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-/* -*- C++ -*- */
-
-//=============================================================================
-/**
- * @file Containers_T.h
- *
- * $Id$
- *
- * @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
- */
-//=============================================================================
-
-#ifndef ACE_CONTAINERS_T_H
-#define ACE_CONTAINERS_T_H
-#include "ace/pre.h"
-
-#include "ace/ACE.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-// Need by ACE_DLList_Node.
-#include "ace/Containers.h"
-
-// Shared with "ace/Unbounded_Set.h"
-#include "ace/Node.h"
-
-// Backwards compatibility, please include "ace/Array_Base.h" directly.
-#include "ace/Array_Base.h"
-
-// Backwards compatibility, please include "ace/Unbounded_Set.h" directly.
-#include "ace/Unbounded_Set.h"
-
-// Backwards compatibility, please include "ace/Unbounded_Queue.h" directly.
-#include "ace/Unbounded_Queue.h"
-
-class ACE_Allocator;
-
-/**
- * @class ACE_Bounded_Stack
- *
- * @brief Implement a generic LIFO abstract data type.
- *
- * This implementation of a Stack uses a bounded array
- * that is allocated dynamically.
- */
-template <class T>
-class ACE_Bounded_Stack
-{
-public:
- // = Initialization, assignment, and termination methods.
-
- /// Initialize a new stack so that it is empty.
- /// The copy constructor (performs initialization).
- ACE_Bounded_Stack (size_t size);
- ACE_Bounded_Stack (const ACE_Bounded_Stack<T> &s);
-
- /// Assignment operator (performs assignment).
- void operator= (const ACE_Bounded_Stack<T> &s);
-
- /// Perform actions needed when stack goes out of scope.
- ~ACE_Bounded_Stack (void);
-
- // = Classic Stack operations.
-
- /**
- * Place a new item on top of the stack. Returns -1 if the stack
- * is already full, 0 if the stack is not already full, and -1 if
- * failure occurs.
- */
- int push (const T &new_item);
-
- /**
- * Remove and return the top stack item. Returns -1 if the stack is
- * already empty, 0 if the stack is not already empty, and -1 if
- * failure occurs.
- */
- int pop (T &item);
-
- /**
- * Return top stack item without removing it. Returns -1 if the
- * stack is already empty, 0 if the stack is not already empty, and
- * -1 if failure occurs.
- */
- int top (T &item) const;
-
- // = Check boundary conditions.
-
- /// Returns 1 if the container is empty, otherwise returns 0.
- int is_empty (void) const;
-
- /// Returns 1 if the container is full, otherwise returns 0.
- int is_full (void) const;
-
- /// The number of items in the stack.
- size_t size (void) const;
-
- /// Dump the state of an object.
- void dump (void) const;
-
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-
-private:
- /// Size of the dynamically allocated data.
- size_t size_;
-
- /// Keeps track of the current top of stack.
- size_t top_;
-
- /// Holds the stack's contents.
- T *stack_;
-};
-
-//----------------------------------------
-
-/**
- * @class ACE_Fixed_Stack
- *
- * @brief Implement a generic LIFO abstract data type.
- *
- * This implementation of a Stack uses a fixed array
- * with the size fixed at instantiation time.
- */
-template <class T, size_t ACE_SIZE>
-class ACE_Fixed_Stack
-{
-public:
- // = Initialization, assignment, and termination methods.
- /// Initialize a new stack so that it is empty.
- ACE_Fixed_Stack (void);
-
- /// The copy constructor (performs initialization).
- ACE_Fixed_Stack (const ACE_Fixed_Stack<T, ACE_SIZE> &s);
-
- /// Assignment operator (performs assignment).
- void operator= (const ACE_Fixed_Stack<T, ACE_SIZE> &s);
-
- /// Perform actions needed when stack goes out of scope.
- ~ACE_Fixed_Stack (void);
-
- // = Classic Stack operations.
-
- /**
- * Place a new item on top of the stack. Returns -1 if the stack
- * is already full, 0 if the stack is not already full, and -1 if
- * failure occurs.
- */
- int push (const T &new_item);
-
- /**
- * Remove and return the top stack item. Returns -1 if the stack is
- * already empty, 0 if the stack is not already empty, and -1 if
- * failure occurs.
- */
- int pop (T &item);
-
- /**
- * Return top stack item without removing it. Returns -1 if the
- * stack is already empty, 0 if the stack is not already empty, and
- * -1 if failure occurs.
- */
- int top (T &item) const;
-
- // = Check boundary conditions.
-
- /// Returns 1 if the container is empty, otherwise returns 0.
- int is_empty (void) const;
-
- /// Returns 1 if the container is full, otherwise returns 0.
- int is_full (void) const;
-
- /// The number of items in the stack.
- size_t size (void) const;
-
- /// Dump the state of an object.
- void dump (void) const;
-
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-
-private:
- /// Size of the allocated data.
- size_t size_;
-
- /// Keeps track of the current top of stack.
- size_t top_;
-
- /// Holds the stack's contents.
- T stack_[ACE_SIZE];
-};
-
-//----------------------------------------
-
-template<class T> class ACE_Ordered_MultiSet;
-template<class T> class ACE_Ordered_MultiSet_Iterator;
-
-/**
- * @class ACE_DNode
- *
- * @brief Implementation element in a bilinked list.
- */
-template<class T>
-class ACE_DNode
-{
- friend class ACE_Ordered_MultiSet<T>;
- friend class ACE_Ordered_MultiSet_Iterator<T>;
-
-public:
-
-# if ! defined (ACE_HAS_BROKEN_NOOP_DTORS)
- /// This isn't necessary, but it keeps some compilers happy.
- ~ACE_DNode (void);
-# endif /* ! defined (ACE_HAS_BROKEN_NOOP_DTORS) */
-
-private:
-
- // = Initialization methods
- ACE_DNode (const T &i, ACE_DNode<T> *n = 0, ACE_DNode<T> *p = 0);
-
- /// Pointer to next element in the list of <ACE_DNode>s.
- ACE_DNode<T> *next_;
-
- /// Pointer to previous element in the list of <ACE_DNode>s.
- ACE_DNode<T> *prev_;
-
- /// Current value of the item in this node.
- T item_;
-};
-
-
-/**
- * @class ACE_Unbounded_Stack
- *
- * @brief Implement a generic LIFO abstract data type.
- *
- * This implementation of an unbounded Stack uses a linked list.
- * If you use the <insert> or <remove> methods you should keep
- * in mind that duplicate entries aren't allowed. In general,
- * therefore, you should avoid the use of these methods since
- * they aren't really part of the ADT stack.
- */
-template <class T>
-class ACE_Unbounded_Stack
-{
-public:
- friend class ACE_Unbounded_Stack_Iterator<T>;
-
- // Trait definition.
- typedef ACE_Unbounded_Stack_Iterator<T> ITERATOR;
-
- // = Initialization, assignment, and termination methods.
- /// Initialize a new stack so that it is empty. Use user defined
- /// allocation strategy if specified.
- ACE_Unbounded_Stack (ACE_Allocator *alloc = 0);
-
- /// The copy constructor (performs initialization).
- ACE_Unbounded_Stack (const ACE_Unbounded_Stack<T> &s);
-
- /// Assignment operator (performs assignment).
- void operator= (const ACE_Unbounded_Stack<T> &s);
-
- /// Perform actions needed when stack goes out of scope.
- ~ACE_Unbounded_Stack (void);
-
- // = Classic Stack operations.
-
- /**
- * Place a new item on top of the stack. Returns -1 if the stack
- * is already full, 0 if the stack is not already full, and -1 if
- * failure occurs.
- */
- int push (const T &new_item);
-
- /**
- * Remove and return the top stack item. Returns -1 if the stack is
- * already empty, 0 if the stack is not already empty, and -1 if
- * failure occurs.
- */
- int pop (T &item);
-
- /**
- * Return top stack item without removing it. Returns -1 if the
- * stack is already empty, 0 if the stack is not already empty, and
- * -1 if failure occurs.
- */
- int top (T &item) const;
-
- // = Check boundary conditions.
-
- /// Returns 1 if the container is empty, otherwise returns 0.
- int is_empty (void) const;
-
- /// Returns 1 if the container is full, otherwise returns 0.
- int is_full (void) const;
-
- // = Auxiliary methods (not strictly part of the Stack ADT).
-
- /**
- * Insert <new_item> into the Stack at the head (but doesn't allow
- * duplicates). Returns -1 if failures occur, 1 if item is already
- * present (i.e., no duplicates are allowed), else 0.
- */
- int insert (const T &new_item);
-
- /// Remove <item> from the Stack. Returns 0 if it removes the item,
- /// -1 if it can't find the item, and -1 if a failure occurs.
- int remove (const T &item);
-
- /// Finds if <item> occurs the set. Returns 0 if finds, else -1.
- int find (const T &item) const;
-
- /// The number of items in the stack.
- size_t size (void) const;
-
- /// Dump the state of an object.
- void dump (void) const;
-
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-
-private:
- /// Delete all the nodes in the stack.
- void delete_all_nodes (void);
-
- /// Copy all nodes from <s> to <this>.
- void copy_all_nodes (const ACE_Unbounded_Stack<T> &s);
-
- /// Head of the linked list of Nodes.
- ACE_Node<T> *head_;
-
- /// Current size of the stack.
- size_t cur_size_;
-
- /// Allocation strategy of the stack.
- ACE_Allocator *allocator_;
-};
-
-/**
- * @class ACE_Unbounded_Stack_Iterator
- *
- * @brief Implement an iterator over an unbounded Stack.
- */
-template <class T>
-class ACE_Unbounded_Stack_Iterator
-{
-public:
- // = Initialization method.
- /// Move to the first element in the <stack>.
- ACE_Unbounded_Stack_Iterator (ACE_Unbounded_Stack<T> &stack);
-
- // = Iteration methods.
-
- /// Pass back the <next_item> that hasn't been seen in the Stack.
- /// Returns 0 when all items have been seen, else 1.
- int next (T *&next_item);
-
- /// Move forward by one element in the Stack. Returns 0 when all the
- /// items in the Stack have been seen, else 1.
- int advance (void);
-
- /// Move to the first element in the Stack. Returns 0 if the
- /// Stack is empty, else 1.
- int first (void);
-
- /// Returns 1 when all items have been seen, else 0.
- int done (void) const;
-
- /// Dump the state of an object.
- void dump (void) const;
-
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-
-private:
- /// Pointer to the current node in the iteration.
- ACE_Node<T> *current_;
-
- /// Pointer to the Stack we're iterating over.
- ACE_Unbounded_Stack<T> &stack_;
-};
-
-template <class T>
-class ACE_Double_Linked_List;
-
-/**
- * @class ACE_Double_Linked_List_Iterator_Base
- *
- * @brief Implements a common base class for iterators for a double
- * linked list ADT
- */
-template <class T>
-class ACE_Double_Linked_List_Iterator_Base
-{
-public:
- // = Iteration methods.
-
- /// Passes back the <entry> under the iterator. Returns 0 if the
- /// iteration has completed, otherwise 1
- int next (T *&) const;
-
- /**
- * Return the address of next (current) unvisited item in the list.
- * 0 if there is no more element available.
- * DEPRECATED
- */
- T *next (void) const;
-
- /// Returns 1 when all items have been seen, else 0.
- int done (void) const;
-
- /// STL-like iterator dereference operator: returns a reference
- /// to the node underneath the iterator.
- T & operator* (void) const ;
-
- /**
- * Retasks the iterator to iterate over a new
- * Double_Linked_List. This allows clients to reuse an iterator
- * without incurring the constructor overhead. If you do use this,
- * be aware that if there are more than one reference to this
- * iterator, the other "clients" may be very bothered when their
- * iterator changes. @@ Here be dragons. Comments?
- */
- void reset (ACE_Double_Linked_List<T> &);
-
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-
-protected:
- // = Initialization methods.
-
- /// Constructor
- ACE_Double_Linked_List_Iterator_Base (ACE_Double_Linked_List<T> &);
-
- /// Copy constructor.
- ACE_Double_Linked_List_Iterator_Base (const
- ACE_Double_Linked_List_Iterator_Base<T>
- &iter);
-
- // = Iteration methods.
- /**
- * Move to the first element of the list. Returns 0 if the list is
- * empty, else 1. Note: the head of the ACE_DLList is actually a
- * null entry, so the first element is actually the 2n'd entry
- */
- int go_head (void);
-
- /// Move to the last element of the list. Returns 0 if the list is
- /// empty, else 1.
- int go_tail (void);
-
- /**
- * Check if we reach the end of the list. Can also be used to get
- * the *current* element in the list. Return the address of the
- * current item if there are still elements left , 0 if we run out
- * of element.
- */
- T *not_done (void) const ;
-
- /// Advance to the next element in the list. Return the address of the
- /// next element if there are more, 0 otherwise.
- T *do_advance (void);
-
- /// Retreat to the previous element in the list. Return the address
- /// of the previous element if there are more, 0 otherwise.
- T *do_retreat (void);
-
- /// Dump the state of an object.
- void dump_i (void) const;
-
- /// Remember where we are.
- T *current_;
-
- ACE_Double_Linked_List<T> *dllist_;
-};
-
-/**
- * @class ACE_Double_Linked_List_Iterator
- *
- * @brief Implements an iterator for a double linked list ADT
- *
- * Iterate thru the double-linked list. This class provides
- * an interface that let users access the internal element
- * addresses directly. Notice <class T> must delcare
- * ACE_Double_Linked_List<T>,
- * ACE_Double_Linked_List_Iterator_Base <T> and
- * ACE_Double_Linked_List_Iterator as friend classes and class T
- * should also have data members T* next_ and T* prev_.
- */
-template <class T>
-class ACE_Double_Linked_List_Iterator : public ACE_Double_Linked_List_Iterator_Base <T>
-{
-public:
- // = Initialization method.
- ACE_Double_Linked_List_Iterator (ACE_Double_Linked_List<T> &);
-
- /**
- * Retasks the iterator to iterate over a new
- * Double_Linked_List. This allows clients to reuse an iterator
- * without incurring the constructor overhead. If you do use this,
- * be aware that if there are more than one reference to this
- * iterator, the other "clients" may be very bothered when their
- * iterator changes.
- * @@ Here be dragons. Comments?
- */
- void reset (ACE_Double_Linked_List<T> &);
-
- /// Move to the first element in the list. Returns 0 if the
- /// list is empty, else 1.
- int first (void);
-
- /// Move forward by one element in the list. Returns 0 when all the
- /// items in the list have been seen, else 1.
- int advance (void);
-
- /**
- * Advance the iterator while removing the original item from the
- * list. Return a pointer points to the original (removed) item.
- * If <dont_remove> equals 0, this function behaves like <advance>
- * but return 0 (NULL) instead.
- */
- T* advance_and_remove (int dont_remove);
-
- // = STL-style iteration methods
-
- /// Prefix advance.
- ACE_Double_Linked_List_Iterator<T> & operator++ (void);
-
- /// Postfix advance.
- ACE_Double_Linked_List_Iterator<T> operator++ (int);
-
- /// Prefix reverse.
- ACE_Double_Linked_List_Iterator<T> & operator-- (void);
-
- /// Postfix reverse.
- ACE_Double_Linked_List_Iterator<T> operator-- (int);
-
- /// Dump the state of an object.
- void dump (void) const;
-
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-};
-
-/**
- * @class ACE_Double_Linked_List_Reverse_Iterator
- *
- * @brief Implements a reverse iterator for a double linked list ADT
- *
- * Iterate backwards over the double-linked list. This class
- * provide an interface that let users access the internal
- * element addresses directly, which seems to break the
- * encapsulation. Notice <class T> must delcare
- * ACE_Double_Linked_List<T>,
- * ACE_Double_Linked_List_Iterator_Base <T> and
- * ACE_Double_Linked_List_Iterator as friend classes and class T
- * should also have data members T* next_ and T* prev_.
- */
-template <class T>
-class ACE_Double_Linked_List_Reverse_Iterator : public ACE_Double_Linked_List_Iterator_Base <T>
-{
-public:
- // = Initialization method.
- ACE_Double_Linked_List_Reverse_Iterator (ACE_Double_Linked_List<T> &);
-
- /**
- * Retasks the iterator to iterate over a new
- * Double_Linked_List. This allows clients to reuse an iterator
- * without incurring the constructor overhead. If you do use this,
- * be aware that if there are more than one reference to this
- * iterator, the other "clients" may be very bothered when their
- * iterator changes.
- * @@ Here be dragons. Comments?
- */
- void reset (ACE_Double_Linked_List<T> &);
-
- /// Move to the first element in the list. Returns 0 if the
- /// list is empty, else 1.
- int first (void);
-
- /// Move forward by one element in the list. Returns 0 when all the
- /// items in the list have been seen, else 1.
- int advance (void);
-
- /**
- * Advance the iterator while removing the original item from the
- * list. Return a pointer points to the original (removed) item.
- * If <dont_remove> equals 0, this function behaves like <advance>
- * but return 0 (NULL) instead.
- */
- T* advance_and_remove (int dont_remove);
-
- // = STL-style iteration methods
-
- /// Prefix advance.
- ACE_Double_Linked_List_Reverse_Iterator<T> & operator++ (void);
-
- /// Postfix advance.
- ACE_Double_Linked_List_Reverse_Iterator<T> operator++ (int);
-
- /// Prefix reverse.
- ACE_Double_Linked_List_Reverse_Iterator<T> & operator-- (void);
-
- /// Postfix reverse.
- ACE_Double_Linked_List_Reverse_Iterator<T> operator-- (int);
-
- /// Dump the state of an object.
- void dump (void) const;
-
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-};
-
-/**
- * @class ACE_Double_Linked_List
- *
- * @brief A double-linked list implementation.
- *
- * This implementation of an unbounded double-linked list uses a
- * circular linked list with a dummy node. It is pretty much
- * like the <ACE_Unbounded_Queue> except that it allows removing
- * of a specific element from a specific location.
- * Notice that this class is an implementation of a very simply
- * data structure.is *NOT* a container class. You can use the
- * class to implement other contains classes but it is *NOT* a
- * general purpose container class.
- * The parameter class *MUST* has members T* prev and T* next
- * and users of this class are responsible to follow the general
- * rules of using double-linked lists to maintaining the list
- * integrities.
- * If you need a double linked container class, check out the
- * DLList class in this file.
- */
-template <class T>
-class ACE_Double_Linked_List
-{
-public:
- friend class ACE_Double_Linked_List_Iterator_Base<T>;
- friend class ACE_Double_Linked_List_Iterator<T>;
- friend class ACE_Double_Linked_List_Reverse_Iterator<T>;
-
- // Trait definition.
- typedef ACE_Double_Linked_List_Iterator<T> ITERATOR;
- typedef ACE_Double_Linked_List_Reverse_Iterator<T> REVERSE_ITERATOR;
-
- // = Initialization and termination methods.
- /// construction. Use user specified allocation strategy
- /// if specified.
- ACE_Double_Linked_List (ACE_Allocator *alloc = 0);
-
- /// Copy constructor.
- ACE_Double_Linked_List (ACE_Double_Linked_List<T> &);
-
- /// Assignment operator.
- void operator= (ACE_Double_Linked_List<T> &);
-
- /// Destructor.
- ~ACE_Double_Linked_List (void);
-
- // = Check boundary conditions.
-
- /// Returns 1 if the container is empty, otherwise returns 0.
- int is_empty (void) const;
-
- /// Returns 1 if the container is full, otherwise returns 0.
- int is_full (void) const;
-
- // = Classic queue operations.
-
- /// Adds <new_item> to the tail of the list. Returns the new item
- /// that was inserted.
- T *insert_tail (T *new_item);
-
- /// Adds <new_item> to the head of the list.Returns the new item that
- /// was inserted.
- T *insert_head (T *new_item);
-
- /**
- * Removes and returns the first <item> in the list. Returns
- * internal node's address on success, 0 if the queue was empty.
- * This method will *not* free the internal node.
- */
- T* delete_head (void);
-
- /**
- * Removes and returns the last <item> in the list. Returns
- * internal nodes's address on success, 0 if the queue was
- * empty. This method will *not* free the internal node.
- */
- T *delete_tail (void);
-
- // = Additional utility methods.
-
- /**
- * Reset the <ACE_Double_Linked_List> to be empty.
- * Notice that since no one is interested in the items within,
- * This operation will delete all items.
- */
- void reset (void);
-
- /// Get the <slot>th element in the set. Returns -1 if the element
- /// isn't in the range {0..<size> - 1}, else 0.
- int get (T *&item, size_t slot = 0);
-
- /// The number of items in the queue.
- size_t size (void) const;
-
- /// Dump the state of an object.
- void dump (void) const;
-
- /// Use DNode address directly.
- int remove (T *n);
-
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-
-protected:
- /// Delete all the nodes in the list.
- void delete_nodes (void);
-
- /// Copy nodes into this list.
- void copy_nodes (ACE_Double_Linked_List<T> &);
-
- /// Setup header pointer. Called after we create the head node in ctor.
- void init_head (void);
-
- /**
- * Insert a <new_element> into the list. It will be added before
- * or after <old_item>. Default is to insert the new item *after*
- * <head_>. Return 0 if succeed, -1 if error occured.
- */
- int insert_element (T *new_item,
- int before = 0,
- T *old_item = 0);
-
- /**
- * Remove an <item> from the list. Return 0 if succeed, -1 otherwise.
- * Notice that this function checks if item is <head_> and either its
- * <next_> or <prev_> is NULL. The function resets item's <next_> and
- * <prev_> to 0 to prevent clobbering the double-linked list if a user
- * tries to remove the same node again.
- */
- int remove_element (T *item);
-
- /// Head of the circular double-linked list.
- T *head_;
-
- /// Size of this list.
- size_t size_;
-
- /// Allocation Strategy of the queue.
- ACE_Allocator *allocator_;
-};
-
-
-template <class T> class ACE_DLList;
-template <class T> class ACE_DLList_Iterator;
-template <class T> class ACE_DLList_Reverse_Iterator;
-
-typedef ACE_Double_Linked_List<ACE_DLList_Node> ACE_DLList_Base;
-
-//typedef ACE_Double_Linked_List_Iterator <ACE_DLList_Node>
-// ACE_DLList_Iterator_Base;
-//typedef ACE_Double_Linked_List_Reverse_Iterator <ACE_DLList_Node>
-// ACE_DLList_Reverse_Iterator_Base;
-//@@ These two typedefs (inherited from James Hu's original design)
-// have been removed because Sun CC 4.2 had problems with it. I guess
-// having the DLList_Iterators inheriting from a class which is
-// actually a typedef leads to problems. #define'ing rather than
-// typedef'ing worked, but as per Carlos's reccomendation, I'm just
-// replacing all references to the base classes with their actual
-// type. Matt Braun (6/15/99)
-
-/**
- * @class ACE_DLList
- *
- * @brief A double-linked list container class.
- *
- * This implementation uses ACE_Double_Linked_List to perform
- * the logic behind this container class. It delegates all of its
- * calls to ACE_Double_Linked_List.
- */
-template <class T>
-class ACE_DLList : public ACE_DLList_Base
-{
-
- friend class ACE_DLList_Node;
- friend class ACE_Double_Linked_List_Iterator<T>;
- friend class ACE_DLList_Iterator<T>;
- friend class ACE_DLList_Reverse_Iterator<T>;
-
-public:
-
- /// Delegates to ACE_Double_Linked_List.
- void operator= (ACE_DLList<T> &l);
-
- // = Classic queue operations.
-
- /// Delegates to ACE_Double_Linked_List.
- T *insert_tail (T *new_item);
-
- /// Delegates to ACE_Double_Linked_List.
- T *insert_head (T *new_item);
-
- /// Delegates to ACE_Double_Linked_List.
- T *delete_head (void);
-
- /// Delegates to ACE_Double_Linked_List.
- T *delete_tail (void);
-
- // = Additional utility methods.
-
- /**
- * Delegates to <ACE_Double_Linked_List>, but where
- * <ACE_Double_Linked_List> returns the node as the item, this get
- * returns the contents of the node in item.
- */
- int get (T *&item, size_t slot = 0);
-
- /// Delegates to ACE_Double_Linked_List.
- void dump (void) const;
-
- /// Delegates to ACE_Double_Linked_List.
- int remove (ACE_DLList_Node *n);
-
-
- // = Initialization and termination methods.
-
- /// Delegates to ACE_Double_Linked_List.
- ACE_DLList (ACE_Allocator *alloc = 0);
-
- /// Delegates to ACE_Double_Linked_List.
- ACE_DLList (ACE_DLList<T> &l);
-
- /// Deletes the list starting from the head.
- ~ACE_DLList (void);
-};
-
-/**
- * @class ACE_DLList_Iterator
- *
- * @brief A double-linked list container class iterator.
- *
- * This implementation uses ACE_Double_Linked_List_Iterator to
- * perform the logic behind this container class. It delegates
- * all of its calls to ACE_Double_Linked_List_Iterator.
- */
-template <class T>
-class ACE_DLList_Iterator : public ACE_Double_Linked_List_Iterator <ACE_DLList_Node>
-{
-
- friend class ACE_DLList<T>;
- friend class ACE_DLList_Node;
-
-public:
-
- // = Initialization method.
- ACE_DLList_Iterator (ACE_DLList<T> &l);
-
- /**
- * Retasks the iterator to iterate over a new
- * Double_Linked_List. This allows clients to reuse an iterator
- * without incurring the constructor overhead. If you do use this,
- * be aware that if there are more than one reference to this
- * iterator, the other "clients" may be very bothered when their
- * iterator changes.
- * @@ Here be dragons. Comments?
- */
- void reset (ACE_DLList<T> &l);
-
- // = Iteration methods.
- /// Move forward by one element in the set. Returns 0 when all the
- /// items in the set have been seen, else 1.
- int advance (void);
-
- /// Pass back the <next_item> that hasn't been seen in the Stack.
- /// Returns 0 when all items have been seen, else 1.
- int next (T *&);
-
- /**
- * Delegates to ACE_Double_Linked_List_Iterator, except that whereas
- * the Double_Linked_List version of next returns the node, this next
- * returns the contents of the node
- * DEPRECATED
- */
- T *next (void) const;
-
- /// Removes the current item (i.e., <next>) from the list.
- /// Note that DLList iterators do not support <advance_and_remove>
- /// directly (defined in its base class) and you will need to
- /// release the element returned by it.
- int remove (void);
-
- /// Delegates to ACE_Double_Linked_List_Iterator.
- void dump (void) const;
-
-private:
- ACE_DLList<T> *list_;
-};
-
-/**
- * @class ACE_DLList_Reverse_Iterator
- *
- * @brief A double-linked list container class iterator.
- *
- * This implementation uses ACE_Double_Linked_List_Iterator to
- * perform the logic behind this container class. It delegates
- * all of its calls to ACE_Double_Linked_List_Iterator.
- */
-template <class T>
-class ACE_DLList_Reverse_Iterator : public ACE_Double_Linked_List_Reverse_Iterator <ACE_DLList_Node>
-{
-
- friend class ACE_DLList<T>;
- friend class ACE_DLList_Node;
-
-public:
-
- // = Initialization method.
- ACE_DLList_Reverse_Iterator (ACE_DLList<T> &l);
-
- /**
- * Retasks the iterator to iterate over a new
- * Double_Linked_List. This allows clients to reuse an iterator
- * without incurring the constructor overhead. If you do use this,
- * be aware that if there are more than one reference to this
- * iterator, the other "clients" may be very bothered when their
- * iterator changes.
- * @@ Here be dragons. Comments?
- */
- void reset (ACE_DLList<T> &l);
-
- // = Iteration methods.
- /// Move forward by one element in the set. Returns 0 when all the
- /// items in the set have been seen, else 1.
- int advance (void);
-
- /// Pass back the <next_item> that hasn't been seen in the Stack.
- /// Returns 0 when all items have been seen, else 1.
- int next (T *&);
-
- /// Delegates to ACE_Double_Linked_List_Iterator.
- /// DEPRECATED
- T *next (void) const;
-
- /// Removes the current item (i.e., <next>) from the list.
- /// Note that DLList iterators do not support <advance_and_remove>
- /// directly (defined in its base class) and you will need to
- /// release the element returned by it.
- int remove (void);
-
- /// Delegates to ACE_Double_Linked_List_Iterator.
- void dump (void) const;
-
-private:
- ACE_DLList<T> *list_;
-};
-
-// Forward declaration.
-template <class T, size_t ACE_SIZE>
-class ACE_Fixed_Set;
-
-/**
- * @class ACE_Fixed_Set_Iterator
- *
- * @brief Interates through an unordered set.
- *
- * This implementation of an unordered set uses a fixed array.
- * Allows deletions while iteration is occurring.
- */
-template <class T, size_t ACE_SIZE>
-class ACE_Fixed_Set_Iterator
-{
-public:
- // = Initialization method.
- ACE_Fixed_Set_Iterator (ACE_Fixed_Set<T, ACE_SIZE> &s);
-
- // = Iteration methods.
-
- /// Pass back the <next_item> that hasn't been seen in the Set.
- /// Returns 0 when all items have been seen, else 1.
- int next (T *&next_item);
-
- /// Move forward by one element in the set. Returns 0 when all the
- /// items in the set have been seen, else 1.
- int advance (void);
-
- /// Move to the first element in the set. Returns 0 if the
- /// set is empty, else 1.
- int first (void);
-
- /// Returns 1 when all items have been seen, else 0.
- int done (void) const;
-
- /// Dump the state of an object.
- void dump (void) const;
-
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-
-private:
- /// Set we are iterating over.
- ACE_Fixed_Set<T, ACE_SIZE> &s_;
-
- /// How far we've advanced over the set.
- ssize_t next_;
-};
-
-/**
- * @class ACE_Fixed_Set
- *
- * @brief Implement a simple unordered set of <T> with maximum <ACE_SIZE>.
- *
- * This implementation of an unordered set uses a fixed array.
- * This implementation does not allow duplicates...
- */
-template <class T, size_t ACE_SIZE>
-class ACE_Fixed_Set
-{
-public:
- friend class ACE_Fixed_Set_Iterator<T, ACE_SIZE>;
-
- // Trait definition.
- typedef ACE_Fixed_Set_Iterator<T, ACE_SIZE> ITERATOR;
-
- // = Initialization and termination methods.
- /// Constructor.
- ACE_Fixed_Set (void);
-
- /// Copy constructor.
- ACE_Fixed_Set (const ACE_Fixed_Set<T, ACE_SIZE> &);
-
- /// Assignment operator.
- void operator= (const ACE_Fixed_Set<T, ACE_SIZE> &);
-
- /// Destructor.
- ~ACE_Fixed_Set (void);
-
- // = Check boundary conditions.
-
- /// Returns 1 if the container is empty, otherwise returns 0.
- int is_empty (void) const;
-
- /// Returns 1 if the container is full, otherwise returns 0.
- int is_full (void) const;
-
- // = Classic unordered set operations.
-
- /**
- * Insert <new_item> into the set (doesn't allow duplicates).
- * Returns -1 if failures occur, 1 if item is already present, else
- * 0.
- */
- int insert (const T &new_item);
-
- /**
- * Remove first occurrence of <item> from the set. Returns 0 if
- * it removes the item, -1 if it can't find the item, and -1 if a
- * failure occurs.
- */
- int remove (const T &item);
-
- /// Finds if <item> occurs in the set. Returns 0 if finds, else -1.
- int find (const T &item) const;
-
- /// Size of the set.
- size_t size (void) const;
-
- /// Dump the state of an object.
- void dump (void) const;
-
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-
-private:
- struct
- {
- T item_;
- // Item in the set.
-
- int is_free_;
- // Keeps track of whether this item is in use or not.
- } search_structure_[ACE_SIZE];
- // Holds the contents of the set.
-
- /// Current size of the set.
- size_t cur_size_;
-
- /// Maximum size of the set.
- size_t max_size_;
-};
-
-// Forward declaration.
-template <class T>
-class ACE_Bounded_Set;
-
-/**
- * @class ACE_Bounded_Set_Iterator
- *
- * @brief Interates through an unordered set.
- *
- * This implementation of an unordered set uses a Bounded array.
- * Allows deletions while iteration is occurring.
- */
-template <class T>
-class ACE_Bounded_Set_Iterator
-{
-public:
- // = Initialization method.
- ACE_Bounded_Set_Iterator (ACE_Bounded_Set<T> &s);
-
- // = Iteration methods.
-
- /// Pass back the <next_item> that hasn't been seen in the Set.
- /// Returns 0 when all items have been seen, else 1.
- int next (T *&next_item);
-
- /// Move forward by one element in the set. Returns 0 when all the
- /// items in the set have been seen, else 1.
- int advance (void);
-
- /// Move to the first element in the set. Returns 0 if the
- /// set is empty, else 1.
- int first (void);
-
- /// Returns 1 when all items have been seen, else 0.
- int done (void) const;
-
- /// Dump the state of an object.
- void dump (void) const;
-
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-
-private:
- /// Set we are iterating over.
- ACE_Bounded_Set<T> &s_;
-
- /// How far we've advanced over the set.
- ssize_t next_;
-};
-
-/**
- * @class ACE_Bounded_Set
- *
- * @brief Implement a simple unordered set of <T> with maximum
- * set at creation time.
- *
- * This implementation of an unordered set uses a Bounded array.
- * This implementation does not allow duplicates...
- */
-template <class T>
-class ACE_Bounded_Set
-{
-public:
- friend class ACE_Bounded_Set_Iterator<T>;
-
- // Trait definition.
- typedef ACE_Bounded_Set_Iterator<T> ITERATOR;
-
- enum
- {
- DEFAULT_SIZE = 10
- };
-
- // = Initialization and termination methods.
- /// Constructor.
- ACE_Bounded_Set (void);
-
- /// Constructor.
- ACE_Bounded_Set (size_t size);
-
- /// Copy constructor.
- ACE_Bounded_Set (const ACE_Bounded_Set<T> &);
-
- /// Assignment operator.
- void operator= (const ACE_Bounded_Set<T> &);
-
- /// Destructor
- ~ACE_Bounded_Set (void);
-
- // = Check boundary conditions.
-
- /// Returns 1 if the container is empty, otherwise returns 0.
- int is_empty (void) const;
-
- /// Returns 1 if the container is full, otherwise returns 0.
- int is_full (void) const;
-
- // = Classic unordered set operations.
-
- /**
- * Insert <new_item> into the set (doesn't allow duplicates).
- * Returns -1 if failures occur, 1 if item is already present, else
- * 0.
- */
- int insert (const T &new_item);
-
- /**
- * Remove first occurrence of <item> from the set. Returns 0 if it
- * removes the item, -1 if it can't find the item, and -1 if a
- * failure occurs.
- */
- int remove (const T &item);
-
- /// Finds if <item> occurs in the set. Returns 0 if finds, else -1.
- int find (const T &item) const;
-
- /// Size of the set.
- size_t size (void) const;
-
- /// Dump the state of an object.
- void dump (void) const;
-
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-
-private:
- struct Search_Structure
- {
- T item_;
- // Item in the set.
-
- int is_free_;
- // Keeps track of whether this item is in use or not.
- };
-
- /// Holds the contents of the set.
- Search_Structure *search_structure_;
-
- /// Current size of the set.
- size_t cur_size_;
-
- /// Maximum size of the set.
- size_t max_size_;
-};
-
-/**
- * @class ACE_Ordered_MultiSet_Iterator
- *
- * @brief Implement a bidirectional iterator over an ordered multiset.
- * This class template requires that < operator semantics be
- * defined for the parameterized type <T>, but does not impose
- * any restriction on how that ordering operator is implemented.
- */
-template <class T>
-class ACE_Ordered_MultiSet_Iterator
-{
-public:
- friend class ACE_Ordered_MultiSet<T>;
-
- // = Initialization method.
- ACE_Ordered_MultiSet_Iterator (ACE_Ordered_MultiSet<T> &s);
-
- // = Iteration methods.
-
- /// Pass back the <next_item> that hasn't been seen in the ordered multiset.
- /// Returns 0 when all items have been seen, else 1.
- int next (T *&next_item) const;
-
- /// Repositions the iterator at the first item in the ordered multiset
- /// Returns 0 if the list is empty else 1.
- int first (void);
-
- /// Repositions the iterator at the last item in the ordered multiset
- /// Returns 0 if the list is empty else 1.
- int last (void);
-
- /// Move forward by one element in the set. Returns 0 when all the
- /// items in the set have been seen, else 1.
- int advance (void);
-
- /// Move backward by one element in the set. Returns 0 when all the
- /// items in the set have been seen, else 1.
- int retreat (void);
-
- /// Returns 1 when all items have been seen, else 0.
- int done (void) const;
-
- /// Dump the state of an object.
- void dump (void) const;
-
- /// Returns a reference to the internal element <this> is pointing to.
- T& operator* (void);
-
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-
-private:
-
- /// Pointer to the current node in the iteration.
- ACE_DNode<T> *current_;
-
- /// Pointer to the set we're iterating over.
- ACE_Ordered_MultiSet<T> &set_;
-};
-
-/**
- * @class ACE_Ordered_MultiSet
- *
- * @brief Implement a simple ordered multiset of <T> of unbounded size
- * that allows duplicates. This class template requires that <
- * operator semantics be defined for the parameterized type <T>, but
- * does not impose any restriction on how that ordering operator is
- * implemented.
- */
-template <class T>
-class ACE_Ordered_MultiSet
-{
-public:
- friend class ACE_Ordered_MultiSet_Iterator<T>;
-
- // Trait definition.
- typedef ACE_Ordered_MultiSet_Iterator<T> ITERATOR;
-
- // = Initialization and termination methods.
- /// Constructor. Use user specified allocation strategy
- /// if specified.
- ACE_Ordered_MultiSet (ACE_Allocator *alloc = 0);
-
- /// Copy constructor.
- ACE_Ordered_MultiSet (const ACE_Ordered_MultiSet<T> &);
-
- /// Destructor.
- ~ACE_Ordered_MultiSet (void);
-
- /// Assignment operator.
- void operator= (const ACE_Ordered_MultiSet<T> &);
-
- // = Check boundary conditions.
-
- /// Returns 1 if the container is empty, otherwise returns 0.
- int is_empty (void) const;
-
- /// Size of the set.
- size_t size (void) const;
-
- // = Classic unordered set operations.
-
- /// Insert <new_item> into the ordered multiset.
- /// Returns -1 if failures occur, else 0.
- int insert (const T &new_item);
-
- /**
- * Insert <new_item> into the ordered multiset, starting its search at
- * the node pointed to by the iterator, and if insertion was successful,
- * updates the iterator to point to the newly inserted node.
- * Returns -1 if failures occur, else 0.
- */
- int insert (const T &new_item, ITERATOR &iter);
-
- /// Remove first occurrence of <item> from the set. Returns 0 if
- /// it removes the item, -1 if it can't find the item.
- int remove (const T &item);
-
- /**
- * Finds first occurrance of <item> in the multiset, using the iterator's
- * current position as a hint to improve performance. If find succeeds,
- * it positions the iterator at that node and returns 0, or if it cannot
- * locate the node, it leaves the iterator alone and just returns -1.
- */
- int find (const T &item, ITERATOR &iter) const;
-
- /// Reset the <ACE_Ordered_MultiSet> to be empty.
- void reset (void);
-
- /// Dump the state of an object.
- void dump (void) const;
-
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-
-private:
-
- /**
- * Insert <item>, starting its search at the position given,
- * and if successful updates the passed pointer to point to
- * the newly inserted item's node.
- */
- int insert_from (const T &item, ACE_DNode<T> *start_position,
- ACE_DNode<T> **new_position);
-
- /**
- * looks for first occurance of <item> in the ordered set, using the
- * passed starting position as a hint: if there is such an instance, it
- * updates the new_position pointer to point to this node and returns 0;
- * if there is no such node, then if there is a node before where the
- * item would have been, it updates the new_position pointer to point
- * to this node and returns -1; if there is no such node, then if there
- * is a node after where the item would have been, it updates the
- * new_position pointer to point to this node (or 0 if there is no such
- * node) and returns 1;
- */
- int locate (const T &item, ACE_DNode<T> *start_position,
- ACE_DNode<T> *&new_position) const;
-
- /// Delete all the nodes in the Set.
- void delete_nodes (void);
-
- /// Copy nodes into this set.
- void copy_nodes (const ACE_Ordered_MultiSet<T> &);
-
- /// Head of the bilinked list of Nodes.
- ACE_DNode<T> *head_;
-
- /// Head of the bilinked list of Nodes.
- ACE_DNode<T> *tail_;
-
- /// Current size of the set.
- size_t cur_size_;
-
- /// Allocation strategy of the set.
- ACE_Allocator *allocator_;
-};
-
-// ****************************************************************
-
-/**
- * @class ACE_Array
- *
- * @brief Implement a dynamic array class.
- *
- * This class extends ACE_Array_Base, it provides comparison
- * operators.
- */
-template <class T>
-class ACE_Array : public ACE_Array_Base<T>
-{
-public:
- // Define a "trait"
- typedef T TYPE;
-
- typedef ACE_Array_Iterator<T> ITERATOR;
-
- // = Exceptions.
-
- // = Initialization and termination methods.
-
- /// Dynamically create an uninitialized array.
- ACE_Array (size_t size = 0,
- ACE_Allocator* alloc = 0);
-
- /// Dynamically initialize the entire array to the <default_value>.
- ACE_Array (size_t size,
- const T &default_value,
- ACE_Allocator* alloc = 0);
-
- /**
- * The copy constructor performs initialization by making an exact
- * copy of the contents of parameter <s>, i.e., *this == s will
- * return true.
- */
- ACE_Array (const ACE_Array<T> &s);
-
- /**
- * Assignment operator performs an assignment by making an exact
- * copy of the contents of parameter <s>, i.e., *this == s will
- * return true. Note that if the <max_size_> of <array_> is >= than
- * <s.max_size_> we can copy it without reallocating. However, if
- * <max_size_> is < <s.max_size_> we must delete the <array_>,
- * reallocate a new <array_>, and then copy the contents of <s>.
- */
- void operator= (const ACE_Array<T> &s);
-
- // = Compare operators
-
- /**
- * Compare this array with <s> for equality. Two arrays are equal
- * if their <size>'s are equal and all the elements from 0 .. <size>
- * are equal.
- */
- int operator== (const ACE_Array<T> &s) const;
-
- /**
- * Compare this array with <s> for inequality such that <*this> !=
- * <s> is always the complement of the boolean return value of
- * <*this> == <s>.
- */
- int operator!= (const ACE_Array<T> &s) const;
-};
-
-#if defined (__ACE_INLINE__)
-#include "ace/Containers_T.i"
-#endif /* __ACE_INLINE__ */
-
-#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
-#include "ace/Containers_T.cpp"
-#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
-
-#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
-#pragma implementation ("Containers_T.cpp")
-#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
-
-#include "ace/post.h"
-#endif /* ACE_CONTAINERS_T_H */