAIT_TIMEOUT LONG_MAX -# endif /* ACE_WIN32 */ - -// Forward declarations -class ACE_Proactor; -class ACE_Handler; -class ACE_Message_Block; -class ACE_INET_Addr; -class ACE_Addr; - -// Forward declarations -class ACE_Asynch_Result_Impl; -class ACE_Time_Value; - -/** - * @class ACE_Asynch_Result - * - * @brief An interface base class which allows users access to common - * information related to an asynchronous operation. - * - * An interface base class from which you can obtain some basic - * information like the number of bytes transferred, the ACT - * associated with the asynchronous operation, indication of - * success or failure, etc. Subclasses may want to store more - * information that is particular to the asynchronous operation - * it represents. - */ -class ACE_Export ACE_Asynch_Result -{ - -public: - /// Number of bytes transferred by the operation. - size_t bytes_transferred (void) const; - - /// ACT associated with the operation. - const void *act (void) const; - - /// Did the operation succeed? - int success (void) const; - - /** - * This is the ACT associated with the handle on which the - * Asynch_Operation takes place. - * - * On WIN32, this returns the ACT associated with the handle when it - * was registered with the I/O completion port. - * - * @@ This is not implemented for POSIX4 platforms. Returns 0. - */ - const void *completion_key (void) const; - - /// Error value if the operation fails. - unsigned long error (void) const; - - /** - * On WIN32, this returns the event associated with the OVERLAPPED - * structure. - * - * This returns ACE_INVALID_HANDLE on POSIX4-Unix platforms. - */ - ACE_HANDLE event (void) const; - - /** - * This really makes sense only when doing file I/O. - * - * On WIN32, these are represented in the OVERLAPPED datastructure. - * - * @@ On POSIX4-Unix, offset_high should be supported using - * aiocb64. - */ - unsigned long offset (void) const; - unsigned long offset_high (void) const; - - /** - * Priority of the operation. - * - * On POSIX4-Unix, this is supported. Priority works like <nice> in - * Unix. Negative values are not allowed. 0 means priority of the - * operation same as the process priority. 1 means priority of the - * operation is one less than process. And so forth. - * - * On Win32, this is a no-op. - */ - int priority (void) const; - - /** - * POSIX4 real-time signal number to be used for the - * operation. <signal_number> ranges from ACE_SIGRTMIN to ACE_SIGRTMAX. By - * default, ACE_SIGRTMIN is used to issue <aio_> calls. This is a no-op - * on non-POSIX4 systems and returns 0. - */ - int signal_number (void) const; - - - /// Destructor. - virtual ~ACE_Asynch_Result (void); - -protected: - /// Constructor. This implementation will not be deleted. The - /// implementation will be deleted by the Proactor. - ACE_Asynch_Result (ACE_Asynch_Result_Impl *implementation); - - /// Get the implementation class. - ACE_Asynch_Result_Impl *implementation (void) const; - - /// Implementation class. - ACE_Asynch_Result_Impl *implementation_; -}; - -// Forward declarations -class ACE_Asynch_Operation_Impl; - -/** - * @class ACE_Asynch_Operation - * - * @brief This is an interface base class for all asynch - * operations. The resposiblility of this class is to forward - * all methods to its delegation/implementation class, e.g., - * ACE_WIN32_Asynch_Operation or ACE_POSIX_Asynch_Operation. - * - * There are some attributes and functionality which is common - * to all asychronous operations. The delegation classes of this - * class will factor out this code. - */ -class ACE_Export ACE_Asynch_Operation -{ - -public: - /** - * Initializes the factory with information which will be used with - * each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), - * <ACE_Handler::handle> will be called on the <handler> to get the - * correct handle. - */ - int open (ACE_Handler &handler, - ACE_HANDLE handle, - const void *completion_key, - ACE_Proactor *proactor); - - /** - * (Attempts to) cancel the asynchronous operation pending against - * the <handle> registered with this Operation. - * - * All completion notifications for the I/O operations will occur - * normally. - * - * = Return Values: - * - * -1 : Operation failed. (can get only in POSIX). - * 0 : All the operations were cancelled. - * 1 : All the operations were already finished in this - * handle. Unable to cancel them. - * 2 : Atleast one of the requested operations cannot be - * cancelled. - * - * There is slight difference in the semantics between NT and POSIX - * platforms which is given below. - * - * = Win32 : - * - * cancels all pending accepts operations that were issued by the - * calling thread. The function does not cancel asynchronous - * operations issued by other threads. - * All I/O operations that are canceled will complete with the - * error ERROR_OPERATION_ABORTED. - * - * = POSIX: - * - * Attempts to cancel one or more asynchronous I/O requests - * currently outstanding against the <handle> registered in this - * operation. - * For requested operations that are successfully canceled, the - * associated error status is set to ECANCELED. - */ - int cancel (void); - - - // = Access methods. - - /// Return the underlying proactor. - ACE_Proactor* proactor (void) const; - - /// Destructor. - virtual ~ACE_Asynch_Operation (void); - -protected: - /// Constructor. - ACE_Asynch_Operation (void); - - /// Return the underlying implementation class. - virtual ACE_Asynch_Operation_Impl *implementation (void) const = 0; - - /// Get a proactor for/from the user - ACE_Proactor *get_proactor (ACE_Proactor *user_proactor, - ACE_Handler &handler) const; -}; - -// Forward declarations -class ACE_Asynch_Read_Stream_Result_Impl; -class ACE_Asynch_Read_Stream_Impl; - -/** - * @class ACE_Asynch_Read_Stream - * - * @brief This class is a factory for starting off asynchronous reads - * on a stream. This class forwards all methods to its - * implementation class. - * - * Once <open> is called, multiple asynchronous <read>s can - * started using this class. An ACE_Asynch_Read_Stream::Result - * will be passed back to the <handler> when the asynchronous - * reads completes through the <ACE_Handler::handle_read_stream> - * callback. - */ -class ACE_Export ACE_Asynch_Read_Stream : public ACE_Asynch_Operation -{ - -public: - /// A do nothing constructor. - ACE_Asynch_Read_Stream (void); - - /// Destructor - virtual ~ACE_Asynch_Read_Stream (void); - - /** - * Initializes the factory with information which will be used with - * each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), - * <ACE_Handler::handle> will be called on the <handler> to get the - * correct handle. - */ - int open (ACE_Handler &handler, - ACE_HANDLE handle = ACE_INVALID_HANDLE, - const void *completion_key = 0, - ACE_Proactor *proactor = 0); - - /** - * This starts off an asynchronous read. Upto <bytes_to_read> will - * be read and stored in the <message_block>. <message_block>'s - * <wr_ptr> will be updated to reflect the added bytes if the read - * operation is successful completed. Priority of the - * operation is specified by <priority>. On POSIX4-Unix, this is - * supported. Works like <nice> in Unix. Negative values are not - * allowed. 0 means priority of the operation same as the process - * priority. 1 means priority of the operation is one less than - * process. And so forth. On Win32, <priority> is a no-op. - * <signal_number> is the POSIX4 real-time signal number to be used - * for the operation. <signal_number> ranges from ACE_SIGRTMIN to - * ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. - */ - int read (ACE_Message_Block &message_block, - size_t num_bytes_to_read, - const void *act = 0, - int priority = 0, - int signal_number = ACE_SIGRTMIN); - -#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE) && (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) - /** - * Same as above but with scatter support, through chaining of composite - * message blocks using the continuation field. - */ - int readv (ACE_Message_Block &message_block, - size_t num_bytes_to_read, - const void *act = 0, - int priority = 0, - int signal_number = ACE_SIGRTMIN); -#endif /* (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE) && (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) */ - - /// Return the underlying implementation class. - // (this should be protected...) - virtual ACE_Asynch_Operation_Impl *implementation (void) const; - -protected: - /// Implementation class that all methods will be forwarded to. - ACE_Asynch_Read_Stream_Impl *implementation_; - -public: -/** - * @class Result - * - * @brief This is the class which will be passed back to the - * <handler> when the asynchronous read completes. This class - * forwards all the methods to the implementation classes. - * - * This class has all the information necessary for the - * <handler> to uniquiely identify the completion of the - * asynchronous read. - */ - class ACE_Export Result : public ACE_Asynch_Result - { - - /// The concrete implementation result classes only construct this - /// class. - friend class ACE_POSIX_Asynch_Read_Stream_Result; - friend class ACE_WIN32_Asynch_Read_Stream_Result; - - public: - /// The number of bytes which were requested at the start of the - /// asynchronous read. - size_t bytes_to_read (void) const; - - /// Message block which contains the read data. - ACE_Message_Block &message_block (void) const; - - /// I/O handle used for reading. - ACE_HANDLE handle (void) const; - - /// Get the implementation class. - ACE_Asynch_Read_Stream_Result_Impl *implementation (void) const; - - protected: - /// Constructor. - Result (ACE_Asynch_Read_Stream_Result_Impl *implementation); - - /// Destructor. - virtual ~Result (void); - - /// The implementation class. - ACE_Asynch_Read_Stream_Result_Impl *implementation_; - }; -}; - -// Forward declarations -class ACE_Asynch_Write_Stream_Impl; -class ACE_Asynch_Write_Stream_Result_Impl; - -/** - * @class ACE_Asynch_Write_Stream - * - * @brief This class is a factory for starting off asynchronous writes - * on a stream. This class forwards all methods to its - * implementation class. - * - * Once <open> is called, multiple asynchronous <writes>s can - * started using this class. An ACE_Asynch_Write_Stream::Result - * will be passed back to the <handler> when the asynchronous - * write completes through the - * <ACE_Handler::handle_write_stream> callback. - */ -class ACE_Export ACE_Asynch_Write_Stream : public ACE_Asynch_Operation -{ - -public: - /// A do nothing constructor. - ACE_Asynch_Write_Stream (void); - - /// Destructor. - virtual ~ACE_Asynch_Write_Stream (void); - - /** - * Initializes the factory with information which will be used with - * each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), - * <ACE_Handler::handle> will be called on the <handler> to get the - * correct handle. - */ - int open (ACE_Handler &handler, - ACE_HANDLE handle = ACE_INVALID_HANDLE, - const void *completion_key = 0, - ACE_Proactor *proactor = 0); - - /** - * This starts off an asynchronous write. Upto <bytes_to_write> - * will be written from the <message_block>. Upon successful completion - * of the write operation, <message_block>'s <rd_ptr> is updated to - * reflect the data that was written. Priority of the - * operation is specified by <priority>. On POSIX4-Unix, this is - * supported. Works like <nice> in Unix. Negative values are not - * allowed. 0 means priority of the operation same as the process - * priority. 1 means priority of the operation is one less than - * process. And so forth. On Win32, this argument is a no-op. - * <signal_number> is the POSIX4 real-time signal number to be used - * for the operation. <signal_number> ranges from ACE_SIGRTMIN to - * ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. - */ - int write (ACE_Message_Block &message_block, - size_t bytes_to_write, - const void *act = 0, - int priority = 0, - int signal_number = ACE_SIGRTMIN); - -#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) - /** - * Same as above but with gather support, through chaining of composite - * message blocks using the continuation field. - */ - int writev (ACE_Message_Block &message_block, - size_t bytes_to_write, - const void *act = 0, - int priority = 0, - int signal_number = ACE_SIGRTMIN); -#endif /* (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) */ - - /// Return the underlying implementation class. - // (this should be protected...) - virtual ACE_Asynch_Operation_Impl *implementation (void) const; - -protected: - /// Implementation class that all methods will be forwarded to. - ACE_Asynch_Write_Stream_Impl *implementation_; - -public: -/** - * @class Result - * - * @brief This is that class which will be passed back to the - * <handler> when the asynchronous write completes. This class - * forwards all the methods to the implementation class. - * - * This class has all the information necessary for the - * <handler> to uniquiely identify the completion of the - * asynchronous write. - */ - class ACE_Export Result : public ACE_Asynch_Result - { - - /// The concrete implementation result classes only construct this - /// class. - friend class ACE_POSIX_Asynch_Write_Stream_Result; - friend class ACE_WIN32_Asynch_Write_Stream_Result; - - public: - /// The number of bytes which were requested at the start of the - /// asynchronous write. - size_t bytes_to_write (void) const; - - /// Message block that contains the data to be written. - ACE_Message_Block &message_block (void) const; - - /// I/O handle used for writing. - ACE_HANDLE handle (void) const; - - /// Get the implementation class. - ACE_Asynch_Write_Stream_Result_Impl *implementation (void) const; - - protected: - /// Constructor. - Result (ACE_Asynch_Write_Stream_Result_Impl *implementation); - - /// Destructor. - virtual ~Result (void); - - /// Implementation class. - ACE_Asynch_Write_Stream_Result_Impl *implementation_; - }; -}; - -// Forward declarations -class ACE_Asynch_Read_File_Impl; -class ACE_Asynch_Read_File_Result_Impl; - -/** - * @class ACE_Asynch_Read_File - * - * @brief This class is a factory for starting off asynchronous reads - * on a file. This class forwards all methods to its - * implementation class. - * - * Once <open> is called, multiple asynchronous <read>s can - * started using this class. An ACE_Asynch_Read_File::Result - * will be passed back to the <handler> when the asynchronous - * reads completes through the <ACE_Handler::handle_read_file> - * callback. - * This class differs slightly from ACE_Asynch_Read_Stream as it - * allows the user to specify an offset for the read. - */ -class ACE_Export ACE_Asynch_Read_File : public ACE_Asynch_Read_Stream -{ - -public: - /// A do nothing constructor. - ACE_Asynch_Read_File (void); - - /// Destructor. - virtual ~ACE_Asynch_Read_File (void); - - /** - * Initializes the factory with information which will be used with - * each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), - * <ACE_Handler::handle> will be called on the <handler> to get the - * correct handle. - */ - int open (ACE_Handler &handler, - ACE_HANDLE handle = ACE_INVALID_HANDLE, - const void *completion_key = 0, - ACE_Proactor *proactor = 0); - - /** - * This starts off an asynchronous read. Upto <bytes_to_read> will - * be read and stored in the <message_block>. The read will start - * at <offset> from the beginning of the file. Priority of the - * operation is specified by <priority>. On POSIX4-Unix, this is - * supported. Works like <nice> in Unix. Negative values are not - * allowed. 0 means priority of the operation same as the process - * priority. 1 means priority of the operation is one less than - * process. And so forth. On Win32, this argument is a no-op. - * <signal_number> is the POSIX4 real-time signal number to be used - * for the operation. <signal_number> ranges from ACE_SIGRTMIN to - * ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. - */ - int read (ACE_Message_Block &message_block, - size_t bytes_to_read, - u_long offset = 0, - u_long offset_high = 0, - const void *act = 0, - int priority = 0, - int signal_number = ACE_SIGRTMIN); - -#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) - /** - * Same as above but with scatter support, through chaining of composite - * message blocks using the continuation field. - * NOTE: In win32 Each data block payload must be at least the size of a system - * memory page and must be aligned on a system memory page size boundary - */ - int readv (ACE_Message_Block &message_block, - size_t bytes_to_read, - u_long offset = 0, - u_long offset_high = 0, - const void *act = 0, - int priority = 0, - int signal_number = ACE_SIGRTMIN); -#endif /* (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) */ - - /// Return the underlying implementation class. - // (this should be protected...) - virtual ACE_Asynch_Operation_Impl *implementation (void) const; - -protected: - /// Delegation/implementation class that all methods will be - /// forwarded to. - ACE_Asynch_Read_File_Impl *implementation_; - -public: -/** - * @class Result - * - * @brief This is that class which will be passed back to the - * <handler> when the asynchronous read completes. This class - * forwards all the methods to the implementation class. - * - * This class has all the information necessary for the - * <handler> to uniquiely identify the completion of the - * asynchronous read. - * This class differs slightly from - * ACE_Asynch_Read_Stream::Result as it calls back - * <ACE_Handler::handle_read_file> on the <handler> instead of - * <ACE_Handler::handle_read_stream>. No additional state is - * required by this class as ACE_Asynch_Result can store the - * <offset>. - */ - class ACE_Export Result : public ACE_Asynch_Read_Stream::Result - { - - /// The concrete implementation result classes only construct this - /// class. - friend class ACE_POSIX_Asynch_Read_File_Result; - friend class ACE_WIN32_Asynch_Read_File_Result; - - public: - /// Get the implementation class. - ACE_Asynch_Read_File_Result_Impl *implementation (void) const; - - protected: - /// Constructor. This implementation will not be deleted. - Result (ACE_Asynch_Read_File_Result_Impl *implementation); - - /// Destructor. - virtual ~Result (void); - - /// The implementation class. - ACE_Asynch_Read_File_Result_Impl *implementation_; - - private: - /// Here just to provide an dummpy implementation, since the - /// one auto generated by MSVC is flagged as infinitely recursive - void operator= (Result &) {} - }; -}; - -// Forward declarations -class ACE_Asynch_Write_File_Impl; -class ACE_Asynch_Write_File_Result_Impl; - -/** - * @class ACE_Asynch_Write_File - * - * @brief This class is a factory for starting off asynchronous writes - * on a file. This class forwards all methods to its - * implementation class. - * - * Once <open> is called, multiple asynchronous <write>s can be - * started using this class. A ACE_Asynch_Write_File::Result - * will be passed back to the <handler> when the asynchronous - * writes completes through the <ACE_Handler::handle_write_file> - * callback. - * This class differs slightly from ACE_Asynch_Write_Stream as - * it allows the user to specify an offset for the write. - */ -class ACE_Export ACE_Asynch_Write_File : public ACE_Asynch_Write_Stream -{ - -public: - /// A do nothing constructor. - ACE_Asynch_Write_File (void); - - /// Destructor. - virtual ~ACE_Asynch_Write_File (void); - - /** - * Initializes the factory with information which will be used with - * each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), - * <ACE_Handler::handle> will be called on the <handler> to get the - * correct handle. - */ - int open (ACE_Handler &handler, - ACE_HANDLE handle = ACE_INVALID_HANDLE, - const void *completion_key = 0, - ACE_Proactor *proactor = 0); - - /** - * This starts off an asynchronous write. Upto <bytes_to_write> - * will be written from the <message_block>, starting at the - * block's <rd_ptr>. The write will go to the file, starting - * <offset> bytes from the beginning of the file. Priority of the - * operation is specified by <priority>. On POSIX4-Unix, this is - * supported. Works like <nice> in Unix. Negative values are not - * allowed. 0 means priority of the operation same as the process - * priority. 1 means priority of the operation is one less than - * process. And so forth. On Win32, this is a no-op. - * <signal_number> is the POSIX4 real-time signal number to be used - * for the operation. <signal_number> ranges from ACE_SIGRTMIN to - * ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. - */ - int write (ACE_Message_Block &message_block, - size_t bytes_to_write, - u_long offset = 0, - u_long offset_high = 0, - const void *act = 0, - int priority = 0, - int signal_number = ACE_SIGRTMIN); - -#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) - /** - * Same as above but with gather support, through chaining of composite - * message blocks using the continuation field. - * NOTE: In win32 Each data block payload must be at least the size of a system - * memory page and must be aligned on a system memory page size boundary - */ - int writev (ACE_Message_Block &message_block, - size_t bytes_to_write, - u_long offset = 0, - u_long offset_high = 0, - const void *act = 0, - int priority = 0, - int signal_number = ACE_SIGRTMIN); -#endif /* (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) */ - - /// Return the underlying implementation class. - // (this should be protected...) - virtual ACE_Asynch_Operation_Impl *implementation (void) const; - -protected: - /// Implementation object. - ACE_Asynch_Write_File_Impl *implementation_; - -public: -/** - * @class Result - * - * @brief This is that class which will be passed back to the - * <handler> when the asynchronous write completes. This class - * forwards all the methods to the implementation class. - * - * This class has all the information necessary for the - * <handler> to uniquiely identify the completion of the - * asynchronous write. - * This class differs slightly from - * ACE_Asynch_Write_Stream::Result as it calls back - * <ACE_Handler::handle_write_file> on the <handler> instead - * of <ACE_Handler::handle_write_stream>. No additional state - * is required by this class as ACE_Asynch_Result can store - * the <offset>. - */ - class ACE_Export Result : public ACE_Asynch_Write_Stream::Result - { - - /// The concrete implementation result classes only construct this - /// class. - friend class ACE_POSIX_Asynch_Write_File_Result; - friend class ACE_WIN32_Asynch_Write_File_Result; - - public: - /// Get the implementation class. - ACE_Asynch_Write_File_Result_Impl *implementation (void) const; - - protected: - /// Constructor. This implementation will not be deleted. - Result (ACE_Asynch_Write_File_Result_Impl *implementation); - - /// Destructor. - virtual ~Result (void); - - /// The implementation class. - ACE_Asynch_Write_File_Result_Impl *implementation_; - - private: - /// Here just to provide an dummpy implementation, since the - /// one auto generated by MSVC is flagged as infinitely recursive - void operator= (Result &) {}; - }; -}; - -// Forward declarations -class ACE_Asynch_Accept_Result_Impl; -class ACE_Asynch_Accept_Impl; - -/** - * @class ACE_Asynch_Accept - * - * @brief This class is a factory for starting off asynchronous accepts - * on a listen handle. This class forwards all methods to its - * implementation class. - * - * Once <open> is called, multiple asynchronous <accept>s can - * started using this class. A ACE_Asynch_Accept::Result will - * be passed back to the <handler> when the asynchronous accept - * completes through the <ACE_Handler::handle_accept> - * callback. - */ -class ACE_Export ACE_Asynch_Accept : public ACE_Asynch_Operation -{ - -public: - /// A do nothing constructor. - ACE_Asynch_Accept (void); - - /// Destructor. - virtual ~ACE_Asynch_Accept (void); - - /** - * Initializes the factory with information which will be used with - * each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), - * <ACE_Handler::handle> will be called on the <handler> to get the - * correct handle. - */ - int open (ACE_Handler &handler, - ACE_HANDLE handle = ACE_INVALID_HANDLE, - const void *completion_key = 0, - ACE_Proactor *proactor = 0); - - /** - * This starts off an asynchronous accept. The asynchronous accept - * call also allows any initial data to be returned to the - * <handler>. Upto <bytes_to_read> will be read and stored in the - * <message_block>. The <accept_handle> will be used for the - * <accept> call. If (<accept_handle> == INVALID_HANDLE), a new - * handle will be created. Priority of the - * operation is specified by <priority>. On POSIX4-Unix, this is - * supported. Works like <nice> in Unix. Negative values are not - * allowed. 0 means priority of the operation same as the process - * priority. 1 means priority of the operation is one less than - * process. And so forth. On Win32, this is a no-op. - * - * <message_block> must be specified. This is because the address of - * the new connection is placed at the end of this buffer. - * <signal_number> is the POSIX4 real-time signal number to be used - * for the operation. <signal_number> ranges from ACE_SIGRTMIN to - * ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. - */ - int accept (ACE_Message_Block &message_block, - size_t bytes_to_read, - ACE_HANDLE accept_handle = ACE_INVALID_HANDLE, - const void *act = 0, - int priority = 0, - int signal_number = ACE_SIGRTMIN); - - /// Return the underlying implementation class. - // (this should be protected...) - virtual ACE_Asynch_Operation_Impl *implementation (void) const; - -protected: - /// Delegation/implementation class that all methods will be - /// forwarded to. - ACE_Asynch_Accept_Impl *implementation_; - -public: -/** - * @class Result - * - * @brief This is that class which will be passed back to the - * <handler> when the asynchronous accept completes. - * - * This class has all the information necessary for the - * <handler> to uniquiely identify the completion of the - * asynchronous accept. - */ - class ACE_Export Result : public ACE_Asynch_Result - { - - /// The concrete implementation result classes only construct this - /// class. - friend class ACE_POSIX_Asynch_Accept_Result; - friend class ACE_WIN32_Asynch_Accept_Result; - - public: - /// The number of bytes which were requested at the start of the - /// asynchronous accept. - size_t bytes_to_read (void) const; - - /// Message block which contains the read data. - ACE_Message_Block &message_block (void) const; - - /// I/O handle used for accepting new connections. - ACE_HANDLE listen_handle (void) const; - - /// I/O handle for the new connection. - ACE_HANDLE accept_handle (void) const; - - /// Get the implementation. - ACE_Asynch_Accept_Result_Impl *implementation (void) const; - - protected: - /// Contructor. Implementation will not be deleted. - Result (ACE_Asynch_Accept_Result_Impl *implementation); - - /// Destructor. - virtual ~Result (void); - - /// Impelmentation class. - ACE_Asynch_Accept_Result_Impl *implementation_; - }; -}; -// Forward declarations -class ACE_Asynch_Connect_Result_Impl; -class ACE_Asynch_Connect_Impl; - -/** - * @class ACE_Asynch_Connect - * - * @brief This class is a factory for starting off asynchronous connects - * This class forwards all methods to its implementation class. - * - * Once @c open is called, multiple asynchronous connect operationss can - * started using this class. A ACE_Asynch_Connect::Result will - * be passed back to the associated ACE_Handler when the asynchronous connect - * completes through the ACE_Handler::handle_connect() callback. - */ -class ACE_Export ACE_Asynch_Connect : public ACE_Asynch_Operation -{ - -public: - /// A do nothing constructor. - ACE_Asynch_Connect (void); - - /// Destructor. - virtual ~ACE_Asynch_Connect (void); - - /** - * Initializes the factory with information which will be used with - * each asynchronous call. - * - * @note @arg handle is ignored and should be @c ACE_INVALID_HANDLE. - */ - int open (ACE_Handler &handler, - ACE_HANDLE handle = ACE_INVALID_HANDLE, - const void *completion_key = 0, - ACE_Proactor *proactor = 0); - - /** - * This starts off an asynchronous Connect. - */ - int connect (ACE_HANDLE connect_handle, - const ACE_Addr & remote_sap, - const ACE_Addr & local_sap, - int reuse_addr, - const void *act=0, - int priority = 0, - int signal_number = ACE_SIGRTMIN); - - /// Return the underlying implementation class. - // (this should be protected...) - virtual ACE_Asynch_Operation_Impl *implementation (void) const; - -protected: - /// Delegation/implementation class that all methods will be - /// forwarded to. - ACE_Asynch_Connect_Impl *implementation_; - -public: -/** - * @class Result - * - * @brief This is that class which will be passed back to the - * handler when the asynchronous connect completes. - * - * This class has all the information necessary for the - * handler to uniquely identify the completion of the - * asynchronous connect. - */ - class ACE_Export Result : public ACE_Asynch_Result - { - - /// The concrete implementation result classes only construct this - /// class. - friend class ACE_POSIX_Asynch_Connect_Result; - friend class ACE_WIN32_Asynch_Connect_Result; - - public: - - /// I/O handle for the connection. - ACE_HANDLE connect_handle (void) const; - - /// Get the implementation. - ACE_Asynch_Connect_Result_Impl *implementation (void) const; - - protected: - /// Contructor. Implementation will not be deleted. - Result (ACE_Asynch_Connect_Result_Impl *implementation); - - /// Destructor. - virtual ~Result (void); - - /// Impelmentation class. - ACE_Asynch_Connect_Result_Impl *implementation_; - }; -}; - -// Forward declarations -class ACE_Asynch_Transmit_File_Result_Impl; -class ACE_Asynch_Transmit_File_Impl; - -/** - * @class ACE_Asynch_Transmit_File - * - * @brief This class is a factory for starting off asynchronous - * transmit files on a stream. - * - * Once <open> is called, multiple asynchronous <transmit_file>s - * can started using this class. A - * ACE_Asynch_Transmit_File::Result will be passed back to the - * <handler> when the asynchronous transmit file completes - * through the <ACE_Handler::handle_transmit_file> callback. - * The transmit_file function transmits file data over a - * connected network connection. The function uses the operating - * system's cache manager to retrieve the file data. This - * function provides high-performance file data transfer over - * network connections. This function would be of great use in - * a Web Server, Image Server, etc. - */ -class ACE_Export ACE_Asynch_Transmit_File : public ACE_Asynch_Operation -{ - -public: - // Forward declarations - class Header_And_Trailer; - - /// A do nothing constructor. - ACE_Asynch_Transmit_File (void); - - /// Destructor. - virtual ~ACE_Asynch_Transmit_File (void); - - /** - * Initializes the factory with information which will be used with - * each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), - * <ACE_Handler::handle> will be called on the <handler> to get the - * correct handle. - */ - int open (ACE_Handler &handler, - ACE_HANDLE handle = ACE_INVALID_HANDLE, - const void *completion_key = 0, - ACE_Proactor *proactor = 0); - - /** - * This starts off an asynchronous transmit file. The <file> is a - * handle to an open file. <header_and_trailer> is a pointer to a - * data structure that contains pointers to data to send before and - * after the file data is sent. Set this parameter to 0 if you only - * want to transmit the file data. Upto <bytes_to_write> will be - * written to the <socket>. If you want to send the entire file, - * let <bytes_to_write> = 0. <bytes_per_send> is the size of each - * block of data sent per send operation. Please read the Win32 - * documentation on what the flags should be. Priority of the - * operation is specified by <priority>. On POSIX4-Unix, this is - * supported. Works like <nice> in Unix. Negative values are not - * allowed. 0 means priority of the operation same as the process - * priority. 1 means priority of the operation is one less than - * process. And so forth. On Win32, this is a no-op. - * <signal_number> is the POSIX4 real-time signal number to be used - * for the operation. <signal_number> ranges from ACE_SIGRTMIN to - * ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. - */ - int transmit_file (ACE_HANDLE file, - Header_And_Trailer *header_and_trailer = 0, - size_t bytes_to_write = 0, - u_long offset = 0, - u_long offset_high = 0, - size_t bytes_per_send = 0, - u_long flags = 0, - const void *act = 0, - int priority = 0, - int signal_number = ACE_SIGRTMIN); - - /// Return the underlying implementation class. - // (this should be protected...) - virtual ACE_Asynch_Operation_Impl *implementation (void) const; - -protected: - /// The implementation class. - ACE_Asynch_Transmit_File_Impl *implementation_; - -public: -/** - * @class Result - * - * @brief This is that class which will be passed back to the - * <handler> when the asynchronous transmit file completes. - * - * This class has all the information necessary for the - * <handler> to uniquiely identify the completion of the - * asynchronous transmit file. - */ - class ACE_Export Result : public ACE_Asynch_Result - { - - /// The concrete implementation result classes only construct this - /// class. - friend class ACE_POSIX_Asynch_Transmit_File_Result; - friend class ACE_WIN32_Asynch_Transmit_File_Result; - - public: - /// Socket used for transmitting the file. - ACE_HANDLE socket (void) const; - - /// File from which the data is read. - ACE_HANDLE file (void) const; - - /// Header and trailer data associated with this transmit file. - Header_And_Trailer *header_and_trailer (void) const; - - /// The number of bytes which were requested at the start of the - /// asynchronous transmit file. - size_t bytes_to_write (void) const; - - /// Number of bytes per send requested at the start of the transmit - /// file. - size_t bytes_per_send (void) const; - - /// Flags which were passed into transmit file. - unsigned long flags (void) const; - - /// Get the implementation class. - ACE_Asynch_Transmit_File_Result_Impl *implementation (void) const; - - protected: - /// Constructor. - Result (ACE_Asynch_Transmit_File_Result_Impl *implementation); - - /// Destructor. - virtual ~Result (void); - - /// The implementation class. - ACE_Asynch_Transmit_File_Result_Impl *implementation_; - }; - -/** - * @class Header_And_Trailer - * - * @brief The class defines a data structure that contains pointers - * to data to send before and after the file data is sent. - * - * This class provides a wrapper over TRANSMIT_FILE_BUFFERS - * and provided a consistent use of ACE_Message_Blocks. - */ - class ACE_Export Header_And_Trailer - { - - public: - /// Constructor. - Header_And_Trailer (ACE_Message_Block *header = 0, - size_t header_bytes = 0, - ACE_Message_Block *trailer = 0, - size_t trailer_bytes = 0); - - /// Destructor - virtual ~Header_And_Trailer (void); - - /// This method allows all the member to be set in one fell swoop. - void header_and_trailer (ACE_Message_Block *header = 0, - size_t header_bytes = 0, - ACE_Message_Block *trailer = 0, - size_t trailer_bytes = 0); - - /// Get header which goes before the file data. - ACE_Message_Block *header (void) const; - - /// Set header which goes before the file data. - void header (ACE_Message_Block *message_block); - - /// Get size of the header data. - size_t header_bytes (void) const; - - /// Set size of the header data. - void header_bytes (size_t bytes); - - /// Get trailer which goes after the file data. - ACE_Message_Block *trailer (void) const; - - /// Set trailer which goes after the file data. - void trailer (ACE_Message_Block *message_block); - - /// Get size of the trailer data. - size_t trailer_bytes (void) const; - - /// Set size of the trailer data. - void trailer_bytes (size_t bytes); - - /// Conversion routine. - ACE_LPTRANSMIT_FILE_BUFFERS transmit_buffers (void); - - protected: - /// Header data. - ACE_Message_Block *header_; - - /// Size of header data. - size_t header_bytes_; - - /// Trailer data. - ACE_Message_Block *trailer_; - - /// Size of trailer data. - size_t trailer_bytes_; - - /// Target data structure. - ACE_TRANSMIT_FILE_BUFFERS transmit_buffers_; - }; -}; - - -// Forward declarations -class ACE_Asynch_Read_Dgram_Result_Impl; -class ACE_Asynch_Read_Dgram_Impl; -class ACE_Addr; - -/** - * @class ACE_Asynch_Read_Dgram - * - * @brief This class is a factory for starting off asynchronous reads - * on a UDP socket. This class forwards all methods to its - * implementation class. - * - * Once <open> is called, multiple asynchronous <read>s can be - * started using this class. An ACE_Asynch_Read_Dgram::Result - * will be passed back to the <handler> when the asynchronous - * reads completes through the <ACE_Handler::handle_read_dgram> - * callback. - */ -class ACE_Export ACE_Asynch_Read_Dgram : public ACE_Asynch_Operation -{ - -public: - /// A do nothing constructor. - ACE_Asynch_Read_Dgram (void); - - /// Destructor - virtual ~ACE_Asynch_Read_Dgram (void); - - /** - * Initializes the factory with information which will be used with - * each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), - * <ACE_Handler::handle> will be called on the <handler> to get the - * correct handle. - */ - int open (ACE_Handler &handler, - ACE_HANDLE handle = ACE_INVALID_HANDLE, - const void *completion_key = 0, - ACE_Proactor *proactor = 0); - - /** This starts off an asynchronous read. Upto - * <message_block->total_size()> will be read and stored in the - * <message_block>. <message_block>'s <wr_ptr> will be updated to reflect - * the added bytes if the read operation is successfully completed. - * Return code of 1 means immediate success and <number_of_bytes_recvd> - * will contain number of bytes read. The <ACE_Handler::handle_read_dgram> - * method will still be called. Return code of 0 means the IO will - * complete proactively. Return code of -1 means there was an error, use - * errno to get the error code. - * - * Scatter/gather is supported on WIN32 by using the <message_block->cont()> - * method. Up to ACE_IOV_MAX <message_block>'s are supported. Upto - * <message_block->size()> bytes will be read into each <message block> for - * a total of <message_block->total_size()> bytes. All <message_block>'s - * <wr_ptr>'s will be updated to reflect the added bytes for each - * <message_block> - * - * Priority of the operation is specified by <priority>. On POSIX4-Unix, - * this is supported. Works like <nice> in Unix. Negative values are not - * allowed. 0 means priority of the operation same as the process - * priority. 1 means priority of the operation is one less than - * process. And so forth. On Win32, <priority> is a no-op. - * <signal_number> is the POSIX4 real-time signal number to be used - * for the operation. <signal_number> ranges from ACE_SIGRTMIN to - * ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. - */ - ssize_t recv (ACE_Message_Block *message_block, - size_t &number_of_bytes_recvd, - int flags, - int protocol_family = PF_INET, - const void *act = 0, - int priority = 0, - int signal_number = ACE_SIGRTMIN); - - /// Return the underlying implementation class. - // (this should be protected...) - virtual ACE_Asynch_Operation_Impl *implementation (void) const; - -protected: - /// Implementation class that all methods will be forwarded to. - ACE_Asynch_Read_Dgram_Impl *implementation_; - -public: -/** - * @class Result - * - * @brief This is the class which will be passed back to the - * <handler> when the asynchronous read completes. This class - * forwards all the methods to the implementation classes. - * - * This class has all the information necessary for the - * <handler> to uniquiely identify the completion of the - * asynchronous read. - */ - class ACE_Export Result : public ACE_Asynch_Result - { - - /// The concrete implementation result classes only construct this - /// class. - friend class ACE_POSIX_Asynch_Read_Dgram_Result; - friend class ACE_WIN32_Asynch_Read_Dgram_Result; - - public: - - /// The number of bytes which were requested at the start of the - /// asynchronous read. - size_t bytes_to_read (void) const; - - /// Message block which contains the read data - ACE_Message_Block *message_block (void) const; - - /// The flags used in the read - int flags (void) const; - - /// The address of where the packet came from - int remote_address (ACE_Addr& addr) const; - - /// I/O handle used for reading. - ACE_HANDLE handle (void) const; - - /// Get the implementation class. - ACE_Asynch_Read_Dgram_Result_Impl *implementation (void) const; - - protected: - /// Constructor. - Result (ACE_Asynch_Read_Dgram_Result_Impl *implementation); - - /// Destructor. - virtual ~Result (void); - - /// The implementation class. - ACE_Asynch_Read_Dgram_Result_Impl *implementation_; - }; -}; - -// Forward declarations -class ACE_Asynch_Write_Dgram_Impl; -class ACE_Asynch_Write_Dgram_Result_Impl; - -/** - * @class ACE_Asynch_Write_Dgram - * - * @brief This class is a factory for starting off asynchronous writes - * on a UDP socket. This class forwards all methods to its - * implementation class. - * - * Once <open> is called, multiple asynchronous <writes>s can - * started using this class. An ACE_Asynch_Write_Dgram::Result - * will be passed back to the <handler> when the asynchronous - * write completes through the - * <ACE_Handler::handle_write_dgram> callback. - */ -class ACE_Export ACE_Asynch_Write_Dgram : public ACE_Asynch_Operation -{ - -public: - /// A do nothing constructor. - ACE_Asynch_Write_Dgram (void); - - /// Destructor. - virtual ~ACE_Asynch_Write_Dgram (void); - - /** - * Initializes the factory with information which will be used with - * each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), - * <ACE_Handler::handle> will be called on the <handler> to get the - * correct handle. - */ - int open (ACE_Handler &handler, - ACE_HANDLE handle = ACE_INVALID_HANDLE, - const void *completion_key = 0, - ACE_Proactor *proactor = 0); - - /** This starts off an asynchronous send. Upto - * <message_block->total_length()> will be sent. <message_block>'s - * <rd_ptr> will be updated to reflect the sent bytes if the send operation - * is successfully completed. - * Return code of 1 means immediate success and <number_of_bytes_sent> - * is updated to number of bytes sent. The <ACE_Handler::handle_write_dgram> - * method will still be called. Return code of 0 means the IO will - * complete proactively. Return code of -1 means there was an error, use - * errno to get the error code. - * - * Scatter/gather is supported on WIN32 by using the <message_block->cont()> - * method. Up to ACE_IOV_MAX <message_block>'s are supported. Upto - * <message_block->length()> bytes will be sent from each <message block> - * for a total of <message_block->total_length()> bytes. All - * <message_block>'s <rd_ptr>'s will be updated to reflect the bytes sent - * from each <message_block>. - * - * Priority of the operation is specified by <priority>. On POSIX4-Unix, - * this is supported. Works like <nice> in Unix. Negative values are not - * allowed. 0 means priority of the operation same as the process - * priority. 1 means priority of the operation is one less than - * process. And so forth. On Win32, this argument is a no-op. - * <signal_number> is the POSIX4 real-time signal number to be used - * for the operation. <signal_number> ranges from ACE_SIGRTMIN to - * ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. - */ - ssize_t send (ACE_Message_Block *message_block, - size_t &number_of_bytes_sent, - int flags, - const ACE_Addr& remote_addr, - const void *act = 0, - int priority = 0, - int signal_number = ACE_SIGRTMIN); - - /// Return the underlying implementation class. - // (this should be protected...) - virtual ACE_Asynch_Operation_Impl *implementation (void) const; - -protected: - /// Implementation class that all methods will be forwarded to. - ACE_Asynch_Write_Dgram_Impl *implementation_; - -public: -/** - * @class Result - * - * @brief This is that class which will be passed back to the - * <handler> when the asynchronous write completes. This class - * forwards all the methods to the implementation class. - * - * This class has all the information necessary for the - * <handler> to uniquiely identify the completion of the - * asynchronous write. - */ - class ACE_Export Result : public ACE_Asynch_Result - { - - /// The concrete implementation result classes only construct this - /// class. - friend class ACE_POSIX_Asynch_Write_Dgram_Result; - friend class ACE_WIN32_Asynch_Write_Dgram_Result; - - public: - - /// The number of bytes which were requested at the start of the - /// asynchronous write. - size_t bytes_to_write (void) const; - - /// Message block which contains the sent data - ACE_Message_Block *message_block (void) const; - - /// The flags using in the write - int flags (void) const; - - /// I/O handle used for writing. - ACE_HANDLE handle (void) const; - - /// Get the implementation class. - ACE_Asynch_Write_Dgram_Result_Impl *implementation (void) const; - - protected: - /// Constructor. - Result (ACE_Asynch_Write_Dgram_Result_Impl *implementation); - - /// Destructor. - virtual ~Result (void); - - /// Implementation class. - ACE_Asynch_Write_Dgram_Result_Impl *implementation_; - }; -}; - - -/** - * @class ACE_Handler - * - * @brief This base class defines the interface for receiving the - * results of asynchronous operations. - * - * Subclasses of this class will fill in appropriate methods. - */ -class ACE_Export ACE_Handler -{ -public: - /// A do nothing constructor. - ACE_Handler (void); - - /// A do nothing constructor which allows proactor to be set to \<p\>. - ACE_Handler (ACE_Proactor *p); - - /// Virtual destruction. - virtual ~ACE_Handler (void); - - /// This method will be called when an asynchronous read completes on - /// a stream. - virtual void handle_read_stream (const ACE_Asynch_Read_Stream::Result &result); - - /// This method will be called when an asynchronous write completes - /// on a UDP socket. - virtual void handle_write_dgram (const ACE_Asynch_Write_Dgram::Result &result); - - /// This method will be called when an asynchronous read completes on - /// a UDP socket. - virtual void handle_read_dgram (const ACE_Asynch_Read_Dgram::Result &result); - - /// This method will be called when an asynchronous write completes - /// on a stream. - virtual void handle_write_stream (const ACE_Asynch_Write_Stream::Result &result); - - /// This method will be called when an asynchronous read completes on - /// a file. - virtual void handle_read_file (const ACE_Asynch_Read_File::Result &result); - - /// This method will be called when an asynchronous write completes - /// on a file. - virtual void handle_write_file (const ACE_Asynch_Write_File::Result &result); - - /// This method will be called when an asynchronous accept completes. - virtual void handle_accept (const ACE_Asynch_Accept::Result &result); - - /// This method will be called when an asynchronous connect completes. - virtual void handle_connect (const ACE_Asynch_Connect::Result &result); - - /// This method will be called when an asynchronous transmit file - /// completes. - virtual void handle_transmit_file (const ACE_Asynch_Transmit_File::Result &result); - - /// Called when timer expires. <tv> was the requested time value and - /// <act> is the ACT passed when scheduling the timer. - virtual void handle_time_out (const ACE_Time_Value &tv, - const void *act = 0); - - /** - * This is method works with the <run_event_loop> of the - * ACE_Proactor. A special <Wake_Up_Completion> is used to wake up - * all the threads that are blocking for completions. - */ - virtual void handle_wakeup (void); - - /// Get the proactor associated with this handler. - ACE_Proactor *proactor (void); - - /// Set the proactor. - void proactor (ACE_Proactor *p); - - /** - * Get the I/O handle used by this <handler>. This method will be - * called by the ACE_Asynch_* classes when an ACE_INVALID_HANDLE is - * passed to <open>. - */ - virtual ACE_HANDLE handle (void) const; - - /// Set the ACE_HANDLE value for this Handler. - virtual void handle (ACE_HANDLE); - -protected: - /// The proactor associated with this handler. - ACE_Proactor *proactor_; - - /// The ACE_HANDLE in use with this handler. - ACE_HANDLE handle_; -}; - -// Forward declarations -class ACE_INET_Addr; - -// Forward declarations -template <class HANDLER> -class ACE_Asynch_Acceptor; - -/** - * @class ACE_Service_Handler - * - * @brief This base class defines the interface for the - * ACE_Asynch_Acceptor to call into when new connection are - * accepted. - * - * Subclasses of this class will fill in appropriate methods to - * define application specific behavior. - */ -class ACE_Export ACE_Service_Handler : public ACE_Handler -{ - - /// The Acceptor is the factory and therefore should have special - /// privileges. - friend class ACE_Asynch_Acceptor<ACE_Service_Handler>; - -public: - /// A do nothing constructor. - ACE_Service_Handler (void); - - /// Virtual destruction. - virtual ~ACE_Service_Handler (void); - - /** - * <open> is called by ACE_Asynch_Acceptor to initialize a new - * instance of ACE_Service_Handler that has been created after the - * new connection is accepted. The handle for the new connection is - * passed along with the initial data that may have shown up. - */ - virtual void open (ACE_HANDLE new_handle, - ACE_Message_Block &message_block); - - // protected: - // This should be corrected after the correct semantics of the - // friend has been figured out. - - /// Called by ACE_Asynch_Acceptor to pass the addresses of the new - /// connections. - virtual void addresses (const ACE_INET_Addr &remote_address, - const ACE_INET_Addr &local_address); - - /// Called by ACE_Asynch_Acceptor to pass the act. - virtual void act (const void *); -}; - -#endif /* ACE_WIN32 || ACE_HAS_AIO_CALLS*/ -#include /**/ "ace/post.h" -#endif /* ACE_ASYNCH_IO_H */ |