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diff --git a/ace/Local_Name_Space_T.h b/ace/Local_Name_Space_T.h
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-/* -*- C++ -*- */
-// $Id$
-
-/*-*- C++ -*- */
-
-// ============================================================================
-//
-// = LIBRARY
-// ACE
-//
-// = FILENAME
-// ACE_Local_Name_Space_T.h
-//
-// = AUTHOR
-// Prashant Jain (pjain@cs.wustl.edu), Irfan Pyarali
-// (irfan@wuerl.wustl.edu), and Douglas C. Schmidt
-// (schmidt@cs.wustl.edu).
-//
-// ============================================================================
-
-#if !defined (ACE_LOCAL_NAME_SPACE_T_H)
-#define ACE_LOCAL_NAME_SPACE_T_H
-
-#include "ace/Name_Space.h"
-#include "ace/Naming_Context.h"
-#include "ace/SString.h"
-#include "ace/Local_Name_Space.h"
-
-// A short-hand name for our set of name/value/type tuples passed back
-// to callers.
-typedef ACE_Unbounded_Set<ACE_WString> ACE_WSTRING_SET;
-
-// Simplify later usage by defining typedefs.
-typedef ACE_Map_Manager<ACE_NS_String, ACE_NS_Internal, ACE_Null_Mutex> MAP_MANAGER;
-typedef ACE_Map_Iterator<ACE_NS_String, ACE_NS_Internal, ACE_Null_Mutex> MAP_ITERATOR;
-typedef ACE_Map_Entry <ACE_NS_String, ACE_NS_Internal> MAP_ENTRY;
-
-template <class ALLOCATOR>
-class ACE_Name_Space_Map : public MAP_MANAGER
-{
- // = TITLE
- // This class serves as a Proxy that ensures our process always
- // has the appropriate allocator in place for every operation
- // that accesses or updates the Map Manager.
- //
- // = DESCRIPTION
- // We need this class because otherwise the SHARED_MALLOC
- // pointer will be stored in the Map_Manager that resides within
- // shared memory. Naturally, this will cause horrible problems
- // since only the first process to set that pointer will be
- // guaranteed the address of the SHARED_MALLOC allocator is
- // meaningful!
-public:
- ACE_Name_Space_Map (ALLOCATOR *allocator);
- // Constructor.
-
- // = The following methods are Proxies to the underlying methods
- // provided by <ACE_Map_Manager>. When they are called, they
- // acquire the lock, set the allocator to the one specific to this
- // process, and then call down to perform the intended operation.
- int bind (const ACE_NS_String &,
- const ACE_NS_Internal &,
- ALLOCATOR *allocator);
-
- int unbind (const ACE_NS_String &,
- ACE_NS_Internal &,
- ALLOCATOR *allocator);
-
- int rebind (const ACE_NS_String &,
- const ACE_NS_Internal &,
- ACE_NS_String &,
- ACE_NS_Internal &,
- ALLOCATOR *allocator);
-
- int find (const ACE_NS_String &,
- ACE_NS_Internal &,
- ALLOCATOR *allocator);
-
- int close (ALLOCATOR* allocator);
-
-private:
-};
-
-template <ACE_MEM_POOL_1, class LOCK>
-class ACE_Local_Name_Space : public ACE_Name_Space
- // = TITLE
- // Maintaining accesses Local Name Server Database. Allows to
- // add NameBindings, change them, remove them and resolve
- // NameBindings.
- //
- // = DESCRIPTION
- // Manages a Naming Service for a local name space which includes
- // bindings for node_local and host_local naming contexts.
- // All strings are stored in wide character format.
- // A Name Binding consists of a name (that's the key), a value
- // string and an optional type string (no wide chars).
-{
-public:
- // = Initialization and termination methods.
- ACE_Local_Name_Space (void);
- // "Do-nothing" constructor.
-
- ACE_Local_Name_Space (ACE_Naming_Context::Context_Scope_Type scope_in,
- ACE_Name_Options *name_options);
- // Specifies the scope of this namespace, opens and memory-maps the
- // associated file (if accessible) or contacts the dedicated name
- // server process for NET_LOCAL namespace.
-
- int open (ACE_Naming_Context::Context_Scope_Type scope_in);
- // Specifies the scope of this namespace, opens and memory-maps the
- // associated file (if accessible) or contacts the dedicated name
- // server process for NET_LOCAL namespace.
-
- ~ACE_Local_Name_Space (void);
- // destructor, do some cleanup :TBD: last dtor should "compress"
- // file
-
- virtual int bind (const ACE_WString &name,
- const ACE_WString &value,
- const char *type = "");
- // Bind a new name to a naming context (Wide character strings).
-
- virtual int rebind (const ACE_WString &name,
- const ACE_WString &value,
- const char *type = "");
- // Overwrite the value or type of an existing name in a
- // ACE_Local_Name_Space or bind a new name to the context, if it
- // didn't exist yet. (Wide charcter strings interface).
-
- virtual int unbind (const ACE_WString &name);
- virtual int unbind_i (const ACE_WString &name);
- // Delete a name from a ACE_Local_Name_Space (Wide charcter strings
- // Interface).
-
- virtual int resolve (const ACE_WString &name,
- ACE_WString &value,
- char *&type);
- virtual int resolve_i (const ACE_WString &name,
- ACE_WString &value,
- char *&type);
- // Get value and type of a given name binding (Wide chars). The
- // caller is responsible for deleting <type>!
-
- virtual int list_names (ACE_WSTRING_SET &set,
- const ACE_WString &pattern);
- // Get a set of names matching a specified pattern (wchars). Matching
- // means the names must begin with the pattern string.
-
- virtual int list_values (ACE_WSTRING_SET &set,
- const ACE_WString &pattern);
- // Get a set of values matching a specified pattern (wchars). Matching
- // means the values must begin with the pattern string.
-
- virtual int list_types (ACE_WSTRING_SET &set,
- const ACE_WString &pattern);
- // Get a set of types matching a specified pattern (wchars). Matching
- // means the types must begin with the pattern string.
-
- virtual int list_name_entries (ACE_BINDING_SET &set,
- const ACE_WString &pattern);
- // Get a set of names matching a specified pattern (wchars). Matching
- // means the names must begin with the pattern string. Returns the
- // complete binding associated each pattern match.
-
- virtual int list_value_entries (ACE_BINDING_SET &set,
- const ACE_WString &pattern);
- // Get a set of values matching a specified pattern (wchars). Matching
- // means the values must begin with the pattern string. Returns the
- // complete binding associated each pattern match.
-
- virtual int list_type_entries (ACE_BINDING_SET &set,
- const ACE_WString &pattern);
- // Get a set of types matching a specified pattern (wchars). Matching
- // means the types must begin with the pattern string. Returns the
- // complete binding associated each pattern match.
-
- virtual void dump (void) const;
- // Dump the state of the object
-
-private:
-#if defined (ACE_WIN32)
- int remap (EXCEPTION_POINTERS *ep);
- // Remap the backing store
-#endif /* ACE_WIN32 */
-
- int shared_bind (const ACE_WString &name, const ACE_WString &value,
- const char *type, int rebind);
- int shared_bind_i (const ACE_WString &name, const ACE_WString &value,
- const char *type, int rebind);
- // Factor out code from bind() and rebind().
-
- int create_manager (void);
- int create_manager_i (void);
- // Allocate the appropriate type of map manager that stores the
- // key/value binding.
-
- // = I just know this is going to cause problems on some platform...
- typedef ACE_Allocator_Adapter <ACE_Malloc <ACE_MEM_POOL_2, LOCK> > ALLOCATOR;
-
- ALLOCATOR *allocator_;
- // Pointer to the allocator
-
- ACE_Name_Space_Map <ALLOCATOR> *name_space_map_;
- // Pointer to the allocated map manager.
-
- ACE_Naming_Context::Context_Scope_Type ns_scope_;
- // Scope of this naming context (e.g., PROC_LOCAL, NODE_LOCAL, or NET_LOCAL).
-
- ACE_Name_Options *name_options_;
- // Keep track of the options such as database name etc
-
- TCHAR context_file_[MAXNAMELEN];
- // Name of the file used as the backing store.
-
- LOCK *lock_;
- // Synchronization variable.
-};
-
-#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
-#include "ace/Local_Name_Space_T.cpp"
-#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
-
-#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
-#pragma implementation ("Local_Name_Space_T.cpp")
-#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
-
-#endif /* ACE_LOCAL_NAME_SPACE_T_H */