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-rw-r--r--ace/Containers.cpp1707
1 files changed, 0 insertions, 1707 deletions
diff --git a/ace/Containers.cpp b/ace/Containers.cpp
deleted file mode 100644
index cc690e39a9d..00000000000
--- a/ace/Containers.cpp
+++ /dev/null
@@ -1,1707 +0,0 @@
-// Containers.cpp
-// $Id$
-
-#if !defined (ACE_CONTAINERS_C)
-#define ACE_CONTAINERS_C
-
-#define ACE_BUILD_DLL
-
-#include "ace/Malloc.h"
-#include "ace/Containers.h"
-
-#if !defined (__ACE_INLINE__)
-#include "ace/Containers.i"
-#endif /* __ACE_INLINE__ */
-
-ACE_ALLOC_HOOK_DEFINE(ACE_Bounded_Stack)
-
-template <class T> void
-ACE_Bounded_Stack<T>::dump (void) const
-{
- ACE_TRACE ("ACE_Bounded_Stack<T>::dump");
-}
-
-template<class T>
-ACE_Bounded_Stack<T>::ACE_Bounded_Stack (size_t size)
- : top_ (0),
- size_ (size)
-{
- ACE_NEW (this->stack_, T[size]);
-
- ACE_TRACE ("ACE_Bounded_Stack<T>::ACE_Bounded_Stack");
-}
-
-template<class T>
-ACE_Bounded_Stack<T>::ACE_Bounded_Stack (const ACE_Bounded_Stack<T> &s)
- : top_ (s.top_),
- size_ (s.size_)
-{
- ACE_NEW (this->stack_, T[s.size_]);
-
- ACE_TRACE ("ACE_Bounded_Stack<T>::ACE_Bounded_Stack");
-
- for (size_t i = 0; i < this->top_; i++)
- this->stack_[i] = s.stack_[i];
-}
-
-template<class T> void
-ACE_Bounded_Stack<T>::operator= (const ACE_Bounded_Stack<T> &s)
-{
- ACE_TRACE ("ACE_Bounded_Stack<T>::operator=");
- if (&s != this)
- {
- if (this->size_ < s.size_)
- {
- delete [] this->stack_;
- ACE_NEW (this->stack_, T[s.size_]);
- }
- this->top_ = s.top_;
-
- for (size_t i = 0; i < this->top_; i++)
- this->stack_[i] = s.stack_[i];
- }
-}
-
-template<class T>
-ACE_Bounded_Stack<T>::~ACE_Bounded_Stack (void)
-{
- ACE_TRACE ("ACE_Bounded_Stack<T>::~ACE_Bounded_Stack");
- delete [] this->stack_;
-}
-
-// ----------------------------------------
-
-ACE_ALLOC_HOOK_DEFINE(ACE_Fixed_Stack)
-
-template <class T, size_t SIZE> void
-ACE_Fixed_Stack<T, SIZE>::dump (void) const
-{
- ACE_TRACE ("ACE_Fixed_Stack<T, SIZE>::dump");
-}
-
-template<class T, size_t SIZE>
-ACE_Fixed_Stack<T, SIZE>::ACE_Fixed_Stack (void)
- : top_ (0),
- size_ (SIZE)
-{
- ACE_TRACE ("ACE_Fixed_Stack<T, SIZE>::ACE_Fixed_Stack");
-}
-
-template<class T, size_t SIZE>
-ACE_Fixed_Stack<T, SIZE>::ACE_Fixed_Stack (const ACE_Fixed_Stack<T, SIZE> &s)
- : top_ (s.top_),
- size_ (s.size_)
-{
- ACE_TRACE ("ACE_Fixed_Stack<T, SIZE>::ACE_Fixed_Stack");
- for (size_t i = 0; i < this->top_; i++)
- this->stack_[i] = s.stack_[i];
-}
-
-template<class T, size_t SIZE> void
-ACE_Fixed_Stack<T, SIZE>::operator= (const ACE_Fixed_Stack<T, SIZE> &s)
-{
- ACE_TRACE ("ACE_Fixed_Stack<T, SIZE>::operator=");
- if (&s != this)
- {
- this->top_ = s.top_;
-
- for (size_t i = 0; i < this->top_; i++)
- this->stack_[i] = s.stack_[i];
- }
-}
-
-template<class T, size_t SIZE>
-ACE_Fixed_Stack<T, SIZE>::~ACE_Fixed_Stack (void)
-{
- ACE_TRACE ("ACE_Fixed_Stack<T, SIZE>::~ACE_Fixed_Stack");
-
- delete [] this->stack_;
-}
-
-//----------------------------------------
-
-ACE_ALLOC_HOOK_DEFINE(ACE_Unbounded_Stack)
-
-template <class T> void
-ACE_Unbounded_Stack<T>::dump (void) const
-{
- // ACE_TRACE ("ACE_Unbounded_Stack<T>::dump");
-}
-
-template<class T>
-ACE_Unbounded_Stack<T>::ACE_Unbounded_Stack (ACE_Allocator *alloc)
- : head_ (0),
- cur_size_ (0),
- allocator_ (alloc)
-{
- // ACE_TRACE ("ACE_Unbounded_Stack<T>::ACE_Unbounded_Stack");
- if (this->allocator_ == 0)
- this->allocator_ = ACE_Allocator::instance ();
-
- ACE_NEW_MALLOC (this->head_,
- (ACE_Node<T>*) this->allocator_->malloc (sizeof (ACE_Node<T>)),
- ACE_Node<T>);
- this->head_->next_ = this->head_;
-}
-
-template<class T> void
-ACE_Unbounded_Stack<T>::delete_all_nodes (void)
-{
- // ACE_TRACE ("ACE_Unbounded_Stack<T>::delete_all_nodes");
-
- while (this->is_empty () == 0)
- {
- ACE_Node<T> *temp = this->head_->next_;
- this->head_->next_ = temp->next_;
- ACE_DES_FREE_TEMPLATE (temp, this->allocator_->free,
- ACE_Node, <T>);
- }
-
- this->cur_size_ = 0;
-
- ACE_ASSERT (this->head_ == this->head_->next_
- && this->is_empty ());
-}
-
-template<class T> void
-ACE_Unbounded_Stack<T>::copy_all_nodes (const ACE_Unbounded_Stack<T> &s)
-{
- // ACE_TRACE ("ACE_Unbounded_Stack<T>::copy_all_nodes");
-
- ACE_ASSERT (this->head_ == this->head_->next_);
-
- ACE_Node<T> *temp = this->head_;
-
- for (ACE_Node<T> *s_temp = s.head_->next_;
- s_temp != s.head_;
- s_temp = s_temp->next_)
- {
- ACE_Node<T> *nptr = temp->next_;
- ACE_NEW_MALLOC (temp->next_,
- (ACE_Node<T>*) this->allocator_->malloc (sizeof (ACE_Node<T>)),
- ACE_Node<T> (s_temp->item_, nptr));
- temp = temp->next_;
- }
- this->cur_size_ = s.cur_size_;
-}
-
-template<class T>
-ACE_Unbounded_Stack<T>::ACE_Unbounded_Stack (const ACE_Unbounded_Stack<T> &s)
- : head_ (0),
- cur_size_ (0),
- allocator_ (s.allocator_)
-{
- if (this->allocator_ == 0)
- this->allocator_ = ACE_Allocator::instance ();
-
- ACE_NEW_MALLOC (this->head_,
- (ACE_Node<T>*) this->allocator_->malloc( sizeof (ACE_Node<T>)),
- ACE_Node<T>);
- this->head_->next_ = this->head_;
-
- // ACE_TRACE ("ACE_Unbounded_Stack<T>::ACE_Unbounded_Stack");
- this->copy_all_nodes (s);
-}
-
-template<class T> void
-ACE_Unbounded_Stack<T>::operator= (const ACE_Unbounded_Stack<T> &s)
-{
- // ACE_TRACE ("ACE_Unbounded_Stack<T>::operator=");
- if (this != &s)
- {
- this->delete_all_nodes ();
- this->copy_all_nodes (s);
- }
-}
-
-template<class T>
-ACE_Unbounded_Stack<T>::~ACE_Unbounded_Stack (void)
-{
- // ACE_TRACE ("ACE_Unbounded_Stack<T>::~ACE_Unbounded_Stack");
-
- this->delete_all_nodes ();
- ACE_DES_FREE_TEMPLATE (head_, this->allocator_->free,
- ACE_Node, <T>);
-}
-
-template<class T> int
-ACE_Unbounded_Stack<T>::push (const T &new_item)
-{
- // ACE_TRACE ("ACE_Unbounded_Stack<T>::push");
-
- ACE_Node<T> *temp = 0;
-
- ACE_NEW_MALLOC_RETURN (temp,
- (ACE_Node<T>*) this->allocator_->malloc (sizeof (ACE_Node<T>)),
- ACE_Node<T> (new_item, this->head_->next_), -1);
-
- this->head_->next_ = temp;
- this->cur_size_++;
- return 0;
-}
-
-template<class T> int
-ACE_Unbounded_Stack<T>::pop (T &item)
-{
- // ACE_TRACE ("ACE_Unbounded_Stack<T>::pop");
-
- if (this->is_empty ())
- return -1;
- else
- {
- ACE_Node<T> *temp = this->head_->next_;
- item = temp->item_;
- this->head_->next_ = temp->next_;
-
- ACE_DES_FREE_TEMPLATE (temp, this->allocator_->free,
- ACE_Node, <T>);
- this->cur_size_--;
- return 0;
- }
-}
-
-template <class T> int
-ACE_Unbounded_Stack<T>::find (const T &item) const
-{
-// ACE_TRACE ("ACE_Unbounded_Stack<T>::find");
- // Set <item> into the dummy node.
- this->head_->item_ = item;
-
- ACE_Node<T> *temp = this->head_->next_;
-
- // Keep looping until we find the item.
- while (!(temp->item_ == item))
- temp = temp->next_;
-
- // If we found the dummy node then it's not really there, otherwise,
- // it is there.
- return temp == this->head_ ? -1 : 0;
-}
-
-template <class T> int
-ACE_Unbounded_Stack<T>::insert (const T &item)
-{
-// ACE_TRACE ("ACE_Unbounded_Stack<T>::insert");
-
- if (this->find (item) == 0)
- return 1;
- else
- return this->push (item);
-}
-
-template <class T> int
-ACE_Unbounded_Stack<T>::remove (const T &item)
-{
-// ACE_TRACE ("ACE_Unbounded_Stack<T>::remove");
-
- // Insert the item to be founded into the dummy node.
- this->head_->item_ = item;
-
- ACE_Node<T> *curr = this->head_;
-
- while (!(curr->next_->item_ == item))
- curr = curr->next_;
-
- if (curr->next_ == this->head_)
- return -1; // Item was not found.
- else
- {
- ACE_Node<T> *temp = curr->next_;
- // Skip over the node that we're deleting.
- curr->next_ = temp->next_;
- this->cur_size_--;
- ACE_DES_FREE_TEMPLATE (temp, this->allocator_->free,
- ACE_Node, <T>);
- return 0;
- }
-}
-
-template <class T>
-ACE_Unbounded_Queue<T>::ACE_Unbounded_Queue (ACE_Allocator *alloc)
- : head_ (0),
- cur_size_ (0),
- allocator_ (alloc)
-{
-// ACE_TRACE ("ACE_Unbounded_Queue<T>::ACE_Unbounded_Queue (void)");
-
- if (this->allocator_ == 0)
- this->allocator_ = ACE_Allocator::instance ();
-
- ACE_NEW_MALLOC (this->head_,
- (ACE_Node<T>*) this->allocator_->malloc (sizeof (ACE_Node<T>)),
- ACE_Node<T>);
-
- // Make the list circular by pointing it back to itself.
- this->head_->next_ = this->head_;
-}
-
-template <class T>
-ACE_Unbounded_Queue<T>::ACE_Unbounded_Queue (const ACE_Unbounded_Queue<T> &us)
- : head_ (0),
- cur_size_ (0),
- allocator_ (us.allocator_)
-{
-// ACE_TRACE ("ACE_Unbounded_Queue<T>::ACE_Unbounded_Queue");
-
- if (this->allocator_ == 0)
- this->allocator_ = ACE_Allocator::instance ();
-
- ACE_NEW_MALLOC (this->head_,
- (ACE_Node<T>*) this->allocator_->malloc (sizeof (ACE_Node<T>)),
- ACE_Node<T>);
- this->head_->next_ = this->head_;
- this->copy_nodes (us);
-}
-
-template <class T> void
-ACE_Unbounded_Queue<T>::operator= (const ACE_Unbounded_Queue<T> &us)
-{
-// ACE_TRACE ("ACE_Unbounded_Queue<T>::operator=");
-
- if (this != &us)
- {
- this->delete_nodes ();
- this->copy_nodes (us);
- }
-}
-
-ACE_ALLOC_HOOK_DEFINE(ACE_Unbounded_Queue)
-
-template <class T> void
-ACE_Unbounded_Queue<T>::dump (void) const
-{
-// ACE_TRACE ("ACE_Unbounded_Queue<T>::dump");
-
- ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
- ACE_DEBUG ((LM_DEBUG, "\nhead_ = %u", this->head_));
- ACE_DEBUG ((LM_DEBUG, "\nhead_->next_ = %u", this->head_->next_));
- ACE_DEBUG ((LM_DEBUG, "\ncur_size_ = %d\n", this->cur_size_));
-
- T *item = 0;
- size_t count = 1;
-
- for (ACE_Unbounded_Queue_Iterator<T> iter (*(ACE_Unbounded_Queue<T> *) this);
- iter.next (item) != 0;
- iter.advance ())
- ACE_DEBUG ((LM_DEBUG, "count = %d\n", count++));
-
- ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
-}
-
-template <class T> void
-ACE_Unbounded_Queue<T>::copy_nodes (const ACE_Unbounded_Queue<T> &us)
-{
- for (ACE_Node<T> *curr = us.head_->next_;
- curr != us.head_;
- curr = curr->next_)
- if (this->enqueue_tail (curr->item_) == -1)
- // @@ What's the right thing to do here?
- this->delete_nodes ();
-}
-
-template <class T> void
-ACE_Unbounded_Queue<T>::delete_nodes (void)
-{
- ACE_Node<T> *curr = this->head_->next_;
-
- // Keep looking until we've hit the dummy node.
-
- while (curr != this->head_)
- {
- ACE_Node<T> *temp = curr;
- curr = curr->next_;
-
- ACE_DES_FREE_TEMPLATE (temp,
- this->allocator_->free,
- ACE_Node, <T>);
- this->cur_size_--;
- }
-
- // Reset the list to be a circular list with just a dummy node.
- this->head_->next_ = this->head_;
-}
-
-template <class T>
-ACE_Unbounded_Queue<T>::~ACE_Unbounded_Queue (void)
-{
-// ACE_TRACE ("ACE_Unbounded_Queue<T>::~ACE_Unbounded_Queue (void)");
-
- this->delete_nodes ();
- ACE_DES_FREE_TEMPLATE (head_, this->allocator_->free,
- ACE_Node, <T>);
- this->head_ = 0;
-}
-
-template <class T> int
-ACE_Unbounded_Queue<T>::enqueue_head (const T &new_item)
-{
-// ACE_TRACE ("ACE_Unbounded_Queue<T>::enqueue_tail");
-
- ACE_Node<T> *temp;
-
- // Create a new node that points to the original head.
- ACE_NEW_MALLOC_RETURN (temp,
- (ACE_Node<T>*) this->allocator_->malloc (sizeof (ACE_Node<T>)),
- ACE_Node<T> (new_item, this->head_->next_), -1);
-
- // Link this pointer into the front of the list.
- this->head_->next_ = temp;
-
- this->cur_size_++;
- return 0;
-}
-
-template <class T> int
-ACE_Unbounded_Queue<T>::enqueue_tail (const T &new_item)
-{
-// ACE_TRACE ("ACE_Unbounded_Queue<T>::enqueue_head");
-
- ACE_Node<T> *temp;
-
- // Insert <item> into the old dummy node location.
- this->head_->item_ = new_item;
-
- // Create a new dummy node.
- ACE_NEW_MALLOC_RETURN (temp,
- (ACE_Node<T>*) this->allocator_->malloc (sizeof (ACE_Node<T>)),
- ACE_Node<T> (this->head_->next_), -1);
-
- // Link this dummy pointer into the list.
- this->head_->next_ = temp;
-
- // Point the head to the new dummy node.
- this->head_ = temp;
-
- this->cur_size_++;
- return 0;
-}
-
-template <class T> int
-ACE_Unbounded_Queue<T>::dequeue_head (T &item)
-{
-// ACE_TRACE ("ACE_Unbounded_Queue<T>::dequeue_head");
-
- // Check for empty queue.
- if (this->is_empty ())
- return -1;
-
- ACE_Node<T> *temp = this->head_->next_;
-
- item = temp->item_;
- this->head_->next_ = temp->next_;
- ACE_DES_FREE_TEMPLATE (temp, this->allocator_->free,
- ACE_Node, <T>);
- --this->cur_size_;
- return 0;
-}
-
-template <class T> void
-ACE_Unbounded_Queue<T>::reset (void)
-{
- ACE_TRACE ("reset");
-
- this->delete_nodes ();
-}
-
-template <class T> int
-ACE_Unbounded_Queue<T>::get (T *&item, size_t index) const
-{
-// ACE_TRACE ("ACE_Unbounded_Queue<T>::get");
-
- ACE_Node<T> *curr = this->head_->next_;
-
- size_t i;
-
- for (i = 0; i < this->cur_size_; i++)
- {
- if (i == index)
- break;
-
- curr = curr->next_;
- }
-
- if (i < this->cur_size_)
- {
- item = &curr->item_;
- return 0;
- }
- else
- return -1;
-}
-
-template <class T> int
-ACE_Unbounded_Queue<T>::set (const T &item,
- size_t index)
-{
-// ACE_TRACE ("ACE_Unbounded_Queue<T>::set");
-
- ACE_Node<T> *curr = this->head_->next_;
-
- size_t i;
-
- for (i = 0;
- i < index && i < this->cur_size_;
- i++)
- curr = curr->next_;
-
- if (i < this->cur_size_)
- {
- // We're in range, so everything's cool.
- curr->item_ = item;
- return 0;
- }
- else
- {
- // We need to expand the list.
-
- // A common case will be increasing the set size by 1.
- // Therefore, we'll optimize for this case.
- if (i == index)
- {
- // Try to expand the size of the set by 1.
- if (this->enqueue_tail (item) == -1)
- return -1;
- else
- return 0;
- }
- else
- {
- T dummy;
-
- // We need to expand the list by multiple (dummy) items.
- for (; i < index; i++)
- {
- // This head points to the existing dummy node, which is
- // about to be overwritten when we add the new dummy
- // node.
- curr = this->head_;
-
- // Try to expand the size of the set by 1, but don't
- // store anything in the dummy node (yet).
- if (this->enqueue_tail (dummy) == -1)
- return -1;
- }
-
- curr->item_ = item;
- return 0;
- }
- }
-}
-
-template <class T> void
-ACE_Unbounded_Queue_Iterator<T>::dump (void) const
-{
-// ACE_TRACE ("ACE_Unbounded_Queue_Iterator<T>::dump");
-}
-
-template <class T>
-ACE_Unbounded_Queue_Iterator<T>::ACE_Unbounded_Queue_Iterator (ACE_Unbounded_Queue<T> &q)
- : current_ (q.head_->next_),
- queue_ (q)
-{
-// ACE_TRACE ("ACE_Unbounded_Queue_Iterator<T>::ACE_Unbounded_Queue_Iterator");
-}
-
-template <class T> int
-ACE_Unbounded_Queue_Iterator<T>::advance (void)
-{
-// ACE_TRACE ("ACE_Unbounded_Queue_Iterator<T>::advance");
- this->current_ = this->current_->next_;
- return this->current_ != this->queue_.head_;
-}
-
-template <class T> int
-ACE_Unbounded_Queue_Iterator<T>::done (void) const
-{
- ACE_TRACE ("ACE_Unbounded_Queue_Iterator<T>::done");
-
- return this->current_ == this->queue_.head_;
-}
-
-template <class T> int
-ACE_Unbounded_Queue_Iterator<T>::next (T *&item)
-{
-// ACE_TRACE ("ACE_Unbounded_Queue_Iterator<T>::next");
- if (this->current_ == this->queue_.head_)
- return 0;
- else
- {
- item = &this->current_->item_;
- return 1;
- }
-}
-
-//--------------------------------------------------
-ACE_ALLOC_HOOK_DEFINE(ACE_Double_Linked_List_Iterator)
-
-template <class T>
-ACE_Double_Linked_List_Iterator<T>::ACE_Double_Linked_List_Iterator (ACE_Double_Linked_List<T> &dll)
- : dllist_ (dll)
-{
- this->current_ = dll.head_->next_; // Initialize head ptr.
-}
-
-template <class T> T *
-ACE_Double_Linked_List_Iterator<T>::not_done (void) const
-{
- if (this->current_ != this->dllist_.head_)
- return this->current_;
- else
- return 0;
-}
-
-template <class T> T *
-ACE_Double_Linked_List_Iterator<T>::do_advance (void)
-{
- if (this->not_done ())
- {
- this->current_ = this->current_->next_;
- return this->not_done ();
- }
- else
- return 0;
-}
-
-template <class T> T *
-ACE_Double_Linked_List_Iterator<T>::next (void) const
-{
- return this->not_done ();
-}
-
-template <class T> int
-ACE_Double_Linked_List_Iterator<T>::advance (void)
-{
- return this->do_advance () ? 1 : 0;
-}
-
-template <class T> int
-ACE_Double_Linked_List_Iterator<T>::done (void) const
-{
- return this->not_done () ? 0 : 1;
-}
-
-template <class T> void
-ACE_Double_Linked_List_Iterator<T>::dump (void) const
-{
- // Dump the state of an object.
-}
-
-ACE_ALLOC_HOOK_DEFINE(ACE_Double_Linked_List)
-
-template <class T>
-ACE_Double_Linked_List<T>:: ACE_Double_Linked_List (ACE_Allocator *alloc)
- : size_ (0), allocator_ (alloc)
-{
- if (this->allocator_ == 0)
- this->allocator_ = ACE_Allocator::instance ();
-
- ACE_NEW_MALLOC (this->head_,
- (T *) this->allocator_->malloc (sizeof (T)),
- T);
-
- this->init_head ();
-}
-
-template <class T>
-ACE_Double_Linked_List<T>::ACE_Double_Linked_List (ACE_Double_Linked_List<T> &cx)
- : allocator_ (cx.allocator_)
-{
- if (this->allocator_ == 0)
- this->allocator_ = ACE_Allocator::instance ();
-
- ACE_NEW_MALLOC (this->head_,
- (T *) this->allocator_->malloc (sizeof (T)),
- T);
- this->init_head ();
- this->copy_nodes (cx);
-}
-
-template <class T> void
-ACE_Double_Linked_List<T>::operator= (ACE_Double_Linked_List<T> &cx)
-{
- if (this != &cx)
- {
- this->delete_nodes ();
- this->copy_nodes (cx);
- }
-}
-
-template <class T>
-ACE_Double_Linked_List<T>::~ACE_Double_Linked_List (void)
-{
- this->delete_nodes ();
- ACE_DES_FREE (head_, this->allocator_->free,
- T);
- this->head_ = 0;
-}
-
-template <class T> int
-ACE_Double_Linked_List<T>::is_empty (void) const
-{
- return this->size () ? 0 : 1;
-}
-
-template <class T> int
-ACE_Double_Linked_List<T>::is_full (void) const
-{
- return 0; // We have no bound.
-}
-
-template <class T> T *
-ACE_Double_Linked_List<T>::insert_tail (T *new_item)
-{
- // Insert it before <head_>, i.e., at tail.
- this->insert_element (new_item, 1);
- return new_item;
-}
-
-template <class T> T *
-ACE_Double_Linked_List<T>::insert_head (T *new_item)
-{
- this->insert_element (new_item); // Insert it after <head_>, i.e., at head.
- return new_item;
-}
-
-template <class T> T *
-ACE_Double_Linked_List<T>::delete_head (void)
-{
- T *temp;
-
- if (this->is_empty ())
- return 0;
-
- temp = this->head_->next_;
- this->remove_element (temp); // Detach it from the list.
- return temp;
-}
-
-template <class T> T *
-ACE_Double_Linked_List<T>::delete_tail (void)
-{
- T *temp;
-
- if (this->is_empty ())
- return 0;
-
- temp = this->head_->prev_;
- this->remove_element (temp); // Detach it from the list.
- return temp;
-}
-
-template <class T> void
-ACE_Double_Linked_List<T>::reset (void)
-{
- this->delete_nodes ();
-}
-
-template <class T> int
-ACE_Double_Linked_List<T>::get (T *&item, size_t index)
-{
- ACE_Double_Linked_List_Iterator<T> iter (*this);
-
- for (size_t i = 0;
- i < index && !iter.done ();
- i++)
- iter.advance ();
-
- item = iter.next ();
- return item ? 0 : 1;
-}
-
-template <class T> size_t
-ACE_Double_Linked_List<T>::size (void) const
-{
- return this->size_;
-}
-
-template <class T> void
-ACE_Double_Linked_List<T>::dump (void) const
-{
- // Dump the state of an object.
-}
-
-#if 0
-template <class T> T *
-ACE_Double_Linked_List<T>::find (const T &item)
-{
- for (ACE_Double_Linked_List_Iterator<T> iter (*this);
- !iter.done ();
- iter.advance ())
- {
- T *temp = iter.next ();
-
- if (*temp == item)
- return temp;
- }
-
- return 0;
-}
-
-template <class T> int
-ACE_Double_Linked_List<T>::remove (const T &item)
-{
- T *temp = this->find (item);
-
- if (temp != 0)
- return this->remove (temp);
- else
- return -1;
-}
-#endif /* 0 */
-
-template <class T> int
-ACE_Double_Linked_List<T>::remove (T *n)
-{
- return this->remove_element (n);
-}
-
-template <class T> void
-ACE_Double_Linked_List<T>::delete_nodes (void)
-{
- while (! this->is_empty ())
- {
- T * temp = this->head_->next_;
- this->remove_element (temp);
- delete temp;
- }
-}
-
-template <class T> void
-ACE_Double_Linked_List<T>::copy_nodes (ACE_Double_Linked_List<T> &c)
-{
- for (ACE_Double_Linked_List_Iterator<T> iter (c);
- !iter.done ();
- iter.advance ())
- this->insert_head (new T (*iter.next ()));
-}
-
-template <class T> void
-ACE_Double_Linked_List<T>::init_head (void)
-{
- this->head_->next_ = this->head_->prev_ = this->head_;
-}
-
-template <class T> int
-ACE_Double_Linked_List<T>::insert_element (T *new_item,
- int before,
- T *old_item)
-{
- if (old_item == 0)
- old_item = this->head_;
-
- if (before)
- old_item = old_item->prev_;
-
- new_item->next_ = old_item->next_;
- new_item->next_->prev_ = new_item;
- new_item->prev_ = old_item;
- old_item->next_ = new_item;
- this->size_++;
- return 0; // Well, what will cause errors here?
-}
-
-template <class T> int
-ACE_Double_Linked_List<T>::remove_element (T *item)
-{
- // Notice that you have to ensure that item is an element of this
- // list. We can't do much checking here.
-
- if (item == this->head_ || item->next_ == 0
- || item->prev_ == 0 || this->size () == 0) // Can't remove head
- return -1;
-
- item->prev_->next_ = item->next_;
- item->next_->prev_ = item->prev_;
- item->next_ = item->prev_ = 0; // reset pointers to prevent double removal.
- this->size_--;
- return 0;
-}
-
-//--------------------------------------------------
-
-ACE_ALLOC_HOOK_DEFINE(ACE_Fixed_Set)
-
-template <class T, size_t SIZE> size_t
-ACE_Fixed_Set<T, SIZE>::size (void) const
-{
- return this->cur_size_;
-}
-
-template <class T> size_t
-ACE_Bounded_Set<T>::size (void) const
-{
- ACE_TRACE ("ACE_Bounded_Set<T>::size");
- return this->cur_size_;
-}
-
-template <class T> size_t
-ACE_Unbounded_Set<T>::size (void) const
-{
-// ACE_TRACE ("ACE_Unbounded_Set<T>::size");
- return this->cur_size_;
-}
-
-template <class T, size_t SIZE> void
-ACE_Fixed_Set<T, SIZE>::dump (void) const
-{
- ACE_TRACE ("ACE_Fixed_Set<T, SIZE>::dump");
-}
-
-template <class T, size_t SIZE>
-ACE_Fixed_Set<T, SIZE>::~ACE_Fixed_Set (void)
-{
- ACE_TRACE ("ACE_Fixed_Set<T, SIZE>::~ACE_Fixed_Set");
- this->cur_size_ = 0;
-}
-
-template <class T, size_t SIZE>
-ACE_Fixed_Set<T, SIZE>::ACE_Fixed_Set (const ACE_Fixed_Set<T, SIZE> &fs)
- : cur_size_ (fs.cur_size_)
-{
- ACE_TRACE ("ACE_Fixed_Set<T>::ACE_Fixed_Set");
-
- for (size_t i = 0; i < this->cur_size_; i++)
- this->search_structure_[i] = fs.search_structure_[i];
-}
-
-template <class T, size_t SIZE> void
-ACE_Fixed_Set<T, SIZE>::operator= (const ACE_Fixed_Set<T, SIZE> &fs)
-{
- ACE_TRACE ("ACE_Fixed_Set<T>::operator=");
-
- if (this != &fs)
- {
- this->cur_size_ = fs.cur_size_;
-
- for (size_t i = 0; i < this->cur_size_; i++)
- this->search_structure_[i] = fs.search_structure_[i];
- }
-}
-
-template <class T, size_t SIZE>
-ACE_Fixed_Set<T, SIZE>::ACE_Fixed_Set (void)
- : cur_size_ (0),
- max_size_ (SIZE)
-{
- ACE_TRACE ("ACE_Fixed_Set<T, SIZE>::ACE_Fixed_Set");
- for (size_t i = 0; i < this->max_size_; i++)
- this->search_structure_[i].is_free_ = 1;
-}
-
-template <class T, size_t SIZE> int
-ACE_Fixed_Set<T, SIZE>::find (const T &item) const
-{
- ACE_TRACE ("ACE_Fixed_Set<T, SIZE>::find");
-
- for (size_t i = 0; i < this->cur_size_; i++)
- if (this->search_structure_[i].item_ == item
- && this->search_structure_[i].is_free_ == 0)
- return 0;
-
- return -1;
-}
-
-template <class T, size_t SIZE> int
-ACE_Fixed_Set<T, SIZE>::insert (const T &item)
-
-{
- ACE_TRACE ("ACE_Fixed_Set<T, SIZE>::insert");
- int first_free = -1; // Keep track of first free slot.
- size_t i;
-
- for (i = 0; i < this->cur_size_; i++)
- // First, make sure we don't allow duplicates.
-
- if (this->search_structure_[i].item_ == item
- && this->search_structure_[i].is_free_ == 0)
- return 1;
- else if (this->search_structure_[i].is_free_
- && first_free == -1)
- first_free = i;
-
- // If we found a free spot let's reuse it.
- if (first_free > -1)
- {
- this->search_structure_[first_free].item_ = item;
- this->search_structure_[first_free].is_free_ = 0;
- return 0;
- }
- // Insert at the end of the active portion.
- else if (i < this->max_size_)
- {
- this->search_structure_[i].item_ = item;
- this->search_structure_[i].is_free_ = 0;
- this->cur_size_++;
- return 0;
- }
- else /* No more room! */
- {
- errno = ENOMEM;
- return -1;
- }
-}
-
-template <class T, size_t SIZE> int
-ACE_Fixed_Set<T, SIZE>::remove (const T &item)
-{
- ACE_TRACE ("ACE_Fixed_Set<T, SIZE>::remove");
-
- for (size_t i = 0; i < this->cur_size_; i++)
- if (this->search_structure_[i].item_ == item)
- {
- // Mark this entry as being free.
- this->search_structure_[i].is_free_ = 1;
-
- // If we just unbound the highest entry, then we need to
- // figure out where the next highest active entry is.
- if (i + 1 == this->cur_size_)
- {
- while (i > 0
- && this->search_structure_[--i].is_free_)
- continue;
-
- if (i == 0
- && this->search_structure_[i].is_free_)
- this->cur_size_ = 0;
- else
- this->cur_size_ = i + 1;
- }
- return 0;
- }
-
- return -1;
-}
-
-ACE_ALLOC_HOOK_DEFINE(ACE_Fixed_Set_Iterator)
-
-template <class T, size_t SIZE> void
-ACE_Fixed_Set_Iterator<T, SIZE>::dump (void) const
-{
- ACE_TRACE ("ACE_Fixed_Set_Iterator<T, SIZE>::dump");
-}
-
-template <class T, size_t SIZE>
-ACE_Fixed_Set_Iterator<T, SIZE>::ACE_Fixed_Set_Iterator (ACE_Fixed_Set<T, SIZE> &s)
- : s_ (s),
- next_ (-1)
-{
- ACE_TRACE ("ACE_Fixed_Set_Iterator<T, SIZE>::ACE_Fixed_Set_Iterator");
- this->advance ();
-}
-
-template <class T, size_t SIZE> int
-ACE_Fixed_Set_Iterator<T, SIZE>::advance (void)
-{
- ACE_TRACE ("ACE_Fixed_Set_Iterator<T, SIZE>::advance");
-
- for (++this->next_;
- ACE_static_cast(size_t, this->next_) < this->s_.cur_size_
- && this->s_.search_structure_[this->next_].is_free_;
- ++this->next_)
- continue;
-
- return ACE_static_cast(size_t, this->next_) < this->s_.cur_size_;
-}
-
-template <class T, size_t SIZE> int
-ACE_Fixed_Set_Iterator<T, SIZE>::done (void) const
-{
- ACE_TRACE ("ACE_Fixed_Set_Iterator<T, SIZE>::done");
-
- return ACE_static_cast(size_t, this->next_) >= this->s_.cur_size_;
-}
-
-template <class T, size_t SIZE> int
-ACE_Fixed_Set_Iterator<T, SIZE>::next (T *&item)
-{
- ACE_TRACE ("ACE_Fixed_Set_Iterator<T, SIZE>::next");
- if (ACE_static_cast(size_t, this->next_) < this->s_.cur_size_)
- {
- item = &this->s_.search_structure_[this->next_].item_;
- return 1;
- }
- else
- return 0;
-}
-
-ACE_ALLOC_HOOK_DEFINE(ACE_Bounded_Set)
-
-template <class T> void
-ACE_Bounded_Set<T>::dump (void) const
-{
- ACE_TRACE ("ACE_Bounded_Set<T>::dump");
-}
-
-template <class T>
-ACE_Bounded_Set<T>::~ACE_Bounded_Set (void)
-{
- ACE_TRACE ("ACE_Bounded_Set<T>::~ACE_Bounded_Set");
- delete [] this->search_structure_;
-}
-
-template <class T>
-ACE_Bounded_Set<T>::ACE_Bounded_Set (void)
- : cur_size_ (0),
- max_size_ (ACE_static_cast(size_t, ACE_Bounded_Set<T>::DEFAULT_SIZE))
-{
- ACE_TRACE ("ACE_Bounded_Set<T>::ACE_Bounded_Set");
-
- ACE_NEW (this->search_structure_, ACE_Bounded_Set<T>::Search_Structure[this->max_size_]);
-
- for (size_t i = 0; i < this->max_size_; i++)
- this->search_structure_[i].is_free_ = 1;
-}
-
-template <class T>
-ACE_Bounded_Set<T>::ACE_Bounded_Set (const ACE_Bounded_Set<T> &bs)
- : cur_size_ (bs.cur_size_),
- max_size_ (bs.max_size_)
-{
- ACE_TRACE ("ACE_Bounded_Set<T>::ACE_Bounded_Set");
-
- ACE_NEW (this->search_structure_, ACE_Bounded_Set<T>::Search_Structure[this->max_size_]);
-
- for (size_t i = 0; i < this->cur_size_; i++)
- this->search_structure_[i] = bs.search_structure_[i];
-}
-
-template <class T> void
-ACE_Bounded_Set<T>::operator= (const ACE_Bounded_Set<T> &bs)
-{
- ACE_TRACE ("ACE_Bounded_Set<T>::operator=");
-
- if (this != &bs)
- {
- if (this->max_size_ < bs.cur_size_)
- {
- delete [] this->search_structure_;
- ACE_NEW (this->search_structure_,
- ACE_Bounded_Set<T>::Search_Structure[bs.cur_size_]);
- this->max_size_ = bs.cur_size_;
- }
-
- this->cur_size_ = bs.cur_size_;
-
- for (size_t i = 0; i < this->cur_size_; i++)
- this->search_structure_[i] = bs.search_structure_[i];
- }
-}
-
-template <class T>
-ACE_Bounded_Set<T>::ACE_Bounded_Set (size_t size)
- : cur_size_ (0),
- max_size_ (size)
-{
- ACE_TRACE ("ACE_Bounded_Set<T>::ACE_Bounded_Set");
- ACE_NEW (this->search_structure_, ACE_Bounded_Set<T>::Search_Structure[size]);
-
- for (size_t i = 0; i < this->max_size_; i++)
- this->search_structure_[i].is_free_ = 1;
-}
-
-template <class T> int
-ACE_Bounded_Set<T>::find (const T &item) const
-{
- ACE_TRACE ("ACE_Bounded_Set<T>::find");
-
- for (size_t i = 0; i < this->cur_size_; i++)
- if (this->search_structure_[i].item_ == item
- && this->search_structure_[i].is_free_ == 0)
- return 0;
-
- return -1;
-}
-
-template <class T> int
-ACE_Bounded_Set<T>::insert (const T &item)
-{
- ACE_TRACE ("ACE_Bounded_Set<T>::insert");
- int first_free = -1; // Keep track of first free slot.
- size_t i;
-
- for (i = 0; i < this->cur_size_; i++)
- // First, make sure we don't allow duplicates.
-
- if (this->search_structure_[i].item_ == item
- && this->search_structure_[i].is_free_ == 0)
- return 1;
- else if (this->search_structure_[i].is_free_ && first_free == -1)
- first_free = i;
-
- if (first_free > -1) // If we found a free spot let's reuse it.
- {
- this->search_structure_[first_free].item_ = item;
- this->search_structure_[first_free].is_free_ = 0;
- return 0;
- }
- else if (i < this->max_size_) // Insert at the end of the active portion.
- {
- this->search_structure_[i].item_ = item;
- this->search_structure_[i].is_free_ = 0;
- this->cur_size_++;
- return 0;
- }
- else /* No more room! */
- {
- errno = ENOMEM;
- return -1;
- }
-}
-
-template <class T> int
-ACE_Bounded_Set<T>::remove (const T &item)
-{
- ACE_TRACE ("ACE_Bounded_Set<T>::remove");
- for (size_t i = 0; i < this->cur_size_; i++)
- if (this->search_structure_[i].item_ == item)
- {
- // Mark this entry as being free.
- this->search_structure_[i].is_free_ = 1;
-
- // If we just unbound the highest entry, then we need to
- // figure out where the next highest active entry is.
- if (i + 1 == this->cur_size_)
- {
- while (i > 0 && this->search_structure_[--i].is_free_)
- continue;
-
- if (i == 0 && this->search_structure_[i].is_free_)
- this->cur_size_ = 0;
- else
- this->cur_size_ = i + 1;
- }
- return 0;
- }
-
- return -1;
-}
-
-ACE_ALLOC_HOOK_DEFINE(ACE_Bounded_Set_Iterator)
-
-template <class T> void
-ACE_Bounded_Set_Iterator<T>::dump (void) const
-{
- ACE_TRACE ("ACE_Bounded_Set_Iterator<T>::dump");
-}
-
-template <class T>
-ACE_Bounded_Set_Iterator<T>::ACE_Bounded_Set_Iterator (ACE_Bounded_Set<T> &s)
- : s_ (s),
- next_ (-1)
-{
- ACE_TRACE ("ACE_Bounded_Set_Iterator<T>::ACE_Bounded_Set_Iterator");
- this->advance ();
-}
-
-template <class T> int
-ACE_Bounded_Set_Iterator<T>::advance (void)
-{
- ACE_TRACE ("ACE_Bounded_Set_Iterator<T>::advance");
-
- for (++this->next_;
- ACE_static_cast(size_t, this->next_) < this->s_.cur_size_
- && this->s_.search_structure_[this->next_].is_free_;
- ++this->next_)
- continue;
-
- return ACE_static_cast(size_t, this->next_) < this->s_.cur_size_;
-}
-
-template <class T> int
-ACE_Bounded_Set_Iterator<T>::done (void) const
-{
- ACE_TRACE ("ACE_Bounded_Set_Iterator<T>::done");
-
- return ACE_static_cast(size_t, this->next_) >= this->s_.cur_size_;
-}
-
-template <class T> int
-ACE_Bounded_Set_Iterator<T>::next (T *&item)
-{
- ACE_TRACE ("ACE_Bounded_Set_Iterator<T>::next");
- if (ACE_static_cast(size_t, this->next_) < this->s_.cur_size_)
- {
- item = &this->s_.search_structure_[this->next_].item_;
- return 1;
- }
- else
- return 0;
-}
-
-ACE_ALLOC_HOOK_DEFINE(ACE_Node)
-
-template <class T>
-ACE_Node<T>::~ACE_Node (void)
-{
-}
-
-template <class T>
-ACE_Node<T>::ACE_Node (const T &i, ACE_Node<T> *n)
- : next_ (n),
- item_ (i)
-{
-// ACE_TRACE ("ACE_Node<T>::ACE_Node");
-}
-
-template <class T>
-ACE_Node<T>::ACE_Node (ACE_Node<T> *n, int /* MS_SUCKS */)
- : next_ (n)
-{
-// ACE_TRACE ("ACE_Node<T>::ACE_Node");
-}
-
-template <class T>
-ACE_Node<T>::ACE_Node (const ACE_Node<T> &s)
- : next_ (s.next_),
- item_ (s.item_)
-{
-// ACE_TRACE ("ACE_Node<T>::ACE_Node");
-}
-
-ACE_ALLOC_HOOK_DEFINE(ACE_Unbounded_Set)
-
-template <class T> int
-ACE_Unbounded_Set<T>::insert_tail (const T &item)
-{
-// ACE_TRACE ("ACE_Unbounded_Queue<T>::insert_tail");
- ACE_Node<T> *temp;
-
- // Insert <item> into the old dummy node location.
- this->head_->item_ = item;
-
- // Create a new dummy node.
- ACE_NEW_MALLOC_RETURN (temp,
- (ACE_Node<T>*) this->allocator_->malloc (sizeof (ACE_Node<T>)),
- ACE_Node<T> (this->head_->next_), -1);
-
- // Link this pointer into the list.
- this->head_->next_ = temp;
-
- // Point the head to the new dummy node.
- this->head_ = temp;
-
- this->cur_size_++;
- return 0;
-}
-
-template <class T> void
-ACE_Unbounded_Set<T>::reset (void)
-{
- ACE_TRACE ("reset");
-
- this->delete_nodes ();
-}
-
-template <class T> void
-ACE_Unbounded_Set<T>::dump (void) const
-{
- ACE_TRACE ("ACE_Unbounded_Set<T>::dump");
-
- ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
- ACE_DEBUG ((LM_DEBUG, "\nhead_ = %u", this->head_));
- ACE_DEBUG ((LM_DEBUG, "\nhead_->next_ = %u", this->head_->next_));
- ACE_DEBUG ((LM_DEBUG, "\ncur_size_ = %d\n", this->cur_size_));
-
- T *item = 0;
- size_t count = 1;
-
- for (ACE_Unbounded_Set_Iterator<T> iter (*(ACE_Unbounded_Set<T> *) this);
- iter.next (item) != 0;
- iter.advance ())
- ACE_DEBUG ((LM_DEBUG, "count = %d\n", count++));
-
- ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
-}
-
-template <class T> void
-ACE_Unbounded_Set<T>::copy_nodes (const ACE_Unbounded_Set<T> &us)
-{
- for (ACE_Node<T> *curr = us.head_->next_;
- curr != us.head_;
- curr = curr->next_)
- this->insert_tail (curr->item_);
-}
-
-template <class T> void
-ACE_Unbounded_Set<T>::delete_nodes (void)
-{
- ACE_Node<T> *curr = this->head_->next_;
-
- // Keep looking until we've hit the dummy node.
-
- while (curr != this->head_)
- {
- ACE_Node<T> *temp = curr;
- curr = curr->next_;
- ACE_DES_FREE_TEMPLATE (temp, this->allocator_->free,
- ACE_Node, <T>);
- this->cur_size_--;
- }
-
- // Reset the list to be a circular list with just a dummy node.
- this->head_->next_ = this->head_;
-}
-
-template <class T>
-ACE_Unbounded_Set<T>::~ACE_Unbounded_Set (void)
-{
-// ACE_TRACE ("ACE_Unbounded_Set<T>::~ACE_Unbounded_Set");
-
- this->delete_nodes ();
-
- // Delete the dummy node.
- ACE_DES_FREE_TEMPLATE (head_, this->allocator_->free,
- ACE_Node, <T>);
- this->head_ = 0;
-}
-
-template <class T>
-ACE_Unbounded_Set<T>::ACE_Unbounded_Set (ACE_Allocator *alloc)
- : head_ (0),
- cur_size_ (0),
- allocator_ (alloc)
-{
-// ACE_TRACE ("ACE_Unbounded_Set<T>::ACE_Unbounded_Set");
-
- if (this->allocator_ == 0)
- this->allocator_ = ACE_Allocator::instance ();
-
- ACE_NEW_MALLOC (this->head_,
- (ACE_Node<T>*) this->allocator_->malloc (sizeof (ACE_Node<T>)),
- ACE_Node<T>);
-
- // Make the list circular by pointing it back to itself.
- this->head_->next_ = this->head_;
-}
-
-template <class T>
-ACE_Unbounded_Set<T>::ACE_Unbounded_Set (const ACE_Unbounded_Set<T> &us)
- : head_ (0),
- cur_size_ (0),
- allocator_ (us.allocator_)
-{
- ACE_TRACE ("ACE_Unbounded_Set<T>::ACE_Unbounded_Set");
-
- if (this->allocator_ == 0)
- this->allocator_ = ACE_Allocator::instance ();
-
- ACE_NEW_MALLOC (this->head_,
- (ACE_Node<T>*) this->allocator_->malloc (sizeof (ACE_Node<T>)),
- ACE_Node<T>);
- this->head_->next_ = this->head_;
- this->copy_nodes (us);
-}
-
-template <class T> void
-ACE_Unbounded_Set<T>::operator= (const ACE_Unbounded_Set<T> &us)
-{
- ACE_TRACE ("ACE_Unbounded_Set<T>::operator=");
-
- if (this != &us)
- {
- this->delete_nodes ();
- this->copy_nodes (us);
- }
-}
-
-template <class T> int
-ACE_Unbounded_Set<T>::find (const T &item) const
-{
-// ACE_TRACE ("ACE_Unbounded_Stack<T>::find");
- // Set <item> into the dummy node.
- this->head_->item_ = item;
-
- ACE_Node<T> *temp = this->head_->next_;
-
- // Keep looping until we find the item.
- while (!(temp->item_ == item))
- temp = temp->next_;
-
- // If we found the dummy node then it's not really there, otherwise,
- // it is there.
- return temp == this->head_ ? -1 : 0;
-}
-
-template <class T> int
-ACE_Unbounded_Set<T>::insert (const T &item)
-{
-// ACE_TRACE ("ACE_Unbounded_Set<T>::insert");
- if (this->find (item) == 0)
- return 1;
- else
- return this->insert_tail (item);
-}
-
-template <class T> int
-ACE_Unbounded_Set<T>::remove (const T &item)
-{
-// ACE_TRACE ("ACE_Unbounded_Set<T>::remove");
-
- // Insert the item to be founded into the dummy node.
- this->head_->item_ = item;
-
- ACE_Node<T> *curr = this->head_;
-
- while (!(curr->next_->item_ == item))
- curr = curr->next_;
-
- if (curr->next_ == this->head_)
- return -1; // Item was not found.
- else
- {
- ACE_Node<T> *temp = curr->next_;
- // Skip over the node that we're deleting.
- curr->next_ = temp->next_;
- this->cur_size_--;
- ACE_DES_FREE_TEMPLATE (temp, this->allocator_->free,
- ACE_Node, <T>);
- return 0;
- }
-}
-
-template <class T> ACE_Unbounded_Set_Iterator<T>
-ACE_Unbounded_Set<T>::begin (void)
-{
- // ACE_TRACE ("ACE_Unbounded_Set<T>::begin");
- return ACE_Unbounded_Set_Iterator<T> (*this);
-}
-
-template <class T> ACE_Unbounded_Set_Iterator<T>
-ACE_Unbounded_Set<T>::end (void)
-{
- // ACE_TRACE ("ACE_Unbounded_Set<T>::end");
- return ACE_Unbounded_Set_Iterator<T> (*this, 1);
-}
-
-
-ACE_ALLOC_HOOK_DEFINE(ACE_Unbounded_Set_Iterator)
-
-template <class T> void
-ACE_Unbounded_Set_Iterator<T>::dump (void) const
-{
-// ACE_TRACE ("ACE_Unbounded_Set_Iterator<T>::dump");
-}
-
-template <class T>
-ACE_Unbounded_Set_Iterator<T>::ACE_Unbounded_Set_Iterator (ACE_Unbounded_Set<T> &s, int end)
- : current_ (end == 0 ? s.head_->next_ : s.head_ ),
- set_ (&s)
-{
-// ACE_TRACE ("ACE_Unbounded_Set_Iterator<T>::ACE_Unbounded_Set_Iterator");
-}
-
-template <class T> int
-ACE_Unbounded_Set_Iterator<T>::advance (void)
-{
-// ACE_TRACE ("ACE_Unbounded_Set_Iterator<T>::advance");
- this->current_ = this->current_->next_;
- return this->current_ != this->set_->head_;
-}
-
-template <class T> int
-ACE_Unbounded_Set_Iterator<T>::done (void) const
-{
- ACE_TRACE ("ACE_Unbounded_Set_Iterator<T>::done");
-
- return this->current_ == this->set_->head_;
-}
-
-template <class T> int
-ACE_Unbounded_Set_Iterator<T>::next (T *&item)
-{
-// ACE_TRACE ("ACE_Unbounded_Set_Iterator<T>::next");
- if (this->current_ == this->set_->head_)
- return 0;
- else
- {
- item = &this->current_->item_;
- return 1;
- }
-}
-
-template <class T> ACE_Unbounded_Set_Iterator<T>
-ACE_Unbounded_Set_Iterator<T>::operator++ (void)
-{
- //ACE_TRACE ("ACE_Unbounded_Set_Iterator<T>::operator++ ()");
- ACE_Unbounded_Set_Iterator<T> retv (*this);
-
- this->advance ();
- return retv;
-}
-
-template <class T> ACE_Unbounded_Set_Iterator<T>&
-ACE_Unbounded_Set_Iterator<T>::operator++ (int)
-{
- // ACE_TRACE ("ACE_Unbounded_Set_Iterator<T>::operator++ (int)");
- this->advance ();
- return *this;
-}
-
-template <class T> T&
-ACE_Unbounded_Set_Iterator<T>::operator* (void)
-{
- //ACE_TRACE ("ACE_Unbounded_Set_Iterator<T>::operator*");
- T *retv;
-
- ACE_ASSERT (this->next (retv) != 0);
- return *retv;
-}
-
-template <class T> int
-ACE_Unbounded_Set_Iterator<T>::operator== (const ACE_Unbounded_Set_Iterator<T> &rhs) const
-{
- //ACE_TRACE ("ACE_Unbounded_Set_Iterator<T>::operator==");
- return (this->set_ == rhs.set_ && this->current_ == rhs.current_);
-}
-
-template <class T> int
-ACE_Unbounded_Set_Iterator<T>::operator!= (const ACE_Unbounded_Set_Iterator<T> &rhs) const
-{
- //ACE_TRACE ("ACE_Unbounded_Set_Iterator<T>::operator!=");
- return (this->set_ != rhs.set_ || this->current_ != rhs.current_);
-}
-
-template <class T> void
-ACE_Unbounded_Stack_Iterator<T>::dump (void) const
-{
-// ACE_TRACE ("ACE_Unbounded_Stack_Iterator<T>::dump");
-}
-
-template <class T>
-ACE_Unbounded_Stack_Iterator<T>::ACE_Unbounded_Stack_Iterator (ACE_Unbounded_Stack<T> &q)
- : current_ (q.head_->next_),
- stack_ (q)
-{
-// ACE_TRACE ("ACE_Unbounded_Stack_Iterator<T>::ACE_Unbounded_Stack_Iterator");
-}
-
-template <class T> int
-ACE_Unbounded_Stack_Iterator<T>::advance (void)
-{
-// ACE_TRACE ("ACE_Unbounded_Stack_Iterator<T>::advance");
- this->current_ = this->current_->next_;
- return this->current_ != this->stack_.head_;
-}
-
-template <class T> int
-ACE_Unbounded_Stack_Iterator<T>::done (void) const
-{
- ACE_TRACE ("ACE_Unbounded_Stack_Iterator<T>::done");
-
- return this->current_ == this->stack_.head_;
-}
-
-template <class T> int
-ACE_Unbounded_Stack_Iterator<T>::next (T *&item)
-{
-// ACE_TRACE ("ACE_Unbounded_Stack_Iterator<T>::next");
- if (this->current_ == this->stack_.head_)
- return 0;
- else
- {
- item = &this->current_->item_;
- return 1;
- }
-}
-
-#endif /* ACE_CONTAINERS_C */