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-/* -*- C++ -*- */
-// $Id$
-
-// ============================================================================
-//
-// = LIBRARY
-// ace
-//
-// = FILENAME
-// Malloc_T.h
-//
-// = AUTHOR
-// Doug Schmidt and Irfan Pyarali
-//
-// ============================================================================
-
-#ifndef ACE_MALLOC_T_H
-#define ACE_MALLOC_T_H
-
-#include "ace/ACE.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-#include "ace/Synch.h"
-#include "ace/Malloc.h"
-#include "ace/Free_List.h"
-
-template <class T>
-class ACE_Cached_Mem_Pool_Node
-{
- // = TITLE
- // <ACE_Cached_Mem_Pool_Node> keeps unused memory within a free
- // list.
- //
- // = DESCRIPTION
- // The length of a piece of unused memory must be greater than
- // sizeof (void*). This makes sense because we'll waste even
- // more memory if we keep them in a separate data structure.
- // This class should really be placed within the next class
- // <ACE_Cached_Allocator>. But this can't be done due to C++
- // compiler portability problems.
-public:
- T *addr (void);
- // return the address of free memory.
-
- ACE_Cached_Mem_Pool_Node<T> *get_next (void);
- // get the next ACE_Cached_Mem_Pool_Node in a list.
-
- void set_next (ACE_Cached_Mem_Pool_Node<T> *ptr);
- // set the next ACE_Cached_Mem_Pool_Node.
-
-private:
- ACE_Cached_Mem_Pool_Node<T> *next_;
- // Since memory is not used when placed in a free list,
- // we can use it to maintain the structure of free list.
- // I was using union to hide the fact of overlapping memory
- // usage. However, that cause problem on MSVC. So, I now turn
- // back to hack this with casting.
-};
-
-template <class T, class ACE_LOCK>
-class ACE_Cached_Allocator : public ACE_New_Allocator
-{
- // = TITLE
- // Create a cached memory poll with <n_chunks> chunks each with
- // sizeof (TYPE) size.
- //
- // = DESCRIPTION
- // This class enables caching of dynamically allocated,
- // fixed-sized classes.
-public:
- ACE_Cached_Allocator (size_t n_chunks);
- // Create a cached memory poll with <n_chunks> chunks
- // each with sizeof (TYPE) size.
-
- ~ACE_Cached_Allocator (void);
- // clear things up.
-
- void* malloc (size_t);
- // get a chunk of memory from free store.
-
- void free (void *);
- // return a chunk of memory back to free store.
-
-private:
- char *pool_;
- // remember how we allocate the memory in the first place so
- // we can clear things up later.
-
- ACE_Locked_Free_List<ACE_Cached_Mem_Pool_Node<T>, ACE_LOCK> free_list_;
- // Maintain a cached memory free list.
-};
-
-template <class MALLOC>
-class ACE_Allocator_Adapter : public ACE_Allocator
-{
- // = TITLE
- // This class is an Adapter that allows the <ACE_Allocator> to
- // use the <Malloc> class below.
-public:
- // Trait.
- typedef MALLOC ALLOCATOR;
-
-#if defined (ACE_HAS_TEMPLATE_TYPEDEFS)
- // The following code will break C++ compilers that don't support
- // template typedefs correctly.
- typedef const ACE_TYPENAME MALLOC::MEMORY_POOL_OPTIONS *MEMORY_POOL_OPTIONS;
-#else
- typedef const void *MEMORY_POOL_OPTIONS;
-#endif /* ACE_HAS_TEMPLATE_TYPEDEFS */
-
- // = Initialization.
- ACE_Allocator_Adapter (LPCTSTR pool_name = 0);
-
- ACE_Allocator_Adapter (LPCTSTR pool_name,
- LPCTSTR lock_name,
- MEMORY_POOL_OPTIONS options = 0)
- : allocator_ (pool_name, lock_name, options)
- {
- ACE_TRACE ("ACE_Allocator_Adapter<MALLOC>::ACE_Allocator_Adapter");
- }
- // Constructor (this has to be inline to avoid bugs with some C++ compilers.
-
- virtual ~ACE_Allocator_Adapter (void);
- // Destructor.
-
- // = Memory Management
-
- virtual void *malloc (size_t nbytes);
- // Allocate <nbytes>, but don't give them any initial value.
-
- virtual void *calloc (size_t nbytes, char initial_value = '\0');
- // Allocate <nbytes>, giving them all an <initial_value>.
-
- virtual void free (void *ptr);
- // Free <ptr> (must have been allocated by <ACE_Allocator::malloc>).
-
- virtual int remove (void);
- // Remove any resources associated with this memory manager.
-
- // = Map manager like functions
-
- virtual int bind (const char *name, void *pointer, int duplicates = 0);
- // Associate <name> with <pointer>. If <duplicates> == 0 then do
- // not allow duplicate <name>/<pointer> associations, else if
- // <duplicates> != 0 then allow duplicate <name>/<pointer>
- // assocations. Returns 0 if successfully binds (1) a previously
- // unbound <name> or (2) <duplicates> != 0, returns 1 if trying to
- // bind a previously bound <name> and <duplicates> == 0, else
- // returns -1 if a resource failure occurs.
-
- virtual int trybind (const char *name, void *&pointer);
- // Associate <name> with <pointer>. Does not allow duplicate
- // <name>/<pointer> associations. Returns 0 if successfully binds
- // (1) a previously unbound <name>, 1 if trying to bind a previously
- // bound <name>, or returns -1 if a resource failure occurs. When
- // this call returns <pointer>'s value will always reference the
- // void * that <name> is associated with. Thus, if the caller needs
- // to use <pointer> (e.g., to free it) a copy must be maintained by
- // the caller.
-
- virtual int find (const char *name, void *&pointer);
- // Locate <name> and pass out parameter via pointer. If found,
- // return 0, Returns -1 if <name> isn't found.
-
- virtual int find (const char *name);
- // Returns 0 if the name is in the mapping and -1 if not.
-
- virtual int unbind (const char *name);
- // Unbind (remove) the name from the map. Don't return the pointer
- // to the caller
-
- virtual int unbind (const char *name, void *&pointer);
- // Break any association of name. Returns the value of pointer in
- // case the caller needs to deallocate memory.
-
- // = Protection and "sync" (i.e., flushing data to backing store).
-
- virtual int sync (ssize_t len = -1, int flags = MS_SYNC);
- // Sync <len> bytes of the memory region to the backing store
- // starting at <this->base_addr_>. If <len> == -1 then sync the
- // whole region.
-
- virtual int sync (void *addr, size_t len, int flags = MS_SYNC);
- // Sync <len> bytes of the memory region to the backing store
- // starting at <addr_>.
-
- virtual int protect (ssize_t len = -1, int prot = PROT_RDWR);
- // Change the protection of the pages of the mapped region to <prot>
- // starting at <this->base_addr_> up to <len> bytes. If <len> == -1
- // then change protection of all pages in the mapped region.
-
- virtual int protect (void *addr, size_t len, int prot = PROT_RDWR);
- // Change the protection of the pages of the mapped region to <prot>
- // starting at <addr> up to <len> bytes.
-
- ALLOCATOR &alloc (void);
- // Returns the underlying allocator.
-
-#if defined (ACE_HAS_MALLOC_STATS)
- virtual void print_stats (void) const;
- // Dump statistics of how malloc is behaving.
-#endif /* ACE_HAS_MALLOC_STATS */
-
- virtual void dump (void) const;
- // Dump the state of the object.
-
-private:
- ALLOCATOR allocator_;
- // ALLOCATOR instance, which is owned by the adapter.
-};
-
-template <size_t POOL_SIZE>
-class ACE_Static_Allocator : public ACE_Static_Allocator_Base
-{
- // = TITLE
- // Defines a class that provided a highly optimized memory
- // management scheme for allocating memory statically.
- //
- // = DESCRIPTION
- // This class allocates a fixed-size <POOL_SIZE> of memory and
- // uses the <ACE_Static_Allocator_Base> class implementations of
- // <malloc> and <calloc> to optimize memory allocation from this
- // pool.
-public:
- ACE_Static_Allocator (void)
- : ACE_Static_Allocator_Base (pool_, POOL_SIZE)
- {
- // This function <{must}> be inlined!!!
- }
-
-private:
- char pool_[POOL_SIZE];
- // Pool contents.
-};
-
-// Forward declaration.
-template <ACE_MEM_POOL_1, class ACE_LOCK>
-class ACE_Malloc_LIFO_Iterator;
-
-// Ensure backwards compatibility...
-#define ACE_Malloc_Iterator ACE_Malloc_LIFO_Iterator
-
-// Forward declaration.
-template <ACE_MEM_POOL_1, class ACE_LOCK>
-class ACE_Malloc_FIFO_Iterator;
-
-template <ACE_MEM_POOL_1, class ACE_LOCK>
-class ACE_Malloc
-{
- // = TITLE
- // Define a C++ class that uses parameterized types to provide
- // an extensible mechanism for encapsulating various of dynamic
- // memory management strategies.
- //
- // = DESCRIPTION
- // This class can be configured flexibly with different
- // MEMORY_POOL strategies and different types of ACE_LOCK
- // strategies.
-public:
- friend class ACE_Malloc_LIFO_Iterator<ACE_MEM_POOL_2, ACE_LOCK>;
- friend class ACE_Malloc_FIFO_Iterator<ACE_MEM_POOL_2, ACE_LOCK>;
- typedef ACE_MEM_POOL MEMORY_POOL;
- typedef ACE_MEM_POOL_OPTIONS MEMORY_POOL_OPTIONS;
-
- // = Initialization and termination methods.
- ACE_Malloc (LPCTSTR pool_name = 0);
- // Initialize ACE_Malloc. This constructor passes <pool_name> to
- // initialize the memory pool, and uses <ACE::basename> to
- // automatically extract out the name used for the underlying lock
- // name (if necessary).
-
- ACE_Malloc (LPCTSTR pool_name,
- LPCTSTR lock_name,
- const ACE_MEM_POOL_OPTIONS *options = 0);
- // Initialize ACE_Malloc. This constructor passes <pool_name> to
- // initialize the memory pool, and uses <lock_name> to automatically
- // extract out the name used for the underlying lock name (if
- // necessary). In addition, <options> is passed through to
- // initialize the underlying memory pool.
-
-#if !defined (ACE_HAS_TEMPLATE_TYPEDEFS)
- ACE_Malloc (LPCTSTR pool_name,
- LPCTSTR lock_name,
- const void *options = 0);
- // This is necessary to work around template bugs with certain C++
- // compilers.
-#endif /* ACE_HAS_TEMPLATE_TYPEDEFS */
-
- ~ACE_Malloc (void);
- // Destructor
-
- int remove (void);
- // Releases resources allocated by ACE_Malloc.
-
- // = Memory management
-
- void *malloc (size_t nbytes);
- // Allocate <nbytes>, but don't give them any initial value.
-
- void *calloc (size_t nbytes, char initial_value = '\0');
- // Allocate <nbytes>, giving them <initial_value>.
-
- void free (void *ptr);
- // Deallocate memory pointed to by <ptr>, which must have been
- // allocated previously by <this->malloc>.
-
- MEMORY_POOL &memory_pool (void);
- // Returns a reference to the underlying memory pool.
-
- // = Map manager like functions
-
- int bind (const char *name, void *pointer, int duplicates = 0);
- // Associate <name> with <pointer>. If <duplicates> == 0 then do
- // not allow duplicate <name>/<pointer> associations, else if
- // <duplicates> != 0 then allow duplicate <name>/<pointer>
- // assocations. Returns 0 if successfully binds (1) a previously
- // unbound <name> or (2) <duplicates> != 0, returns 1 if trying to
- // bind a previously bound <name> and <duplicates> == 0, else
- // returns -1 if a resource failure occurs.
-
- int trybind (const char *name, void *&pointer);
- // Associate <name> with <pointer>. Does not allow duplicate
- // <name>/<pointer> associations. Returns 0 if successfully binds
- // (1) a previously unbound <name>, 1 if trying to bind a previously
- // bound <name>, or returns -1 if a resource failure occurs. When
- // this call returns <pointer>'s value will always reference the
- // void * that <name> is associated with. Thus, if the caller needs
- // to use <pointer> (e.g., to free it) a copy must be maintained by
- // the caller.
-
- int find (const char *name, void *&pointer);
- // Locate <name> and pass out parameter via <pointer>. If found,
- // return 0, returns -1 if failure occurs.
-
- int find (const char *name);
- // Returns 0 if <name> is in the mapping. -1, otherwise.
-
- int unbind (const char *name);
- // Unbind (remove) the name from the map. Don't return the pointer
- // to the caller. If you want to remove all occurrences of <name>
- // you'll need to call this method multiple times until it fails...
-
- int unbind (const char *name, void *&pointer);
- // Unbind (remove) one association of <name> to <pointer>. Returns
- // the value of pointer in case the caller needs to deallocate
- // memory. If you want to remove all occurrences of <name> you'll
- // need to call this method multiple times until it fails...
-
- // = Protection and "sync" (i.e., flushing data to backing store).
-
- int sync (ssize_t len = -1, int flags = MS_SYNC);
- // Sync <len> bytes of the memory region to the backing store
- // starting at <this->base_addr_>. If <len> == -1 then sync the
- // whole region.
-
- int sync (void *addr, size_t len, int flags = MS_SYNC);
- // Sync <len> bytes of the memory region to the backing store
- // starting at <addr_>.
-
- int protect (ssize_t len = -1, int prot = PROT_RDWR);
- // Change the protection of the pages of the mapped region to <prot>
- // starting at <this->base_addr_> up to <len> bytes. If <len> == -1
- // then change protection of all pages in the mapped region.
-
- int protect (void *addr, size_t len, int prot = PROT_RDWR);
- // Change the protection of the pages of the mapped region to <prot>
- // starting at <addr> up to <len> bytes.
-
- ssize_t avail_chunks (size_t size) const;
- // Returns a count of the number of available chunks that can hold
- // <size> byte allocations. Function can be used to determine if you
- // have reached a water mark. This implies a fixed amount of allocated
- // memory.
- //
- // @param size - the chunk size of that you would like a count of
- // @return function returns the number of chunks of the given size
- // that would fit in the currently allocated memory.
-
-#if defined (ACE_HAS_MALLOC_STATS)
- void print_stats (void) const;
- // Dump statistics of how malloc is behaving.
-#endif /* ACE_HAS_MALLOC_STATS */
-
- ACE_LOCK &mutex (void);
- // Returns a pointer to the lock used to provide mutual exclusion to
- // an <ACE_Malloc> allocator.
-
- void dump (void) const;
- // Dump the state of an object.
-
- ACE_ALLOC_HOOK_DECLARE;
- // Declare the dynamic allocation hooks.
-
-private:
- int open (void);
- // Initialize the Malloc pool.
-
- int shared_bind (const char *name,
- void *pointer);
- // Associate <name> with <pointer>. Assumes that locks are held by
- // callers.
-
- ACE_Name_Node *shared_find (const char *name);
- // Try to locate <name>. If found, return the associated
- // <ACE_Name_Node>, else returns 0 if can't find the <name>.
- // Assumes that locks are held by callers.
-
- void *shared_malloc (size_t nbytes);
- // Allocate memory. Assumes that locks are held by callers.
-
- void shared_free (void *ptr);
- // Deallocate memory. Assumes that locks are held by callers.
-
- ACE_Control_Block *cb_ptr_;
- // Pointer to the control block that is stored in memory controlled
- // by <MEMORY_POOL>.
-
- MEMORY_POOL memory_pool_;
- // Pool of memory used by <ACE_Malloc> to manage its freestore.
-
- ACE_LOCK lock_;
- // Lock that ensures mutual exclusion for the <MEMORY_POOL>.
-};
-
-template <ACE_MEM_POOL_1, class ACE_LOCK>
-class ACE_Malloc_LIFO_Iterator
-{
- // = TITLE
- // LIFO iterator for names stored in Malloc'd memory.
- //
- // = DESCRIPTION
- // Does not support deletions while iteration is occurring.
-public:
- // = Initialization method.
- ACE_Malloc_LIFO_Iterator (ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK> &malloc,
- const char *name = 0);
- // if <name> = 0 it will iterate through everything else only
- // through those entries whose <name> match.
-
- ~ACE_Malloc_LIFO_Iterator (void);
-
- // = Iteration methods.
-
- int done (void) const;
- // Returns 1 when all items have been seen, else 0.
-
- int next (void *&next_entry);
- // Pass back the next <entry> in the set that hasn't yet been
- // visited. Returns 0 when all items have been seen, else 1.
-
- int next (void *&next_entry,
- const char *&name);
- // Pass back the next <entry> (and the <name> associated with it) in
- // the set that hasn't yet been visited. Returns 0 when all items
- // have been seen, else 1.
-
- int advance (void);
- // Move forward by one element in the set. Returns 0 when all the
- // items in the set have been seen, else 1.
-
- void dump (void) const;
- // Dump the state of an object.
-
- ACE_ALLOC_HOOK_DECLARE;
- // Declare the dynamic allocation hooks.
-
-private:
- ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK> &malloc_;
- // Malloc we are iterating over.
-
- ACE_Name_Node *curr_;
- // Keeps track of how far we've advanced...
-
- ACE_Read_Guard<ACE_LOCK> guard_;
- // Lock Malloc for the lifetime of the iterator.
-
- const char *name_;
- // Name that we are searching for.
-};
-
-template <ACE_MEM_POOL_1, class ACE_LOCK>
-class ACE_Malloc_FIFO_Iterator
-{
- // = TITLE
- // FIFO iterator for names stored in Malloc'd memory.
- //
- // = DESCRIPTION
- // Does not support deletions while iteration is occurring.
-public:
- // = Initialization method.
- ACE_Malloc_FIFO_Iterator (ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK> &malloc,
- const char *name = 0);
- // if <name> = 0 it will iterate through everything else only
- // through those entries whose <name> match.
-
- ~ACE_Malloc_FIFO_Iterator (void);
-
- // = Iteration methods.
-
- int done (void) const;
- // Returns 1 when all items have been seen, else 0.
-
- int next (void *&next_entry);
- // Pass back the next <entry> in the set that hasn't yet been
- // visited. Returns 0 when all items have been seen, else 1.
-
- int next (void *&next_entry,
- const char *&name);
- // Pass back the next <entry> (and the <name> associated with it) in
- // the set that hasn't yet been visited. Returns 0 when all items
- // have been seen, else 1.
-
- int advance (void);
- // Move forward by one element in the set. Returns 0 when all the
- // items in the set have been seen, else 1.
-
- int start (void);
- // Go to the starting element that was inserted first. Returns 0
- // when there is no item in the set, else 1.
-
- void dump (void) const;
- // Dump the state of an object.
-
- ACE_ALLOC_HOOK_DECLARE;
- // Declare the dynamic allocation hooks.
-
-private:
- ACE_Malloc<ACE_MEM_POOL_2, ACE_LOCK> &malloc_;
- // Malloc we are iterating over.
-
- ACE_Name_Node *curr_;
- // Keeps track of how far we've advanced...
-
- ACE_Read_Guard<ACE_LOCK> guard_;
- // Lock Malloc for the lifetime of the iterator.
-
- const char *name_;
- // Name that we are searching for.
-};
-
-#if defined (__ACE_INLINE__)
-#include "ace/Malloc_T.i"
-#endif /* __ACE_INLINE__ */
-
-#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
-#include "ace/Malloc_T.cpp"
-#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
-
-#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
-#pragma implementation ("Malloc_T.cpp")
-#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
-
-#endif /* ACE_MALLOC_H */