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-// -*- C++ -*-
-
-//=============================================================================
-/**
- * @file Bound_Ptr.h
- *
- * $Id$
- *
- * @author Christopher Kohlhoff <chris@kohlhoff.com>
- */
-//=============================================================================
-
-#ifndef ACE_BOUND_PTR_H
-#define ACE_BOUND_PTR_H
-
-#include /**/ "ace/pre.h"
-
-#include "ace/config-all.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-#include "ace/Auto_Ptr.h"
-
-ACE_BEGIN_VERSIONED_NAMESPACE_DECL
-
-/**
- * @class ACE_Bound_Ptr_Counter
- *
- * @brief An ACE_Bound_Ptr_Counter<ACE_LOCK> object encapsulates an
- * object reference count.
- *
- * Do not use this class directly, use ACE_Strong_Bound_Ptr or
- * ACE_Weak_Bound_Ptr instead.
- */
-template <class ACE_LOCK>
-class ACE_Bound_Ptr_Counter
-{
-public:
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-
- ACE_Bound_Ptr_Counter (int init_obj_ref_count = 0);
- ~ACE_Bound_Ptr_Counter (void);
-
- /// Create a ACE_Bound_Ptr_Counter<ACE_LOCK> and initialize the
- /// reference count to indicate ownership by a strong pointer.
- static ACE_Bound_Ptr_Counter<ACE_LOCK> *create_strong (void);
-
- /// Increase both the object and counter reference counts and return
- /// the new object reference count. A return value of -1 indicates
- /// that the object has already been destroyed.
- static int attach_strong (ACE_Bound_Ptr_Counter<ACE_LOCK> *counter);
-
- /// Decreases both the object and counter reference counts and
- /// deletes whichever has no more references. Returns the new object
- /// reference count.
- static int detach_strong (ACE_Bound_Ptr_Counter<ACE_LOCK> *counter);
-
- /// Create a ACE_Bound_Ptr_Counter<ACE_LOCK> and initialize the
- /// reference count to indicate no ownership.
- static ACE_Bound_Ptr_Counter<ACE_LOCK> *create_weak (void);
-
- /// Increase the counter reference count and return argument.
- static void attach_weak (ACE_Bound_Ptr_Counter<ACE_LOCK> *counter);
-
- /// Decreases the counter reference count and deletes the counter if
- /// it has no more references.
- static void detach_weak (ACE_Bound_Ptr_Counter<ACE_LOCK> *counter);
-
- /// Determine whether the object has been deleted.
- static int object_was_deleted (ACE_Bound_Ptr_Counter<ACE_LOCK> *counter);
-
-private:
-
- /// Allocate a new ACE_Bound_Ptr_Counter<ACE_LOCK> instance,
- /// returning NULL if it cannot be created.
- static ACE_Bound_Ptr_Counter<ACE_LOCK> *internal_create (int init_obj_ref_count);
-
-private:
-
- /// Reference count of underlying object. Is set to -1 once the
- /// object has been destroyed to indicate to all weak pointers that
- /// it is no longer valid.
- int obj_ref_count_;
-
- /// Reference count of this counter.
- int self_ref_count_;
-
- /// Mutex variable to synchronize access to the reference counts.
- ACE_LOCK lock_;
-};
-
-// Forward decl.
-template <class X, class ACE_LOCK> class ACE_Weak_Bound_Ptr;
-
-/**
- * @class ACE_Strong_Bound_Ptr
- *
- * @brief This class implements support for a reference counted
- * pointer.
- *
- * Assigning or copying instances of an ACE_Strong_Bound_Ptr will
- * automatically increment the reference count of the underlying object.
- * When the last instance of an ACE_Strong_Bound_Ptr that references a
- * particular object is destroyed or overwritten, it will invoke delete
- * on its underlying pointer.
- */
-template <class X, class ACE_LOCK>
-class ACE_Strong_Bound_Ptr
-{
-public:
- /// Constructor that initializes an ACE_Strong_Bound_Ptr to point to the
- /// object \<p\> immediately.
- explicit ACE_Strong_Bound_Ptr (X *p = 0);
-
- /// Constructor that initializes an ACE_Strong_Bound_Ptr by stealing
- /// ownership of an object from an auto_ptr.
- explicit ACE_Strong_Bound_Ptr (auto_ptr<X> p);
-
- /// Copy constructor binds <this> and <r> to the same object.
- ACE_Strong_Bound_Ptr (const ACE_Strong_Bound_Ptr<X, ACE_LOCK> &r);
-
- /// Constructor binds <this> and <r> to the same object.
- ACE_Strong_Bound_Ptr (const ACE_Weak_Bound_Ptr<X, ACE_LOCK> &r);
-
- /// Destructor.
- ~ACE_Strong_Bound_Ptr (void);
-
- /// Assignment operator that binds <this> and <r> to the same object.
- void operator = (const ACE_Strong_Bound_Ptr<X, ACE_LOCK> &r);
-
- /// Assignment operator that binds <this> and <r> to the same object.
- void operator = (const ACE_Weak_Bound_Ptr<X, ACE_LOCK> &r);
-
- /// Equality operator that returns @c true if both
- /// ACE_Strong_Bound_Ptr instances point to the same underlying
- /// object.
- /**
- * @note It also returns @c true if both objects have just been
- * instantiated and not used yet.
- */
- bool operator == (const ACE_Strong_Bound_Ptr<X, ACE_LOCK> &r) const;
-
- /// Equality operator that returns true if the ACE_Strong_Bound_Ptr
- /// and ACE_Weak_Bound_Ptr objects point to the same underlying
- /// object.
- /**
- * @note It also returns @c true if both objects have just been
- * instantiated and not used yet.
- */
- bool operator == (const ACE_Weak_Bound_Ptr<X, ACE_LOCK> &r) const;
-
- /// Equality operator that returns @c true if the
- /// ACE_Strong_Bound_Ptr and the raw pointer point to the same
- /// underlying object.
- bool operator == (X *p) const;
-
- /// Inequality operator, which is the opposite of equality.
- bool operator != (const ACE_Strong_Bound_Ptr<X, ACE_LOCK> &r) const;
-
- /// Inequality operator, which is the opposite of equality.
- bool operator != (const ACE_Weak_Bound_Ptr<X, ACE_LOCK> &r) const;
-
- /// Inequality operator, which is the opposite of equality.
- bool operator != (X *p) const;
-
- /// Redirection operator
- X *operator-> (void) const;
-
- /// Dereference operator
- X &operator * (void) const;
-
- /// Get the pointer value.
- X *get (void) const;
-
- /// Resets the ACE_Strong_Bound_Ptr to refer to a different
- /// underlying object.
- void reset (X *p = 0);
-
- /// Resets the ACE_Strong_Bound_Ptr to refer to a different
- /// underlying object, ownership of which is stolen from the
- /// auto_ptr.
- void reset (auto_ptr<X> p);
-
- /// Allows us to check for NULL on all ACE_Strong_Bound_Ptr
- /// objects.
- int null (void) const;
-
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-
-private:
- friend class ACE_Weak_Bound_Ptr<X, ACE_LOCK>;
-
- /// The ACE_Bound_Ptr_Counter type.
- typedef ACE_Bound_Ptr_Counter<ACE_LOCK> COUNTER;
-
- /// The reference counter.
- COUNTER *counter_;
-
- /// The underlying object.
- X *ptr_;
-};
-
-/**
- * @class ACE_Weak_Bound_Ptr
- *
- * @brief This class implements support for a weak pointer that complements
- * ACE_Strong_Bound_Ptr.
- *
- * Unlike ACE_Strong_Bound_Ptr, assigning or copying instances of an
- * ACE_Weak_Bound_Ptr will not automatically increment the reference
- * count of the underlying object. What ACE_Weak_Bound_Ptr does is
- * preserve the knowledge that the object is in fact reference
- * counted, and thus provides an alternative to raw pointers where
- * non-ownership associations must be maintained. When the last
- * instance of an ACE_Strong_Bound_Ptr that references a particular
- * object is destroyed or overwritten, the corresponding
- * ACE_Weak_Bound_Ptr instances are set to NULL.
- */
-template <class X, class ACE_LOCK>
-class ACE_Weak_Bound_Ptr
-{
-public:
- /// Constructor that initializes an ACE_Weak_Bound_Ptr to point to
- /// the object \<p\> immediately.
- explicit ACE_Weak_Bound_Ptr (X *p = 0);
-
- /// Copy constructor binds <this> and <r> to the same object.
- ACE_Weak_Bound_Ptr (const ACE_Weak_Bound_Ptr<X, ACE_LOCK> &r);
-
- /// Constructor binds <this> and <r> to the same object.
- ACE_Weak_Bound_Ptr (const ACE_Strong_Bound_Ptr<X, ACE_LOCK> &r);
-
- /// Destructor.
- ~ACE_Weak_Bound_Ptr (void);
-
- /// Assignment operator that binds <this> and <r> to the same object.
- void operator = (const ACE_Weak_Bound_Ptr<X, ACE_LOCK> &r);
-
- /// Assignment operator that binds <this> and <r> to the same object.
- void operator = (const ACE_Strong_Bound_Ptr<X, ACE_LOCK> &r);
-
- /// Equality operator that returns @c true if both
- /// ACE_Weak_Bound_Ptr objects point to the same underlying object.
- /**
- * @note It also returns @c true if both objects have just been
- * instantiated and not used yet.
- */
- bool operator == (const ACE_Weak_Bound_Ptr<X, ACE_LOCK> &r) const;
-
- /// Equality operator that returns @c true if the ACE_Weak_Bound_Ptr
- /// and ACE_Strong_Bound_Ptr objects point to the same underlying
- /// object.
- /**
- * @note It also returns @c true if both objects have just been
- * instantiated and not used yet.
- */
- bool operator == (const ACE_Strong_Bound_Ptr<X, ACE_LOCK> &r) const;
-
- /// Equality operator that returns @c true if the ACE_Weak_Bound_Ptr
- /// and the raw pointer point to the same underlying object.
- bool operator == (X *p) const;
-
- /// Inequality operator, which is the opposite of equality.
- bool operator != (const ACE_Weak_Bound_Ptr<X, ACE_LOCK> &r) const;
-
- /// Inequality operator, which is the opposite of equality.
- bool operator != (const ACE_Strong_Bound_Ptr<X, ACE_LOCK> &r) const;
-
- /// Inequality operator, which is the opposite of equality.
- bool operator != (X *p) const;
-
- /// Redirection operator.
- /**
- * It returns a temporary strong pointer and makes use of the
- * chaining properties of operator-> to ensure that the underlying
- * object does not disappear while you are using it. If you are
- * certain of the lifetimes of the object, and do not want to incur
- * the locking overhead, then use the unsafe_get method instead.
- */
- ACE_Strong_Bound_Ptr<X, ACE_LOCK> operator-> (void) const;
-
- /// Obtain a strong pointer corresponding to this weak pointer. This
- /// function is useful to create a temporary strong pointer for
- /// conversion to a reference.
- ACE_Strong_Bound_Ptr<X, ACE_LOCK> strong (void) const;
-
- /// Get the pointer value. Warning: this does not affect the
- /// reference count of the underlying object, so it may disappear on
- /// you while you are using it if you are not careful.
- X *unsafe_get (void) const;
-
- /// Resets the ACE_Weak_Bound_Ptr to refer to a different underlying
- /// object.
- void reset (X *p = 0);
-
- /// Increment the reference count on the underlying object.
- /**
- * Returns the new reference count on the object. This function may
- * be used to integrate the bound pointers into an external
- * reference counting mechanism such as those used by COM or CORBA
- * servants.
- */
- int add_ref (void);
-
- /// Decrement the reference count on the underlying object, which is deleted
- /// if the count has reached zero.
- /**
- * Returns the new reference count on the object. This function may
- * be used to integrate the bound pointers into an external
- * reference counting mechanism such as those used by COM or CORBA
- * servants.
- */
- int remove_ref (void);
-
- /// Allows us to check for NULL on all ACE_Weak_Bound_Ptr objects.
- int null (void) const;
-
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-
-private:
- friend class ACE_Strong_Bound_Ptr<X, ACE_LOCK>;
-
- /// The ACE_Bound_Ptr_Counter type.
- typedef ACE_Bound_Ptr_Counter<ACE_LOCK> COUNTER;
-
- /// The reference counter.
- COUNTER *counter_;
-
- /// The underlying object.
- X *ptr_;
-};
-
-ACE_END_VERSIONED_NAMESPACE_DECL
-
-#include "ace/Bound_Ptr.inl"
-
-#include /**/ "ace/post.h"
-
-#endif /* ACE_BOUND_PTR_H */