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-/* -*- C++ -*- */
-
-//=============================================================================
-/**
- * @file Local_Name_Space_T.h
- *
- * $Id$
- *
- * @author Prashant Jain (pjain@cs.wustl.edu)
- * @author Irfan Pyarali (irfan@wuerl.wustl.edu)
- * @author and Douglas C. Schmidt (schmidt@cs.wustl.edu).
- */
-//=============================================================================
-
-
-#ifndef ACE_LOCAL_NAME_SPACE_T_H
-#define ACE_LOCAL_NAME_SPACE_T_H
-#include "ace/pre.h"
-
-#include "ace/Name_Space.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-#include "ace/Naming_Context.h"
-#include "ace/SString.h"
-#include "ace/Local_Name_Space.h"
-
-// A short-hand name for our set of name/value/type tuples passed back
-// to callers.
-typedef ACE_Unbounded_Set<ACE_WString> ACE_WSTRING_SET;
-
-// Simplify later usage by defining typedefs.
-#if (1)
-#include "ace/Hash_Map_Manager.h"
-typedef ACE_Hash_Map_Manager<ACE_NS_String, ACE_NS_Internal, ACE_Null_Mutex> MAP_MANAGER;
-typedef ACE_Hash_Map_Iterator<ACE_NS_String, ACE_NS_Internal, ACE_Null_Mutex> MAP_ITERATOR;
-typedef ACE_Hash_Map_Entry <ACE_NS_String, ACE_NS_Internal> MAP_ENTRY;
-#else
-#include "ace/Map_Manager.h"
-typedef ACE_Map_Manager<ACE_NS_String, ACE_NS_Internal, ACE_Null_Mutex> MAP_MANAGER;
-typedef ACE_Map_Iterator<ACE_NS_String, ACE_NS_Internal, ACE_Null_Mutex> MAP_ITERATOR;
-typedef ACE_Map_Entry <ACE_NS_String, ACE_NS_Internal> MAP_ENTRY;
-#endif /* 0 */
-
-/**
- * @class ACE_Name_Space_Map
- *
- * @brief This class serves as a Proxy that ensures our process always
- * has the appropriate allocator in place for every operation
- * that accesses or updates the Map Manager.
- *
- * We need this class because otherwise the ALLOCATOR
- * pointer will be stored in the Map_Manager that resides within
- * shared memory. Naturally, this will cause horrible problems
- * since only the first process to set that pointer will be
- * guaranteed the address of the ALLOCATOR is meaningful!
- */
-template <class ALLOCATOR>
-class ACE_Name_Space_Map : public MAP_MANAGER
-{
-public:
- /// Constructor.
- ACE_Name_Space_Map (ALLOCATOR *alloc);
-
- // = The following methods are Proxies to the underlying methods
- // provided by <ACE_Hash_Map_Manager>. When they are called, they
- // acquire the lock, set the allocator to the one specific to this
- // process, and then call down to perform the intended operation.
- int bind (const ACE_NS_String &,
- const ACE_NS_Internal &,
- ALLOCATOR *alloc);
-
- int unbind (const ACE_NS_String &,
- ACE_NS_Internal &,
- ALLOCATOR *alloc);
-
- int rebind (const ACE_NS_String &,
- const ACE_NS_Internal &,
- ACE_NS_String &,
- ACE_NS_Internal &,
- ALLOCATOR *alloc);
-
- int find (const ACE_NS_String &,
- ACE_NS_Internal &,
- ALLOCATOR *alloc);
-
- int close (ALLOCATOR *alloc);
-};
-
-/**
- * @class ACE_Local_Name_Space
- *
- * @brief Maintaining accesses Local Name Server Database. Allows to
- * add NameBindings, change them, remove them and resolve
- * NameBindings.
- *
- * Manages a Naming Service for a local name space which
- * includes bindings for node_local and host_local naming
- * contexts. All strings are stored in wide character format.
- * A Name Binding consists of a name (that's the key), a value
- * string and an optional type string (no wide chars).
- */
-template <ACE_MEM_POOL_1, class ACE_LOCK>
-class ACE_Local_Name_Space : public ACE_Name_Space
-{
-public:
- // = Initialization and termination methods.
- /// "Do-nothing" constructor.
- ACE_Local_Name_Space (void);
-
- /**
- * Specifies the scope of this namespace, opens and memory-maps the
- * associated file (if accessible) or contacts the dedicated name
- * server process for NET_LOCAL namespace.
- */
- ACE_Local_Name_Space (ACE_Naming_Context::Context_Scope_Type scope_in,
- ACE_Name_Options *name_options);
-
- /**
- * Specifies the scope of this namespace, opens and memory-maps the
- * associated file (if accessible) or contacts the dedicated name
- * server process for NET_LOCAL namespace.
- */
- int open (ACE_Naming_Context::Context_Scope_Type scope_in);
-
- /// destructor, do some cleanup :TBD: last dtor should "compress"
- /// file
- ~ACE_Local_Name_Space (void);
-
- /// Bind a new name to a naming context (Wide character strings).
- virtual int bind (const ACE_WString &name,
- const ACE_WString &value,
- const char *type = "");
-
- /**
- * Overwrite the value or type of an existing name in a
- * ACE_Local_Name_Space or bind a new name to the context, if it
- * didn't exist yet. (Wide charcter strings interface).
- */
- virtual int rebind (const ACE_WString &name,
- const ACE_WString &value,
- const char *type = "");
-
- /// Delete a name from a ACE_Local_Name_Space (Wide charcter strings
- /// Interface).
- virtual int unbind (const ACE_WString &name);
- virtual int unbind_i (const ACE_WString &name);
-
- /// Get value and type of a given name binding (Wide chars). The
- /// caller is responsible for deleting <type>!
- virtual int resolve (const ACE_WString &name,
- ACE_WString &value,
- char *&type);
- virtual int resolve_i (const ACE_WString &name,
- ACE_WString &value,
- char *&type);
-
- /// Get a set of names matching a specified pattern (wchars). Matching
- /// means the names must begin with the pattern string.
- virtual int list_names (ACE_WSTRING_SET &set,
- const ACE_WString &pattern);
- virtual int list_names_i (ACE_WSTRING_SET &set,
- const ACE_WString &pattern);
-
- /// Get a set of values matching a specified pattern (wchars). Matching
- /// means the values must begin with the pattern string.
- virtual int list_values (ACE_WSTRING_SET &set,
- const ACE_WString &pattern);
- virtual int list_values_i (ACE_WSTRING_SET &set,
- const ACE_WString &pattern);
-
- /// Get a set of types matching a specified pattern (wchars). Matching
- /// means the types must begin with the pattern string.
- virtual int list_types (ACE_WSTRING_SET &set,
- const ACE_WString &pattern);
- virtual int list_types_i (ACE_WSTRING_SET &set,
- const ACE_WString &pattern);
-
- /**
- * Get a set of names matching a specified pattern (wchars). Matching
- * means the names must begin with the pattern string. Returns the
- * complete binding associated each pattern match.
- */
- virtual int list_name_entries (ACE_BINDING_SET &set,
- const ACE_WString &pattern);
- virtual int list_name_entries_i (ACE_BINDING_SET &set,
- const ACE_WString &pattern);
-
- /**
- * Get a set of values matching a specified pattern (wchars). Matching
- * means the values must begin with the pattern string. Returns the
- * complete binding associated each pattern match.
- */
- virtual int list_value_entries (ACE_BINDING_SET &set,
- const ACE_WString &pattern);
- virtual int list_value_entries_i (ACE_BINDING_SET &set,
- const ACE_WString &pattern);
-
- /**
- * Get a set of types matching a specified pattern (wchars). Matching
- * means the types must begin with the pattern string. Returns the
- * complete binding associated each pattern match.
- */
- virtual int list_type_entries (ACE_BINDING_SET &set,
- const ACE_WString &pattern);
- virtual int list_type_entries_i (ACE_BINDING_SET &set,
- const ACE_WString &pattern);
-
- /// Dump the state of the object
- virtual void dump (void) const;
- virtual void dump_i (void) const;
-
- // = I just know this is going to cause problems on some platform...
- typedef ACE_Allocator_Adapter <ACE_Malloc <ACE_MEM_POOL_2, ACE_LOCK> >
- ALLOCATOR;
-
-private:
-#if defined (ACE_WIN32)
- /// Remap the backing store
- int remap (EXCEPTION_POINTERS *ep);
-#endif /* ACE_WIN32 */
-
- /// Factor out code from <bind> and <rebind>.
- int shared_bind (const ACE_WString &name,
- const ACE_WString &value,
- const char *type, int rebind);
- int shared_bind_i (const ACE_WString &name,
- const ACE_WString &value,
- const char *type, int rebind);
-
- /// Allocate the appropriate type of map manager that stores the
- /// key/value binding.
- int create_manager (void);
- int create_manager_i (void);
-
- /// Pointer to the allocator
- ALLOCATOR *allocator_;
-
- /// Pointer to the allocated map manager.
- ACE_Name_Space_Map <ALLOCATOR> *name_space_map_;
-
- /// Scope of this naming context (e.g., PROC_LOCAL, NODE_LOCAL, or
- /// NET_LOCAL).
- ACE_Naming_Context::Context_Scope_Type ns_scope_;
-
- /// Keep track of the options such as database name etc
- ACE_Name_Options *name_options_;
-
- /// Name of the file used as the backing store.
- ACE_TCHAR context_file_[MAXPATHLEN + MAXNAMELEN];
-
- /// Synchronization variable.
- ACE_LOCK *lock_;
-};
-
-#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
-#include "ace/Local_Name_Space_T.cpp"
-#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
-
-#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
-#pragma implementation ("Local_Name_Space_T.cpp")
-#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
-
-#include "ace/post.h"
-#endif /* ACE_LOCAL_NAME_SPACE_T_H */