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-/* -*- C++ -*- */
-
-//=============================================================================
-/**
- * @file Event_Handler_T.h
- *
- * $Id$
- *
- * @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
- */
-//=============================================================================
-
-#ifndef ACE_EVENT_HANDLER_T_H
-#define ACE_EVENT_HANDLER_T_H
-#include /**/ "ace/pre.h"
-
-#include "ace/Event_Handler.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-#if defined (ACE_HAS_TEMPLATE_TYPEDEFS)
-
-ACE_BEGIN_VERSIONED_NAMESPACE_DECL
-
-/**
- * @class ACE_Event_Handler_T
- *
- * @brief Enable a class that doesn't inherit from the
- * ACE_Event_Handler to be incorporated into the ACE_Reactor
- * framework. Thanks to Greg Lavender (g.lavender@isode.com)
- * for sharing this idea.
- *
- * It is sometimes the case that an application has a hierarchy
- * of operation dispatcher classes that have their own
- * inheritance hierarchy but also would like to integrate with
- * the ACE_Reactor. Rather than adopt a "mixin" approach, it is
- * often cleaner to define a template as a subclass of
- * ACE_Event_Handler and paramterize it with an operation
- * dispatcher type.
- * When constructing an instantiation of the ACE_Event_Handler_T
- * object, a set of pointers to member functions must be
- * provided so that when one of the handle_* methods is called
- * by the ACE_Reactor, the appropriate method is called on the
- * underlying operations object. This is done since in some
- * cases it is useful to map any event that happens to the same
- * method on an object.
- * The ACE_Event_Handler_T template is instantiated by an
- * operations object and registered with the ACE_Reactor, and it
- * then calls the appropriate op_handler. So, it's basically
- * just another level of indirection in event dispatching. The
- * coupling betweent the ultimate handler of the event and the
- * ACE_Event_Handler class is relaxed a bit by have this
- * intermediate <op_handler_> object of type <T> around. The
- * client object can then dynamically change the bindings for
- * the various handlers so that during the life of one of the
- * operation objects, it can change how it wants events to be
- * handled. It just instantiates a new instance of the template
- * with different bindings and reregisters this new object with
- * the ACE_Reactor.
- */
-template <class T>
-class ACE_Event_Handler_T : public ACE_Event_Handler
-{
-public:
- // = Typedefs to simplify pointer-to-member-function registration.
-
- // Get/set the underlying handle.
- typedef ACE_HANDLE (T::*GET_HANDLE) (void) const;
- typedef void (T::*SET_HANDLE) (ACE_HANDLE);
-
- /// Handle I/O events.
- typedef int (T::*IO_HANDLER) (ACE_HANDLE);
-
- /// Handle timeout events.
- typedef int (T::*TO_HANDLER) (const ACE_Time_Value &, const void *);
-
- /// Handle close events.
- typedef int (T::*CL_HANDLER) (ACE_HANDLE, ACE_Reactor_Mask);
-
- /// = Initialization and termination methods.
- typedef int (T::*SIG_HANDLER) (int, siginfo_t*, ucontext_t*);
-
- /// Initialize the op_handler.
- ACE_Event_Handler_T (T *op_handler,
- int delete_handler,
- GET_HANDLE get_handle = 0,
- IO_HANDLER input = 0,
- CL_HANDLER close = 0,
- SIG_HANDLER sig = 0,
- TO_HANDLER timeout = 0,
- IO_HANDLER output = 0,
- SET_HANDLE set_handle = 0,
- IO_HANDLER except = 0);
-
- /// Close down and delete the <op_handler>
- ~ACE_Event_Handler_T (void);
-
- // = Override all the ACE_Event_Handler methods.
-
- // These methods all delegate down to the <T> operations handler.
- virtual ACE_HANDLE get_handle (void) const;
- virtual void set_handle (ACE_HANDLE);
- virtual int handle_input (ACE_HANDLE fd = ACE_INVALID_HANDLE);
- virtual int handle_output (ACE_HANDLE fd = ACE_INVALID_HANDLE);
- virtual int handle_exception (ACE_HANDLE fd = ACE_INVALID_HANDLE);
- virtual int handle_timeout (const ACE_Time_Value &tv, const void *arg = 0);
- virtual int handle_close (ACE_HANDLE fd, ACE_Reactor_Mask close_mask);
- virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0);
-
- // = Get/set the operations handler.
- T *op_handler (void);
- void op_handler (T *);
-
- // = Get/set the target pointer-to-method used for dispatching.
-
- GET_HANDLE handle_get (void);
- void handle_get (GET_HANDLE);
-
- SET_HANDLE handle_set (void);
- void handle_set (SET_HANDLE);
-
- IO_HANDLER input_handler (void);
- void input_handler (IO_HANDLER);
-
- IO_HANDLER output_handler (void);
- void output_handler (IO_HANDLER);
-
- IO_HANDLER except_handler (void);
- void except_handler (IO_HANDLER);
-
- TO_HANDLER to_handler (void);
- void to_handler (TO_HANDLER);
-
- CL_HANDLER cl_handler (void);
- void cl_handler (CL_HANDLER);
-
- SIG_HANDLER sig_handler (void);
- void sig_handler (SIG_HANDLER);
-
- /// Dump the state of an object.
- void dump (void) const;
-
- /// Declare the dynamic allocation hooks.
- ACE_ALLOC_HOOK_DECLARE;
-
-protected:
- /// Pointer to the object that handles all the delegated operations.
- T *op_handler_;
-
- // = Handle input, output, and exception events.
- IO_HANDLER input_handler_;
- IO_HANDLER output_handler_;
- IO_HANDLER except_handler_;
-
- /// Handle timeout events.
- TO_HANDLER to_handler_;
-
- /// Handle close events.
- CL_HANDLER cl_handler_;
-
- /// Handle signal events.
- SIG_HANDLER sig_handler_;
-
- /// Keeps track of whether we need to delete the handler in the
- /// destructor.
- int delete_handler_;
-
- // = Get/set underlying handle.
- SET_HANDLE set_handle_;
- GET_HANDLE get_handle_;
-};
-
-ACE_END_VERSIONED_NAMESPACE_DECL
-
-#if defined (__ACE_INLINE__)
-#include "ace/Event_Handler_T.inl"
-#endif /* __ACE_INLINE__ */
-
-#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
-#include "ace/Event_Handler_T.cpp"
-#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
-
-#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
-#pragma implementation ("Event_Handler_T.cpp")
-#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
-
-#endif /* ACE_HAS_TEMPLATE_TYPEDEFS */
-#include /**/ "ace/post.h"
-#endif /* ACE_EVENT_HANDLER_H */