diff options
Diffstat (limited to 'ace/Containers.cpp')
-rw-r--r-- | ace/Containers.cpp | 1707 |
1 files changed, 0 insertions, 1707 deletions
diff --git a/ace/Containers.cpp b/ace/Containers.cpp deleted file mode 100644 index cc690e39a9d..00000000000 --- a/ace/Containers.cpp +++ /dev/null @@ -1,1707 +0,0 @@ -// Containers.cpp -// $Id$ - -#if !defined (ACE_CONTAINERS_C) -#define ACE_CONTAINERS_C - -#define ACE_BUILD_DLL - -#include "ace/Malloc.h" -#include "ace/Containers.h" - -#if !defined (__ACE_INLINE__) -#include "ace/Containers.i" -#endif /* __ACE_INLINE__ */ - -ACE_ALLOC_HOOK_DEFINE(ACE_Bounded_Stack) - -template <class T> void -ACE_Bounded_Stack<T>::dump (void) const -{ - ACE_TRACE ("ACE_Bounded_Stack<T>::dump"); -} - -template<class T> -ACE_Bounded_Stack<T>::ACE_Bounded_Stack (size_t size) - : top_ (0), - size_ (size) -{ - ACE_NEW (this->stack_, T[size]); - - ACE_TRACE ("ACE_Bounded_Stack<T>::ACE_Bounded_Stack"); -} - -template<class T> -ACE_Bounded_Stack<T>::ACE_Bounded_Stack (const ACE_Bounded_Stack<T> &s) - : top_ (s.top_), - size_ (s.size_) -{ - ACE_NEW (this->stack_, T[s.size_]); - - ACE_TRACE ("ACE_Bounded_Stack<T>::ACE_Bounded_Stack"); - - for (size_t i = 0; i < this->top_; i++) - this->stack_[i] = s.stack_[i]; -} - -template<class T> void -ACE_Bounded_Stack<T>::operator= (const ACE_Bounded_Stack<T> &s) -{ - ACE_TRACE ("ACE_Bounded_Stack<T>::operator="); - if (&s != this) - { - if (this->size_ < s.size_) - { - delete [] this->stack_; - ACE_NEW (this->stack_, T[s.size_]); - } - this->top_ = s.top_; - - for (size_t i = 0; i < this->top_; i++) - this->stack_[i] = s.stack_[i]; - } -} - -template<class T> -ACE_Bounded_Stack<T>::~ACE_Bounded_Stack (void) -{ - ACE_TRACE ("ACE_Bounded_Stack<T>::~ACE_Bounded_Stack"); - delete [] this->stack_; -} - -// ---------------------------------------- - -ACE_ALLOC_HOOK_DEFINE(ACE_Fixed_Stack) - -template <class T, size_t SIZE> void -ACE_Fixed_Stack<T, SIZE>::dump (void) const -{ - ACE_TRACE ("ACE_Fixed_Stack<T, SIZE>::dump"); -} - -template<class T, size_t SIZE> -ACE_Fixed_Stack<T, SIZE>::ACE_Fixed_Stack (void) - : top_ (0), - size_ (SIZE) -{ - ACE_TRACE ("ACE_Fixed_Stack<T, SIZE>::ACE_Fixed_Stack"); -} - -template<class T, size_t SIZE> -ACE_Fixed_Stack<T, SIZE>::ACE_Fixed_Stack (const ACE_Fixed_Stack<T, SIZE> &s) - : top_ (s.top_), - size_ (s.size_) -{ - ACE_TRACE ("ACE_Fixed_Stack<T, SIZE>::ACE_Fixed_Stack"); - for (size_t i = 0; i < this->top_; i++) - this->stack_[i] = s.stack_[i]; -} - -template<class T, size_t SIZE> void -ACE_Fixed_Stack<T, SIZE>::operator= (const ACE_Fixed_Stack<T, SIZE> &s) -{ - ACE_TRACE ("ACE_Fixed_Stack<T, SIZE>::operator="); - if (&s != this) - { - this->top_ = s.top_; - - for (size_t i = 0; i < this->top_; i++) - this->stack_[i] = s.stack_[i]; - } -} - -template<class T, size_t SIZE> -ACE_Fixed_Stack<T, SIZE>::~ACE_Fixed_Stack (void) -{ - ACE_TRACE ("ACE_Fixed_Stack<T, SIZE>::~ACE_Fixed_Stack"); - - delete [] this->stack_; -} - -//---------------------------------------- - -ACE_ALLOC_HOOK_DEFINE(ACE_Unbounded_Stack) - -template <class T> void -ACE_Unbounded_Stack<T>::dump (void) const -{ - // ACE_TRACE ("ACE_Unbounded_Stack<T>::dump"); -} - -template<class T> -ACE_Unbounded_Stack<T>::ACE_Unbounded_Stack (ACE_Allocator *alloc) - : head_ (0), - cur_size_ (0), - allocator_ (alloc) -{ - // ACE_TRACE ("ACE_Unbounded_Stack<T>::ACE_Unbounded_Stack"); - if (this->allocator_ == 0) - this->allocator_ = ACE_Allocator::instance (); - - ACE_NEW_MALLOC (this->head_, - (ACE_Node<T>*) this->allocator_->malloc (sizeof (ACE_Node<T>)), - ACE_Node<T>); - this->head_->next_ = this->head_; -} - -template<class T> void -ACE_Unbounded_Stack<T>::delete_all_nodes (void) -{ - // ACE_TRACE ("ACE_Unbounded_Stack<T>::delete_all_nodes"); - - while (this->is_empty () == 0) - { - ACE_Node<T> *temp = this->head_->next_; - this->head_->next_ = temp->next_; - ACE_DES_FREE_TEMPLATE (temp, this->allocator_->free, - ACE_Node, <T>); - } - - this->cur_size_ = 0; - - ACE_ASSERT (this->head_ == this->head_->next_ - && this->is_empty ()); -} - -template<class T> void -ACE_Unbounded_Stack<T>::copy_all_nodes (const ACE_Unbounded_Stack<T> &s) -{ - // ACE_TRACE ("ACE_Unbounded_Stack<T>::copy_all_nodes"); - - ACE_ASSERT (this->head_ == this->head_->next_); - - ACE_Node<T> *temp = this->head_; - - for (ACE_Node<T> *s_temp = s.head_->next_; - s_temp != s.head_; - s_temp = s_temp->next_) - { - ACE_Node<T> *nptr = temp->next_; - ACE_NEW_MALLOC (temp->next_, - (ACE_Node<T>*) this->allocator_->malloc (sizeof (ACE_Node<T>)), - ACE_Node<T> (s_temp->item_, nptr)); - temp = temp->next_; - } - this->cur_size_ = s.cur_size_; -} - -template<class T> -ACE_Unbounded_Stack<T>::ACE_Unbounded_Stack (const ACE_Unbounded_Stack<T> &s) - : head_ (0), - cur_size_ (0), - allocator_ (s.allocator_) -{ - if (this->allocator_ == 0) - this->allocator_ = ACE_Allocator::instance (); - - ACE_NEW_MALLOC (this->head_, - (ACE_Node<T>*) this->allocator_->malloc( sizeof (ACE_Node<T>)), - ACE_Node<T>); - this->head_->next_ = this->head_; - - // ACE_TRACE ("ACE_Unbounded_Stack<T>::ACE_Unbounded_Stack"); - this->copy_all_nodes (s); -} - -template<class T> void -ACE_Unbounded_Stack<T>::operator= (const ACE_Unbounded_Stack<T> &s) -{ - // ACE_TRACE ("ACE_Unbounded_Stack<T>::operator="); - if (this != &s) - { - this->delete_all_nodes (); - this->copy_all_nodes (s); - } -} - -template<class T> -ACE_Unbounded_Stack<T>::~ACE_Unbounded_Stack (void) -{ - // ACE_TRACE ("ACE_Unbounded_Stack<T>::~ACE_Unbounded_Stack"); - - this->delete_all_nodes (); - ACE_DES_FREE_TEMPLATE (head_, this->allocator_->free, - ACE_Node, <T>); -} - -template<class T> int -ACE_Unbounded_Stack<T>::push (const T &new_item) -{ - // ACE_TRACE ("ACE_Unbounded_Stack<T>::push"); - - ACE_Node<T> *temp = 0; - - ACE_NEW_MALLOC_RETURN (temp, - (ACE_Node<T>*) this->allocator_->malloc (sizeof (ACE_Node<T>)), - ACE_Node<T> (new_item, this->head_->next_), -1); - - this->head_->next_ = temp; - this->cur_size_++; - return 0; -} - -template<class T> int -ACE_Unbounded_Stack<T>::pop (T &item) -{ - // ACE_TRACE ("ACE_Unbounded_Stack<T>::pop"); - - if (this->is_empty ()) - return -1; - else - { - ACE_Node<T> *temp = this->head_->next_; - item = temp->item_; - this->head_->next_ = temp->next_; - - ACE_DES_FREE_TEMPLATE (temp, this->allocator_->free, - ACE_Node, <T>); - this->cur_size_--; - return 0; - } -} - -template <class T> int -ACE_Unbounded_Stack<T>::find (const T &item) const -{ -// ACE_TRACE ("ACE_Unbounded_Stack<T>::find"); - // Set <item> into the dummy node. - this->head_->item_ = item; - - ACE_Node<T> *temp = this->head_->next_; - - // Keep looping until we find the item. - while (!(temp->item_ == item)) - temp = temp->next_; - - // If we found the dummy node then it's not really there, otherwise, - // it is there. - return temp == this->head_ ? -1 : 0; -} - -template <class T> int -ACE_Unbounded_Stack<T>::insert (const T &item) -{ -// ACE_TRACE ("ACE_Unbounded_Stack<T>::insert"); - - if (this->find (item) == 0) - return 1; - else - return this->push (item); -} - -template <class T> int -ACE_Unbounded_Stack<T>::remove (const T &item) -{ -// ACE_TRACE ("ACE_Unbounded_Stack<T>::remove"); - - // Insert the item to be founded into the dummy node. - this->head_->item_ = item; - - ACE_Node<T> *curr = this->head_; - - while (!(curr->next_->item_ == item)) - curr = curr->next_; - - if (curr->next_ == this->head_) - return -1; // Item was not found. - else - { - ACE_Node<T> *temp = curr->next_; - // Skip over the node that we're deleting. - curr->next_ = temp->next_; - this->cur_size_--; - ACE_DES_FREE_TEMPLATE (temp, this->allocator_->free, - ACE_Node, <T>); - return 0; - } -} - -template <class T> -ACE_Unbounded_Queue<T>::ACE_Unbounded_Queue (ACE_Allocator *alloc) - : head_ (0), - cur_size_ (0), - allocator_ (alloc) -{ -// ACE_TRACE ("ACE_Unbounded_Queue<T>::ACE_Unbounded_Queue (void)"); - - if (this->allocator_ == 0) - this->allocator_ = ACE_Allocator::instance (); - - ACE_NEW_MALLOC (this->head_, - (ACE_Node<T>*) this->allocator_->malloc (sizeof (ACE_Node<T>)), - ACE_Node<T>); - - // Make the list circular by pointing it back to itself. - this->head_->next_ = this->head_; -} - -template <class T> -ACE_Unbounded_Queue<T>::ACE_Unbounded_Queue (const ACE_Unbounded_Queue<T> &us) - : head_ (0), - cur_size_ (0), - allocator_ (us.allocator_) -{ -// ACE_TRACE ("ACE_Unbounded_Queue<T>::ACE_Unbounded_Queue"); - - if (this->allocator_ == 0) - this->allocator_ = ACE_Allocator::instance (); - - ACE_NEW_MALLOC (this->head_, - (ACE_Node<T>*) this->allocator_->malloc (sizeof (ACE_Node<T>)), - ACE_Node<T>); - this->head_->next_ = this->head_; - this->copy_nodes (us); -} - -template <class T> void -ACE_Unbounded_Queue<T>::operator= (const ACE_Unbounded_Queue<T> &us) -{ -// ACE_TRACE ("ACE_Unbounded_Queue<T>::operator="); - - if (this != &us) - { - this->delete_nodes (); - this->copy_nodes (us); - } -} - -ACE_ALLOC_HOOK_DEFINE(ACE_Unbounded_Queue) - -template <class T> void -ACE_Unbounded_Queue<T>::dump (void) const -{ -// ACE_TRACE ("ACE_Unbounded_Queue<T>::dump"); - - ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); - ACE_DEBUG ((LM_DEBUG, "\nhead_ = %u", this->head_)); - ACE_DEBUG ((LM_DEBUG, "\nhead_->next_ = %u", this->head_->next_)); - ACE_DEBUG ((LM_DEBUG, "\ncur_size_ = %d\n", this->cur_size_)); - - T *item = 0; - size_t count = 1; - - for (ACE_Unbounded_Queue_Iterator<T> iter (*(ACE_Unbounded_Queue<T> *) this); - iter.next (item) != 0; - iter.advance ()) - ACE_DEBUG ((LM_DEBUG, "count = %d\n", count++)); - - ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); -} - -template <class T> void -ACE_Unbounded_Queue<T>::copy_nodes (const ACE_Unbounded_Queue<T> &us) -{ - for (ACE_Node<T> *curr = us.head_->next_; - curr != us.head_; - curr = curr->next_) - if (this->enqueue_tail (curr->item_) == -1) - // @@ What's the right thing to do here? - this->delete_nodes (); -} - -template <class T> void -ACE_Unbounded_Queue<T>::delete_nodes (void) -{ - ACE_Node<T> *curr = this->head_->next_; - - // Keep looking until we've hit the dummy node. - - while (curr != this->head_) - { - ACE_Node<T> *temp = curr; - curr = curr->next_; - - ACE_DES_FREE_TEMPLATE (temp, - this->allocator_->free, - ACE_Node, <T>); - this->cur_size_--; - } - - // Reset the list to be a circular list with just a dummy node. - this->head_->next_ = this->head_; -} - -template <class T> -ACE_Unbounded_Queue<T>::~ACE_Unbounded_Queue (void) -{ -// ACE_TRACE ("ACE_Unbounded_Queue<T>::~ACE_Unbounded_Queue (void)"); - - this->delete_nodes (); - ACE_DES_FREE_TEMPLATE (head_, this->allocator_->free, - ACE_Node, <T>); - this->head_ = 0; -} - -template <class T> int -ACE_Unbounded_Queue<T>::enqueue_head (const T &new_item) -{ -// ACE_TRACE ("ACE_Unbounded_Queue<T>::enqueue_tail"); - - ACE_Node<T> *temp; - - // Create a new node that points to the original head. - ACE_NEW_MALLOC_RETURN (temp, - (ACE_Node<T>*) this->allocator_->malloc (sizeof (ACE_Node<T>)), - ACE_Node<T> (new_item, this->head_->next_), -1); - - // Link this pointer into the front of the list. - this->head_->next_ = temp; - - this->cur_size_++; - return 0; -} - -template <class T> int -ACE_Unbounded_Queue<T>::enqueue_tail (const T &new_item) -{ -// ACE_TRACE ("ACE_Unbounded_Queue<T>::enqueue_head"); - - ACE_Node<T> *temp; - - // Insert <item> into the old dummy node location. - this->head_->item_ = new_item; - - // Create a new dummy node. - ACE_NEW_MALLOC_RETURN (temp, - (ACE_Node<T>*) this->allocator_->malloc (sizeof (ACE_Node<T>)), - ACE_Node<T> (this->head_->next_), -1); - - // Link this dummy pointer into the list. - this->head_->next_ = temp; - - // Point the head to the new dummy node. - this->head_ = temp; - - this->cur_size_++; - return 0; -} - -template <class T> int -ACE_Unbounded_Queue<T>::dequeue_head (T &item) -{ -// ACE_TRACE ("ACE_Unbounded_Queue<T>::dequeue_head"); - - // Check for empty queue. - if (this->is_empty ()) - return -1; - - ACE_Node<T> *temp = this->head_->next_; - - item = temp->item_; - this->head_->next_ = temp->next_; - ACE_DES_FREE_TEMPLATE (temp, this->allocator_->free, - ACE_Node, <T>); - --this->cur_size_; - return 0; -} - -template <class T> void -ACE_Unbounded_Queue<T>::reset (void) -{ - ACE_TRACE ("reset"); - - this->delete_nodes (); -} - -template <class T> int -ACE_Unbounded_Queue<T>::get (T *&item, size_t index) const -{ -// ACE_TRACE ("ACE_Unbounded_Queue<T>::get"); - - ACE_Node<T> *curr = this->head_->next_; - - size_t i; - - for (i = 0; i < this->cur_size_; i++) - { - if (i == index) - break; - - curr = curr->next_; - } - - if (i < this->cur_size_) - { - item = &curr->item_; - return 0; - } - else - return -1; -} - -template <class T> int -ACE_Unbounded_Queue<T>::set (const T &item, - size_t index) -{ -// ACE_TRACE ("ACE_Unbounded_Queue<T>::set"); - - ACE_Node<T> *curr = this->head_->next_; - - size_t i; - - for (i = 0; - i < index && i < this->cur_size_; - i++) - curr = curr->next_; - - if (i < this->cur_size_) - { - // We're in range, so everything's cool. - curr->item_ = item; - return 0; - } - else - { - // We need to expand the list. - - // A common case will be increasing the set size by 1. - // Therefore, we'll optimize for this case. - if (i == index) - { - // Try to expand the size of the set by 1. - if (this->enqueue_tail (item) == -1) - return -1; - else - return 0; - } - else - { - T dummy; - - // We need to expand the list by multiple (dummy) items. - for (; i < index; i++) - { - // This head points to the existing dummy node, which is - // about to be overwritten when we add the new dummy - // node. - curr = this->head_; - - // Try to expand the size of the set by 1, but don't - // store anything in the dummy node (yet). - if (this->enqueue_tail (dummy) == -1) - return -1; - } - - curr->item_ = item; - return 0; - } - } -} - -template <class T> void -ACE_Unbounded_Queue_Iterator<T>::dump (void) const -{ -// ACE_TRACE ("ACE_Unbounded_Queue_Iterator<T>::dump"); -} - -template <class T> -ACE_Unbounded_Queue_Iterator<T>::ACE_Unbounded_Queue_Iterator (ACE_Unbounded_Queue<T> &q) - : current_ (q.head_->next_), - queue_ (q) -{ -// ACE_TRACE ("ACE_Unbounded_Queue_Iterator<T>::ACE_Unbounded_Queue_Iterator"); -} - -template <class T> int -ACE_Unbounded_Queue_Iterator<T>::advance (void) -{ -// ACE_TRACE ("ACE_Unbounded_Queue_Iterator<T>::advance"); - this->current_ = this->current_->next_; - return this->current_ != this->queue_.head_; -} - -template <class T> int -ACE_Unbounded_Queue_Iterator<T>::done (void) const -{ - ACE_TRACE ("ACE_Unbounded_Queue_Iterator<T>::done"); - - return this->current_ == this->queue_.head_; -} - -template <class T> int -ACE_Unbounded_Queue_Iterator<T>::next (T *&item) -{ -// ACE_TRACE ("ACE_Unbounded_Queue_Iterator<T>::next"); - if (this->current_ == this->queue_.head_) - return 0; - else - { - item = &this->current_->item_; - return 1; - } -} - -//-------------------------------------------------- -ACE_ALLOC_HOOK_DEFINE(ACE_Double_Linked_List_Iterator) - -template <class T> -ACE_Double_Linked_List_Iterator<T>::ACE_Double_Linked_List_Iterator (ACE_Double_Linked_List<T> &dll) - : dllist_ (dll) -{ - this->current_ = dll.head_->next_; // Initialize head ptr. -} - -template <class T> T * -ACE_Double_Linked_List_Iterator<T>::not_done (void) const -{ - if (this->current_ != this->dllist_.head_) - return this->current_; - else - return 0; -} - -template <class T> T * -ACE_Double_Linked_List_Iterator<T>::do_advance (void) -{ - if (this->not_done ()) - { - this->current_ = this->current_->next_; - return this->not_done (); - } - else - return 0; -} - -template <class T> T * -ACE_Double_Linked_List_Iterator<T>::next (void) const -{ - return this->not_done (); -} - -template <class T> int -ACE_Double_Linked_List_Iterator<T>::advance (void) -{ - return this->do_advance () ? 1 : 0; -} - -template <class T> int -ACE_Double_Linked_List_Iterator<T>::done (void) const -{ - return this->not_done () ? 0 : 1; -} - -template <class T> void -ACE_Double_Linked_List_Iterator<T>::dump (void) const -{ - // Dump the state of an object. -} - -ACE_ALLOC_HOOK_DEFINE(ACE_Double_Linked_List) - -template <class T> -ACE_Double_Linked_List<T>:: ACE_Double_Linked_List (ACE_Allocator *alloc) - : size_ (0), allocator_ (alloc) -{ - if (this->allocator_ == 0) - this->allocator_ = ACE_Allocator::instance (); - - ACE_NEW_MALLOC (this->head_, - (T *) this->allocator_->malloc (sizeof (T)), - T); - - this->init_head (); -} - -template <class T> -ACE_Double_Linked_List<T>::ACE_Double_Linked_List (ACE_Double_Linked_List<T> &cx) - : allocator_ (cx.allocator_) -{ - if (this->allocator_ == 0) - this->allocator_ = ACE_Allocator::instance (); - - ACE_NEW_MALLOC (this->head_, - (T *) this->allocator_->malloc (sizeof (T)), - T); - this->init_head (); - this->copy_nodes (cx); -} - -template <class T> void -ACE_Double_Linked_List<T>::operator= (ACE_Double_Linked_List<T> &cx) -{ - if (this != &cx) - { - this->delete_nodes (); - this->copy_nodes (cx); - } -} - -template <class T> -ACE_Double_Linked_List<T>::~ACE_Double_Linked_List (void) -{ - this->delete_nodes (); - ACE_DES_FREE (head_, this->allocator_->free, - T); - this->head_ = 0; -} - -template <class T> int -ACE_Double_Linked_List<T>::is_empty (void) const -{ - return this->size () ? 0 : 1; -} - -template <class T> int -ACE_Double_Linked_List<T>::is_full (void) const -{ - return 0; // We have no bound. -} - -template <class T> T * -ACE_Double_Linked_List<T>::insert_tail (T *new_item) -{ - // Insert it before <head_>, i.e., at tail. - this->insert_element (new_item, 1); - return new_item; -} - -template <class T> T * -ACE_Double_Linked_List<T>::insert_head (T *new_item) -{ - this->insert_element (new_item); // Insert it after <head_>, i.e., at head. - return new_item; -} - -template <class T> T * -ACE_Double_Linked_List<T>::delete_head (void) -{ - T *temp; - - if (this->is_empty ()) - return 0; - - temp = this->head_->next_; - this->remove_element (temp); // Detach it from the list. - return temp; -} - -template <class T> T * -ACE_Double_Linked_List<T>::delete_tail (void) -{ - T *temp; - - if (this->is_empty ()) - return 0; - - temp = this->head_->prev_; - this->remove_element (temp); // Detach it from the list. - return temp; -} - -template <class T> void -ACE_Double_Linked_List<T>::reset (void) -{ - this->delete_nodes (); -} - -template <class T> int -ACE_Double_Linked_List<T>::get (T *&item, size_t index) -{ - ACE_Double_Linked_List_Iterator<T> iter (*this); - - for (size_t i = 0; - i < index && !iter.done (); - i++) - iter.advance (); - - item = iter.next (); - return item ? 0 : 1; -} - -template <class T> size_t -ACE_Double_Linked_List<T>::size (void) const -{ - return this->size_; -} - -template <class T> void -ACE_Double_Linked_List<T>::dump (void) const -{ - // Dump the state of an object. -} - -#if 0 -template <class T> T * -ACE_Double_Linked_List<T>::find (const T &item) -{ - for (ACE_Double_Linked_List_Iterator<T> iter (*this); - !iter.done (); - iter.advance ()) - { - T *temp = iter.next (); - - if (*temp == item) - return temp; - } - - return 0; -} - -template <class T> int -ACE_Double_Linked_List<T>::remove (const T &item) -{ - T *temp = this->find (item); - - if (temp != 0) - return this->remove (temp); - else - return -1; -} -#endif /* 0 */ - -template <class T> int -ACE_Double_Linked_List<T>::remove (T *n) -{ - return this->remove_element (n); -} - -template <class T> void -ACE_Double_Linked_List<T>::delete_nodes (void) -{ - while (! this->is_empty ()) - { - T * temp = this->head_->next_; - this->remove_element (temp); - delete temp; - } -} - -template <class T> void -ACE_Double_Linked_List<T>::copy_nodes (ACE_Double_Linked_List<T> &c) -{ - for (ACE_Double_Linked_List_Iterator<T> iter (c); - !iter.done (); - iter.advance ()) - this->insert_head (new T (*iter.next ())); -} - -template <class T> void -ACE_Double_Linked_List<T>::init_head (void) -{ - this->head_->next_ = this->head_->prev_ = this->head_; -} - -template <class T> int -ACE_Double_Linked_List<T>::insert_element (T *new_item, - int before, - T *old_item) -{ - if (old_item == 0) - old_item = this->head_; - - if (before) - old_item = old_item->prev_; - - new_item->next_ = old_item->next_; - new_item->next_->prev_ = new_item; - new_item->prev_ = old_item; - old_item->next_ = new_item; - this->size_++; - return 0; // Well, what will cause errors here? -} - -template <class T> int -ACE_Double_Linked_List<T>::remove_element (T *item) -{ - // Notice that you have to ensure that item is an element of this - // list. We can't do much checking here. - - if (item == this->head_ || item->next_ == 0 - || item->prev_ == 0 || this->size () == 0) // Can't remove head - return -1; - - item->prev_->next_ = item->next_; - item->next_->prev_ = item->prev_; - item->next_ = item->prev_ = 0; // reset pointers to prevent double removal. - this->size_--; - return 0; -} - -//-------------------------------------------------- - -ACE_ALLOC_HOOK_DEFINE(ACE_Fixed_Set) - -template <class T, size_t SIZE> size_t -ACE_Fixed_Set<T, SIZE>::size (void) const -{ - return this->cur_size_; -} - -template <class T> size_t -ACE_Bounded_Set<T>::size (void) const -{ - ACE_TRACE ("ACE_Bounded_Set<T>::size"); - return this->cur_size_; -} - -template <class T> size_t -ACE_Unbounded_Set<T>::size (void) const -{ -// ACE_TRACE ("ACE_Unbounded_Set<T>::size"); - return this->cur_size_; -} - -template <class T, size_t SIZE> void -ACE_Fixed_Set<T, SIZE>::dump (void) const -{ - ACE_TRACE ("ACE_Fixed_Set<T, SIZE>::dump"); -} - -template <class T, size_t SIZE> -ACE_Fixed_Set<T, SIZE>::~ACE_Fixed_Set (void) -{ - ACE_TRACE ("ACE_Fixed_Set<T, SIZE>::~ACE_Fixed_Set"); - this->cur_size_ = 0; -} - -template <class T, size_t SIZE> -ACE_Fixed_Set<T, SIZE>::ACE_Fixed_Set (const ACE_Fixed_Set<T, SIZE> &fs) - : cur_size_ (fs.cur_size_) -{ - ACE_TRACE ("ACE_Fixed_Set<T>::ACE_Fixed_Set"); - - for (size_t i = 0; i < this->cur_size_; i++) - this->search_structure_[i] = fs.search_structure_[i]; -} - -template <class T, size_t SIZE> void -ACE_Fixed_Set<T, SIZE>::operator= (const ACE_Fixed_Set<T, SIZE> &fs) -{ - ACE_TRACE ("ACE_Fixed_Set<T>::operator="); - - if (this != &fs) - { - this->cur_size_ = fs.cur_size_; - - for (size_t i = 0; i < this->cur_size_; i++) - this->search_structure_[i] = fs.search_structure_[i]; - } -} - -template <class T, size_t SIZE> -ACE_Fixed_Set<T, SIZE>::ACE_Fixed_Set (void) - : cur_size_ (0), - max_size_ (SIZE) -{ - ACE_TRACE ("ACE_Fixed_Set<T, SIZE>::ACE_Fixed_Set"); - for (size_t i = 0; i < this->max_size_; i++) - this->search_structure_[i].is_free_ = 1; -} - -template <class T, size_t SIZE> int -ACE_Fixed_Set<T, SIZE>::find (const T &item) const -{ - ACE_TRACE ("ACE_Fixed_Set<T, SIZE>::find"); - - for (size_t i = 0; i < this->cur_size_; i++) - if (this->search_structure_[i].item_ == item - && this->search_structure_[i].is_free_ == 0) - return 0; - - return -1; -} - -template <class T, size_t SIZE> int -ACE_Fixed_Set<T, SIZE>::insert (const T &item) - -{ - ACE_TRACE ("ACE_Fixed_Set<T, SIZE>::insert"); - int first_free = -1; // Keep track of first free slot. - size_t i; - - for (i = 0; i < this->cur_size_; i++) - // First, make sure we don't allow duplicates. - - if (this->search_structure_[i].item_ == item - && this->search_structure_[i].is_free_ == 0) - return 1; - else if (this->search_structure_[i].is_free_ - && first_free == -1) - first_free = i; - - // If we found a free spot let's reuse it. - if (first_free > -1) - { - this->search_structure_[first_free].item_ = item; - this->search_structure_[first_free].is_free_ = 0; - return 0; - } - // Insert at the end of the active portion. - else if (i < this->max_size_) - { - this->search_structure_[i].item_ = item; - this->search_structure_[i].is_free_ = 0; - this->cur_size_++; - return 0; - } - else /* No more room! */ - { - errno = ENOMEM; - return -1; - } -} - -template <class T, size_t SIZE> int -ACE_Fixed_Set<T, SIZE>::remove (const T &item) -{ - ACE_TRACE ("ACE_Fixed_Set<T, SIZE>::remove"); - - for (size_t i = 0; i < this->cur_size_; i++) - if (this->search_structure_[i].item_ == item) - { - // Mark this entry as being free. - this->search_structure_[i].is_free_ = 1; - - // If we just unbound the highest entry, then we need to - // figure out where the next highest active entry is. - if (i + 1 == this->cur_size_) - { - while (i > 0 - && this->search_structure_[--i].is_free_) - continue; - - if (i == 0 - && this->search_structure_[i].is_free_) - this->cur_size_ = 0; - else - this->cur_size_ = i + 1; - } - return 0; - } - - return -1; -} - -ACE_ALLOC_HOOK_DEFINE(ACE_Fixed_Set_Iterator) - -template <class T, size_t SIZE> void -ACE_Fixed_Set_Iterator<T, SIZE>::dump (void) const -{ - ACE_TRACE ("ACE_Fixed_Set_Iterator<T, SIZE>::dump"); -} - -template <class T, size_t SIZE> -ACE_Fixed_Set_Iterator<T, SIZE>::ACE_Fixed_Set_Iterator (ACE_Fixed_Set<T, SIZE> &s) - : s_ (s), - next_ (-1) -{ - ACE_TRACE ("ACE_Fixed_Set_Iterator<T, SIZE>::ACE_Fixed_Set_Iterator"); - this->advance (); -} - -template <class T, size_t SIZE> int -ACE_Fixed_Set_Iterator<T, SIZE>::advance (void) -{ - ACE_TRACE ("ACE_Fixed_Set_Iterator<T, SIZE>::advance"); - - for (++this->next_; - ACE_static_cast(size_t, this->next_) < this->s_.cur_size_ - && this->s_.search_structure_[this->next_].is_free_; - ++this->next_) - continue; - - return ACE_static_cast(size_t, this->next_) < this->s_.cur_size_; -} - -template <class T, size_t SIZE> int -ACE_Fixed_Set_Iterator<T, SIZE>::done (void) const -{ - ACE_TRACE ("ACE_Fixed_Set_Iterator<T, SIZE>::done"); - - return ACE_static_cast(size_t, this->next_) >= this->s_.cur_size_; -} - -template <class T, size_t SIZE> int -ACE_Fixed_Set_Iterator<T, SIZE>::next (T *&item) -{ - ACE_TRACE ("ACE_Fixed_Set_Iterator<T, SIZE>::next"); - if (ACE_static_cast(size_t, this->next_) < this->s_.cur_size_) - { - item = &this->s_.search_structure_[this->next_].item_; - return 1; - } - else - return 0; -} - -ACE_ALLOC_HOOK_DEFINE(ACE_Bounded_Set) - -template <class T> void -ACE_Bounded_Set<T>::dump (void) const -{ - ACE_TRACE ("ACE_Bounded_Set<T>::dump"); -} - -template <class T> -ACE_Bounded_Set<T>::~ACE_Bounded_Set (void) -{ - ACE_TRACE ("ACE_Bounded_Set<T>::~ACE_Bounded_Set"); - delete [] this->search_structure_; -} - -template <class T> -ACE_Bounded_Set<T>::ACE_Bounded_Set (void) - : cur_size_ (0), - max_size_ (ACE_static_cast(size_t, ACE_Bounded_Set<T>::DEFAULT_SIZE)) -{ - ACE_TRACE ("ACE_Bounded_Set<T>::ACE_Bounded_Set"); - - ACE_NEW (this->search_structure_, ACE_Bounded_Set<T>::Search_Structure[this->max_size_]); - - for (size_t i = 0; i < this->max_size_; i++) - this->search_structure_[i].is_free_ = 1; -} - -template <class T> -ACE_Bounded_Set<T>::ACE_Bounded_Set (const ACE_Bounded_Set<T> &bs) - : cur_size_ (bs.cur_size_), - max_size_ (bs.max_size_) -{ - ACE_TRACE ("ACE_Bounded_Set<T>::ACE_Bounded_Set"); - - ACE_NEW (this->search_structure_, ACE_Bounded_Set<T>::Search_Structure[this->max_size_]); - - for (size_t i = 0; i < this->cur_size_; i++) - this->search_structure_[i] = bs.search_structure_[i]; -} - -template <class T> void -ACE_Bounded_Set<T>::operator= (const ACE_Bounded_Set<T> &bs) -{ - ACE_TRACE ("ACE_Bounded_Set<T>::operator="); - - if (this != &bs) - { - if (this->max_size_ < bs.cur_size_) - { - delete [] this->search_structure_; - ACE_NEW (this->search_structure_, - ACE_Bounded_Set<T>::Search_Structure[bs.cur_size_]); - this->max_size_ = bs.cur_size_; - } - - this->cur_size_ = bs.cur_size_; - - for (size_t i = 0; i < this->cur_size_; i++) - this->search_structure_[i] = bs.search_structure_[i]; - } -} - -template <class T> -ACE_Bounded_Set<T>::ACE_Bounded_Set (size_t size) - : cur_size_ (0), - max_size_ (size) -{ - ACE_TRACE ("ACE_Bounded_Set<T>::ACE_Bounded_Set"); - ACE_NEW (this->search_structure_, ACE_Bounded_Set<T>::Search_Structure[size]); - - for (size_t i = 0; i < this->max_size_; i++) - this->search_structure_[i].is_free_ = 1; -} - -template <class T> int -ACE_Bounded_Set<T>::find (const T &item) const -{ - ACE_TRACE ("ACE_Bounded_Set<T>::find"); - - for (size_t i = 0; i < this->cur_size_; i++) - if (this->search_structure_[i].item_ == item - && this->search_structure_[i].is_free_ == 0) - return 0; - - return -1; -} - -template <class T> int -ACE_Bounded_Set<T>::insert (const T &item) -{ - ACE_TRACE ("ACE_Bounded_Set<T>::insert"); - int first_free = -1; // Keep track of first free slot. - size_t i; - - for (i = 0; i < this->cur_size_; i++) - // First, make sure we don't allow duplicates. - - if (this->search_structure_[i].item_ == item - && this->search_structure_[i].is_free_ == 0) - return 1; - else if (this->search_structure_[i].is_free_ && first_free == -1) - first_free = i; - - if (first_free > -1) // If we found a free spot let's reuse it. - { - this->search_structure_[first_free].item_ = item; - this->search_structure_[first_free].is_free_ = 0; - return 0; - } - else if (i < this->max_size_) // Insert at the end of the active portion. - { - this->search_structure_[i].item_ = item; - this->search_structure_[i].is_free_ = 0; - this->cur_size_++; - return 0; - } - else /* No more room! */ - { - errno = ENOMEM; - return -1; - } -} - -template <class T> int -ACE_Bounded_Set<T>::remove (const T &item) -{ - ACE_TRACE ("ACE_Bounded_Set<T>::remove"); - for (size_t i = 0; i < this->cur_size_; i++) - if (this->search_structure_[i].item_ == item) - { - // Mark this entry as being free. - this->search_structure_[i].is_free_ = 1; - - // If we just unbound the highest entry, then we need to - // figure out where the next highest active entry is. - if (i + 1 == this->cur_size_) - { - while (i > 0 && this->search_structure_[--i].is_free_) - continue; - - if (i == 0 && this->search_structure_[i].is_free_) - this->cur_size_ = 0; - else - this->cur_size_ = i + 1; - } - return 0; - } - - return -1; -} - -ACE_ALLOC_HOOK_DEFINE(ACE_Bounded_Set_Iterator) - -template <class T> void -ACE_Bounded_Set_Iterator<T>::dump (void) const -{ - ACE_TRACE ("ACE_Bounded_Set_Iterator<T>::dump"); -} - -template <class T> -ACE_Bounded_Set_Iterator<T>::ACE_Bounded_Set_Iterator (ACE_Bounded_Set<T> &s) - : s_ (s), - next_ (-1) -{ - ACE_TRACE ("ACE_Bounded_Set_Iterator<T>::ACE_Bounded_Set_Iterator"); - this->advance (); -} - -template <class T> int -ACE_Bounded_Set_Iterator<T>::advance (void) -{ - ACE_TRACE ("ACE_Bounded_Set_Iterator<T>::advance"); - - for (++this->next_; - ACE_static_cast(size_t, this->next_) < this->s_.cur_size_ - && this->s_.search_structure_[this->next_].is_free_; - ++this->next_) - continue; - - return ACE_static_cast(size_t, this->next_) < this->s_.cur_size_; -} - -template <class T> int -ACE_Bounded_Set_Iterator<T>::done (void) const -{ - ACE_TRACE ("ACE_Bounded_Set_Iterator<T>::done"); - - return ACE_static_cast(size_t, this->next_) >= this->s_.cur_size_; -} - -template <class T> int -ACE_Bounded_Set_Iterator<T>::next (T *&item) -{ - ACE_TRACE ("ACE_Bounded_Set_Iterator<T>::next"); - if (ACE_static_cast(size_t, this->next_) < this->s_.cur_size_) - { - item = &this->s_.search_structure_[this->next_].item_; - return 1; - } - else - return 0; -} - -ACE_ALLOC_HOOK_DEFINE(ACE_Node) - -template <class T> -ACE_Node<T>::~ACE_Node (void) -{ -} - -template <class T> -ACE_Node<T>::ACE_Node (const T &i, ACE_Node<T> *n) - : next_ (n), - item_ (i) -{ -// ACE_TRACE ("ACE_Node<T>::ACE_Node"); -} - -template <class T> -ACE_Node<T>::ACE_Node (ACE_Node<T> *n, int /* MS_SUCKS */) - : next_ (n) -{ -// ACE_TRACE ("ACE_Node<T>::ACE_Node"); -} - -template <class T> -ACE_Node<T>::ACE_Node (const ACE_Node<T> &s) - : next_ (s.next_), - item_ (s.item_) -{ -// ACE_TRACE ("ACE_Node<T>::ACE_Node"); -} - -ACE_ALLOC_HOOK_DEFINE(ACE_Unbounded_Set) - -template <class T> int -ACE_Unbounded_Set<T>::insert_tail (const T &item) -{ -// ACE_TRACE ("ACE_Unbounded_Queue<T>::insert_tail"); - ACE_Node<T> *temp; - - // Insert <item> into the old dummy node location. - this->head_->item_ = item; - - // Create a new dummy node. - ACE_NEW_MALLOC_RETURN (temp, - (ACE_Node<T>*) this->allocator_->malloc (sizeof (ACE_Node<T>)), - ACE_Node<T> (this->head_->next_), -1); - - // Link this pointer into the list. - this->head_->next_ = temp; - - // Point the head to the new dummy node. - this->head_ = temp; - - this->cur_size_++; - return 0; -} - -template <class T> void -ACE_Unbounded_Set<T>::reset (void) -{ - ACE_TRACE ("reset"); - - this->delete_nodes (); -} - -template <class T> void -ACE_Unbounded_Set<T>::dump (void) const -{ - ACE_TRACE ("ACE_Unbounded_Set<T>::dump"); - - ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); - ACE_DEBUG ((LM_DEBUG, "\nhead_ = %u", this->head_)); - ACE_DEBUG ((LM_DEBUG, "\nhead_->next_ = %u", this->head_->next_)); - ACE_DEBUG ((LM_DEBUG, "\ncur_size_ = %d\n", this->cur_size_)); - - T *item = 0; - size_t count = 1; - - for (ACE_Unbounded_Set_Iterator<T> iter (*(ACE_Unbounded_Set<T> *) this); - iter.next (item) != 0; - iter.advance ()) - ACE_DEBUG ((LM_DEBUG, "count = %d\n", count++)); - - ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); -} - -template <class T> void -ACE_Unbounded_Set<T>::copy_nodes (const ACE_Unbounded_Set<T> &us) -{ - for (ACE_Node<T> *curr = us.head_->next_; - curr != us.head_; - curr = curr->next_) - this->insert_tail (curr->item_); -} - -template <class T> void -ACE_Unbounded_Set<T>::delete_nodes (void) -{ - ACE_Node<T> *curr = this->head_->next_; - - // Keep looking until we've hit the dummy node. - - while (curr != this->head_) - { - ACE_Node<T> *temp = curr; - curr = curr->next_; - ACE_DES_FREE_TEMPLATE (temp, this->allocator_->free, - ACE_Node, <T>); - this->cur_size_--; - } - - // Reset the list to be a circular list with just a dummy node. - this->head_->next_ = this->head_; -} - -template <class T> -ACE_Unbounded_Set<T>::~ACE_Unbounded_Set (void) -{ -// ACE_TRACE ("ACE_Unbounded_Set<T>::~ACE_Unbounded_Set"); - - this->delete_nodes (); - - // Delete the dummy node. - ACE_DES_FREE_TEMPLATE (head_, this->allocator_->free, - ACE_Node, <T>); - this->head_ = 0; -} - -template <class T> -ACE_Unbounded_Set<T>::ACE_Unbounded_Set (ACE_Allocator *alloc) - : head_ (0), - cur_size_ (0), - allocator_ (alloc) -{ -// ACE_TRACE ("ACE_Unbounded_Set<T>::ACE_Unbounded_Set"); - - if (this->allocator_ == 0) - this->allocator_ = ACE_Allocator::instance (); - - ACE_NEW_MALLOC (this->head_, - (ACE_Node<T>*) this->allocator_->malloc (sizeof (ACE_Node<T>)), - ACE_Node<T>); - - // Make the list circular by pointing it back to itself. - this->head_->next_ = this->head_; -} - -template <class T> -ACE_Unbounded_Set<T>::ACE_Unbounded_Set (const ACE_Unbounded_Set<T> &us) - : head_ (0), - cur_size_ (0), - allocator_ (us.allocator_) -{ - ACE_TRACE ("ACE_Unbounded_Set<T>::ACE_Unbounded_Set"); - - if (this->allocator_ == 0) - this->allocator_ = ACE_Allocator::instance (); - - ACE_NEW_MALLOC (this->head_, - (ACE_Node<T>*) this->allocator_->malloc (sizeof (ACE_Node<T>)), - ACE_Node<T>); - this->head_->next_ = this->head_; - this->copy_nodes (us); -} - -template <class T> void -ACE_Unbounded_Set<T>::operator= (const ACE_Unbounded_Set<T> &us) -{ - ACE_TRACE ("ACE_Unbounded_Set<T>::operator="); - - if (this != &us) - { - this->delete_nodes (); - this->copy_nodes (us); - } -} - -template <class T> int -ACE_Unbounded_Set<T>::find (const T &item) const -{ -// ACE_TRACE ("ACE_Unbounded_Stack<T>::find"); - // Set <item> into the dummy node. - this->head_->item_ = item; - - ACE_Node<T> *temp = this->head_->next_; - - // Keep looping until we find the item. - while (!(temp->item_ == item)) - temp = temp->next_; - - // If we found the dummy node then it's not really there, otherwise, - // it is there. - return temp == this->head_ ? -1 : 0; -} - -template <class T> int -ACE_Unbounded_Set<T>::insert (const T &item) -{ -// ACE_TRACE ("ACE_Unbounded_Set<T>::insert"); - if (this->find (item) == 0) - return 1; - else - return this->insert_tail (item); -} - -template <class T> int -ACE_Unbounded_Set<T>::remove (const T &item) -{ -// ACE_TRACE ("ACE_Unbounded_Set<T>::remove"); - - // Insert the item to be founded into the dummy node. - this->head_->item_ = item; - - ACE_Node<T> *curr = this->head_; - - while (!(curr->next_->item_ == item)) - curr = curr->next_; - - if (curr->next_ == this->head_) - return -1; // Item was not found. - else - { - ACE_Node<T> *temp = curr->next_; - // Skip over the node that we're deleting. - curr->next_ = temp->next_; - this->cur_size_--; - ACE_DES_FREE_TEMPLATE (temp, this->allocator_->free, - ACE_Node, <T>); - return 0; - } -} - -template <class T> ACE_Unbounded_Set_Iterator<T> -ACE_Unbounded_Set<T>::begin (void) -{ - // ACE_TRACE ("ACE_Unbounded_Set<T>::begin"); - return ACE_Unbounded_Set_Iterator<T> (*this); -} - -template <class T> ACE_Unbounded_Set_Iterator<T> -ACE_Unbounded_Set<T>::end (void) -{ - // ACE_TRACE ("ACE_Unbounded_Set<T>::end"); - return ACE_Unbounded_Set_Iterator<T> (*this, 1); -} - - -ACE_ALLOC_HOOK_DEFINE(ACE_Unbounded_Set_Iterator) - -template <class T> void -ACE_Unbounded_Set_Iterator<T>::dump (void) const -{ -// ACE_TRACE ("ACE_Unbounded_Set_Iterator<T>::dump"); -} - -template <class T> -ACE_Unbounded_Set_Iterator<T>::ACE_Unbounded_Set_Iterator (ACE_Unbounded_Set<T> &s, int end) - : current_ (end == 0 ? s.head_->next_ : s.head_ ), - set_ (&s) -{ -// ACE_TRACE ("ACE_Unbounded_Set_Iterator<T>::ACE_Unbounded_Set_Iterator"); -} - -template <class T> int -ACE_Unbounded_Set_Iterator<T>::advance (void) -{ -// ACE_TRACE ("ACE_Unbounded_Set_Iterator<T>::advance"); - this->current_ = this->current_->next_; - return this->current_ != this->set_->head_; -} - -template <class T> int -ACE_Unbounded_Set_Iterator<T>::done (void) const -{ - ACE_TRACE ("ACE_Unbounded_Set_Iterator<T>::done"); - - return this->current_ == this->set_->head_; -} - -template <class T> int -ACE_Unbounded_Set_Iterator<T>::next (T *&item) -{ -// ACE_TRACE ("ACE_Unbounded_Set_Iterator<T>::next"); - if (this->current_ == this->set_->head_) - return 0; - else - { - item = &this->current_->item_; - return 1; - } -} - -template <class T> ACE_Unbounded_Set_Iterator<T> -ACE_Unbounded_Set_Iterator<T>::operator++ (void) -{ - //ACE_TRACE ("ACE_Unbounded_Set_Iterator<T>::operator++ ()"); - ACE_Unbounded_Set_Iterator<T> retv (*this); - - this->advance (); - return retv; -} - -template <class T> ACE_Unbounded_Set_Iterator<T>& -ACE_Unbounded_Set_Iterator<T>::operator++ (int) -{ - // ACE_TRACE ("ACE_Unbounded_Set_Iterator<T>::operator++ (int)"); - this->advance (); - return *this; -} - -template <class T> T& -ACE_Unbounded_Set_Iterator<T>::operator* (void) -{ - //ACE_TRACE ("ACE_Unbounded_Set_Iterator<T>::operator*"); - T *retv; - - ACE_ASSERT (this->next (retv) != 0); - return *retv; -} - -template <class T> int -ACE_Unbounded_Set_Iterator<T>::operator== (const ACE_Unbounded_Set_Iterator<T> &rhs) const -{ - //ACE_TRACE ("ACE_Unbounded_Set_Iterator<T>::operator=="); - return (this->set_ == rhs.set_ && this->current_ == rhs.current_); -} - -template <class T> int -ACE_Unbounded_Set_Iterator<T>::operator!= (const ACE_Unbounded_Set_Iterator<T> &rhs) const -{ - //ACE_TRACE ("ACE_Unbounded_Set_Iterator<T>::operator!="); - return (this->set_ != rhs.set_ || this->current_ != rhs.current_); -} - -template <class T> void -ACE_Unbounded_Stack_Iterator<T>::dump (void) const -{ -// ACE_TRACE ("ACE_Unbounded_Stack_Iterator<T>::dump"); -} - -template <class T> -ACE_Unbounded_Stack_Iterator<T>::ACE_Unbounded_Stack_Iterator (ACE_Unbounded_Stack<T> &q) - : current_ (q.head_->next_), - stack_ (q) -{ -// ACE_TRACE ("ACE_Unbounded_Stack_Iterator<T>::ACE_Unbounded_Stack_Iterator"); -} - -template <class T> int -ACE_Unbounded_Stack_Iterator<T>::advance (void) -{ -// ACE_TRACE ("ACE_Unbounded_Stack_Iterator<T>::advance"); - this->current_ = this->current_->next_; - return this->current_ != this->stack_.head_; -} - -template <class T> int -ACE_Unbounded_Stack_Iterator<T>::done (void) const -{ - ACE_TRACE ("ACE_Unbounded_Stack_Iterator<T>::done"); - - return this->current_ == this->stack_.head_; -} - -template <class T> int -ACE_Unbounded_Stack_Iterator<T>::next (T *&item) -{ -// ACE_TRACE ("ACE_Unbounded_Stack_Iterator<T>::next"); - if (this->current_ == this->stack_.head_) - return 0; - else - { - item = &this->current_->item_; - return 1; - } -} - -#endif /* ACE_CONTAINERS_C */ |